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Sprite Packs/sound packs ~ the websites (Read 465898 times)

Started by JustNoPoint, March 30, 2005, 08:34:52 pm
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Re: Sprite Packs/sound packs ~ the websites
#21  May 06, 2005, 05:23:13 am
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Re: Sprite Packs/sound packs ~ the websites
#22  May 06, 2005, 06:57:35 am
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I merely provided New with the extraction files.  He ripped them all himself.  The set I currently have is the set from ZantetsuMUG, which I didn't get a chance to share.
If you require my assistance, please feel free to contact me on Discord: 2DMirage#5299
Commissions/Requests are closed. Please do not ask.
Re: Sprite Packs/sound packs ~ the websites
#23  May 06, 2005, 07:21:51 am
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Yes, for that reason i mentioned something about incorrectly colored system effects, something i'm (or was?) trying to fix.....i have to reinstall the damn game though.
Re: Sprite Packs/sound packs ~ the websites
#24  May 09, 2005, 07:00:09 pm
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Re: Sprite Packs/sound packs ~ the websites
#25  May 11, 2005, 06:46:10 pm
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Ehem... excuse me again...

TDS, I DL-ed the Rock Howard pack, and I got the sparks twice ??? in the main folder and in the FX folder... bad thing to name the Rock sprites with the same name (in this case, number) that those sparks --;

But you don't solve my problem yet :-X

TDS, Hoshi or whoever, plz... :-\

Rest in peace, Toriyama-san...
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Re: Sprite Packs/sound packs ~ the websites
#26  May 12, 2005, 04:04:33 am
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Re: Sprite Packs/sound packs ~ the websites
#27  May 21, 2005, 09:39:54 pm
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We need explanation and timings for those cvs2 sparks and super sparks. Oh, and the super spark, which I guess, is for S-N-K mode, is cropped.
Orochi Herman: MUGEN Creator, Producer Video Editor and Web Programmer

And possibly more other shady things lol

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Re: Sprite Packs/sound packs ~ the websites
#28  May 23, 2005, 07:04:36 pm
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look at my sprite rips  HERE
look at my TMNT Project HERE
My Contribution to mugen: Stages: 897 | Chars: 8 | Fullgames: 1 | Spritesheets: 85
Re: Sprite Packs/sound packs ~ the websites
#29  May 30, 2005, 02:02:09 am
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And a minor comment/warning, the followinf MvC 2 packs have dithering, and you'll find stray pixels:

Captain Commando
Chun-li
Dan
Dhalsim
Hayato
Jill
Servbot
Silver samurai
Sonson
Strider Hiryu
Thanos

Kung Fu Man

Re: Sprite Packs/sound packs ~ the websites
#30  May 30, 2005, 02:15:19 am
Any of them that use GIF format have the problem it seems, and it's because of the tool I used to batch convert them at the time. I'll be re-ripping all of them in the future.
Re: Sprite Packs/sound packs ~ the websites
#31  May 30, 2005, 04:00:18 am
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Yeah, it's a .gif issue.
But i'm pretty sure that there are one ot two packs that, even if they use .gif, they don't have stray pixels. (For example, Anakaris, probably Marrow's)
Re: Sprite Packs/sound packs ~ the websites
#32  May 30, 2005, 06:34:15 am
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And a minor comment/warning, the followinf MvC 2 packs have dithering, and you'll find stray pixels:

Servbot

The stray pixels on Servbot's sprites are pretty obvious (not hard to spot) & easy to remove.  I've been doing just that before applying each image to the palette & saving them as PCX files.  I'm sure KFM can vouch for me, considering he has a copy of the first beta. :yes:
Latest Release: Here / Current Projects: The Penguin & Stage Rectifications (2nd Set)
Last Edit: May 30, 2005, 09:54:51 am by Mature4evr
Re: Sprite Packs/sound packs ~ the websites
#33  June 09, 2005, 07:44:55 pm
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FusionAX

Re: Sprite Packs/sound packs ~ the websites
#34  June 12, 2005, 01:19:04 am
Don't mind me posting this but, it's a set of sounds that I ripped using the method I posted in the Mugen Discussion Forum.  These are from Dragonball Z: Supersonic Warriors.

http://www.angelfire.com/mech/ultimatearmorgames/SSWSounds.zip
(C+P, or Copy+Paste if you don't know what I mean.)

If possible, I'd like better hosting so I can get that off my webspace... That I'm not using that much.

There's a sound guide inside the .zip file, that tells you what to do with the sounds should you use them at any time.
Re: Sprite Packs/sound packs ~ the websites
#35  June 15, 2005, 08:39:57 pm
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    • www.justnopoint.com/
Re: Sprite Packs/sound packs ~ the websites
#36  June 18, 2005, 04:40:05 am
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Marvel VS Capcom2
http://www.justnopoint.com/KFM-MVC2/
ripped by Kung Fu Man
http://www.justnopoint.com/MVC2/
ripped by The Dreamslayer

Made a new MVC2 page. KFM's rips are now on KFM-MVC2 while mine are on MVC2

All I have is Sakura and some of her effects need to be repositioned. I was just getting these up as is for Orochi Herman. I'll fix up the fx later. Let me know if I resized incorrectly or something this was the 1st time I have made a MVC2 pack.

EDIT: Updated Sakura pack. Still needs a few fx realigned.
Last Edit: June 19, 2005, 12:30:25 pm by The Dreamslayer

Kung Fu Man

Re: Sprite Packs/sound packs ~ the websites
#37  June 18, 2005, 04:43:41 am
There might be some errors overall if you didn't use in game scaling modification with artmoney. (Can't really download the pack atm to check).
Re: Sprite Packs/sound packs ~ the websites
#38  June 18, 2005, 04:50:17 am
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I did use ingame scaling.

BTW have you come up with a better solution to removing the BG. And could you tell me what the value was in artmoney to resize the player correctly? I forgot to write it down.

Here is my new MVC2 table I just made while doing this BTW.

http://www.justnopoint.com/Tables/MVC2.amt

Later I will go ahead and make a domain for you KFM. In case you need to update any of your packs or add new ones. I guess I'll call it ~RandomSelect or ~KungFuMan

PM me what you want the name to be (does not have to be one of the above :P) and a pass.
Re: Sprite Packs/sound packs ~ the websites
#39  June 20, 2005, 05:14:34 am
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    • www.justnopoint.com/
Re: Sprite Packs/sound packs ~ the websites
#40  June 20, 2005, 11:39:04 pm
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Found this site a couple days back. Not sure how many of these sheets are full except for the CVS yuri (no no correct axis)

http://www.dimondsoft.com/graphics.php

They say up the top no credit is needed but i'd give it anyway.


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