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Custom Death Animation (Read 5900 times)

Started by afrahbedo, December 25, 2017, 08:13:15 am
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Custom Death Animation
#1  December 25, 2017, 08:13:15 am
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Hello, I'm trying to make a character that plays a certain animation when he dies rather than just fly back and fall. I already made the animation but I don't know how to implement it into the character. If you happen to know how to code it, could you please help me?
Re: Custom Death Animation
#2  December 25, 2017, 08:14:07 am
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I forgot to mention, I want the animation to play only when he's on the ground. If he dies midair he should use the regular death animation.
Last Edit: January 06, 2018, 08:35:45 pm by Noctis
Re: Custom Death Animation
#3  January 06, 2018, 08:35:52 pm
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use a changestate in -2 to a custom state for only when hes on the ground and he dies.

[statedef -2]
[state -2, changestate]
type=changestate
trigger1=life<=0
trigger1=statetype!=A
value=90812
ctrl=0

and....

;custom death animation
[statedef 90812]
type=S
movetype=I
physics=S
anim=90812
ctrl=0
velset=0,0

[state 90812, changestate]
type=changestate
trigger1=animtime=0
value=5150
ctrl=0

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Re: Custom Death Animation
#4  January 09, 2018, 11:39:01 pm
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I don't have time to try it myself, but shouldn't the trigger 1 of state -2 contain

trigger1 = stateno !=90812

To prevent state 90812 from looping into itself ?

With only

trigger1=life<=0
trigger1=statetype!=A

As far as i know, with this trigger1, during the execution of state 90812 the computer will check if there are the conditions to change into it and will restart it
Re: Custom Death Animation
#5  January 13, 2018, 01:53:10 am
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sure. i wrote it up on the spot. i wasnt bothered with the small details. it was just an idea for him to work with.

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