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SHAZAM (Update 7/19/2019) (Read 14033 times)

Started by Mr. Giang, April 04, 2019, 03:30:35 pm
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SHAZAM (Update 7/19/2019)
#1  April 04, 2019, 03:30:35 pm
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Last Edit: July 19, 2019, 12:05:11 pm by Mr. Giang
Re: SHAZAM (Remastered) (1.0/1.1)
#2  April 04, 2019, 05:03:26 pm
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Shazaam, looks pretty cool. I have never seen those sprites but Nice.
Re: SHAZAM (Remastered) (1.0/1.1)
#3  April 04, 2019, 06:06:10 pm
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Wow man you've been killin with all this DC characters! Finally a quite decent Shazam to play.
Re: SHAZAM (Remastered) (1.0/1.1)
#4  April 04, 2019, 07:05:25 pm
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+New sprites
+innovative gameplay
-The damage on his command throw decreases with the strength of the attack button used, instead of the other way around
-His combo into his throw is infinite if timed right
-Move list please
-His Flying Hyper otg's. Don't know if it's intentional but by the look of the move it doesn't seem like it. Also it takes full damage when doing so.

That's it so far. A nice new addition to the DC roster, bro.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Last Edit: April 04, 2019, 07:10:54 pm by Vegaz_Parrelli
Re: SHAZAM (Remastered) (1.0/1.1)
#5  April 04, 2019, 07:09:29 pm
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+New sprites
+innovative gameplay
-The damage on his command throw decreases with the strength of the attack button used, instead of the other way around
-His combo into his throw is infinite if timed right
-Move list please

That's it so far. A nice new addition to the DC roster, bro.

You've gotta go to the video for the Move List, yeah
WIP Schedule:
The next Street Fighter All-Stars update
Re: SHAZAM (Remastered) (1.0/1.1)
#6  April 05, 2019, 01:16:29 am
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Thank you good sir! lol This is a breath of fresh air and a very cool, well thought out list of moves!

Re: SHAZAM (Remastered) (1.0/1.1)
#7  April 05, 2019, 08:06:31 am
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-The damage on his command throw decreases with the strength of the attack button used, instead of the other way around
It is meant to be as Z version has less recovery on missed and I want to keep it consistent with his Achilles' Clutch (the stronger the button, the less damage it deals).

-His combo into his throw is infinite if timed right
Personally, I'm ok with having niche infinites (which does exist in many fighting games I'm inspired by like JoJo ASB or UMvC3). To perform this infinite, the length of stages, the position of both players, the timing, the size of opponents and human errors are factored. With so many boxes to tick in, I'm gonna keep it. That being said, I'm gonna do more testing to factor the difficulty of that infinite and possibly make it harder to perform.

  -Move list please
Check the video description yo!

   
-His Flying Hyper otg's. Don't know if it's intentional but by the look of the move it doesn't seem like it. Also it takes full damage when doing so.

Yes, it was intended. I even did 2 or 3 combos with it hitting OTG opponents in the video. And after some testings, the damage is dampen correctly so I don't see issues here.
Also, glad that you enjoy him!
Last Edit: April 05, 2019, 10:30:20 am by Mr.Giang
Re: SHAZAM (Remastered) (1.0/1.1)
#8  April 05, 2019, 08:42:50 am
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Killin it... finally someone doin their thing with DC char sprites.. interesting you went with the logansam sprites over the trexrell ones

Would love to see you take on Bane, Clayface, Martian Manhunter, CVG Robin, Batman Beyond and Superman Beyond 1 day... they all have nice sprite sheets out there and most likely will never be updated

