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Bowser v2.0 (Read 22104 times)

Started by k6666orochi, July 23, 2019, 08:12:14 am
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Re: Bowser v1.7
#21  August 12, 2019, 08:39:32 pm
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updated to version 1.7 in the first post
Looks like the update fixed all of that and the new landing/stomp sound effects fits perfectly in his sprite style. Thanks, k6666orochi. Will update again for further feedback after some testing.
thanks, I use the sounds of smash bros for WiiU, same as in the heat estral use the sound when he becomes gigabowser and two sounds of charizard when he moves his wings and when he is going to attack

Re: Bowser v1.7
#22  August 13, 2019, 08:31:34 am
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  • I do feedback on detail and aesthetics.
    • USA
Ok, here's my feedback on Bowser's update:
-The swing sound on the 2nd hit of his B command normals plays after the opponent is hit.
-His voice clip on crouching HA plays after the opponent is hit.
-His Fire Breath doesn't destroy projectiles and for some reason, it can't hit Training when doing the 3 second frame move.
-Banzai Bill also can't destroy projectiles (It's odd a large bullet can go through any projectile and not destroy them).
-The hitspark and guard spark on Chargin Chuck is misaligned when it makes contact with the opponent.
-Fly Guy has no explosion sound effect when the bomb explodes.
-It's cool you added counter messages for the Charged Punch. However, it should do more because each punch almost does the same amount of damage and has little to no variation. Here's what I feel each one should do:

TOO BAD... = Very little damage like a taunt, doesn't knock the opponent down and barley moving an inch.
OK = Low damage, doesn't knock the opponent down and pushes the opponent a few pixels.
GOOD! = Medium damage and knocks the opponent down.
GREAT! = Medium damage and knocks the opponent farther away.
EXCELLENT! = High damage and makes the opponent bounce on the wall (Good for air combos).

Just wondering, but have you updated Shovel Knight and Weiss yet? Weiss hasn't have her portraits fixed yet like Blake did and Shovel Knight has been ignored for quite a while. He also doesn't have the portrait used in Blade Strangers. I hope you come back to them sometime.
Last Edit: August 14, 2019, 07:11:26 am by SolidZone 26
Re: Bowser v1.7
#23  August 13, 2019, 11:51:18 pm
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Well, you have certainly have made a pretty good character, but like all your ones, they do have problems.
Sigh.
Re: Bowser v1.7
#24  August 14, 2019, 12:41:03 pm
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Don't say what those problems are or anything.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: Bowser v1.7
#25  August 14, 2019, 10:26:52 pm
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Sigh.
Re: Bowser v1.7
#26  August 15, 2019, 03:22:16 am
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  • i will meditate and then write a really epic post
  • jai ho
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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- courtesy of Iced
Re: Bowser v1.7
#27  August 15, 2019, 03:39:34 am
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Ok, here's my feedback on Bowser's update:
-The swing sound on the 2nd hit of his B command normals plays after the opponent is hit.
-His voice clip on crouching HA plays after the opponent is hit.
-His Fire Breath doesn't destroy projectiles and for some reason, it can't hit Training when doing the 3 second frame move.
-Banzai Bill also can't destroy projectiles (It's odd a large bullet can go through any projectile and not destroy them).
-The hitspark and guard spark on Chargin Chuck is misaligned when it makes contact with the opponent.
-Fly Guy has no explosion sound effect when the bomb explodes.
-It's cool you added counter messages for the Charged Punch. However, it should do more because each punch almost does the same amount of damage and has little to no variation. Here's what I feel each one should do:

TOO BAD... = Very little damage like a taunt, doesn't knock the opponent down and barley moving an inch.
OK = Low damage, doesn't knock the opponent down and pushes the opponent a few pixels.
GOOD! = Medium damage and knocks the opponent down.
GREAT! = Medium damage and knocks the opponent farther away.
EXCELLENT! = High damage and makes the opponent bounce on the wall (Good for air combos).

