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M206 Project Thread: NEW SPRITES pag.4 (Read 24686 times)

Started by M206, December 06, 2017, 04:56:42 pm
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Re: M206 Project Thread: NEW SF4 KICKS PAG.3
#61  January 17, 2018, 05:58:38 pm
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Heh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.
Re: M206 Project Thread: NEW SF4 KICKS PAG.3
#62  January 17, 2018, 11:29:41 pm
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Actually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?
Re: M206 Project Thread: NEW SF4 KICKS PAG.3
#63  January 19, 2018, 04:30:10 pm
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Heh. Nice spriting work here, pal. The only thing I can suggest you is to fix his shading of head and closer to viewer hand in hitting frame. They shall be more lit.

thanks. i've tried to fix what you told me. ;)

Actually it looks pretty good...also with bruce Irvin gameplay I think if I remember right that during combos he hold/pause his mid and low round houses or maybe if was automatic then finish the string...will you be doing that?

uhm, i'm not sure i've understood what you mean, but i think i've tried to implement tha "pause".. when i'll release the next beta we'll see if i'm right or not. ;)

in the meanwhile i've started to implement the USF4 EX Cancel system.. i've taken inspiration from bochan sf4 videos..


of course it needs a lot of improvements but i like the idea. ;)

what do you think??

Re: M206 Project Thread: NEW USF4 EX CANCEL System video pag.4
#64  January 19, 2018, 05:59:35 pm
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kicks and cancels are looking great...

i'm sorry about the kicks, I got bruce confused with baek and hwaorang
Re: M206 Project Thread: NEW USF4 EX CANCEL System video pag.4
#65  January 23, 2018, 03:51:11 pm
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thanks. ;)

Ah ok.

here you are some AI improvements, even if it's still not perfect, at least he can match vs @Jadeeye Sagat AI ..  ;) ;)



do you like it?
Re: M206 Project Thread: NEW AI TEST video pag.4
#66  January 24, 2018, 05:02:54 am
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Wonderful A.I. so far. I love A.I. that utilizes all the character's moves to the point where it feels like you are playing against a real life player.
Re: M206 Project Thread: NEW AI TEST video pag.4
#67  February 02, 2018, 05:32:31 pm
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thanks. :)

in the meanwhile, thanks to the new sf4 styled mid kicks, i've been able to improve some other kicks too:

step high kick:

step mid kick:

step low kick:

step slash low kick:

then i've started editing the SF4 high kick.. really hard for me to edit the shadings.. :( :( help would be really appreciated.. :D :D
Re: M206 Project Thread: NEW SPRITES pag.4
#68  February 08, 2018, 09:19:45 am
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cool new sprites
Re: M206 Project Thread: NEW SPRITES pag.4
#69  February 08, 2018, 11:12:41 am
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Wow... That SF4 High Kick... It's incredible for unfinished animation. Seriously, keep it up!
Re: M206 Project Thread: NEW SPRITES pag.4
#70  February 08, 2018, 05:46:27 pm
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lol wow so many attacks and moves on this one sagat!
Re: M206 Project Thread: NEW SPRITES pag.4
#71  February 09, 2018, 05:44:23 pm
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thanks everyone.

about the SF4 high kick, i've asked the great @sabokee to help me, of course with no hurry but he'll help me!!

in the meanwhile i've tried to edit the sf4 step low kick too:



i'm quite happy with the result.. ;)
Re: M206 Project Thread: NEW SPRITES pag.4
#72  February 09, 2018, 09:45:52 pm
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this sagat has so many moves! my god!
Re: M206 Project Thread: NEW SPRITES pag.4
#73  February 09, 2018, 10:44:43 pm
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The new kick looks great!
http://mugenguild.com/forum/topics/quacks-fighting-gameish-spriteland-129571.0.html
My art thread ^

LunchPolice is my name on other forums. You can still call me Quack here, though.
Re: M206 Project Thread: NEW SPRITES pag.4
#74  February 12, 2018, 02:51:20 pm
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thanks guys! ;) ;)
Re: M206 Project Thread: NEW SPRITES pag.4
#75  February 12, 2018, 06:39:32 pm
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It looks amazing, but it is overproduced for a LK.

The recovery time is way too long.  Perhaps it's just my browser slowing down the animation towards the end of the anim.