Enjoy, click image for download.[Features]-Simul--Turns--Normal-[Preview][Side Note]-Not completely accurate--Make sure to read the readme, VERY IMPORTRANT--Will probably wind up updating the fonts some time in the future--Have not tested in 1.0, but I'm almost positive there should be no problems--Post whatever bugs you find, surely there are a couple mistakes in there(not the usual lifebar guy)--Credit to LuigiMaster for the hit sparks-
Negi Springfield said, September 23, 2015, 06:21:57 pmresolution?It should be obvious just from looking at the picture 640
The reason I asked was because the last time I checked Spoiler, click to toggle visibiltyWas HD only but I guess that has been changed?Cool either way, certainly getting.
Actually. i'd like to mention that by default the lifebars don't work properly.You have the common.snd files labled MVC2_Common.snd in the .def file.Not REALLY much of a deal but out there somewhere is a complete Mugen n00b bawling his/her eyes outAnd if/when you decide to change the font, could you please include one that includes "." otherwise you're left with M Bison not really a big deal either but it's worth noting. Otherwise the bars are great. It's great to have these bars in 1.1!Edit: Another small thing I noticed while playing (and in your own screenshots) Is the in-battle select/character portrait's color doesn't change to match the current palette being used.
Negi Springfield said, September 23, 2015, 07:38:27 pmActually. i'd like to mention that by default the lifebars don't work properly.Oops I'll fix thatNegi Springfield said, September 23, 2015, 07:38:27 pm could you please include one that includes "." otherwise you're left with M Bison not really a big deal either but it's worth noting. Otherwise the bars are great. It's great to have these bars in 1.1!I'll add that todayNegi Springfield said, September 23, 2015, 07:38:27 pmEdit: Another small thing I noticed while playing (and in your own screenshots) Is the in-battle select/character portrait's color doesn't change to match the current palette being used.I don't think that has anything to do with the lifebar itself? If you take a look at hsienko, hiryu, and sprial they have their palettesIn fact Strider's portrait is a different come in the first and last screenshot
Thanks, you may want to download 1 more time, because I just switched the infinite timer icon thingy for the one in game
Yeah... too bad these aren't for 1240X720 localcoord...*Sighs*Welp, I'll save ExShadow the trouble by making a 1280x720 resolution version of the lifebars then. I just need at least 10-15 minutes to scale everything.It's taking me longer than I thought because of stuff to do in the house.Well... I finished but uh... whoops... I think the SP I use is 320,240 res... o_o;silly me... back to the drawing board with this for me... at least I did it for 1240x720 SPs
DarkWolf13 said, September 23, 2015, 11:30:11 pmYeah... too bad these aren't for 1240X720 localcoord...*Sighs*Welp, I'll save ExShadow the trouble by making a 1280x720 resolution version of the lifebars then. I just need at least 10-15 minutes to scale everything.It's taking me longer than I thought because of stuff to do in the house.Well... I finished but uh... whoops... I think the SP I use is 320,240 res... o_o;silly me... back to the drawing board with this for me... at least I did it for 1240x720 SPsso you have them running in 720p? care to share?
Certainly. Let me upload the fight.def on Mediafire. The link will be up ASAP. Let me just make a backup copy before modifying it for my own entertainment.Hmm... need to fix up an issue with the Turns port... I usually don't play Turns mode but... still... I must fix up what I edited. Need some more time.
me and these lifebars had a good few days together, but now we depart. what a sad daySpoiler, click to toggle visibiltyas always good job ex. can you not release that "other" thing so i can still have your privates
do you think you can include or send me an alternate version of the lifebars so that the p3 and p4's bars are the same size as p1's and p2's? I wanna use a version like that for the packaged version of our project
A slight update has been made to the fonts, might add one more, adjusted a couple letters positions and counters