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Deadpool (Update 5/6/2019) (Read 7027 times)

Started by Mr. Giang, December 14, 2018, 02:37:13 pm
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Re: Deadpool (Update 1/16/2019)
#21  January 31, 2019, 03:28:00 am
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Carn`t wait for the update to your deadpool good job on adding the super, not sure if you have seen this but maybe you could get some moves and supers from this

[youtube]://www.youtube.com/watch?v=ya-wQExaWkw[/youtube]

Thanks for the ideas but Deadpool's moveset currently is efficient enough. Adding more specials and hypers would make his kit redundant (the best I can do is working on more variations of Happy Trigger to make him more similar to UMvC3 version if I ever have the sprites for those).
Re: Deadpool (Update 3/23/2019)
#22  March 23, 2019, 05:30:20 pm
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Update:
- Some lame frame data, damage output changes.
- Bye bye debug floods.
- Updated with the animation you are waiting for: https://streamable.com/mz16p
Last Edit: March 23, 2019, 06:09:35 pm by Mr.Giang
Re: Deadpool (Update 5/6/2019)
#23  May 06, 2019, 12:25:47 pm
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Spoiler, click to toggle visibilty

Update:
- Added MvC3-Hyper transition.
- Fixed several Tag issues.
- Fixed a glitch that doesn't allow Deadpool to chain Merc's Cut into Quick Work.
- Fixed a glitch that sometimes makes Katana-Rama unable to hit.
- Fixed a glitch which makes Cutting Time's damage reduced by damage dampen.
- 4th Wall Crisis now causes hard knockdown.
- Adjusted Air Trigger Happy's bullets and explod.
- Chimichangas now juggles opponents higher.
- Adjusted hitpause on all normals.
- Air Throw recovery is reduced by 8f.
- J. Special now always causes hard knockdown to airborne opponents.