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Gordeau v1.07 (Read 50994 times)

Started by OHMSBY, October 31, 2018, 09:08:46 pm
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Gordeau v1.07
#1  October 31, 2018, 09:08:46 pm
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Hello Everyone,

Gordeau has arrived just in time for Halloween. Just like the rest of my characters, he uses a custom gameplay style that is largely based on his Cross Tag move set. A few of his old moves from uniel have been brought back as well.



More screenshots in the spoiler:
Spoiler, click to toggle visibilty

You can get Gordeau here:
https://drive.google.com/file/d/1yG_HBh9hL7B_VFmmpnLsSo9LFUOLcbET/view?usp=sharing

Also, the poll is back, so you can vote for my next character here:
Azrael has won the poll. Thanks for voting.

As always, have fun.
Last Edit: November 09, 2019, 05:15:16 pm by OHMSBY
Re: Gordeau
#2  October 31, 2018, 10:11:22 pm
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A solid character although I do have some complaints about some effects.
I think you should modify all scythe swing effects so that they use Gordeau's palette. That way, they can have the appropriate color depending on the palette used. There is enough space for that.

2B effect seems to be too small
Also, all Assimilation moves should have some effects on his clawed hand as well.

Not pictured, but Assimilation has some fire on his clawed hand before he attacks too. I do not think Assimilation is supposed to have OTG properties either, but it does here? Its EX version is also supposed to gain some meter.
Gordeau falls after j.C too quickly. It's not supposed to be much different from his normal falling speed
It might be better if you increased wall bounce X velocity on his ground throw. It should be enough for 5A to connect.
Last Edit: October 31, 2018, 10:52:46 pm by Susanoo-no-Mikoto

lui

Re: Gordeau
#3  October 31, 2018, 11:06:15 pm
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Have you thought about looking into those high res DMC characters? I think they'd work perfectly with your style. Talking about that dmc3,4 Dante and Nero
Re: Gordeau v1.01
#4  November 01, 2018, 12:58:20 am
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I think you should modify all scythe swing effects so that they use Gordeau's palette. That way, they can have the appropriate color depending on the palette used. There is enough space for that.

At first I was hesitant about doing this, since the effects actually filled up all 256 swatches in a palette, and I was worried that it may end up not looking right if I modified it. After messing around with it more, it turns out that I was wrong and I was able to make it look good. So now, it has been implemented.

Not pictured, but Assimilation has some fire on his clawed hand before he attacks too.

I've also noticed that I left out a few frames in the animation that occur before the swing, So I had to add those as well.

I do not think Assimilation is supposed to have OTG properties either, but it does here?

It's not. That was an oversight on my part.

Have you thought about looking into those high res DMC characters? I think they'd work perfectly with your style. Talking about that dmc3,4 Dante and Nero

I have not thought of that. Although, that is actually not a bad idea.



Anyway, Gordeau has been updated. Go ahead and redownload him.

Quote
- Increased the size of the swish effect for 2B, The hitbox has also been adjusted accordingly
- The color of the swish effects now change to match the current palette
- EX Assimilation now regains some meter like it does in Uniel and Cross Tag
- Adjusted the falling speed after using jC/Mortal Glide
- Made a slight change to Assimilation's animation
- Assimilation no longer has OTG properties
- Added Flame effects to the Air Grab, All versions of Assimilation, and the Fourth hit of Mortal Slide: Divest
- Adjusted the normal throw so it can be followed up with 5A more consistently
Last Edit: November 01, 2018, 01:12:54 am by OHMSBY
Re: Gordeau v1.01
#5  November 01, 2018, 01:20:54 am
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He looks so good. I cant wait to try him now.
Re: Gordeau v1.01
#6  November 01, 2018, 03:23:13 am
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very good :)
Spoiler, click to toggle visibilty
Re: Gordeau v1.01
#7  November 01, 2018, 04:54:56 am
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Hi OHMSBY Loving Gordeau so far good job.
Now for my feedback.
-His auto combos only has 4 hits instead it needs to be 6 hits.
-2A needs to be only 3 hits instead of 6 hits.
 -For some reason 2C can't connect after 5B.
Sorry I just need to pointed it out since he is my main. <3
Re: Gordeau v1.01
#8  November 01, 2018, 06:06:46 am
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Hi OHMSBY Loving Gordeau so far good job.
Now for my feedback.
-His auto combos only has 4 hits instead it needs to be 6 hits.
-2A needs to be only 3 hits instead of 6 hits.
 -For some reason 2C can't connect after 5B.
Sorry I just need to pointed it out since he is my main. <3

