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Alucard small update 10/19/09  (Read 7773 times)

Started by Akimoto, October 15, 2009, 04:10:24 am
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Alucard small update 10/19/09
#1  October 15, 2009, 04:10:24 am
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Made a video all that was fixed was pallete and speed of melt the other updates are being worked
http://www.youtube.com/watch?v=HdNZLEPym_I

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http://www.freewebs.com/akitaku


All sprites were made by Goutetsu
Special thanks to Crazy Koopa and DopeFiend5 for all their help on this porject
Enjoy the final 3.0 version,
Aki

Hypers
qcf,x+y           Horror Hand
qcf,a+x           Skull Summon
qcf,a+b           Bullet Storm
qcf,y+b           Summon Storm                    
qcb,a+b           Bullet Storm Low                  
Start(3 bars)     Limiter Removal (mash any button to fire guns can jump and crouch shoot)
  

Supers
Hell Grab - D,DF,F,x
Demon's Fang - D,DF,F,y
Spiral Drill (Close) - D,DB,B,x
Spiral Drill (Far) - D,DB,B,y
Binding Doom - x+y
Hellsing arms - D,DF,F,a
Second Bullet - a
change guns - b
Jesus is in Heaven - D,DF,F,b
Second bullet - b
Summon Shark (Close) - D,DB,B,a
Summon Shark (Far) - D,DB,B,b
Summon Demon - a+b
crouching shot - a+b (while crouching)
Air shot forward - a+b in air
Air shot Down - x+y in air
Melt - Z(hold) foward/back to move
       Z(tap) melt and reform


Sprite Changes
Bullet Strom Low
Melt





Play changes
Added 2 new hypers
Added Z evade

attacks can now be canceled into higher/special/hyper EX light kick > strong kick > qcf kick > qcf 2kicks
When using guns Hellsing arms 45 Caliber than be linked to Jesus is in Heaven just by pressing b instead of pcf b
minor vel fixes
Fixed Horror hand effects
added damage dampaner
Demon's fang now hits 3 times
clsn fixes





Sound Changes
Added new gunshot sounds

 
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Last Edit: October 19, 2009, 10:24:37 pm by Akimoto
Re: Alucard Updated 10/14/09
#2  October 15, 2009, 11:27:06 am
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Well, good work on the sprites. They're looking a bit better now. Now here's the bad news.

QCF+X has some MAJOR cloning issues. Almost everyone I fought against got cloned when I hit em with it. And on the few occasions where I missed, he created one anyways.

Bullet storm: Complete rubbish. Alucard fires bullets that go either straight ahead or horizontally down. That's fine, but because the projectiles are tiny, and fired on such a small arc, that it's impossible to land. And the payoff in dmg isn't worth it on the off chance that you do(more on that later)

Alucard's height renders both the .45 Hellsing arms useless. Again, tiny bullets sail over most opponents heads, and the ones big enough for it to hit, can some how skip frames to crouch under them(when they clearly shouldn't)

CLSN issues aplenty. Why?! Why do people still choose to ignore KOD's clsn tutorial?!

Finally, dmg priorities in general. Everything feels so...... weak. Shit, even my supers are only doing only 25% dmg. C'mon dude! It's Alucard! I'm pretty sure most of the community would be forgiving if you made his strength just a little bit godlike.



Overall, he's definately improved, but nowhere near enough to do Alucard justice. There was some other guy doing an edit of this alucard(can't remember his name though :() I recommend you guys wait for that instead.


