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[GR style] Ten characters updated (11/25/21, Thanksgiving update) (Read 2703576 times)

Started by Ricepigeon, October 24, 2015, 09:09:53 pm
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Re: Yuuka updated (03/16/18), Yukari updated (03/15/18)
#321  March 17, 2018, 03:58:21 am
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Yuuka updated

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03/16/18 - Version 2018.03.16
=====================================

- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
- j5x: New animation & hitboxes.
- Soil Tilling: Now has startup invincibility.
- New Special: Drifting Dandelion (Air 360+x/y/z).
- "Reflowering of Gensokyo": Startup invincibility increased by 1f.
- "Twin Spark": Now has startup invincibility.
Re: Six characters (03/17/18), Yuuka updated (03/16/18)
#322  March 18, 2018, 02:00:53 am
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Reimu, Marisa, Sakuya, Youmu, Reisen, & Sanae updated

Quote
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03/17/18 - Version 2018.03.17
=====================================

- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
Re: Four characters updated (03/20/18), Six characters (03/17/18)
#323  March 21, 2018, 01:29:58 am
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Alice, Chen, Cirno, & Mima updated

Quote
=====================================
03/20/18 - Version 2018.03.20
=====================================

- Adjustments to reset behavior.
- Fixed Guarding behavior regarding crossups.
- Fixed Invulnerability times on Guard Cancel Counter.
Re: Patchouli updated (03/21/18), Four characters updated (03/20/18)
#324  March 22, 2018, 01:56:14 am
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Patchouli updated

Quote
=====================================
03/21/18 - Version 2018.03.21
=====================================

- Fixed bugs involving Dash behaviors.
- Fixed guarding behavior regarding crossups.
- Fixed invuln time on Guard Cancel.
- Adjustments to reset behavior.
- Emerald City: Hitbox size increased.
Re: Four characters updated (03/24/18), Patchouli updated (03/21/18)
#325  March 24, 2018, 09:05:26 pm
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Kanako, Komachi, Mamizou, & Mokou updated

Quote
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03/24/18 - Version 2018.03.24
=====================================

- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.
Re: Suika Ibuki updated (03/25/18), Four characters updated (03/24/18)
#326  March 25, 2018, 08:36:00 pm
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Suika updated

Quote
=====================================
03/25/18 - Version 2018.03.25
=====================================

- Minor adjustments to dash behavior.
- Adjustments to guarding behavior regarding crossups.
- Adjustments to Guard Cancel invulnerability.
- Adjustments to reset behavior.
- 5y: Damage increased (55->70).
- 6y: Damage increased (75->80).
- 5z: Damage increased (80->90), proration decreased (85%->80%).
- 2y: Damage increased (60->80).
- 2z: Damage increased (90->100).
- j5y: Damage increased (30*38->35*43).
- j5z: Damage increased (90->100).
- Spectre -Dense-: Damage increased (70/85/100 -> 80/100/120).
- Kidnapping Oni: Damage increased (90/125/160 -> 100/140/190).
- "Throwing Mt. Tokagushi": Throw portion can no longer be jumped out of post-super pause.
- "Massacre on Mt. Ooe": Can no longer be jumped out of post-super pause.
- "Massacre on Mt. Ooe": Fixed bug where final hit would not cause a KO.
- "Missing Purple Power": Damage on initial hit decreased (180->140), proration decreased (85%->75%).
- "Missing Purple Power": Duration decreased (10 sec -> 8 sec).
- "Missing Purple Power" 5x: Damage decreased (90->80).
- "Missing Purple Power" 5y: Damage decreased (110->100).
- "Missing Purple Power" 5z: Damage decreased (130->120).
- "Missing Purple Power" j5x: Damage decreased (100->90).
- "Missing Purple Power" j5y: Damage decreased (120->105).
- "Missing Purple Power" j5z: Damage decreased (140->125).
- "Giant Oni of Earth's Axis": Damage decreased (220->200).
Re: Eirin Yagokoro updated (04/07/18)
#327  April 08, 2018, 03:30:18 am
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Eirin updated

Quote
=====================================
04/07/18 - Version 2018.04.07
=====================================

- Minor adjustments to dash behavior.
- Fixed guarding behavior in regards to crossups.
- Adjustments to how resets are handled.
- Fixed issue regarding when Eirin is knocked down.
- Guard Cancel: Adjustments to invinicibility, startup decreased by 5f.
- Fixed issues with several projectiles being able to move during super pause.
Re: Hong Meiling & Lie Meiling updated (04/13/18)
#328  April 14, 2018, 03:40:47 am
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Hong Meiling & Lie Meiling updated

Hong Meiling:
Quote
=====================================
04/13/18 - Version 2018.04.13
=====================================

- Adjustments to dash behavior.
- Corrected guarding behavior in regards to crossups.
- Adjusted handling of invulnerability on Guard Cancel.
- Adjustments to the handling of resets.
- 5x: Startup increased by 1f, hitvels slightly adjusted.
- 5x: Damage decreased (25->20), proration decreased (95%->93%).
- 5y: Damage decreased (60->50).
- 5y: Can now only be jump cancelled on hit when used outside of Fierce Tiger's Inner Strength.
- 5z: Damage decreased (70->60), proration decreased (85%->80%).
- 2x: Damage decreased (25->20).
- 2z: Damage decreased (70->60), proration decreased (75%->70%).
- Descending Flower Slam: Now always causes a Hard Knockdown.