Just wondering, but have you updated Shovel Knight and Weiss yet? Weiss hasn't have her portraits fixed yet like Blake did and Shovel Knight has been ignored for quite a while. He also doesn't have the portrait used in Blade Strangers. I hope you come back to them sometime.
thanks it is good to know that the problems are more about the details such as the sound or the damage of the attacks, I will correct them when I have time
as for shovel knight I was waiting for an AI to come out like Gunvolt that will also have an update
and as for Blake and Weiss, more updates are going to come out, I'm not going to get an update all the time and more if it's something like changing the portraits there has to be something else but they will have some changes
Re: Bowser v1.7
#28  September 29, 2019, 05:50:24 am
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new uptade coming soon
Re: Bowser v2.0
#29  October 21, 2019, 06:23:05 am
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new update in the first post
Re: Bowser v2.0
#30  October 21, 2019, 09:26:38 am
  • ****
  • I do feedback on detail and aesthetics.
    • USA
Just tested this update and I feel like this update broke more things than fixing them:
-When the opponent is caught by a standing throw, there are still on the animation of when they are (I don't ever remember this happening on the previous update):

-The position on the opponent on a running throw is misaligned.
-Running B has no dust effect and has a misplaced landing effect.
-The stomp effect can be heard and envshake shakes twice if Bowser jumps over the opponent and lands behind them.
-Depending on the opponent's hitbox, Fly Guy drops the bomb too early and can miss the opponent (If they are blocking, it won't even hit at all).
-Charged Punch feels very nerfed as I'm getting more "TOO BAD..." than normal (In fact, it works nothing like the way I imagined it).
-Level 3 portrait is misaligned and should be in the middle.
-Counter message doesn't appear if they hit by Fireball, Fly Guy and Piranha Plant while they are attacking.
-Chargin Chuck completely goes though the Training while he attacks.
-I accidentally reset the round while performing The Grand Finale and the stage got bugged (There's no way to fix unless you quit).
-Ultra Burst text is misaligned (It's supposed to be (-3,43) so it's aligned with the other text).
-The Y axis of the ! sprite is 58 (OHMSBY has his set on 59).

These feedback are also missed:
-The swing sound on the 2nd hit of his B command normals plays after the opponent is hit.
-His voice clip on crouching HA plays after the opponent is hit.
-His Fire Breath doesn't destroy projectiles and for some reason, it can't hit Training when doing the 3 second frame move.
-Banzai Bill also can't destroy projectiles (It's odd a large bullet can go through any projectile and not destroy them).
-The hitspark and guard spark on Chargin Chuck is misaligned when it makes contact with the opponent.
-Fly Guy has no explosion sound effect when the bomb explodes.

Was this update rushed? Because there is little to no effort on it at all other than adding the new Burst system. The last update felt like one, but this one is sloppy.
Re: Bowser v2.0
#31  October 26, 2019, 07:49:22 pm
  • ***
Just tested this update and I feel like this update broke more things than fixing them:
-When the opponent is caught by a standing throw, there are still on the animation of when they are (I don't ever remember this happening on the previous update):

I thought I had fixed it strangely, that happened to me the first time I added the code

-Running B has no dust effect and has a misplaced landing effect.
-Depending on the opponent's hitbox, Fly Guy drops the bomb too early and can miss the opponent (If they are blocking, it won't even hit at all).
-Level 3 portrait is misaligned and should be in the middle.
-I accidentally reset the round while performing The Grand Finale and the stage got bugged (There's no way to fix unless you quit).
-Ultra Burst text is misaligned (It's supposed to be (-3,43) so it's aligned with the other text).
-The Y axis of the ! sprite is 58 (OHMSBY has his set on 59).
-The swing sound on the 2nd hit of his B command normals plays after the opponent is hit.
-His voice clip on crouching HA plays after the opponent is hit.
fixed




Re: Bowser v2.0
#32  November 08, 2019, 07:26:27 pm
  • *
Aesthetic alone has made this the best mugen bowser ever. Looking forward to more Nintendo characters from you