Another lil patch to fix some goofiness that came about with the updates to the system. pls enjoySpoiler: Patch Notes (click to see content)vBETA_0.3.20.3.1 changes- Recovery on Kasane Ate increased, vels changed- Hakuzan Tou can only be used once per combo- Recovery on Tatsumaki Zankuu Kyaku increased, vels changed- Changed vels on ES Tatsumaki Zankuu Kyaku- ACTUALLY fixed Mu Shiki this time- Added invuln to Senkou Sagashi (Kasumi)- Fixed ES Kasane Ate not being possible in air- Added leniency to Hyakki Gou Sai detection- Fixed Ryu overhead goof (again!!)- Fixed movelist goof- Fixed minor training power bug w/ Lilith0.3.2 changes- Juggle rule updated (on falling opponent, 1 normal and 1 CMD normal may hit)- Fixed weird superpause thing- Recovery on Zankuu Hadoken increased, vels changed- Hyakki Gou Sen height restricted- Minor frame adjustments- Fixed Lilith cancel goofsLink for patch!Link for full build (already patched)!
so hey, it's been a while since i posted on here. i'm still workin on this, here's some new junkwe got 4 new chars and an experimental new trial mode, thanks to ikemen's whole being open source thing. pls give it a try and leave me ur thoughts and feedback. thanks!NOTE: Patching unavailable, system files were changed to allow for new optionsOTHER NOTE: do not replace config with an older ikemen ones!! game may not work, since new details were addedDownload herealso theres a discord serverSpoiler: Patch Notes (click to see content)vBETA_0.4- Added Guile, Iori, Yuri, and Maki!- Implemented Trial Mode! Available for... - Ryu, Chun-Li, Hayato, Lilith, Terry, Mai- Can no longer grab with MP- Added further prevention to unavoidable grab traps- Updated title screen and other things- Updated options menu- Added / rearranged some stages (char based)- Akuma's max HP increased- Move Property Changes - Pushback and frame data on all normals - Commands for Ryu's Sakotsu Wari + Seichuu Nidan Tsuki swapped - Burn Knuckle gravity - Shinobi Bachi variations - Kototsuki You / Kototsuki In now treated as CMD grab - Added juggle property to ES Shinobi-bachi - Lowered damage on Kasumi's Guard Cancel - Added invuln to successful Nue Tsumi - ES Byakko Hou now advances forward - ES Sen'en Shuu now groundbounces - Various ES DP moves now allow for juggle - Shermie's ES Moves allow for juggle - Shermie Whip variations re-arranged- Taunt gain properties updated- Movelists updated- Parser fix- Lilithena?
Okay, what is a Lilithena? Also, I have a bit of a suggestion for Lilith: while both supers work differently, it kinda feels repetitive to have both Mirage Blade and Splendor Love, since they're both anti-air attacks. You could try and do a super projectile maybe, nothing with giant range, since its not Lilith's thing, but something unique that fits her.
Macaulyn97 said, November 05, 2018, 02:08:33 pmwhile both supers work differently, it kinda feels repetitive to have both Mirage Blade and Splendor Love, since they're both anti-air attacks. You could try and do a super projectile maybe, nothing with giant range, since its not Lilith's thing, but something unique that fits her.Don't quite think a new super like that is necessary. Having those two supers gives her a way to get a full 3-way super cancel. Tons o' supers in the SFEX games were like that. Plus, Mirage Blade isn't really as much of an anti-air as it is a forwards moving reversal kinda thing. It also gives her a way to incorporate a Guard Breaker mixup, since it's mostly grounded.Macaulyn97 said, November 05, 2018, 02:08:33 pmOkay, what is a Lilithena?uhhh its a secret :}
I Tried to download it but i was taken to a 404 page........Profound Sadness!!!! Nevermind i found the page!!!!!!!
Yamori, i just wanted to thank you about the Button configuration, it was a mess when i tried to configurate it myself, the gameplay is solid and the concept is good, my only complain would be the AI, anything else is exquisite.
Question, Yamori: have you thought the whole roster already? Can you say who is in it, or is it gonna be left for the next release?
Uhhhhh roster's been kinda all over the place. Kinda just think of who to add on the fly, depending on how much I would like to see them. Though at the least, I do have a very vague plan of who's higher priority for nearer updates.
Yamori X said, November 08, 2018, 06:56:11 pmUhhhhh roster's been kinda all over the place. Kinda just think of who to add on the fly, depending on how much I would like to see them. Though at the least, I do have a very vague plan of who's higher priority for nearer updates. And let me guess: you won't reveal it yet?
