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JustNoPoint releases presents KungFuMan (Read 40672 times)

Started by JustNoPoint, December 26, 2016, 05:14:33 pm
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Re: JustNoPoint releases presents Piccolo Z2
#61  December 29, 2016, 03:23:10 pm
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Awesome char. Balthazar giving us another excellent job
Re: JustNoPoint releases presents Piccolo Z2
#62  December 29, 2016, 03:33:09 pm
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Do they just keep running endlessly?  Is there really any situation they should be in the run state for longer than few seconds?
Could use a changestate in the run, with triggers like
trigger1 = Time%30 = 0
trigger1 = Random < Time

yes endlessly :mlol:
it would be better if they attacked each other xD
~ A swift blade makes monsters tame. ~
Re: JustNoPoint releases presents Piccolo Z2
#63  December 29, 2016, 03:48:33 pm
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I don't think he needs ways to guarantee his combos get extended using clones hah!

Here is a simple fix to correct the "y" and "start + y" paleetes in the config

Replace in the def

x = 4 ;Press button X to select palette 1, etc.
y = 5
z = 6
a = 1
b = 2
c = 3
x2 = 10 ;Hold Start and press button X for palette 7, etc.
y2 = 11
z2 = 12
a2 = 7
b2 = 8
c2 = 9

It was "y" and "start + x" that were swapped.
It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Re: JustNoPoint releases presents Piccolo Z2
#64  December 29, 2016, 04:09:38 pm
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Awesome char. Balthazar giving us another excellent job
Indeed he did!

Do they just keep running endlessly?  Is there really any situation they should be in the run state for longer than few seconds?
Could use a changestate in the run, with triggers like
trigger1 = Time%30 = 0
trigger1 = Random < Time

yes endlessly :mlol:
it would be better if they attacked each other xD
[/quote]

I don't really see a reason to make them randomly attack while they are both running like that because this is the only scenario it could occur in. During an actual fight or while practicing you and/or the other Piccolo will be jumping and moving all over the place.

Already added your palettes this morning. Also I am pretty confident the Piccolo update will come out today. Unless I tell Balthazar too late and he is sleeping!

Thehate-
Oh I'll change accordingly. Before release I'll test all 12 buttons to be sure they work correctly with the config!
Re: JustNoPoint releases presents Piccolo Z2
#65  December 29, 2016, 04:21:49 pm
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  • Words hurt more than blades.
I don't really see a reason to make them randomly attack while they are both running like that because this is the only scenario it could occur in. During an actual fight or while practicing you and/or the other Piccolo will be jumping and moving all over the place.

Already added your palettes this morning. Also I am pretty confident the Piccolo update will come out today. Unless I tell Balthazar too late and he is sleeping!

Atleast to recognise opponent clones in the battle.
Also,thank you :)
~ A swift blade makes monsters tame. ~
Re: JustNoPoint releases presents Piccolo Z2
#66  December 30, 2016, 01:22:39 pm
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Re: JustNoPoint releases presents Piccolo Z2
#67  December 30, 2016, 04:04:58 pm
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Does this version have his special intros were he blows up those random chars ie stay put marshmallow man..cuz I see all the intros but those
Re: JustNoPoint releases presents Piccolo Z2
#68  December 30, 2016, 04:25:15 pm
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No he hasn't got that one yet.
Re: JustNoPoint releases presents Piccolo Z2
#69  December 30, 2016, 04:27:52 pm
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I've been mostly focusing on balance tweaks.

With that said

What's new?

Fixed palette issues with Y and start + Y in config

Applied damage scaling to everything. Including every version of Hellzone Grenade. Took me a bit to figure out how to do it with lifeadd.

Reduced damage of trap shot

Removed ability to do jSP bounce more than once a combo

If P2 is hit by lightning while high up they fall down much faster

Increased dampening points to jSP

Removed ability to hit P2 after using EX Mystic Harpoon besides with Carnage Blitz

Removed ability to do Demon Mystic Harpoon more than once a combo. Everything else can still hit after.

Added 3 more frames of recovery to Hellzone initiation

Added 3 more frames of start up to Hellzone attack

Removed OTG from HellZone

Added back ability to air dash after air multi kick BUT once you land and keep the combo going you will NOT be able to airdash following the 2nd round of multi kicks.