For clarity sake, regarding the auto combo, Gord ends the A autocombo with his Force Function which does 3 quick hits at once which makes the auto combo end in 6 hits.
2A actually cancels into itself up to 3 times, even on whiff in Cross tag
5B into 2C is a distance thing in Cross tag. He actually needs to be close to be able to do that. Now 5BB into 2C on the other hand, I can imagine the reason is because Gord's 5BB pull the opponent too much here compared to cross tag.

I'll have to verify if this was affected in the recent update, but you're not supposed to be able to combo from assimilation. Gord drops them on the spot in source.

I can't seem to pull Gord's aerial bnb here. After a 2B launcher you can do j. AB, J. cancel, j.ABC into Precise Aim. Here, Precise Aim completely whiffs as the attacks don't lift the opponent enough to combo properly.
Re: Gordeau v1.01
#9  November 01, 2018, 06:45:10 am
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Hi OHMSBY Loving Gordeau so far good job.
Now for my feedback.
-His auto combos only has 4 hits instead it needs to be 6 hits.
-2A needs to be only 3 hits instead of 6 hits.
 -For some reason 2C can't connect after 5B.
Sorry I just need to pointed it out since he is my main. <3

For clarity sake, regarding the auto combo, Gord ends the A autocombo with his Force Function which does 3 quick hits at once which makes the auto combo end in 6 hits.
2A actually cancels into itself up to 3 times, even on whiff in Cross tag
5B into 2C is a distance thing in Cross tag. He actually needs to be close to be able to do that. Now 5BB into 2C on the other hand, I can imagine the reason is because Gord's 5BB pull the opponent too much here compared to cross tag.

I'll have to verify if this was affected in the recent update, but you're not supposed to be able to combo from assimilation. Gord drops them on the spot in source.

I can't seem to pull Gord's aerial bnb here. After a 2B launcher you can do j. AB, J. cancel, j.ABC into Precise Aim. Here, Precise Aim completely whiffs as the attacks don't lift the opponent enough to combo properly.

Thanks man for clarify and sorry for my poor English :)
Re: Gordeau v1.01
#10  November 01, 2018, 03:18:46 pm
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I'll have to verify if this was affected in the recent update, but you're not supposed to be able to combo from assimilation. Gord drops them on the spot in source.

I used Stupa's training character with recovery turned on to make sure that he couldn't combo from assimilation (at least not without rapid canceling), the opponent should be able to recover not long after being released. EX Assimilation on the other hand, the opponent gets dropped in the source game just like with the other versions of assimilation, however I changed it to have the opponent stagger instead, opening them up for a combo. You hardly see anybody use EX assimilation in an actual match in the source game, so I thought I'd try making it actually worth the meter.

Anyway, I'm preparing an update that fixes up his air game a little, as well as the other things you and carlosspeed pointed out.
Re: Gordeau v1.02
#11  November 01, 2018, 08:07:05 pm
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Gordeau has gotten another update. Go ahead and redownload him.

Quote
- 5AAAA (Rusty Nail) now counts as 3 hits instead of 1
- 2A can now only chain into itself up to 3 times
- Made some slight adjustments to jA and jB
- Adjusted the launch trajectory on 5BB (Mortal Slide) and jC (Mortal Glide)
- Increased the cornerpush on EX Assimilation
Re: Gordeau v1.02
#12  November 02, 2018, 03:10:53 pm
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When i'm resize  . _ .


 
Re: Gordeau v1.02
#13  November 02, 2018, 04:45:30 pm
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When i'm resize  . _ .


 


Problem is your using x and y on cns. Its more better if u resize with localcoord.

If it still looks bad quality then mess with x and y but this can mess up the character which would require personal fixing.
Last Edit: November 02, 2018, 04:49:51 pm by DartzPie
Re: Gordeau v1.02
#14  November 02, 2018, 06:07:46 pm
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OHMSBY, ever thought of doing Sengoku Basara X Characters?
Re: Gordeau v1.02
#15  November 02, 2018, 09:25:47 pm
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I am not sure how it happened and I cannot replicate it, but during his forward throw, the animation stopped after the first hit and enemy dropped to the ground.

