my first stage. i am working on color loss for a better high rez view. *updated* i have made all the corrections mentioned below, no need to rename file anymore thanks again.[http://www.esnips.com/doc/dca11ce1-19d2-480b-9183-281a9060fce1/walls
Not bad, man. You always create genius material, but never follow through a lot, but this one looks pretty good by the look of the screenshot
definitely feelin' the styleeven in the future they cant stop the element of hip hop lolgraffiti ftw- you need to rename the .def file to The_Walls or your stage can only be read in extrastages- pal.default code has no reason to be in there, that code is for character def files- you have the deltas set at 2,2 which means the background is closer to the camera than the characters, make it 1,1 considering your stage is just one giant image split into four parts, that will keep the floor on the same plane as the fighters- p1startx and p2startx should go back to -70 and 70, or you are messing up character interactive intros- no need for bgm.loop code it's uselesskeep up the good work
I love the way this stage looks, and the Colr is Good to me, if you make stages like this as your first no doubt you'll be the best of them out there Cheers,RajaBoy
if u add some animation, it'd be one of the best hi-res stages so farfor sure i'd keep this stages in my mugenhope more stages like this one
thanks for the awesome words guys i will be attempting some animation . keep an eye out for a re release any ideas for some animation. ?
for the background metal plates, in its cracks, you should add like, a dark blue liquid, or electricity pulsing up from the floor's cracks
Beautiful stage -- I love the art style. Definitely not the usual "first release" Only one thing I noticed: the deltas on a high-res stage should be 2,2 or else characters "slide" on the floor. I think that's how you had it originally.Parallax would look great here to distance the background wall from the floor/ceiling, but leave that until you're really comfortable making stages. Maybe Ziltama will reappear with a nice parallax tutorial link (I can only find VIB's, which is a bit hard to get into: http://www.geocities.com/vibhp/mugen/tuto/parallax.html )Looking forward to more from you.