[Preview]http://www.youtube.com/watch?v=Zm087sguTXQ[Download]http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar[Comment]Features!"Near Accurate" MovesetShin Akuma Mode!far MVC style gameplay while in shin mode.All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)PS. I NEED TO PUT A DAMAGE DAMPENER.
I honestly think that part needs to be drawn, or sprited in a way that the colors change along with the current palette the player is using. Looking at the 'video' part of the raging demon, seems to be some color loss, or is that just the gif animation alone? It looks like a really nice idea, i just have a bad feeling about it just by looking at it.
thats a GIF mario.and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.... and Mortal Kombat.
Psycho Crusher is somehow strange, cuz when blocked he stays in "flying kick" animation long after the PC effect fades out. Also the SGS animation does not work for me. Dunno why.
The same stuff I said about the last version.Whipabuser said, January 31, 2010, 09:15:51 pmJuggle Problems/Stuff that bugs me:U can hit with any standard attack after any tats, then any type of hadouken(super form included). My gripe is that u can't hit with any physical attacks after said standard.Opinion:Back dash shouldn't slide on landing, I use dashes like that for precision aiming (outside the VS series).Good thing u added a landing sequence for all Shoryukens other wise I'd be able to get any Hadouken in there after it.Not too much else that bothers me besides lack of a damage dampener.Combo: a,b,c, Fierce Tats, crouch z, double Gou Shinku Hadouken Combo: Kongou Kokuretsu Za, Fierce Tats, crouch z, Fierce ShakunetsuPlus I can't do the flying kick special and
Ryon said, April 23, 2011, 06:31:20 pmthats a GIF mario.and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.... and Mortal Kombat.You don't necessarily have to redraw that entire animation. Just make a more, simpler sprite version of the animation. So like, Instead of having that whole animation, you could still have the symbols showing up. Have a regular fighting game sprite of your akuma doing that pose, facing the opponent or something. Sort of like one of Chun-Li's VS aerial super moves, if i recall correctly.
if i were to make a chunli.. .. i would totally rip her Tatsunoko Vs. Capcom air super.SEIZURE'S ALL AROUND!
Unless I'm doing something wrong, why doesn't the SGS deal damage Also, I don't see the SF4 animation appearing before the hitting part.How do I get Shin mode, it isn't written in the readme ?
yes i have been rather lazy.Down, Forward, Down, Forward, Start - for the Shin Modei'm not sure why the SGS is not doing damage? thats the first time i've heard of that error?
Yes, I have the same problem. The super animation is not showing and no damage is given to the opponent though you can see the hits given.
Ryon said, April 23, 2011, 03:56:26 pmFOREWARNING Psycho Crusher can be glitched if at the end of a stage.
Doesn't seem to be mentioned, but:If the opponent is walking forward and is caught by the SGS, they slide around. Tested on both forms.Before:Spoiler, click to toggle visibiltyAfter:Spoiler, click to toggle visibiltyOther than the minor bugs, great job on the character!
Ryon said, April 23, 2011, 03:56:26 pm[Preview]http://www.youtube.com/watch?v=Zm087sguTXQ[Download]http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar[Comment]Features!"Near Accurate" MovesetShin Akuma Mode!far MVC style gameplay while in shin mode.All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)PS. I NEED TO PUT A DAMAGE DAMPENER.ive never seen anything like this
Ok...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose.
What a unique Akuma! Nice nice~Psycho Crusher for Akuma!? You know I once wanted to added Psycho Crusher to my SF4 Golden Seth.........heh.You used SF4 materials in your Akuma's cinematic part of the raging demon! This is a very plus!So, when you update him please please please add this of my favorite Akuma combos:- jump in dive kick, crouching light/medium kick, light hurricane kick juggle, dragon punch!Thank you!
ecthelionv2 said, April 29, 2011, 12:59:37 amOk...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose. I think the main bug is that you can use the SGS to break out of attacks.
I really like this character, a lot. A lot of a lot.Also, I'm not getting the Shun Goku Satsu damage glitch, no matter what I try...And I love that move right ^^ thereBut I can replicate the mid Satsu death glitch that ecthelionv2 found...
dakidbanks said, May 19, 2011, 11:19:10 pmThat gif looks crazy! Also.. WHAT STAGE IS THAT IN THE BACKGROUND???its one of my stages, i'll PM it to you.
I've been wondering, how come the SGS deals no damage during regular akuma mode? Also the Ashura Senkuu warp seems to kinda move backwards a bit then forward but at a short pace in Shin Akuma mode. Sorry, my description of the second "problem" is a little weird... don't have the gifs to show... but the SGS is the biggest thing worrying me. In any case, is this on purpose or was it something I did wrong?