Example
cSK, jump, rapidk, dash, rapidk, dash rapidk, land combo into launcher, jump rapidk NO MORE DASHING

Air EX D Wave uses meter

No more time over using Hellzone grenade

Palette selection before match how I want it now

Combos begin dealing half as much damage once you hit P2 with Mystic Harpoon. Once the combo ends damage values go back to normal (EX and supers do not get reduced by this)  Attack damage is divided by 3 after you land Demon Mystic Harpoon till P2 is no longer in a hit state

Recoded sStrong Punch. Hopefully it will no longer lag some people's pcs.

Safe guard made for HellZone Grenade against characters that are just helpers like Saibamen

Damage of B+SK reduced

Damage of sLP reduced

Damage of jSK reduced

Damage of LVL2 + SBC increased

Increased cool down window after Crouching Laser connects. Instead of 6 ticks you must wait 16 ticks before you can fire it again.

Can now recover after getting hit with cSK
Re: JustNoPoint releases presents Piccolo Z2
#70  December 30, 2016, 07:41:10 pm
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Good Changes.

I think that they fall a little too fast after the lightning tweak but that could just be me.

I think the combos dealing half as much damage after mystic harpoon is a little high, i would've liked 25-35.

It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Re: JustNoPoint releases presents Piccolo Z2
#71  December 30, 2016, 07:55:27 pm
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He can still do massive damage with no meter. Use Mystic Harpoon as late into the combo as you can
Re: JustNoPoint releases presents Piccolo Z2
New #72  December 30, 2016, 08:21:05 pm
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You give me back my damage!!! Lol, honestly you're right. I just had to fight to keep some easy bnb damage but this is balanced better.
It's all the same in the end, matter and motion, simple or complex. No difference, finally. Death, transfiguration. Ashes to ashes and slime to slime, amen.

Last Edit: May 23, 2022, 09:59:59 am by TheHateThatHateMade
Re: JustNoPoint releases presents Piccolo Z2
#73  December 31, 2016, 01:51:40 am
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  • Fate's Persona
  • Words hurt more than blades.
Now now,i saw that bothers me a bit



The aura should be green like here



Before you call me a "prick" i don't ask you to fix it
im asking you the way of how you enter a  pal in  Piccolo's sff. The sff2 thing.
So i can try and fix it myself if i can,you have more important things to do.

EDIT: it happens with ALL (or most) palletes,wasted your time coloring his charge-up aura people :/
For safe guard,i used both mine and another majin build version i downloaded,
also i downloaded him again,same result.  The sffv2 is really messing with me :/
~ A swift blade makes monsters tame. ~
Last Edit: December 31, 2016, 02:36:19 am by AgentofDestiny
Re: JustNoPoint releases presents Piccolo Z2
#74  December 31, 2016, 02:27:11 am
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I'll check to be sure the aura has the proper palette in Piccolo's template palette. If not it's not a ton of frames to fix. I can replace the aura and it'll be fine.

I'll try and make a tutorial on applying palettes next week. This week has been a bit hectic with holiday stuff still going on
Re: JustNoPoint releases presents Piccolo Z2
#75  December 31, 2016, 02:33:33 am
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  • Fate's Persona
  • Words hurt more than blades.
Im sorry for the fuss.
I would do it myself if i knew (or wait for the update with a guide in it)
but about the "all (or most) pals having this aura" is true though.
i even tried out a few of those Team Z2 members made and have this.
~ A swift blade makes monsters tame. ~
Re: JustNoPoint releases presents Piccolo Z2
#76  December 31, 2016, 02:42:14 am
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Well it'll be cool when he gets those kill enemies...regrow arm intros added
Re: JustNoPoint releases presents Piccolo Z2
#77  December 31, 2016, 03:17:16 am
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Glad to hear these nitpicks are being addressed, but I hope you are taking it in stride :)  Don't forget to enjoy yourselves this holiday season!

I also want to say again congrats on this amazing character.

Re: JustNoPoint releases presents Piccolo Z2
#78  December 31, 2016, 03:25:05 am
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I'm not stressing :) I'm very happy with my 1st release! And thank you!
Re: JustNoPoint releases presents Piccolo Z2
#79  January 05, 2017, 10:37:53 pm
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Re: JustNoPoint releases presents Piccolo Z2
#80  January 05, 2017, 10:54:05 pm
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Great update, thank you guys.