Hi, sorry to revive this, but I found a way to fix the problem, it was this piece of code that cause the problem:
;Hien Shippuu Kyaku Air
[Statedef 1511]
type = A
movetype = A
physics = N
anim = 1511
velset = 8, 0
[State 2000, eff]
type = PlaySnd
trigger1 = time = 0
value = 200,8
channel = 2
[State 1110,0]
type = Posadd
trigger1 = Time = 0
trigger2 = Time = 2
trigger3 = Time = 3
trigger4 = Time = 4
trigger5 = Time = 6
y = -1
[State 1110,0]
type = Posadd
trigger1 = Time = 15
trigger2 = Time = 17
trigger3 = Time = 18
trigger4 = Time = 20
trigger5 = Time = 23
y = 1
[State 2820,1]
type = HitDef
trigger1 = (p2stateno != [5020,5040])
trigger1 = p2stateno != [154,155]
trigger1 = animelem = 2
attr = A, SA
animtype = Hard
hitflag = MA
guardflag = M
damage = 50, 10
hitsound = S250,0
guardsound = S201, 2
sparkno = S1041
guard.sparkno = S1042
sparkxy = 17,-68
pausetime = 10,12
guard.pausetime = 11,15
ground.type = Low
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -4,-9
air.velocity = -4,-6
guard.velocity = -9
fall.recovertime = 35
guard.slidetime = 16
guard.hittime = 11
getpower = 50,40
givepower = 30,10
yaccel = .55
fall.yvelocity = -3.4
fall = 1
[State 2820,2]
type = ChangeState
trigger1 = MoveContact = 1
value = 1513
[State 2820,3]
type = ChangeState
trigger1 = AnimTime = 0
trigger1 = MoveContact = 0
value = 1512
so I need to look at this block of code:
[State 2820,1]
type = HitDef
trigger1 = (p2stateno != [5020,5040])
trigger1 = p2stateno != [154,155]
trigger1 = animelem = 2
attr = A, SA
animtype = Hard
hitflag = MA
guardflag = M
damage = 50, 10
hitsound = S250,0
guardsound = S201, 2
sparkno = S1041
guard.sparkno = S1042
sparkxy = 17,-68
pausetime = 10,12
guard.pausetime = 11,15
ground.type = Low
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -4,-9
air.velocity = -4,-6
guard.velocity = -9
fall.recovertime = 35
guard.slidetime = 16
guard.hittime = 11
getpower = 50,40
givepower = 30,10
yaccel = .55
fall.yvelocity = -3.4
fall = 1
all I need to do is to change this line:
ground.type = Low
to this:
ground.type = Trip
and it works. This same applies to Jerzy's Mr. Karate and GoD_Ryu's Mr. Karate as well since they modify Cirio's Mr. Karate for their version.