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KOF EX UM PLUS ..Released 2019 (Read 9316 times)

Started by Rayzo, November 03, 2019, 10:43:57 pm
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KOF EX UM PLUS ..Released 2019
#1  November 03, 2019, 10:43:57 pm
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Last Edit: November 04, 2019, 10:37:48 pm by Rayzo
Re: KOF EX UM PLUS ..Released 2019
#2  November 04, 2019, 08:49:35 pm
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Uh... Rayzo, link is off.
Re: KOF EX UM PLUS ..Released 2019
#3  November 04, 2019, 10:00:13 pm
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Last Edit: November 04, 2019, 10:37:19 pm by Rayzo
Re: KOF EX UM PLUS ..Released 2019
#4  November 04, 2019, 11:00:28 pm
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Re: KOF EX UM PLUS ..Released 2019
#5  November 04, 2019, 11:21:36 pm
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Did you used the latest version of KoF-EXUM?
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Re: KOF EX UM PLUS ..Released 2019
#6  November 05, 2019, 08:58:55 pm
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Re: KOF EX UM PLUS ..Released 2019
#7  November 05, 2019, 11:34:25 pm
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What bugs me every time I see a modified 2k2 um screenpack is, why do they keep using the center animation that is clearly designed to have hexagonal character cells around it while the actual cells used are aquare?


Either use custom hexagonal portraits like hloader did, or modify the thing to make it square so you don't have to dodge it when placing your characters
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Last Edit: November 05, 2019, 11:41:17 pm by Duke of Corvus
Re: KOF EX UM PLUS ..Released 2019
#8  November 06, 2019, 01:13:17 am
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What bugs me every time I see a modified 2k2 um screenpack is, why do they keep using the center animation that is clearly designed to have hexagonal character cells around it while the actual cells used are aquare?
 

Either use custom hexagonal portraits like hloader did, or modify the thing to make it square so you don't have to dodge it when placing your characters


well just try to keep the 119way edit and that's why I didn't want to modify it so much
the idea was to pass it from 640x480 to 854x480 for more boxes