Also, I made some palettes for Gordeau based on Testament, Roa and Priscilla (although this one is hard to recognize)
Spoiler, click to toggle visibilty
Re: Gordeau v1.02
#16  November 02, 2018, 10:14:56 pm
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I am not sure how it happened and I cannot replicate it, but during his forward throw, the animation stopped after the first hit and enemy dropped to the ground.

Back in Uniel, Gordeau will drop the opponent instead of throwing them if you held down. I brought this back in the form of his running grab (pressing the grab button while running), which has an explanation in the readme. (The rest of my characters have running grabs as well, most of which are completely new moves.) You'll know if you've done a running grab instead if Gordeau says "What a joke" instead of "I've got you now".

Nice palettes by the way. I especially like the Roa Palette.

OHMSBY, ever thought of doing Sengoku Basara X Characters?

Sengoku Basara is not a series that I'm familiar with I'm afraid.
Re: Gordeau v1.02
#17  November 02, 2018, 10:29:36 pm
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Back in Uniel, Gordeau will drop the opponent instead of throwing them if you held down. I brought this back in the form of his running grab (pressing the grab button while running), which has an explanation in the readme. (The rest of my characters have running grabs as well, most of which are completely new moves.) You'll know if you've done a running grab instead if Gordeau says "What a joke" instead of "I've got you now".

Nice palettes by the way. I especially like the Roa Palette.
Ah, I missed that.

Thank you.
Re: Gordeau v1.02
#18  November 03, 2018, 01:07:46 am
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It's not a nerf request (it's probably exactly like that in the source games anyway), I'm just remarking on how huge that Clsn1 is and wondering how anyone using more primitive gameplay styles (ones without rolls, for instance) could possibly get around it.
Re: Gordeau v1.02
#19  November 03, 2018, 01:47:47 am
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Yeah, Gordeau is quite infamous for the large hitboxes on his scythe attacks and is often at the top of most people's tier lists because of it. I was actually a little surprised that it didn't extend all the way to the other side of the screen.

As for getting around it with a more primitive character, the only way I can think of is by using evasive rolls, but you already said without rolls.
Other than that, I suggest playing in widescreen or activating zoom if you can.
Re: Gordeau v1.02
#20  November 03, 2018, 04:23:04 am
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This sort of range was okay only because there were enough characters with similar range in the source games (Merkava certainly outranges him and I think Phonon has longer range too) and some other mechanics to deal with it, but it becomes a problem in crossovers like Cross Tag Battle where most of the characters were never meant to deal with anything like this. Brawler type characters are hurt the most by it (only Yang is okay because of her super armor). This is without getting into the more complex mechanics Gordeau can abuse which are thankfully not present in MUGEN.
Re: Gordeau v1.02
#21  November 03, 2018, 08:25:14 am
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Nice release!
Just hoping that he's AI wont be much of a bother when i
finally got the time to download him.
oOoOoOoOoOoOo

Re: Gordeau v1.02
#22  November 04, 2018, 08:43:15 am
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The poll results are in:


Wagner was at the top for nearly the entire time, but Azrael, who was about in the middle most of the time, just skyrocketed to the top spot at the last minute.

So yeah, that makes Azrael my next project. But once I'm done with him, I'll get started on Wagner.

Thanks for voting everyone.

Spoiler, click to toggle visibilty
Re: Gordeau v1.02
#23  November 04, 2018, 09:05:06 am
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 I voted for Kuroko again, but I know she doesn't really stand a chance against the current BBCTB hype train.
Re: Gordeau v1.02
#24  November 04, 2018, 11:30:27 am
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I used to vote for Kuroko when Mai won, but I voted for Wagner this time since she's a Exe:Late[st] character like Mika. Since she'll be your next character after Azrael, I realized she'll be your first non-Blazblue Cross Tag Battle character without an English dub as her original game never had one. I hope that won't be too much of a challenge for you whenever you get to her.

