Hello! i would like to have raging demon to hit during juggle or while the enemy is in the air, and the only way to evade this is to Jump I tried the trigger1 = P2StateNo != [40,50]but still akuma can still perform raging demon even when the opponent is jumpingnote: I still want raging demon to hit during juggle the only way to evade it is to jump up, jump forward or jump back
Odb718 said, June 05, 2017, 08:57:38 pmUse a check to see if P2 isn't hit, and in the air. Hmm I need variables?
Just No Point said, June 06, 2017, 01:06:58 pmWhat about hitflag = M,FI've already tried that but I can't SGS an opponent in the mid air
I didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hit
Just No Point said, June 06, 2017, 03:32:07 pmI didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hitYup haha It's a very specific move xD Btw we can use your suggestion, Remember: the only way to avoid SGS is Jumping just like in Tekken 7
Just No Point said, June 06, 2017, 03:32:07 pmI didn't realize you wanted it to hit airborne opponents too. This seems like a very specific move.How about using Vel Y? If the opponent is going up (<0) it won't hit them. If they are going down or stationary (>=0) then it'll hitjust like this? trigger2 = vel y >=0 && vel y < 0
Read this out loudY velocity is greater than or equal to zero AND less than zero.trigger2 = vel y >=0 && vel y < 0^^^This is impossible. I'm not sure what the problem is with what I posted. Have you tried it as a trigger?