May I make a suggestion? The P2's poses for Rugal Execution looked a bit off to me, so I made some modifications.
Spoiler: For .air (click to see content)
Spoiler: For super (click to see content)
And you forgot the explosion hit.
[State 0, HitAdd]
type = HitAdd
trigger1= Time = 131
value = 1
Edit: Aaaaand just in case the success gets in the corner
[State 3303, Width]
type = Width
trigger1 = 1
edge = 65, 0
You don't want Rugal holding the opponent weird now.