As for Gordeau, the transitions with the Devourer is much better now. No other issues so far after a few minutes of testing. Since he had two updates to fix some bugs and balancing, I wish I was able to help with that. I tend to notice aesthetics more than I do with those issues as like you said, easy to miss. I did play him in Under Night in-Birth Exe:Late since I do have that game, but his moveset is slightly different than in Cross Tag Battle. So not sure if that was any help.

Also another consideration for your next poll two characters from now, maybe you should replace characters that are very low on the list. I'm glad that you don't plan to add anymore so others for older polls can get a chance, but for lower votes like Taiga, I don't think she has one probably because of Kohaku's. Although Kirby sounds interesting despite being random, I'll love to see your take whenever that happens.
I will still do detail and aesthetic feedback for the rest.
Last Edit: November 04, 2018, 11:52:15 am by SolidZone 26
Re: Gordeau v1.02
#25  November 04, 2018, 03:54:07 pm
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I think you should do another poll after Az and not just auto-give it to the second place.

Because if we go by that logic, Terumi should be next since he was second last time.
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Last Edit: November 04, 2018, 05:01:30 pm by GF202020
Re: Gordeau v1.02
#26  November 04, 2018, 05:54:40 pm
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Since she'll be your next character after Azrael, I realized she'll be your first non-Blazblue Cross Tag Battle character without an English dub as her original game never had one. I hope that won't be too much of a challenge for you whenever you get to her.

I think it will be fun to come up with a hypothetical cross tag move-set for her. As for her voice, I think I'll just stick with her original japanese voice, I don't think it would be right to just give her a voice that belongs to a completely different character.

Although Kirby sounds interesting despite being random, I'll love to see your take whenever that happens.

Kirby is a character that I REALLY want to work on. I think it would be really fun work on a move set that revolves around getting copy abilities from the opponent. (Gordeau would give the Cutter ability, Yang would give the Fire ability, etcetera.)

I think you should do another poll after Az and not just auto-give it to the second place.

Because if we go by that logic, Terumi should be next since he was second last time.

I understand what you mean. It's just the fact that Wagner stayed at the top as long as she did just to get bumped down to second at the last minute reminded me of how close Gordeau was to winning the second poll, and how he ended up getting around second place in each subsequent one. I wanted to avoid having Wagner become the next Gordeau in that regard.

I think from now on, I'll make working on the First and Second place winners a regular thing.
Re: Gordeau v1.02
#27  November 04, 2018, 06:08:45 pm
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That's just the nature of polls, you shouldn't feel the need to cater to second place like that. If they want to win, they need to go for the gold and get people to vote.

If they are as certain as you said, they'll win the next poll then. I just think it's not fair to make them auto-win when other previous second places won't get that.

Or, to at least make it fair, do another poll after Az and then use THAT poll to start the first and second place winners
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Last Edit: November 04, 2018, 06:17:37 pm by GF202020
Re: Gordeau v1.02
#28  November 04, 2018, 07:26:20 pm
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Re: Gordeau v1.02
#29  November 05, 2018, 02:55:43 am
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Lol. I forgot who I voted.
Re: Gordeau v1.021
#30  November 05, 2018, 04:13:22 am
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Tiny update for Gordeau. I recently noticed that I forgot to add hurtboxes to the air dodge animation. I added the hurtboxes back in, so Gordeau is now vulnerable to grabs and throws during his air dodge, as he should've been. Go ahead and redownload him.
Quote
- Fixed an error where Gordeau didn't have hurtboxes during his air dodge
Re: Gordeau v1.021
#31  November 06, 2018, 11:11:15 pm
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Thanks a lot OHMSBY, another great char of yours. :)
Re: Gordeau v1.021
#32  November 07, 2018, 01:07:49 pm
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Please Make Celica A. Mercury With BBTAG Style and BBCP English Voice, Please, Please, Please, Please, PLEASE!!! And Vatista Too!
Re: Gordeau v1.021
#33  November 07, 2018, 02:00:40 pm
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Re: Gordeau v1.021
#34  November 07, 2018, 02:31:56 pm
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Please Make Celica A. Mercury With BBTAG Style and BBCP English Voice, Please, Please, Please, Please, PLEASE!!! And Vatista Too!

