Hello, MFG people!I was going to release a stage today, but I have a small problem; it's weird 'cause it never happened to me before and I don't know how to deal with it.My stage won't go any wider no matter what I write in boundright or boundleft.I used as a template an older stage of mine and as you see in the boundright and boundleft I have 5000/-5000. I have no idea what's the problem, so, please, help me out. :-SS[Info]name ="" displayname=""versiondate=1/13/2015mugenversion=04,14,2001author=""pal.defaults=1,2,3,4,5[Camera]startx =0 starty = 0 boundleft = -5000 boundright = 5000 boundhigh = -380 boundlow = 0 verticalfollow = .5 floortension = 100 tension = 50 [PlayerInfo]p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling]topz = 0botz = 50topscale = 1botscale = 1.2[Bound]screenleft = 15 screenright = 15 [StageInfo]zoffset = 190 autoturn = 1 resetBG = 0 ;[Shadow] ;color = 1,1,1;yscale = .3;reflect = 0[Music]bgmusic = NYAD.mp3bgvolume = 255[BGdef]spr = stages/weaponx.sff debugbg = 0 [BG skyline]type = normal spriteno = 2, 0 layerno = 0 mask = 0 delta = 1.1,1tile = 1,0[BG sky]type = normal spriteno = 1, 0 layerno = 0 mask = 1[BG truck]type = anim actionno = 0 layerno = 0 mask = 1[Begin action 0]4,0, 0,0, 104,1, 0,0, 104,2, 0,0, 104,3, 0,0, 104,2, 0,0, 104,3, 0,0, 104,2, 0,0, 104,1, 0,0, 10[Begin action 2]7,0, 0,0, 97,1, 0,0, 97,2, 0,0, 9[BG gang]type = normal spriteno = 0, 0 layerno = 1 mask = 1 [BG khkj]type = anim actionno = 1 layerno = 0 mask = 1[Begin action 1]6,0, 0,0, 256,1, 0,0, 256,2, 0,0, 206,3, 0,0, 1506,4, 0,0, 150
I know, but that's the problem. It doesn't matter what bound it is, the stage is still small. I don't know what to do, man...
The Leftbound/Rightbound should always be a lot higher than your Boundleft/right. I marked in red your problem.[Info]name ="" displayname=""versiondate=1/13/2015mugenversion=04,14,2001author=""pal.defaults=1,2,3,4,5[Camera]startx =0 starty = 0 boundleft = -5000 boundright = 5000 boundhigh = -380 boundlow = 0 verticalfollow = .5 floortension = 100 tension = 50 [PlayerInfo]p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling]topz = 0botz = 50topscale = 1botscale = 1.2[Bound]screenleft = 15screenright = 15;--- Common ---leftbound = -6000 ;Left bound (x-movement)rightbound = 6000 ;Right bound.
Actually Screen Left/Right is the distance you want the chars to stop moving at when near the border of the screen and not the border of the stage.
Woops, your right I meant to say :;--- Common ---leftbound = -6000 ;Left bound (x-movement)rightbound = 6000 ;Right bound
I sent you a pm on how to fix the issue if it still don't work then you changed something else in the coding before i told you how to fix the problem.