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Re: Alucard Updated 10/14/09
#3  October 15, 2009, 02:56:00 pm
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Good:
Sound and AI improve

Bad:
Pay more attention to short characters. Dracula never bite? or no need.
Re: Alucard Updated 10/14/09
#4  October 15, 2009, 07:48:38 pm
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QCF+X has some MAJOR cloning issues. Almost everyone I fought against got cloned when I hit em with it. And on the few occasions where I missed, he created one anyways.
His drain hp grab? i've never once had a clone come out could you be more specific so i can fix it


Bullet storm: Complete rubbish. Alucard fires bullets that go either straight ahead or horizontally down. That's fine, but because the projectiles are tiny, and fired on such a small arc, that it's impossible to land. And the payoff in dmg isn't worth it on the off chance that you do(more on that later)

I'll make the hit boxes bigger on the bullets and he doesnt fire down i felt those were useless its just staright

Alucard's height renders both the .45 Hellsing arms useless. Again, tiny bullets sail over most opponents heads, and the ones big enough for it to hit, can some how skip frames to crouch under them(when they clearly shouldn't)
Once again i'll make the hitboxes bigger

CLSN issues aplenty. Why?! Why do people still choose to ignore KOD's clsn tutorial?!

can you be more specific?

Finally, dmg priorities in general. Everything feels so...... weak. Shit, even my supers are only doing only 25% dmg. C'mon dude! It's Alucard! I'm pretty sure most of the community would be forgiving if you made his strength just a little bit godlike.

He does about the ammount all my chars do i'll raise it to higher than


Overall, he's definately improved, but nowhere near enough to do Alucard justice. There was some other guy doing an edit of this alucard(can't remember his name though :() I recommend you guys wait for that instead.
Or i can just fix the errors >.>

Dracula never bite? or no need.
He has a grab where he drains p2 life with his aura while choking them instead of biting
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Last Edit: October 15, 2009, 07:52:57 pm by Akimoto
Re: Alucard Updated 10/14/09
#5  October 15, 2009, 07:58:02 pm
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Alucard's height renders both the .45 Hellsing arms useless. Again, tiny bullets sail over most opponents heads, and the ones big enough for it to hit, can some how skip frames to crouch under them(when they clearly shouldn't)
Maybe make a crouching version so he can hit smaller enemies.
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Re: Alucard Updated 10/14/09
#6  October 15, 2009, 07:59:15 pm
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he has a crouching version >.> its 2 kicks while crouching
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Last Edit: October 15, 2009, 08:08:44 pm by Akimoto
Re: Alucard Updated 10/14/09
#7  October 15, 2009, 08:01:09 pm
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Re: Alucard Updated 10/14/09
#8  October 15, 2009, 08:09:48 pm
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no just his hellsing arms 45 caliber he didnt have sprites for jesus is in heaven while crouching
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Re: Alucard Updated 10/14/09
#9  October 15, 2009, 10:19:13 pm
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off topic: can you by any chance fix the hitman reborn chars??
Re: Alucard Updated 10/14/09
#10  October 15, 2009, 10:24:25 pm
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there on the list for updates
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Re: Alucard Updated 10/14/09
#11  October 15, 2009, 11:20:54 pm
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Bullet storm: Complete rubbish. Alucard fires bullets that go either straight ahead or horizontally down. That's fine, but because the projectiles are tiny, and fired on such a small arc, that it's impossible to land. And the payoff in dmg isn't worth it on the off chance that you do(more on that later)
Although most opponents are too short to hit them with it when they're on the ground, I found it very easy to hit them with it when they're in the air or after I launch them into the air with an attack like A+B(? I think). Pretty easy to hit them with it after you launch them in the air.

QCF+X has some MAJOR cloning issues. Almost everyone I fought against got cloned when I hit em with it. And on the few occasions where I missed, he created one anyways.
This did not happen to me, and I used the move many times, although the only opponents I tried it on were Alucard and KungFuMan.

Overall, he's definately improved, but nowhere near enough to do Alucard justice. There was some other guy doing an edit of this alucard(can't remember his name though :() I recommend you guys wait for that instead.
His username is Mr.Jaws and I don't think it looks much better. The only difference I see is it has no hat and you can spam the shit out of his guns, which would be kind of fun but horribly cheap.


