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Competitive Mugen Project (Read 2525 times)

Started by Carlosman668, October 01, 2019, 03:50:28 am
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Re: Competitive Mugen Project
#41  October 05, 2019, 03:04:40 am
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  • SHORYUKEN
    • Australia

I'm not going to give up on Strider, I have a few Ideas that might make him work!

EDIT Update on Strider
I have made some adjustments for strider yesterday that I think makes him way more balanced for this project! I removed ouroboros and leigon super and have adjusted his chain combo damage. More changes will be made soon!

Maybe refer to SF5 zeku for balance changes to Hiryu? just an idea
Re: Competitive Mugen Project
#42  October 05, 2019, 04:39:18 pm
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    • USA
    • Skype - Carlosman668

I'm not going to give up on Strider, I have a few Ideas that might make him work!

EDIT Update on Strider
I have made some adjustments for strider yesterday that I think makes him way more balanced for this project! I removed ouroboros and leigon super and have adjusted his chain combo damage. More changes will be made soon!

Maybe refer to SF5 zeku for balance changes to Hiryu? just an idea

Ill check out the frame data comparing sf5 zeku to strider when it comes to gram.
Re: Competitive Mugen Project
#43  October 18, 2019, 07:01:55 pm
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    • Skype - Carlosman668
Sorry for the lack of updates on the project, but I am making lvl 2 cancelling similar to CVS2 C-groove. The roster Have been fully selected.

CAPCOM
Ryu by RagingRowen
Sakura by Varo Hades
Akuma by RagingRowen
Dictator by Froz
Chun-li by Jmorphman
Cammy by RagingRowen
Zangief by RagingRowen
T.Hawk by RagingRowen
Guile by Jmorphman
Guy by Gui Santos
Karin by Gui Santos
Ingrid by Deathsycthe
Morrigan by Dw
Lei-Lei  by Gui santos
Strider by DW

SNK
Kyo  by Jmorphman
Iori by karmachamelon
Mai by RagingRowen
Kula by DW
Robert by RagingRowen
Rock by DW
Kim by Jmorphman
King by Jmorphman
Athena by DW
Terry by Raging Rowen
Vice by Jmorphman
Joe by Jmorphman
Geese by Gui Santos
Benimaru by Jmorphman
Nakoruru by Gui Santos

Any suggestions will be appreciated!!
Last Edit: October 18, 2019, 08:15:25 pm by Carlosman668
Re: Competitive Mugen Project
#44  October 18, 2019, 07:39:37 pm
  • ****
  • The Quality Assurance Boy
    • UK
Maybe Ken and Demitri for Capcom and Ryo and Rugal for SNK?
You should maybe list which versions you're using aswell.
Also Vice twice?
Last Edit: October 18, 2019, 07:43:30 pm by RagingRowen
Re: Competitive Mugen Project
#45  October 18, 2019, 07:40:46 pm
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    • deathscythemugen.neocities.org
Re: Competitive Mugen Project
#46  October 18, 2019, 07:48:37 pm
  • ****
  • The Quality Assurance Boy
    • UK
I just fixed my post there now sorry.
Re: Competitive Mugen Project
#47  October 18, 2019, 08:15:50 pm
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    • USA
    • Skype - Carlosman668
added the authors for all the characters
Re: Competitive Mugen Project
#48  October 18, 2019, 09:02:59 pm
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    • deathscythemugen.neocities.org
Re: Competitive Mugen Project
#49  October 18, 2019, 09:17:02 pm
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    • USA
    • Skype - Carlosman668
Re: Competitive Mugen Project
#50  October 22, 2019, 12:08:25 am
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  • CPU Purple Heart
    • USA
    • www.dailymotion.com/2a8130871d2742d2f4da3b069
 Hate to say it, but with this level of indecisiveness showing up repeatedly at this point, it does make one wonder why did you think wanting to set up a balanced competition was a good idea to begin with. With such uncertainty, I'm more convinced that this is aiming for viewership rather than trying to gather people together to test their skills and knowledge.
Re: Competitive Mugen Project
#51  October 22, 2019, 01:21:52 am
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    • USA
    • Skype - Carlosman668
Hate to say it, but with this level of indecisiveness showing up repeatedly at this point, it does make one wonder why did you think wanting to set up a balanced competition was a good idea to begin with. With such uncertainty, I'm more convinced that this is aiming for viewership rather than trying to gather people together to test their skills and knowledge.

this is my first project and I want the community to feel satisfied with my projects. I just do not want people saying, "this is stupid" or " why is this in the game". Sorry for being "indecisive." I'll release the first demo soon and see how y'all feel and we will move on from that point!
Re: Competitive Mugen Project
#52  October 22, 2019, 01:24:29 am
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    • USA
    • Skype - Carlosman668
removed poll and post, I decided to keep it in the game. From now on I'll not say anything until a character is fully ready to be playable!