There’s even a Black Adam that could be remastered one day
Re: SHAZAM (Remastered) (1.0/1.1)
#9  April 05, 2019, 08:43:21 am
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Keep discussion to the character posted please.
Re: SHAZAM (Remastered) (1.0/1.1)
#10  April 05, 2019, 10:50:51 pm
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I see what you’re saying but Mr. Giang always engages in suggestion discussions  similar to him posting Leonardo and ppl bringing up the other turtles. I don’t think I was too far off character discussion but I’ll further leave those comments on YouTube then
Re: SHAZAM (Remastered) (1.0/1.1)
#11  April 07, 2019, 02:52:35 am
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Killin it... finally someone doin their thing with DC char sprites.. interesting you went with the logansam sprites over the trexrell ones

Would love to see you take on Bane, Clayface, Martian Manhunter, CVG Robin, Batman Beyond and Superman Beyond 1 day... they all have nice sprite sheets out there and most likely will never be updated

There’s even a Black Adam that could be remastered one day

Late, but Logansam's version has fewer sprite problems and seems to be more friendly for Sky to do more frankensprites, which is why I choose him instead.
Might be outside of topic a bit but I did work on those characters before (except Clayface and Superman Beyond). I just happened to lose them in a laptop crash and haven't been motivated enough to rework them.
Last Edit: April 07, 2019, 12:22:44 pm by Mr.Giang
Re: SHAZAM (Remastered) (1.0/1.1)
#12  April 07, 2019, 06:06:50 pm
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Late, but Logansam's version has fewer sprite problems and seems to be more friendly for Sky to do more frankensprites, which is why I choose him instead.

The 'get hit' sprites for him clash badly with the rest of the sprite set. They're much smaller and look odd in game when they suddenly shrink.



Re: SHAZAM (Remastered) (1.0/1.1)
#13  April 07, 2019, 06:09:00 pm
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I doesn't seem that drastic to me but I kinda see it.
WIP Schedule:
The next Street Fighter All-Stars update
Re: SHAZAM (Remastered) (1.0/1.1)
#14  April 08, 2019, 01:09:08 am
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The 'get hit' sprites for him clash badly with the rest of the sprite set. They're much smaller and look odd in game when they suddenly shrink.

Got it. I will scale those sprites to make them look better in the next update.
Re: SHAZAM (Remastered) (1.0/1.1)
#15  April 15, 2019, 12:25:42 am
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awesome.
Re: SHAZAM (Remastered) (1.0/1.1)
#16  April 15, 2019, 01:21:10 am
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Re: SHAZAM (Remastered) (1.0/1.1)
#17  April 15, 2019, 05:22:36 am
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Re: SHAZAM (Remastered) (Update 5/16/2019)
#18  May 16, 2019, 03:45:46 pm
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Update:
- Re-scaled some get-hit sprites.
- Fixed Bolt of Zeus's misalignment.
- Fixed several Tag issues.
- Y Target Combo now only applies wallbounce once.
- Bolt of Zeus's damage increased from 220/200/180 to 260/230/200.
- Successful Bolt of Zeus now juggles opponents much higher.
- Achilles' Clutch's damage scaling is adjusted (0.6 to 0.8).
Re: SHAZAM (Update 6/19/2019)
#19  June 19, 2019, 06:51:10 am
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Update:
- Fixed a glitch which makes c. Weak losing hurtboxes.
- Fixed Mercury Storm's glitched guard sparks.
- Reduced push-back of some normals.
- Achilles' Clutch is now air-usable.
- Achilles' Clutch now has start-up invul.
- Achilles' Clutch now causes ground bounce once per combo.
- Shazam can act after a successful Achilles' Clutch.
- Throw recovery increased by 10f.
Last Edit: July 19, 2019, 12:06:04 pm by Mr. Giang
Re: SHAZAM (Update 7/19/2019)
#20  July 19, 2019, 12:06:56 pm
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Update:
- Bolt of Zeus now can hit during opponents during hitstun.
- Strength of Hercules now can hit opponents during hitstun.
- All normals are now air-blockable.
- d. Y now can OTG.
- Now has 10% minimum damage scaling.
- Now starts a match with 1000 power.