And besides I think Deoxigigas is working on with Celica A. Mercury. (Hopefully)
Re: Gordeau v1.021
#35  November 07, 2018, 06:07:29 pm
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Re: Gordeau v1.021
#36  November 07, 2018, 10:10:45 pm
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And besides I think Deoxigigas is working on with Celica A. Mercury. (Hopefully)

But How?! I Want Celica Now! With BlazBlue Chrono Phantasma English Sound and BlazBlue: Cross Tag Battle Style, Not This!

Re: Gordeau v1.021
#37  November 07, 2018, 10:18:38 pm
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 This is still not a request thread. It's completely off topic on giving OHM's Gordeau actual feedback. Not to mention that the best way to get something in MUGEN is make it yourself if nobody else will.
Re: Gordeau v1.021
#38  November 07, 2018, 10:42:37 pm
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And if you don't get it from that gracious and well-reasoned post, consider this a warning that further whinging of this nature will result in a timeout for you

Do not test this warning, you will find yourself disappointed
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Gordeau v1.021
#39  November 08, 2018, 03:16:12 am
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This is still not a request thread. It's completely off topic on giving OHM's Gordeau actual feedback. Not to mention that the best way to get something in MUGEN is make it yourself if nobody else will.

Thank you Nep Heart :)
Re: Gordeau v1.021
#40  November 09, 2018, 03:44:12 pm
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Re: Gordeau v1.021
#41  November 09, 2018, 05:56:36 pm
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Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Gordeau v1.021
#42  November 09, 2018, 06:06:01 pm
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Re: Gordeau v1.021
#43  November 09, 2018, 07:13:27 pm
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I wanted to make EX Assimilation actually worth the meter by repurposing it into a combo extender. But, that clearly backfired a bit, since he ends up gaining meter faster than he loses it. In any case, I'll have this fixed up.

I suggest implementing meter cooldown. Since this is an EX special, Gordeau must stop gaining any meter for 2 seconds in addition to reduced meter gain until he drops the combo involving this special.
Re: Gordeau v1.03
#44  November 09, 2018, 09:08:47 pm
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Gordeau has been updated. Go ahead and redownload him.

Quote
- Increased the cooldown time on EX assimilation
- If EX assimilation is used again in the same combo, the opponent will fall to the floor instead of staggering, ending the combo
- The opponent can now recover from grim reaper sooner
- Made some more adjustments to jA and JB, making air combos easier to pull off
Re: Gordeau v1.03
#45  November 10, 2018, 08:43:00 pm
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still waiting for the JP voices. anyone already working on JP voices yet?
Re: Gordeau v1.03
#46  November 11, 2018, 01:31:14 am
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Putting him into practice might have revealed a few... things.
Re: Gordeau v1.03
#47  November 11, 2018, 02:58:58 am
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Re: Gordeau v1.035
#48  November 12, 2018, 08:14:48 pm
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Gordeau has been updated with a few balance changes. Go ahead and redownload him.

Quote
- Adjusted the launch trajectory on aerial aim, also the opponent can now recover from it sooner
- Adjusted the launch trajectory on 66B when used a second time in the same combo
- Made some slight adjustments to jA
Re: Gordeau v1.035
#49  November 16, 2018, 05:03:40 am
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And here's the JP Voice Patch, because Toriumi Kosuke is awesome too.
Also, updated Ragna (his air grab still had a english clip) and Ruby (Her special intro with Ragna)
Re: Gordeau v1.035
#50  November 16, 2018, 05:08:02 am
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about time we had the Japaneses Voice. and thank's for the new Ragna JP voice and new ruby special intro with Ragna!
Re: Gordeau v1.035
#51  November 16, 2018, 09:45:23 am
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Since Mister Fael Chan also updated Ragna's and Ruby's JPN voice packs, can you also take a look at these minor aesthetics whenever you update them?:

Ragna:
-The special hitspark is missing when the last hit of the A command normals is blocked (All of his other moves have the hitspark when blocked, just not this one for some reason).
-Belial Edge doesn't have ground fx (It was removed when you fixed the landing bug with the move, although I did say it looked better without it. It's up to you if you want to change that or not).

Ruby:
-Buzzsaw Blast could use ground fx when Crescent Rose hits the ground (Since you decided to leave the ground fx on your other characters such as Mai, thought you might want to add them in for the sake of consistency).
I will still do detail and aesthetic feedback for the rest.
Re: Gordeau v1.04
#52  January 24, 2019, 12:22:25 am
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Gordeau has gotten an update. go ahead and redownload him.

