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Constant Editing Help (Read 1385 times)

Started by Liero, August 30, 2007, 11:10:02 am
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Constant Editing Help
#1  August 30, 2007, 11:10:02 am
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Ok so I need a way to have someone do an attack and the added effect is that the enemy's defense is lowered by a certain amount ( probably by some sort of a percentage )...

Also conversely, I want a way so the same character can temporarily raise their stats ( attack up or defense up etc. )

How would I go about doing this?
Re: Constant Editing Help
#2  August 30, 2007, 11:20:06 am
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Read about attackmulset and defensemulset in the docs. Though I think the 2nd one is fucked up and doesn't work correctly.
Re: Constant Editing Help
#3  August 30, 2007, 12:29:42 pm
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Ooooh yeah that definitely works....Only issue is that I dont know how to make p2's defense fall as the result of said attacks
Re: Constant Editing Help
#4  August 30, 2007, 12:35:57 pm
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Ooooh yeah that definitely works....Only issue is that I dont know how to make p2's defense fall as the result of said attacks

[State -2, DefenceMulSet]
type = DefenceMulSet
trigger1 = movecontact (applies when move hits or gets guarded) OR movehit (applies only when move hits)
value = any value below 1,1 is default
ignorehitpause = 1

Re: Constant Editing Help
#5  August 31, 2007, 06:26:58 am
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Heh...Yeah I definitely tried it and it did exactly as you said...I guess it isnt that big of a deal...I suppose technically I could just use 2 different forms of an attack multiplier...Itll kinda do the same thing