This Alucard has potential so I've decided to make more custom sprites to help improve the character. One hyper I plan on making is a crouching version of bullet storm. I have no idea when I'll have time to make the new sprites but I plan on eventually spriting new sprites for Alucard no matter how long it takes me.
EDIT: I'm also taking requests for any new moves that I should sprite.
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Last Edit: October 16, 2009, 02:27:41 am by DopeFiend5
Re: Alucard Updated 10/14/09
#12  October 16, 2009, 04:46:21 am
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His drain hp grab? i've never once had a clone come out could you be more specific so i can fix it

There were alot of characters that I hit this flaw with. Mind you, I'm using winmugen plus, so it could be a winmugen specific error.

Quote
I'll make the hit boxes bigger on the bullets and he doesnt fire down i felt those were useless its just staright

Ugh, I misprhased. The word I was looking for was diagonal(serves me right for giving feedback at 2:AM). Why not fire the bullets in clusters of say..... groups of three?

Either that, or instead of firing bullets on two directions only, why not have him fire them in a 50/60 degree arc?

Quote
Once again i'll make the hitboxes bigger

Well, anything I've got to say about this is irrelevent, since he can fire while crouching. But for firing while standing, why not have him fire from the hip instead?

Quote
can you be more specific?

QCF+Y stood out for me. There were some points in the animation that didn't hit when it should've. I'll post some screenshots with the debug info turned on later

Quote
He does about the ammount all my chars do i'll raise it to higher than

Much appreciated. Just remember not to go too high.


Quote
Or i can just fix the errors >.>

Well, thanks for taking the time to read my feedback. :)





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Last Edit: October 16, 2009, 04:50:31 am by B.J.B.D
Re: Alucard Updated 10/14/09
#13  October 16, 2009, 08:10:18 am
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There were alot of characters that I hit this flaw with. Mind you, I'm using winmugen plus, so it could be a winmugen specific error.
I'd really like to fix this but i cant get it to happen for me ><

Why not fire the bullets in clusters of say..... groups of three?
i raised the number of shots to 14 but its still single you want him to shoot 3 out per shot right?

Either that, or instead of firing bullets on two directions only, why not have him fire them in a 50/60 degree arc?
you mean fire when his hands are down at his sides as well?

Well, anything I've got to say about this is irrelevent, since he can fire while crouching.
raised the hit box so it easily hits robert  so it should be fine

But for firing while standing, why not have him fire from the hip instead?
no sprites maybe someday

QCF+Y stood out for me. There were some points in the animation that didn't hit when it should've. I'll post some screenshots with the debug info turned on later
cool ty

Well, thanks for taking the time to read my feedback. :)
no problem most errors are fixed and new attacks have been added

Limiter Removal (lv3 hyper allows the player to mash x,y,a,b while holding up or down to do jump shots crouch shots and standing shots for a brief period of time More alucard gun action)

Summon Storm (Strider Hiryuu esc hyper where alucard summons a ton of people from his coat throwing p2 across the screen)

The ability to fire guns in the air was added (down at the ground or forward)

Fixed combo ability making it easier to combo

added a damage dampener



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Re: Alucard Updated 10/14/09
#14  October 17, 2009, 01:13:43 pm
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I'd really like to fix this but i cant get it to happen for me ><

Ah well, It's just something I'll have to get used to.

Spoiler, click to toggle visibilty

OK, I just realised what you're about to do-or have done. In which case I need to have my ass kicked badly. Firstly, I took a closer look at the bullet storm sprites. I thought that he was shooting down, but because his hands are moving so fast, it gave the illusion of him doing so, when in fact he was just shooting straight ahead. With the bullet storm move, you should do either one of two things.

Either go for the cluster option, and simply have him fire straight ahead OR, go for for the multi-direction approach, but reduce the arc to say 20-30 degrees. Do not, I repeat: DO NOT do both. If you do, you'll end up making the move broken. I don't need to tell you how bad that would be.