Okay, I'll just wait for it to come, then. Waiting for the next release, the gameplay is really nice.
hey, been workin kinda slowly but i basically turned this little patch into a big update, just for things like the screenpack and system stuff to make the game feel better. pls enjoy, leave ur feedbacks, and i hope u enjoy.Click Here to DownloadJoin our Discord ServerSpoiler: Hefty hefty changenotes (click to see content)vBETA_0.5- UI updated (select screen, lifebars, win screen)- 1v1 is now First to 3 Wins- Added + revised Trials for every character- Draws now give both players the point (including first draw)- Updated damage dampening - As such, general damage rebalanced, mostly- Updated landing from KD states (no longer mashable, no bounce)- Updated falling checks (for juggle consistency)- Hitsounds changed- Average MAX Super damage rounded from 75% to 65%- Fixed Capital Letters in Input crash bug- Fixed saving default keys- Couple new stages- Chun-Li: Max HP decreased (1000 -> 950)- Chun-Li: Uwayari Kyaku now pos forward, knocks down- Chun-Li: New Guard Cancel attack- Chun-Li: Tenshou Kyaku y vel decreased- Chun-Li: Kaku Kyaku Raku no longer knocks down- Yuri: Fixed Hyakuretsu Binta into softlock- Yuri: Added startup to Hyakuretsu Binta- Yuri: New cMP anim- Yuri: Hien Rekkou CMD changed from K to P- Yuri: Yoyuuchi!- Lilith: Merry Turn's properties completely changed- Lilith: Normals now have forward pos movement- Lilith: Added indicating flash to overhead sHK- Guile: Fixed Opening Gambit air velocities- Guile: Bazooka Knee infinite is no more- Mai: Few animations updated, cMP and cHP swapped- Mai: Move properties updated - Ryuu Enbu, Shinobi Bachi, Musasabi no Mai- Terry: ES Power Charge now wallbounces- Maki: Bushin Senpuu Kyaku now normally usable- Iori: Fixed ES Aoi Hana unblockable- Kyo: ES Nue Tsumi now groundbounces- Shermie: Fixed a few Super / Super animations- All chars: Overall minor frame / hitbox tweaks- All chars: Guard Cancel - invuln lasts until end of active hitbox- All chars: No longer cut each others intros.. that much- All chars: Fixed buffer bug for the chars who had it
Great stuff, downloading right now.EDIT: Okay, quick notes after some rounds:1-In team mode the power bar vanish if you lose, I don't know if its intentional but doesn't feels right.2-Being able to cancel specials into EXs attacks feels a bit too much imo.3-Do you plan on add tag mode?Also I really liked the trial mode, nice touch.The gameplay so far is really addicting and smooth, really curious to see where this project goes, great sutff.
-Ash- said, February 18, 2019, 02:59:55 am1-In team mode the power bar vanish if you lose, I don't know if its intentional but doesn't feels right.That's an ikemen bug that i've been trying to squash for a long time now. Unfortunately, it's all written in .ssz so that's proving to be quite a task :CC-Ash- said, February 18, 2019, 02:59:55 am2-Being able to cancel specials into EXs attacks feels a bit too much imo.It should be noted that these moves (i call em ES, like vsav's) are differentiated from EX since they cost a full bar but they have more benefits, the most important being usually allowing you to make a full juggle combo. This is indeed what I based the game around. I feel it gives the game it's own unique style.-Ash- said, February 18, 2019, 02:59:55 am3-Do you plan on add tag mode?Nope
Has ikemen go plus these features?Filter option Animated portraits Screen sizesI confess that i don't know use ikemen, but i think it should be more explored with tutorial videos.
Mazemerald. said, February 18, 2019, 07:31:14 pmHas ikemen go plus these features?Filter option Animated portraits Screen sizesI confess that i don't know use ikemen, but i think it should be more explored with tutorial videos.There is an IKEMEN Go Plus topic, I would direct you there rather than derailing Yamori's thread.
plz kill meif u have BETA_v0.5 already, then just apply the patch to ur svcex folder.Download Full BuildDownload PatchJoin our Discord ServerSpoiler: Not so hefty changenotes (click to see content)vBETA_0.5.1- Lowered general power gain (from specials)- I forgot which chars: revised trials where necessary- Fixed Lilith's Merry Turn reactivating hitdef- Akuma: Air Tatsumaki - lowered dmg- Kasumi: Added Hakuzan Tou limiter- Kasumi: Hakuzan Tou - lowered dmg- Shermie: Hitboxes made THICCER- Maki: Fixed Tesshin Hou posadd + hitbox goof