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Assets discuession thread (art/graphics/hitsparks)  (Read 11894 times)

Started by Kamekaze, September 11, 2017, 06:46:37 pm
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Re: Assets discuession thread (art/graphics/hitsparks)
#21  October 13, 2017, 04:13:17 am
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You probably thought of this already, but here goes. Here's what you can add to the Daily Planet level. This is similar to Zvitor's JL vs SF, but a little different. Superboy can be shown standing on the edge of the main building where the fighting occurs. This would be on one side of the stage. On the opposite side Steel can be hovering in the sky. Here are said sprites:

http://spritedatabase.net/game/370

ExL

Re: Assets discuession thread (art/graphics/hitsparks)
#22  October 20, 2017, 02:46:49 pm
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I made some tweaks to lifebars and concept for title and as Kamekaze wanted here they are for open discussion:
Spoiler, click to toggle visibilty
Note that I wanted to expand on original idea as I really like those retro-cyber-future vibes from it, as I called it - neon sunset theme.
"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.
Re: Assets discuession thread (art/graphics/hitsparks)
#23  October 20, 2017, 05:42:58 pm
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heres the first look at the opening logo for the game!

Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

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Re: Assets discuession thread (art/graphics/hitsparks)
#24  October 31, 2017, 03:55:59 am
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Man, how have I missed all this?! This projects looking great.

I’m excited to see how you made your pause screen. I’ve been working on my own a while now.

the problem with attract mode is I have to detect when demo mode is actually happening. But you're not the first to bring it to my attention and I'd love to do it if its possible to actually detect it.
I believe you can detect Demo Mode. I came across something in the code library thread the other day.

Re: Assets discuession thread (art/graphics/hitsparks)
#25  October 31, 2017, 04:19:49 am
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Man, how have I missed all this?! This projects looking great.

I’m excited to see how you made your pause screen. I’ve been working on my own a while now.

the problem with attract mode is I have to detect when demo mode is actually happening. But you're not the first to bring it to my attention and I'd love to do it if its possible to actually detect it.
I believe you can detect Demo Mode. I came across something in the code library thread the other day.

Yeah I already figured out how to detect demo mode lol. It's just on the list of things to do when the roster is finished. My pause screen has a hierarchy system set up so that each screen is Dependant on the settings of the screen before. Which allows me to talk to any given helper on the same frame. It's complicated but not complicated and none of it is hard coded. The fonts, the inputs the screens it's all stored in calculations that I can break apart to get specific information etc etc. It shouldn't have taken me a week to do it because it's been certainly done before but I wanted to do it without looking at anyone elses' work. I want to do a public beta but at the same time I kinda dont. I don't know why I have mixed feelings with putting something out that isn't complete lol
Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

ink

Re: Assets discuession thread (art/graphics/hitsparks)
#26  October 31, 2017, 04:33:38 am
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I figured you did it with separated font/sprites! Very awesome.

The only thing I remember having to figure out that bugged me with my pause menu was setting ctrl to 0 if ctrl=1 and then setting it back to 1 after un-paused. Otherwise the character would do some weird actions like crouch directly after un-pausing. (If down was pressed during pause.) kind of a pain

I totally get waiting on releases. I can only imaging the amount of stuff you’re probably sitting on. Lol
Re: Assets discuession thread (art/graphics/hitsparks)
#27  October 31, 2017, 04:37:21 am
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I've fixed bugs that I'm so glad wasn't public out of pure embarrassment. Especially the round system
Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

ink

Re: Assets discuession thread (art/graphics/hitsparks)
#28  November 22, 2017, 04:51:09 pm
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One thing that does bug me is the character's MUGEN shadows. Do you have any plans to change that, like simple round shadows?

They don't look bad how they are, just curious.
Last Edit: November 22, 2017, 04:54:46 pm by ink
Re: Assets discuession thread (art/graphics/hitsparks)
#29  November 22, 2017, 06:54:15 pm
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If enough people ask me about it, it's a easy thing to put in though.
Want to feel useful for a useless show? click here
118/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.