Name: Cat Ride
Origin: Vampire Savior
Description: Special animation that plays whenever the opponent is hit by Cat Ride. It's typically a cute, single frame animation like so:
How to implement:
1. Add animation 9545
2. Insert this in state -2. It safely uses sysvar(0), so you don't (and shouldn't) sacrifice a variable for it.
[State -2, Cat Ride Pos]
type = VarSet
trigger1 = Enemy, Name = "Felicia_LG"
trigger1 = StateNo != 132 && StateNo != 155 ; Air guard
trigger1 = StateNo != [5000,5999] ; Gethits
sysvar(0) = ([insert pos x here] & 65535) | ([insert pos y here] * 65536)
This is the spot Felicia will bind to. Your pos x and pos y can be anywhere in the range from [-32768,32767] and is relative to your character's axis. Think of it the same way as if you were spawning an explod with postype = p1.
Because she'll always check for a spot to bind to, if you're clever, you can even have your character do something like this!
Spoiler: How it works + Code for above demo (advanced) (click to see content)