YesNoOk
avatar

Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Read 2452346 times)

Started by Jmorphman, November 01, 2010, 09:13:43 pm
Share this topic:

Poll

Got a light?

This is the water
81 (25.2%)
And this is the well
77 (24%)
Drink full, and descend
33 (10.3%)
The horse is the white of the eye
37 (11.5%)
And the dark within
52 (16.2%)
This is the water
41 (12.8%)
And this is the well
0 (0%)
Drink full, and descend
0 (0%)
The horse is the white of the eye
0 (0%)
And the dark within
0 (0%)

Total Members Voted: 318

Re: Jmorphman's WIP thread
#5341  June 23, 2017, 11:45:49 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Awesome news and cool stance.
Re: Jmorphman's WIP thread
#5342  June 23, 2017, 11:51:47 pm
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
I'll get to updating the stance around next week. Hair should be easy, but how can I make the arms less static?
This is a generic forum signature.
Re: Jmorphman's WIP thread
#5343  June 23, 2017, 11:54:04 pm
  • ***
  • Nothing lasts forever Jack
    • Argentina
    • simonrojasnoel@hotmail.com
I'm glad to see you using my work, good luck with it!! I'm looking forward to see it
Re: Jmorphman's WIP thread
#5344  June 24, 2017, 08:52:38 am
  • *****
  • Shame on you!
    • USA
Well it seems like his left forearm, wrist, and hand use the exact same pixels.
Maybe just mess with some of the shading? Not sure if you could do much with his fingers/hand, but that would add a lot.
Right now it looks like he's doing the, "I'm Bob Dole"
vVv Ryuko718 Updated 10/31/22 vVv
Re: Jmorphman's WIP thread
#5345  June 24, 2017, 08:56:11 am
  • ******
  • Somewhere between Guilty Gear and real rap
  • ey b0ss
    • nass.yh95@gmail.com
I have no idea who or what a Bob Dole is, but I'll take your word for it.

Yeah, your are right about those parts using same pixels. Thinking it through, I'm going to have to reconvert the arms on the KoF XIII frames and start from there, but since its just 4 frames on loop, it shouldnt be too hard.
This is a generic forum signature.
Re: Jmorphman's WIP thread
#5346  June 24, 2017, 08:58:23 am
  • avatar
  • ****
Joe's Left arm (viewers Right) moves separate from His upper body like its not moving in the same pace.
Re: Jmorphman's WIP thread
#5347  June 24, 2017, 07:22:46 pm
  • ***
  • "THE WORLD"
Use my midnigh bliss if you want
i send you the sprites if you want

Re: Jmorphman's WIP thread
#5348  June 26, 2017, 05:15:05 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
Jmorphman can you check Chun-Li on mugen 1.1 pls? she keeps switching  palletes during match


Re: Jmorphman's WIP thread
#5349  June 26, 2017, 06:42:02 pm
  • ***
    • USA
    • YouTube.com/MugenX000
As someone who has his Chun-Li and uses 1.1, I personally have never come across that from my memory. Other characters by other authors, but not JMorph's Chun.
Re: Jmorphman's WIP thread
#5350  June 26, 2017, 06:48:46 pm
  • avatar
  • ***
    • France
    • saga.3@hotmail.fr
Mystique palette by Agnibyte... not a 1.1 problem ;)

DW

Re: Jmorphman's WIP thread
#5351  June 26, 2017, 07:21:30 pm
  • *****
    • USA
    • www.trinitymugen.net
Jmorphman can you check Chun-Li on mugen 1.1 pls? she keeps switching  palletes during match

...

That specific pal is supposed to do that. It's a clever use of the remap pal function to have it swap between various pals during the fight. It is inspired by Mystique of the X-Men franchise, who can shape shift.
Re: Jmorphman's WIP thread
#5352  June 27, 2017, 10:11:17 am
  • ****
Jmorphman can you check Chun-Li on mugen 1.1 pls? she keeps switching  palletes during match

...

That specific pal is supposed to do that. It's a clever use of the remap pal function to have it swap between various pals during the fight. It is inspired by Mystique of the X-Men franchise, who can shape shift.

which is so cool he fix it like that with that palette!
Re: Jmorphman's WIP thread
#5353  June 27, 2017, 01:26:30 pm
  • ****
  • Pixels are atom's of resolution,Low-res or Hi-res
    • Turkey
    • metekervan26@gmail.com
Jmorphman can you check Chun-Li on mugen 1.1 pls? she keeps switching  palletes during match

...

That specific pal is supposed to do that. It's a clever use of the remap pal function to have it swap between various pals during the fight. It is inspired by Mystique of the X-Men franchise, who can shape shift.

oh ok
Re: Jmorphman's WIP thread
#5354  June 28, 2017, 08:39:16 am
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
Re: Jmorphman's WIP thread
#5355  July 01, 2017, 08:55:42 am
  • ***
  • "THE WORLD"
Re: Jmorphman's WIP thread
#5356  July 01, 2017, 01:49:26 pm
  • ******
Re: Jmorphman's WIP thread
#5357  July 01, 2017, 04:46:02 pm
  • ***
  • "THE WORLD"
Yeah thats my midnighbliss and phoraohs curse
Re: Jmorphman's WIP thread
#5358  July 03, 2017, 10:54:07 am
  • avatar
  • **
  • Multi-Character User
  • Too good to master one character
Is it just my pc or mugen 1.0 lags during Hosenka(not really lags but it drops frames during the whirlwind/aerial part) and Final Mission?
I tested Chun-Li on both 1.0 and 1.1. 1.1 doesn't lag tho....
Last Edit: July 03, 2017, 11:04:16 am by 1.8.7

lui

Re: Jmorphman's WIP thread
#5359  July 03, 2017, 08:23:59 pm
  • *****
    • USA
it's your pc. if you have a low-end pc or laptop 1.0 tends to lag more when there's a lot of on-screen effects, 1.1 doesn't have this issue because of the opengl support
Re: Jmorphman's WIP thread
#5360  July 03, 2017, 09:55:38 pm
  • ******
  • If you’re gonna reach for a star...
  • reach for the lowest one you can.
    • USA
    • network.mugenguild.com/jmorphman
It isn't just your computer, many people experience it (it even happened to me on my old laptop). The problem is simply that Chun-Li's sprite file contains a ludicrous number of palettes and, because those palettes all have to be loaded into memory while the character is active, it can lead to ocasional slowdowns during moves that are creating a ton of hitspark helpers in a very short period of time.

This issue only exists with 1.0, which doesn't run particularly efficiently and never uses any processing power from the graphics card; 1.1 should eliminate the problem for most machines, and higher-end PCs shouldn't have the issue even if using 1.0.

But that's something I plan to address with the upcoming update of Chun-Li; I'm going to include an optional second sff file with a severely reduced number of palettes so that 1.0 users experiencing slowdown can continue to use that engine.

Yeah thats my midnighbliss and phoraohs curse
Awesome, I'll add them now!