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Walking Friction Smoke??? (Read 733 times)

Started by BoyBoyz, September 22, 2018, 05:04:58 pm
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Walking Friction Smoke???
#1  September 22, 2018, 05:04:58 pm
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Hi, I can't seem to figure out why my character has smoke coming out from the ground even when he walks (other characters don't). I've tried modifying all the normal data in the main .cns, but nothing works! Nothing seems abnormal in the common.cns also.
Last Edit: October 06, 2018, 04:45:27 pm by BoyBoyz
Re: Walking Friction Smoke???
#2  September 22, 2018, 05:25:09 pm
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Probably because your movetype is wrong. Go to your state 20 (walk state), or if you don't have it, create one (copy state 20 from common1.cns), and change this:

[Statedef 20]
type = S
physics = S
movetype = H <--- replace H for I
sprpriority = 0
Last Edit: September 22, 2018, 05:56:16 pm by DeathScythe
Re: Walking Friction Smoke???
#3  September 22, 2018, 06:08:12 pm
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Omg yes!! Awesome thank you!!
Re: Walking Friction Smoke???
#4  September 28, 2018, 09:18:24 am
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Hmm.. tried that but still no use... i wonder whats the issue
Re: Walking Friction Smoke???
#5  September 30, 2018, 07:45:24 am
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Do you have anything under state -2 thats using the type = makedust sctrl? You can search through all your files for that. Its possible your base has that code in use


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Re: Walking Friction Smoke???
#6  October 02, 2018, 03:48:01 am
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Search all your cns files for
type = MakeDust
and edit them.
vVv Wheat Stage Released vVv
Re: Walking Friction Smoke???
#7  October 05, 2018, 06:50:15 am
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Nope theres no makedust or whatever dust in any cns! Im guessing it may be the super armor code, something to do with the physics maybe, but ill have to test that later when im home.
Re: Walking Friction Smoke???
#8  October 05, 2018, 02:42:41 pm
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You even looked in the cns files in /Data/ ?
What animation is it using?
vVv Wheat Stage Released vVv
Re: Walking Friction Smoke???
#9  October 05, 2018, 05:36:15 pm
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Its using the standard animation 20. Ok ill try looking in the data folder for anything!
Re: Walking Friction Smoke???
#10  October 06, 2018, 04:45:15 pm
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Solved - correct, it was the super armor's movetype = H problem.  Changed to movetype = I to solve it.