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PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019 (Read 275110 times)

Started by Achilleon, December 03, 2015, 06:51:28 pm
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#281  August 04, 2018, 10:23:17 am
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This is looking absolutely amazing!! I can't wait to see how this goes... thank you for sharing your project with us!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#282  August 04, 2018, 09:20:57 pm
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Wow, this is incredible! I'm having a nerdgasm over here!

- Unlockable content!? HELL YEAH.
- Mutliple characters in one slot? AWESOME.
- Costumes & Colour choices? Pretty dope!
- Pause, with controll changes and other options? Mugen's dead bro!

Seriously, this is beyond impressive, I'm really ecstatic for this!
I hope it will be easily configurated once it's released, so that a newbie like me could easily pick it up and play!
Also, it might have been answered a long time ago, but is this a template, or a full game in mind?
Jupp. That's cool alright.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#283  August 04, 2018, 09:27:01 pm
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Really impressive work.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#284  August 05, 2018, 04:30:50 am
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This progress is giving me serious MvC2 vibes here. This is starting to rock my heart like mad. I cannot wait to see more progress from you, man. Keep it up!
Beware the Dark Wolf once more!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#285  August 17, 2018, 10:08:43 am
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#286  August 17, 2018, 08:24:26 pm
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M.U.G.E.N. creators will most likely thank you for your contribution. By the way, are you working alone?
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018
#287  August 17, 2018, 09:16:18 pm
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M.U.G.E.N. creators will most likely thank you for your contribution. By the way, are you working alone?

Cheers mate. Yes I work alone. I pay some coders when i need complex stuff. But thats very rare.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#288  January 16, 2019, 05:16:52 pm
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---------- Update: 16.01.2019 ----------

Half a year passed and we finally have Arcade Mode with us everyone. I hope you enjoy watching it. Tried to showcase it as best as I could. :)



Here are the important features;

- You can have more than one Arcade Mode with each of them having unique properties.
- Each Arcade Mode can have it's own Arcader / Invader / Dual Character Select Screens, separate from Versus Mode.
- All type of Game Modes are supported, such as MvC, Simul or KoF.
- More than two teams fighting is there.
- Challenger Arrivals are possible. (Such as Akuma coming out of nowhere)
- Ability to select which fighter to fight against, aka choosing your Path is possible. (Ex: Street Fighter 3)
- Different outcomes for match ends.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#289  January 16, 2019, 06:05:37 pm
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This looks amazing, just the turn mode lifebar bothered me, theres no much reason for the teammates bars to show on screen.
Lasagna
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#290  January 16, 2019, 06:07:43 pm
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so cool, this select path gives me a feeling of world tour sfz3 that I love so much, it's an amazing job that you're doing.
keep it up!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#291  January 16, 2019, 10:26:54 pm
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Wow, this is the future of 2D Fighting games for sure.
I can't wait to see what the creative minds can do with this power.

LOVE all the features.
Can't wait to see more.
Jupp. That's cool alright.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#292  January 17, 2019, 05:02:05 am
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so cool, this select path gives me a feeling of world tour sfz3 that I love so much, it's an amazing job that you're doing.
keep it up!

Wow, this is the future of 2D Fighting games for sure.
I can't wait to see what the creative minds can do with this power.

LOVE all the features.
Can't wait to see more.

Thanks!

This looks amazing, just the turn mode lifebar bothered me, theres no much reason for the teammates bars to show on screen.

Cheers. Fear not, that's a very easy change that won't be around the final release.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#293  January 17, 2019, 03:50:36 pm
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You can also make your own.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#294  January 24, 2019, 12:01:20 pm
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This is interesting project good luck > w<
love all the features
will we be able to play online with this?
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#295  January 24, 2019, 12:16:56 pm
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This is interesting project good luck > w<
love all the features
will we be able to play online with this?

That will come after release. I need to get some money from the Template itself to work with some extra coders so ^^
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#296  January 26, 2019, 09:47:47 pm
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- You can have more than one Arcade Mode with each of them having unique properties.
- Each Arcade Mode can have it's own Arcader / Invader / Dual Character Select Screens, separate from Versus Mode.
- All type of Game Modes are supported, such as MvC, Simul or KoF.
- More than two teams fighting is there.
- Challenger Arrivals are possible. (Such as Akuma coming out of nowhere)
- Ability to select which fighter to fight against, aka choosing your Path is possible. (Ex: Street Fighter 3)
- Different outcomes for match ends.

It's realy impressive what your Project can do right now, and there are probably many ways to combine it with other features like unlocking characters or the interactive stages to get some realy great results.

That will come after release. I need to get some money from the Template itself to work with some extra coders so ^^

Btw. where do you want to sell you Template? Not sure if that has been asked before.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#297  January 27, 2019, 01:53:56 am
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- You can have more than one Arcade Mode with each of them having unique properties.
- Each Arcade Mode can have it's own Arcader / Invader / Dual Character Select Screens, separate from Versus Mode.
- All type of Game Modes are supported, such as MvC, Simul or KoF.
- More than two teams fighting is there.
- Challenger Arrivals are possible. (Such as Akuma coming out of nowhere)
- Ability to select which fighter to fight against, aka choosing your Path is possible. (Ex: Street Fighter 3)
- Different outcomes for match ends.

It's realy impressive what your Project can do right now, and there are probably many ways to combine it with other features like unlocking characters or the interactive stages to get some realy great results.

That will come after release. I need to get some money from the Template itself to work with some extra coders so ^^

Btw. where do you want to sell you Template? Not sure if that has been asked before.


Thanks for the kind words Lich. The Template will be free to download in a place I didn't decide yet. Payment will be done via Patreon for the sake of supporting. :)
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#298  January 27, 2019, 11:18:51 am
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I'm not sure if this has been asked or implemented yet.
Player controller profiles.
My friends all use different stick/controller layouts. I was wondering if you'd be able to make a way to easily switch the button layout of P1 & P2 after/during each round.
With most games we have to start the round, hit pause, and set up each button individually. It would be far more convenient to make a name for the layout and switch names. Instead of changing 8 buttons, you'd just press over 3x or however many profiles you needed.
vVv Wheat Stage Released vVv
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#299  January 30, 2019, 01:30:50 am
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Thanks for the kind words Lich. The Template will be free to download in a place I didn't decide yet. Payment will be done via Patreon for the sake of supporting. :)

Oh thats nice. ^-^

Btw. What is the next part you will be working on?
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 16.01.2019
#300  February 08, 2019, 03:22:36 pm
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I'm not sure if this has been asked or implemented yet.
Player controller profiles.
My friends all use different stick/controller layouts. I was wondering if you'd be able to make a way to easily switch the button layout of P1 & P2 after/during each round.
With most games we have to start the round, hit pause, and set up each button individually. It would be far more convenient to make a name for the layout and switch names. Instead of changing 8 buttons, you'd just press over 3x or however many profiles you needed.

Got it in my mind. Justnopoint requested that too so I don't think that's a bad idea. However, it may come after release.

Thanks for the kind words Lich. The Template will be free to download in a place I didn't decide yet. Payment will be done via Patreon for the sake of supporting. :)

Oh thats nice. ^-^

Btw. What is the next part you will be working on?

Visual Novel System and Story mode. :)