Okay, so, here's the deal. My character has a special victory state that triggers whenever she KOs with her lv3 super. Likewise, it also puts the opponent into a special defeat custom state so that the special victory animation can play right. Everything actually works fine including the palFX stuff. However, for some reason, ever since I began testing her the last few days in the Hatsune Miku: Project MUGEN S.P. Extend Remix screenpack, the palFX effect no longer works on the opponent when they enter the special defeat state I made for them. Even worse, I tried to test it out on default MUGEN as I originally did and the palFX still no longer works anymore. Is this a screenpack corruption issue? First question solved. Second question is more straightforward. I can get parentvarsets and parentvaradds to work with helpers normally, but they seem to fail whenever they are applied to helpers that were called by another helper. Any solution to this?