Quote
QCF+Y stood out for me. There were some points in the animation that didn't hit when it should've. I'll post some screenshots with the debug info turned on later
cool ty


OK, I had another look at the sprites in fighter factory, but inreality, the only real problem stood out the move I mentioned in my last post. You clsn's are fine. I just jumped the gun abit. You might wanna take a look at them again, but that's your call.

Also, good job on your additional fixes as well. Hopefully he'll really be something special on the next update. I wish you good luck. :)


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Re: Alucard Updated 10/14/09
#15  October 17, 2009, 10:40:57 pm
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Actually there's already been some updating done and I have to say it's quite nice. And I finished making the crouching bullet storm move and it came out great.

Also I made new sprites for an evasion move. It's exactly the same as Eddie's move where he disappears into the ground and can move around and pops back up except I made the sprites from scratch and in a slightly different style from Eddie's version. I like how it turned out. This Alucard is really coming together nicely ;D
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Last Edit: October 18, 2009, 01:26:14 am by DopeFiend5
Re: Alucard Updated 10/17/09 *new*
#16  October 18, 2009, 03:53:34 am
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and updated
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Re: Alucard Updated 10/17/09 *new*
#17  October 18, 2009, 10:58:19 am
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Damn! this characters sweat! :sugoi: A++

The only thing i found alittle odd was the big kick. It needs more of an impact and it should not be able to chain with itself. And when i say IMPACT i meen like the kind of impact that geese by pots has. Other then that he's Great! :sugoi:
Re: Alucard Updated 10/17/09 *new*
#18  October 18, 2009, 11:16:51 am
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Yeah I must admit it's pretty neat but still needs some work, anyway good job  :sugoi:
Re: Alucard Updated 10/17/09 *new*
#19  October 18, 2009, 12:40:44 pm
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AI weaker --;
Re: Alucard Updated 10/17/09 *new*
#20  October 18, 2009, 10:02:00 pm
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ah you mean a shake the screen when it connect thats easy enough
i'll make it unable to link to itself
Ai needs to be fixed its just a random combo repeated atm sorry
and i fixed the palette errors but thats not in this update

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Re: Alucard Updated 10/17/09 *new*
#21  October 18, 2009, 11:29:59 pm
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heh I'd give u feedback aki but I think they gave u enough for now
nice update ;D
Re: Alucard Updated 10/17/09 *new*
#22  October 19, 2009, 07:38:57 pm
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I love this character, a lot =D.

Also, in regards to the cloning bug, it's probably the common1.cns you have.

Download the win-mugen_no_limit_patch.zip and take the common1.cns, and put it in Alucard's folder, or replace the common1.cns you are using in data (though you might want to keep it, it's probably Kamek's; I had the same cloning bug).

Anyway, that may be your problem  ;P
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Re: Alucard small update 10/19/09
#23  October 20, 2009, 03:30:23 am
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OK, these are some great updates! Alucard is coming along quite nicely. :D

Found another bug though. It seems that I can still activate the crouching animation for firing in midair by pressing down+AB. problem is that he kinda floats in midair after you do this. Nothing major, but you might wanna get rid of that.

There's not much else I can suggest at this point. But yeah, keep those updates happening, and Alucard will be something truly special.



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Re: Alucard small update 10/19/09
#24  October 20, 2009, 03:56:58 am
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Re: Alucard small update 10/19/09
#25  October 20, 2009, 05:34:40 am
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I want to see this Alucard use one of his level transformations where he doesnt where his hat and stuff all the time. C'mon who doesnt love when the theme hits on an episode and Alucard changes into his unstoppable dracula form?

Maybe use Final Krizalid's lunge super as a base and rework the sprites with Alucard's in his tux without the coat, glasses, and hat. Have the flames be just mist or something. This alucard would be complete if you did that (I watched too much of the new Hellsing Ultimate episodes if this annoys anyone)
Last Edit: October 20, 2009, 05:40:50 am by HolyMercenaryT
Re: Alucard small update 10/19/09
#26  October 20, 2009, 09:08:02 am
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No suggestions on anything new I should sprite?