Quote
- Added Special intro with Wagner
- Adjusted Gordeau's hurtbox during 5B
- Reduced the speed the opponent moves back while staggering after EX assimilation
- Gordeau no longer has invul frames during the A version of Precise Aim/Aim Opening
- Fixed the Truncation during Turbulence
- Fixed a bug where Gordeau could potentially chain into his normal grab with precise timing
- Made some adjustments to the burst
- Gordeau now makes use of Nep Heart's Burst code, which means that he can now burst during custom states, but not while being thrown or being hit with a Super/Distortion Drive
- New slash sound effects (from Guilty Gear Xrd)
- Included Mister Fael's Japanese voice, which has also been updated
Re: Gordeau v1.04
#53  January 24, 2019, 02:25:47 am
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Gordeau has gotten an update. go ahead and redownload him.

Quote
- Added Special intro with Wagner
- Adjusted Gordeau's hurtbox during 5B
- Reduced the speed the opponent moves back while staggering after EX assimilation
- Gordeau no longer has invul frames during the A version of Precise Aim/Aim Opening
- Fixed the Truncation during Turbulence
- Fixed a bug where Gordeau could potentially chain into his normal grab with precise timing
- Made some adjustments to the burst
- Gordeau now makes use of Nep Heart's Burst code, which means that he can now burst during custom states, but not while being thrown or being hit with a Super/Distortion Drive
- New slash sound effects (from Guilty Gear Xrd)
- Included Mister Fael's Japanese voice, which has also been updated

Gordeau got nerf XD
Re: Gordeau v1.04
#54  January 24, 2019, 02:42:32 am
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 I see that more as putting Gordeau in line with the rest of his stuff, although the burst is a technical buff because it actually works when needed now and fighting MvC characters was kind of a nightmare with Gordeau prior.
Re: Gordeau v1.04
#55  January 24, 2019, 03:03:48 am
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I agree nep heart, the burst mechanic was very annoying due to the fact he can break free while getting grab or super. also it was struggle with mvc characters. :p
Re: Gordeau v1.04
#56  January 24, 2019, 03:12:18 am
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I agree nep heart, the burst mechanic was very annoying due to the fact he can break free while getting grab or super. also it was struggle with mvc characters. :p

He couldn't break during grabbed (custom states) in any versions before.
Re: Gordeau v1.04
#57  January 26, 2019, 12:21:52 pm
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After testing, I have some small issues I have with two of the things on this new update:

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- Reduced the speed the opponent moves back while staggering after EX assimilation
By having the speed reduced, the EX assimilation can be easily abused again. Although the bug was fixed earlier when doing EX assimilation twice in the same combo will end, you can simply wait until the opponent is no longer stunned, then do it again as it's unblockable and close enough to him. Rinse and repeat until Gordeau has no meter left. The opponent doesn't have enough time to move back and will easily get caught by the EX assimilation again. The old update pushes the opponent back enough so that doesn't happen.

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- New slash sound effects (from Guilty Gear Xrd)
In my opinion, I don't really like the new slash sound effects. It's too loud and causes sounds such as the last hit of his Precise Aim to not play correctly when hitting certain characters. I liked it better when you kept your hit sounds consistent.

I hope you take a 2nd look at these.
I will still do detail and aesthetic feedback for the rest.
Re: Gordeau v1.041
#58  January 27, 2019, 12:34:39 am
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Gordeau has gotten a quick update that addresses the abusability (I think thats a word) of EX Assimilation, as pointed out by SolidZone. Go ahead and redownload him.

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- If Gordeau uses EX Assimilation again before a certain amount of time after the opponent has recovered from the first use, it will result in the opponent falling to the floor
- Fixed an error where EX Assimilation can grab aerial opponents that are in guard stun



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In my opinion, I don't really like the new slash sound effects.

