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Akuma (42311) 90% (Read 9020 times)

Started by Ryon, April 23, 2011, 03:56:26 pm
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Akuma (42311) 90%
#1  April 23, 2011, 03:56:26 pm
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[Preview]

http://www.youtube.com/watch?v=Zm087sguTXQ
[Download]
http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar

[Comment]
Features!
"Near Accurate" Moveset
Shin Akuma Mode!
far MVC style gameplay while in shin mode.

All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.
FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)
PS. I NEED TO PUT A DAMAGE DAMPENER.
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Re: Akuma (42311) 90%
#2  April 23, 2011, 05:04:58 pm
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that raging demon looks sick bro :)
HUGE SIG
Spoiler, click to toggle visibilty
Re: Akuma (42311) 90%
#3  April 23, 2011, 05:29:51 pm
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I honestly think that part needs to be drawn, or sprited in a way that the colors change along with the current palette the player is using. Looking at the 'video' part of the raging demon, seems to be some color loss, or is that just the gif animation alone? It looks like a really nice idea, i just have a bad feeling about it just by looking at it. :S

"You must defeat my flaming
dragon punch to stand a chance."
Re: Akuma (42311) 90%
#4  April 23, 2011, 06:31:20 pm
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thats a GIF mario.

and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.
... and Mortal Kombat.
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Re: Akuma (42311) 90%
#5  April 23, 2011, 07:31:48 pm
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I gotta say, this newer version is good enough to keep in my roster.

Keep up the good work.
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Re: Akuma (42311) 90%
#6  April 23, 2011, 08:00:17 pm
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Psycho Crusher is somehow strange, cuz when blocked he stays in "flying kick" animation long after the PC effect fades out.

Also the SGS animation does not work for me. Dunno why.
Re: Akuma (42311) 90%
#7  April 23, 2011, 08:04:22 pm
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I like this.this is definitely going in my roster.can't wait untill it's 100%.
Re: Akuma (42311) 90%
#8  April 24, 2011, 12:33:00 am
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Im now officially an akuma fan ;D
Re: Akuma (42311) 90%
#9  April 24, 2011, 01:52:22 am
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The same stuff I said about the last version.

Juggle Problems/Stuff that bugs me:
U can hit with any standard attack after any tats, then any type of hadouken(super form included). My gripe is that u can't hit with any physical attacks after said standard.

Opinion:
Back dash shouldn't slide on landing, I use dashes like that for precision aiming (outside the VS series).
Good thing u added a landing sequence for all Shoryukens other wise I'd be able to get any Hadouken in there after it.


Not too much else that bothers me besides lack of a damage dampener.

Combo: a,b,c, Fierce Tats, crouch z, double Gou Shinku Hadouken



Combo: Kongou Kokuretsu Za, Fierce Tats, crouch z, Fierce Shakunetsu


Plus I can't do the flying kick special and

Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Akuma (42311) 90%
#10  April 24, 2011, 02:52:37 am
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thats a GIF mario.

and redrawing the animation is something i dont have the time or patience for. origially he was gonna have the shin akuma colors, i was gonna play SF4 using a shin colored akuma, recapture and remugenize it. but laziness plus all my other words got in the way.
... and Mortal Kombat.

You don't necessarily have to redraw that entire animation. Just make a more, simpler sprite version of the animation. So like, Instead of having that whole animation, you could still have the symbols showing up. Have a regular fighting game sprite of your akuma doing that pose, facing the opponent or something. Sort of like one of Chun-Li's VS aerial super moves, if i recall correctly. ;)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Akuma (42311) 90%
#11  April 24, 2011, 02:38:31 pm
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if i were to make a chunli.. >_>.. i would totally rip her Tatsunoko Vs. Capcom air super.
SEIZURE'S ALL AROUND!
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Re: Akuma (42311) 90%
#12  April 26, 2011, 03:56:07 pm
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Unless I'm doing something wrong, why doesn't the SGS deal damage :???: Also, I don't see the SF4 animation appearing before the hitting part.
How do I get Shin mode, it isn't written in the readme ?
Re: Akuma (42311) 90%
#13  April 26, 2011, 04:17:18 pm
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yes i have been rather lazy.

Down, Forward, Down, Forward, Start  - for the Shin Mode

i'm not sure why the SGS is not doing damage? thats the first time i've heard of that error?
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Re: Akuma (42311) 90%
#14  April 26, 2011, 04:27:48 pm
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Yes, I have the same problem. The super animation is not showing and no damage is given to the opponent though you can see the hits given.
Re: Akuma (42311) 90%
#15  April 26, 2011, 08:30:21 pm
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Just noticed that my gif shows that it isn't doing damage.
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Akuma (42311) 90%
#16  April 26, 2011, 08:51:37 pm
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Found this with Psycho Crusher
Re: Akuma (42311) 90%
#17  April 26, 2011, 11:27:39 pm
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Re: Akuma (42311) 90%
#18  April 26, 2011, 11:32:36 pm
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Oh didn't see that  ;P

sdd

Re: Akuma (42311) 90%
#19  April 27, 2011, 05:31:16 am
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Doesn't seem to be mentioned, but:
If the opponent is walking forward and is caught by the SGS, they slide around. Tested on both forms.

