Currently I've been in the process of updating Ryu, and I decided to update his Rage a little. I removed the throw part of it so it works like a propper Shin Shoryuken, and also gave it an anti air version too. I also tidied some things up like making him come down a little faster from the shoryuken and also corrected p2's bind on the projectile a little better... looks more smooth now.http://www.youtube.com/watch?v=yvl00odUgUc Ignore the 2 hit count I need to adjust that, also the hadouken charging fx will be replaced by the sfa4 super charge fx
Its looking nice.Are you gonna leave the red word RAGE there or do you plan to change to an aura or a spark later on?
Thanks,The Red Rage word is cheap and tacky I know..I'm open to new ideas and stuff, if I could find something better I'll definately use it.
http://www.youtube.com/watch?v=trYx2wpM6Xslittle updates here and there, almost converted to the new system.Big thanks to Eigh_Hero for playing the official sfa4 Ken theme on his guitar.
Tatsumaki hits several times, à la Ken ?Anyway, about the Rage : when the opponent bounces on the wall, the way he falls after is not natural IMO. It may be better to use the "turn in the air like a drill" animation. It would look better.
Yeah it hits once for light twice for medium and three times for strong in sfa3.hmmm, not everyone has that animation though and alpha characters don't so out of full game I could check for the anim and if not use that one or an improved version maybe.
Video of a couple of game features:Tech hit and (cvs2 style) Throw escape.Tech hit works where you are thrown but recover from the throw. Throw escapes the grab of the throw (so you don't actually get thrown)http://www.youtube.com/watch?v=Jxm535lpK4g
I like the new features. It's nice to see you made the tech throw pretty fast as in games like SF3 and SF4 its slow as hell.And lol @ BadCurry.
These are features that hardcore SFA players need...awesome implementation.Nice to see you finally putting them palettes to good use too, bro. 8)
Ok, so talking with the team I think I'm just gonna have throw escape instead of both throw escape and tech hit, because that's a little too much. Plus I like throw escape better because it makes your reactions faster in that if you don't react you get thrown and recieve stupid alpha throw damage.
Rage number two.Repuu Jinrai Shou from Pocket Fighter (Super Gem Fighter). Thanks to MightyKombat for the idea.http://www.youtube.com/watch?v=Q2D7torGgyw
Awesome It's really awesome that you added a rage ultra selection like SSF4Even though I never played SF4 or SSF4 in my life
Hey BC, sorry for bumping your topic but I was playing with your Ryu and I thought the Metsu Hadouken RAGE could use a little 'oomph', so I did a tiny edit to the hadouken sprites to give it more of a personality of its own.and the sheet:Only two sprites are new so, yeah. Hopefully you like it.