Hmmm...... I'd say fix his legs alittle. They look alittle weird when he's standing. As for Holymercenary's idea with the hat, I'd suggest having him remove it it a winpose somehow.

...and going completely off topic from the sprites, have you guys considered doing an english soundpack for him?


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Re: Alucard small update 10/19/09
#27  October 20, 2009, 09:49:17 am
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...and going completely off topic from the sprites, have you guys considered doing an english soundpack for him?
Normally if it were just Akimoto working on this then no. But since I recently decided to help him with whatever I can there is a possibility of an english soundpack. I myself was thinking the same thing and I'm working on ripping Alucard voices from Hellsing Ultimate and the old Hellsing anime series.

I'm working on the japanese voices first. I already ripped everything useful from Hellsing Ultimate (Which suprisingly was hardly anything and a couple of the good voices that I wanted are filled with background action/music making it impossible to rip). I'm gonna rip all the good japanese voices from the old hellsing series next, then I'll work on ripping english voices from both series.
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Re: Alucard small update 10/19/09
#28  October 20, 2009, 10:12:12 pm
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thought i fixed the gun glitch guess i didnt save of well itll be in the next update

Next update
Fix gun glitch
add guard damage
add shake to heavy kick
not let heavy kick cancel into heavy kick
add new voices

I dont think thats missing anything else if so lemme know
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Re: Alucard small update 10/19/09
#29  October 21, 2009, 06:19:54 am
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English voices would be perfect, I watched the series in English first then I watched it in Japanese. But he really needs a lunge super, Alucard always does that thing were he punctures through his enemies with his hand. 
Re: Alucard small update 10/19/09
#30  October 21, 2009, 06:22:29 am
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I agree....Crispin Freeman is the man.....he also did voice acting for some characters like Sigfried from Soul Calibur, and Hector and Mathias Cronqvist in Castlevania....badass voice actor....


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Re: Alucard small update 10/19/09
#31  October 21, 2009, 01:13:55 pm
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English voice patch as add on replace sound file. You guys can have your English but I want my Japanese ;P
Re: Alucard small update 10/19/09
#32  October 21, 2009, 01:15:45 pm
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cool....thanks man...much appreciated....awesome wip by the way


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Re: Alucard small update 10/19/09
#33  October 21, 2009, 02:02:06 pm
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English voice patch as add on replace sound file. You guys can have your English but I want my Japanese ;P
Of course it would be an optional replacement sound file, people have their own preferances. I myself am fine with either one for Alucard but I do usually like to know what characters are saying.
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Re: Alucard small update 10/19/09
#34  October 22, 2009, 10:14:39 am
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This Alucard is coming along nicely. :)

- Missing sounds during run, jump and dash back.
- Demon Fang could get some blue CLSN on the "arm". And the blue CLSN on his body could be smaller.
- You could make Spiral Drill unable to juggle more than 2 or 3 times. It's problematic for characters who can't airguard (KOF chars).
- Binding Doom has huge balance issues. Even though it doesn't deal any damage, you can still chain it over and over again. Hence, if you have more life than your opponent, you can just perform Binding Doom over and over again till the end of the round, to get a "Time Out" win. :-\
- Typo in the readme : crouching shot X+Y does nothing. It does in the air though.
- The red CLSN on the bullets is really too big.
- Why is the little "gun explosion FX" (the one near the gun) different on air version compared to ground version ? Looks strange and not "uniform".
- Melt might be unbalanced, as he can disappear quite easily and for a long time. Maybe add some recovery time or some startup to balance it.
- All his "storm" hypers give back huge amount of power to Alucard.
- His specials and hypers seem to be missing envshake. When a demon crushes the opponent, you'd be waiting for the screen to shake, which isn't the case.
- Missing sound during Horror Hand, but you know that.