Lie Meiling:
Quote
=====================================
04/13/18 - Version 2018.04.13
=====================================

- Minor adjustments to dashing behaviors.
- Fixed guarding behavior in regards to crossups.
- Adjustments to invulnerability handling on Guard Cancel.
- Changes to reset behavior.
Re: Hong Meiling & Lie Meiling updated (04/13/18)
#329  April 14, 2018, 09:45:53 pm
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Hi Ricepigeon its me Oldgamer Nice to meet you but I found a bug for your Character Hong Meiling
when I try to dash backward this happens to her.


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Re: Hong Meiling & Lie Meiling updated (04/13/18)
#330  April 14, 2018, 10:07:26 pm
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Reuploaded with the fix.
Re: Hong Meiling & Lie Meiling updated (04/13/18)
#331  April 14, 2018, 10:29:06 pm
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Re: Hong Meiling & Lie Meiling updated (04/13/18)
#332  April 14, 2018, 10:36:57 pm
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Can confirm it is fixed. On the MediaFire page, hit ctrl+F5 to clear the cache and then redownload.

Oh, I want a diagram. I fucking love diagrams.
Re: Hong Meiling & Lie Meiling updated (04/13/18)
#333  April 14, 2018, 10:59:58 pm
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Re: Koishi updated (04/15/18), Hong & Lie Meilings updated (04/13/18)
#334  April 16, 2018, 01:39:02 am
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Koishi updated

Quote
=====================================
04/15/18 - Version 2018.04.15
=====================================

- Adjustments to dash behaviors.
- Fix to guard behaviors regarding crossups.
- Adjustments to invincibility on Guard Cancel.
- Adjustments to reset behaviors.
- 6z: Damage decreased (80->70), Power gains decreased (120/60->90/45).
- 4z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
- j5x: Damage decreased (50->40).
- j5y: Damage decreased (65->55).
- j6z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
- j2z: Damage decreased (90->80), Power gains decreased (120/60->90/45).
- Catch & Rose: Damage decreased (111->101), Y & Z versions now properly deal chip damage.
- "Superego": Startup decreased by 8f, corrected persistent sound effect when Koishi is interrupted.
Re: Koishi updated (04/15/18), Hong & Lie Meilings updated (04/13/18)
#335  April 17, 2018, 04:44:53 pm
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[img width=600
Keep it real, keep it original
Re: Ichirin updated (04/18/18), Koishi updated (04/15/18)
#336  April 19, 2018, 02:14:21 am
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Ichirin updated

Quote
=====================================
04/18/18 - Version 2018.04.18
=====================================

- Adjustments to dash behavior.
- Corrected guarding behavior in regards to crossups.
- Corrected invuln timing on Guard Cancel.
- Adjustments to reset behavior.
- Knockdowns will no longer cause Unzan to deactivate.
- 5y (Unzan): Hitstun & Blockstun decreased by 2f.
- 5y (Unzan): Active frames decreased by 2f, startup increased by 2f. Hurtboxes adjusted.
- 6z (Unzan): Corrected faulty juggle flag.
- 2y (Unzan): Recovery increased by 4f.
- Hanging Cloud's Iron Hammer: Hitbox size drastically reduced, recovery time increased by 3f.
- North Mountain Wind of Mercy: Damage decreased (100/120/140->90/110/130).
Re: Byakuren updated (04/21/18), Ichirin updated (04/18/18)
#337  April 22, 2018, 12:07:26 am
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Byakuren updated

Quote
=====================================
04/21/18 - Version 2018.04.21
=====================================

- Adjusted dash cancel timings.
- Corrected guarding behavior in regards to crossups.
- Adjustments to reset behavior.
- Adjustments to invulnerability on Guard Cancel.
- j2y: No longer autocorrects.
Re: Utsuho updated (04/25/18), Byakuren updated (04/21/18)
#338  April 26, 2018, 03:29:38 am
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Utsuho updated

Quote
=====================================
04/25/18 - Version 2018.04.25
=====================================

- Slight adjustments to dashing behaviors.
- Corrections to guarding behavior regarding crossups.
- Adjustments to invincibility on Guard Cancel.
- Adjustments to reset behaviors.
- Rocket Dive: Fixed incorrect visual effects when fully charged.
- "Yatagarasu Dive": Dive portion damage increased (80xN->82xN).
Re: Marisa updated (04/26/18), Utsuho updated (04/25/18)
#339  April 27, 2018, 02:30:46 am
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Marisa updated

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=====================================
04/26/18 - Version 2018.04.26
=====================================

- 6z: Is now air blockable.
- Witching Blaster: No longer whiffs against certain opponents in the corner.
- Witching Blaster [Air ver]: Recoil velocity slightly increased.
- "Sungrazer": Adjustments to startup invulnerability, can no longer be knocked out of attack on successful hit.
Re: Flandre updated (04/27/18), Marisa updated (04/26/18)
#340  April 28, 2018, 05:30:51 am
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Flandre updated

Quote
=====================================
04/27/18 - Version 2018.04.27
=====================================

- 3y: Is no longer air blockable. Now counts as a grounded melee attack.
- 3y: Blockstun increased by 2f.
- Starbow Break [X ver]: Startup after hitting wall decreased by 2f, now projectile invulnerable while on wall.
- Starbow Break [X ver]: Horizontal velocity increased.
- Starbow Break [X ver]: Recoil velocity & recovery decreased, now -7/-8 on block.
- "Laevatein": Now only hits once, damage values increased to compensate. Velocity increased.
- "Weapon of Mass Destruction": Explosion hitbox size drastically increased.