Bullseye starts the throw animation but never actually throws the opponent. The throw command is any two punches. Anyone else having this problem or knows of a fix? Posted: July 29, 2019, 05:42:09 pmhere is the throw/grab code;---------------------------------------------------------------------------; Throws;---------------------------------------------------------------------------[Statedef 800]type = Smovetype= Aphysics = Sjuggle = 0velset = 0,0ctrl = 0anim = 800[State 800, 1]type = HitDefTrigger1 = Time = 0attr = S, NThitflag = Mpriority = 1, Misssparkno = -1Sprpriority = 1p1facing = ifelse (command = "holdfwd", -1, 1)p2facing = 1p1stateno = 810p2stateno = 820fall = 1[State 800, 2]type = ChangeStatetrigger1 = !AnimTimevalue = 0ctrl = 1;----------------------------------------------------------------------;success[Statedef 810]type = Smovetype= Aphysics = Nanim = 810poweradd = 60[State 0, PlaySnd]type = PlaySndtrigger1 = !timevalue = S8600,0[State 0, PlaySnd]type = PlaySndtrigger1 = AnimElem = 3value = S1,7[State 810, Bind 1]type = TargetBindtrigger1 = AnimElem = 1pos = 60, 0[State 810, Bind 2]type = TargetBindtrigger1 = AnimElem = 2pos = 50, 0[State 810, Bind 3]type = TargetBindtrigger1 = AnimElem = 3pos = 20, -12[State 810, Bind 3]type = TargetBindtrigger1 = AnimElem = 4pos = -34, -12[State 810, Bind 4]type = TargetBindtrigger1 = AnimElem = 4pos = 6, -6[State 810, Hurt]type = TargetLifeAddtrigger1 = AnimElem = 6value = -78[State 810, Throw]type = TargetStatetrigger1 = AnimElem = 6value = 821[State 810, State End]type = ChangeStatetrigger1 = !AnimTimevalue = 0ctrl = 1