Looking forward for more, he has potential.
Re: Alucard small update 10/19/09
#35  October 22, 2009, 10:14:27 pm
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- Missing sounds during run, jump and dash back.
I'm working on fixing all the sounds in the update so i'll add those to the list

- Demon Fang could get some blue CLSN on the "arm". And the blue CLSN on his body could be smaller.
Will fix

- You could make Spiral Drill unable to juggle more than 2 or 3 times. It's problematic for characters who can't airguard (KOF chars).
I'll just add a cool down

- Binding Doom has huge balance issues. Even though it doesn't deal any damage, you can still chain it over and over again. Hence, if you have more life than your opponent, you can just perform Binding Doom over and over again till the end of the round, to get a "Time Out" win. :-\
Also will get a cooldown

- Typo in the readme : crouching shot X+Y does nothing. It does in the air though.
The readme is full of typos i'll just make a new one next update

- The red CLSN on the bullets is really too big.
They just barely hit a standing kfm ill decrease the width but the lenght was inportant since he couldn't hit shorter people like kfm but i'll work on it

- Why is the little "gun explosion FX" (the one near the gun) different on air version compared to ground version ? Looks strange and not "uniform".
On his sprites he didn't have the fx like he did on the ground so i used the fx i'll add the normal fx to the air sprites i guess

- Melt might be unbalanced, as he can disappear quite easily and for a long time. Maybe add some recovery time or some startup to balance it.
I was told he was to slow before i'll just add the same cooldown as all his strikers

- All his "storm" hypers give back huge amount of power to Alucard.
Thought i fixed that crud next update

- His specials and hypers seem to be missing envshake. When a demon crushes the opponent, you'd be waiting for the screen to shake, which isn't the case.
I didn't add any envshake yet i'm working on that

- Missing sound during Horror Hand, but you know that.
Sounds coming soon lol

Ty for the feedback
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Re: Alucard small update 10/19/09
#36  October 23, 2009, 04:15:57 am
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Thanks for the updates. I'm a fan of Hellsing and your Alucard is coming along nicely. I used to use him for my team until I replaced him for jawsmon's version, but I think yours is still awesome. Can't wait to see more improvements. :sugoi:
Re: Alucard small update 10/19/09
#37  October 23, 2009, 09:54:21 am
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Thanks for the updates. I'm a fan of Hellsing and your Alucard is coming along nicely. I used to use him for my team until I replaced him for jawsmon's version, but I think yours is still awesome. Can't wait to see more improvements. :sugoi:

jawsmon's version is really badass(cheap though). His version shows how much this version is missing. You shouldve made it a collaberation project Akimoto, then you would end up with a masterpiece of Alucard.
Last Edit: October 23, 2009, 10:21:51 am by HolyMercenaryT
Re: Alucard small update 10/19/09
#38  October 23, 2009, 10:21:30 am
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What's so special about jawsmon's version? I keep reading people's comments everywhere on how his version is so much better but I've seen a youtube video he made for his character and I didn't see much that was special about it.

It'd be really easy to add anything special that's in jawsmon's version but everyone here keeps saying things like "jawsmon gives Alucard more justice" but noone here has said anything that should be added to this character, I'm really confused especially since I said I'm willing to sprite anything good that should be added to this character. So can someone please enlighten me on what's so special about jawsmon's version ???
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Re: Alucard small update 10/19/09
#39  October 23, 2009, 10:28:50 am
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What's so special about jawsmon's version? I keep reading people's comments everywhere on how his version is so much better but I've seen a youtube video he made for his character and I didn't see much that was special about it.

It'd be really easy to add anything special that's in jawsmon's version but everyone here keeps saying things like "jawsmon gives Alucard more justice" but noone here has said anything that should be added to this character, I'm really confused especially since I said I'm willing to sprite anything good that should be added to this character. So can someone please enlighten me on what's so special about jawsmon's version ???