Before:
Spoiler, click to toggle visibilty

After:
Spoiler, click to toggle visibilty

Other than the minor bugs, great job on the character!
god damn change the tampon already
Spoiler, click to toggle visibilty
Last Edit: April 27, 2011, 05:34:46 am by sdd
Re: Akuma (42311) 90%
#20  April 27, 2011, 05:36:56 am
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[Preview]

http://www.youtube.com/watch?v=Zm087sguTXQ
[Download]
http://www.mugenfreeforall.com/Ryon/Akuma%20%2842311%29.rar

[Comment]
Features!
"Near Accurate" Moveset
Shin Akuma Mode!
far MVC style gameplay while in shin mode.

All moves have been tweaked and reworked, flying kick, rolling attack, taken out since most people didnt know or care about it.
FOREWARNING Psycho Crusher can be glitched if at the end of a stage. (i'm deleteing the folder akuma is in, so i wanted to post him)
PS. I NEED TO PUT A DAMAGE DAMPENER.


ive never seen anything like this  :tearsofjoy:
Spoiler, click to toggle visibilty
Re: Akuma (42311) 90%
#21  April 27, 2011, 04:05:07 pm
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soooo

SGS sliding is a no no.
and Psycho Crusher corner glitch.

working on it. nao.
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Re: Akuma (42311) 90%
#22  April 29, 2011, 12:59:37 am
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Ok...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose. :P


I made this sig. :ninja:

Props to a friend for my avvie
Re: Akuma (42311) 90%
#23  April 29, 2011, 11:32:51 pm
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your avatar displays my emote right now.

okie dokie!
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Re: Akuma (42311) 90%
#24  April 30, 2011, 01:21:23 pm
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What a unique Akuma!  Nice nice~

Psycho Crusher for Akuma!?  You know I once wanted to added Psycho Crusher to my SF4 Golden Seth.........heh.

You used SF4 materials in your Akuma's cinematic part of the raging demon!  This is a very plus!

So, when you update him please please please add this of my favorite Akuma combos:
- jump in dive kick, crouching light/medium kick, light hurricane kick juggle, dragon punch!

Thank you!  :D

It's supper time!
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Re: Akuma (42311) 90%
#25  May 01, 2011, 04:14:37 am
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Ok...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose. :P

I think the main bug is that you can use the SGS to break out of attacks.
omg you live omg omg omg
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Re: Akuma (42311) 90%
#26  May 01, 2011, 02:05:56 pm
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I really like this character, a lot. A lot of a lot.
Also, I'm not getting the Shun Goku Satsu damage glitch, no matter what I try...
And I love that move right ^^ there
But I can replicate the mid Satsu death glitch that ecthelionv2 found...
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Re: Akuma (42311) 90%
#27  May 01, 2011, 02:41:26 pm
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see... thats why i never had the error >_>.. cause i never could see/do it.
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Re: Akuma (42311) 90%
#28  May 19, 2011, 03:09:48 pm
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?!?!?!?
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You will not be forgotten my friend !
Re: Akuma (42311) 90%
#29  May 19, 2011, 03:12:55 pm
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If you want Winmugen characters, then get out of the Mugen 1.0 release section.
Re: Akuma (42311) 90%
#30  May 19, 2011, 10:37:04 pm
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Re: Akuma (42311) 90%
#31  May 19, 2011, 11:19:10 pm
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That gif looks crazy! Also.. WHAT STAGE IS THAT IN THE BACKGROUND???
Re: Akuma (42311) 90%
#32  May 19, 2011, 11:19:58 pm
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You can get the stage in the Request section.
omg you live omg omg omg
fire emblem awakening owns
Re: Akuma (42311) 90%
#33  May 19, 2011, 11:25:53 pm
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Re: Akuma (42311) 90%
#34  May 20, 2011, 05:25:10 am
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I've been wondering, how come the SGS deals no damage during regular akuma mode? Also the Ashura Senkuu warp seems to kinda move backwards a bit then forward but at a short pace in Shin Akuma mode. Sorry, my description of the second "problem" is a little weird... don't have the gifs to show... but the SGS is the biggest thing worrying me. In any case, is this on purpose or was it something I did wrong?
Re: Akuma (42311) 90%
#35  May 20, 2011, 01:32:05 pm
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Also he's missing his dive kick. Which he shouldn't be. At all. Period.
Re: Akuma (42311) 90%
#36  May 21, 2011, 03:41:18 pm
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oh yeah i did forget that LOL thanks.
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Re: Akuma (42311) 90%
#37  May 22, 2011, 05:16:41 am
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Impressive work as always Ryon  :sugoi:
Rajaa said:
Leave this man alone. He didn't do anything super horrible to anyone or to the community, and he doesn't deserve this shit.
^I'm proud of this guy.