I figured since the other hitsounds are from guilty gear, that I might as well use the slash sounds from guilty gear as well. At first, I wasn't too sure about them myself, but they eventually grew on me.
Re: Gordeau v1.041
#59  January 27, 2019, 12:56:48 am
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 Personally, I prefer Guilty Gear slash sound over what was previously being used. It also helps that your stuff already use Guilty Gear aesthetics pretty heavily, so, all it does it add more consistency imo.
Re: Gordeau v1.041
#60  January 27, 2019, 02:22:29 pm
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I figured since the other hitsounds are from guilty gear, that I might as well use the slash sounds from guilty gear as well. At first, I wasn't too sure about them myself, but they eventually grew on me.
It's not that I think they're bad. The reason why I don't like them is that the hit sounds don't play correctly on certain times. If you try doing Precise Aim repetitively, there will be some moments that the last hit of the hitspark when Gordeau slams Devourer on the ground doesn't play at all. I realized it's actually not certain characters being hit by the Precise Aim, but the new slash sound effects themselves. I'm not sure if the new sounds are either too loud or too long that's causing the cut off. The old sounds never did that.
I will still do detail and aesthetic feedback for the rest.
Re: Gordeau v1.05
#61  May 10, 2019, 01:22:22 am
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Its update time. Go ahead and redownload Gordeau.

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- All attacks now deal extra damage on counter hit
- Implemented incremental cornerpush and hitstun decay
- Running grab can now be cancled into Turbulence as soon as Gordeau releases the opponent
- Increased cool down time on Grim Reaper and Turbulence
- Fixed the slash sounds during air grab
- Fixed an issue where the hitsparks would show up behind the opponent during Soul Exodus/Soul Vanish
- Added AI
Re: Gordeau v1.05
#62  May 10, 2019, 01:26:45 am
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Is there a JP snd for him?
Re: Gordeau v1.05
#63  May 10, 2019, 02:40:04 am
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Oh, nice! AI! Looks like the only ones that don't get one, hopefully, for now, are your Mai and Azrael.
Re: Gordeau v1.055
#64  June 01, 2019, 05:09:26 pm
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Quick balance update for Gordeau, go ahead and redownload him.

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- After a successful Burst, none of Gordeau's attacks will connect until the opponent has recovered
- Fixed an error where Gordeau could Rapid Cancel his Burst
- Fixed an error where Grim Reaper and Turbulence can hit the opponent out of recovery before they get the chance to block
Re: Gordeau v1.07
#65  November 09, 2019, 05:19:39 pm
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Its time for the Ultra Burst update. Go ahead and download Gordeau again.

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- New system mechanic: Ultra Burst. Burst can now be used in a neutral state, and doing so will put Gordeau in a powered up state that gives the following benefits:
 +Health and Meter will gradually recover overtime (Unless you're taking damage)
 +Damage output will be increased by 20%
 +Timer will be frozen
 +Hitting the opponent with the Ultra Burst will launch them upward and will be unable to recover from it
 +Hitting the opponent with the ultra burst will also grant 500 meter instantly
The time that the Ultra Burst state will last is proportionate to the amount of health lost prior to activating, Attempting an astral heat will immediately end the Ultra Burst state
- Implemented throw escape system, the opponent can now escape Gordeau's normal throws by inputting A+B, B+C, X+Y, or Z within 14 frames after being grabbed. However, throws are inescapable on counterhit
- New Burst icon
- New astral heat BG
- New Slash effect for last hit of soul exodus
- The kick during Soul exodus now causes the opponent to wall bounce first before being launched into the air.
- Revised Burst System
- Replaced slash sound for last hit of Turbulence and Mortal Slide: Divest
- Gordeau now makes use of custom fall states, bypassing fall.defence_up
- Expanded Soul Exodus' hitbox downward
- Aerial Aim now ends with a ground slam on hit, just like the B version of Precise Aim
- Adjusted animation for 5B, Hitbox now comes out at animelem 8 instead of animelem 7
- Added Ground Shatter effects for 5B and Precise/Aerial Aim's Ground Slam
- Added dust effects to Grim Reaper
- Adjusted swish effect for jB to better match the hitbox
- jC now slows down Gordeau's horizontal momentum as opposed to halting it.
- Burning effect is now properly aligned on opponents who are in a liedown state
- Added Special Intros against Yu Narukami and Carmine
- Japanese voice now uses Gordeau's voice clips from BBTAG
- For the sake of lowering the file size, the Japanese voice is now a separate download, which is available here:
https://drive.google.com/file/d/1lNwvIjaaglNinFp7cAYnGKiV302gmH7_/view?usp=sharing