Jawsmon's version is more like the new and improved anime. This version is somewhat like the old anime. But in general his Alucard is more true to the character than Akimoto's. Being that he doesnt wear a hat all the time, and has his trademark gun finisher with his trademark creepy ringu look. The only thing that pisses me off about Jaws version is that he regenerates way too easily. But thats why I'm expecting alot from Akimoto, because Jawsmon captured what I saw in the anime so well.
Re: Alucard small update 10/19/09
#40  October 23, 2009, 10:45:01 am
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@ Dopefiend : you may want to sprite for a Lv3 super using the Cromwell form. I just watched Jaws' version on Youtube (it's not released yet, right ?), and while some ideas are nice, the spriting lacks from time to time. The hitpauses seem better though on the helper techniques.
Re: Alucard small update 10/19/09
#41  October 23, 2009, 10:53:09 am
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@ Dopefiend : you may want to sprite for a Lv3 super using the Cromwell form. I just watched Jaws' version on Youtube (it's not released yet, right ?), and while some ideas are nice, the spriting lacks from time to time. The hitpauses seem better though on the helper techniques.
Really I have no idea on what I'd do for the cromwell form super. I've only seen Hellsing Ultimate (haven't read the manga yet) so I'm not too sure on what I'd sprite for the cromwell form since I've only seen him use the dog familiars and that's about it. If I had a good concept for a lv3 super cromwell form move then I'd consider it.
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Re: Alucard small update 10/19/09
#42  October 23, 2009, 06:14:59 pm
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My Alucard sprites are based off Hellsing while Jaws are based of Hellsing Ultimate i can't really help that fact

And for those that say Jaws does more justice not to be rude, the last thing i want to do is piss people off its just hard to fix what we cant and were very confused about what you want, but hes mostly just a sprite swap of my 2.0 version besides the new sprites he made for his helpers and his gun is like cables now and he can cancel anything to almost anything and he added blood hitsparks and supper port and he can heal
EDIT:I gave him permission to use my coding just to be clear

I'm not a big fan of blood hitsparks but if thats what you mean by justice than i would be happy to swap them out for blood

He also uses Super ports which is another easy thing to add if you wish

But those are the only things i can really tell between mine and his

So if you could be more specific than just saying his sprites look so much better it would be appreciated since me and dope would be able to improve upon Alucard

As for a Cromwell Hyper I cant really remember what he does is cromwell form? I know he releases his limits/locks/w/e but what does he do in that form my limiter removal was my version of cromwell form since it allows spaming of guns but i haven't seen hellsing in years so i don't remeber what he did in that form since he was only in it 1 episode in normal Hellsing

The hitpauses seem better though on the helper techniques.
If you could be more specific i can fix

Bringing you Mugen Chars based off people you didn't know existed for awhile and still no purple star
Last Edit: October 23, 2009, 06:23:52 pm by Akimoto
Re: Alucard small update 10/19/09
#43  October 24, 2009, 12:14:49 pm
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About the helper techniques, they seem to do more hits with short hitpauses, which looks more powerful than the single hit your helpers do. It looks more natural and just better looking.
Re: Alucard small update 10/19/09
New #44  October 24, 2009, 12:47:56 pm
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Dopefiend since your making sprites make sure to implement a creepy hatless Alucard in this someway. Alucard was hatless many times in the original. But in my opinion Akimoto, Alucard should be based off the manga (hellsing ultimate) the first few chapters are like the only times he wears a hat. His critical limit system he did in the original anime was when he either regenerates, mutates, or warps you to another dimension (second episode with the murdering couple try to escape alucard on motorcycle). Basically Alucard does alot of shooting and vaporizing enemies with his hand normally but when he updates his system he uses insanely creepy summoning abilities as well. His most powerful being his final form, the strap suit you see him in during episode one and the finale. He suppose to be one creepy son of a gun. Therefore, fear is another thing he uses. @Gory Cybaster, yeah jawsmon released his edited version on his site. I tried it out and it's pretty badass except for the regeneration move that should be removed.  
 



Last Edit: October 24, 2009, 01:02:08 pm by HolyMercenaryT