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Athena & Shiki Updated 16/07/10 Geese (edit) Released (Read 7232 times)

Started by Koop, June 24, 2010, 12:33:55 am
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Athena & Shiki Updated 16/07/10 Geese (edit) Released
#1  June 24, 2010, 12:33:55 am
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[img height=240]http://i92.photobucket.com/albums/l28/koopakoot/mugen45.png?t=1277332191[/img]

Ryo was also updated.

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Last Edit: July 17, 2010, 12:36:58 am by KoopaKoot
Re: Athena Released
#2  June 24, 2010, 12:40:59 am
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Back to back fuckin A.

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Re: Athena Released
#3  June 24, 2010, 01:04:33 am
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Didn't think you'd be done with her so quickly tbh, but nice job nonetheless Koopa.
Re: Athena Released
#4  June 24, 2010, 11:00:18 am
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Ok, here's my feedback. Keep in mind that I didn't look at the accurancy with the source:

- Some CLSN needs a little more work. I'm not sure if they're fine or not, so consider it my own opinion:
> J+a (no blue CLSN close or in the red CLSN, so it has infinite priority)

> Teleportation (disappears the CLSN from the above part of the body, but I'm not sure if that's supposed to happen).

> Second part of F+a


- If the D,DF,F,D,DF,F,z hits only when the character descends, and didn't make the character fly with the initial hit, it does 500 damage. I'm not sure if it's supposed to do that amount. And it's unblockable this hit. And if you manage to connect the first hit you do less damage than if you didn't do it.

- You forgot to put in the Readme that D,DB,B,D,DB,B,a/b can only be used in the air. Since I already used Athena before, I know this, but maybe some people won't. You just need to update a little part of the Readme in the next update.

Well, that's it. As I said, I didn't look at the accurancy, so probably a lot of things will be wrong because of that.
Re: Athena Released
#5  June 24, 2010, 11:25:44 am
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I noticed that the "Counter" message occurs often during her throw. Is this supposed to happen?  ???
Re: Athena Released
#6  June 24, 2010, 01:49:02 pm
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Well in King of Fighters XI, Athena's LDM is unblockable when she descends to hit the opponent.
Re: Athena Released
#7  June 24, 2010, 03:15:41 pm
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I got all the clsns from KOF 2002. I half expect SNK would have used the clsns from 2003 though. Let's take a look.




> Teleportation (disappears the CLSN from the above part of the body, but I'm not sure if that's supposed to happen).


> Second part of F+a



The dive part of Athena's LDM is unblockable and does more damage if used standalone. Getting hit by such a slow unblockable is super unlikely, so comboing it is recommended.

- You forgot to put in the Readme that D,DB,B,D,DB,B,a/b can only be used in the air. Since I already used Athena before, I know this, but maybe some people won't. You just need to update a little part of the Readme in the next update.

Seems unlikely that people will make that mistake, but will update.
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Re: Athena Released
#8  June 24, 2010, 05:25:53 pm
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what was updated with ryo
Re: Athena Released
#9  June 24, 2010, 06:27:22 pm
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The bug with Zanretsuken was fixed, for one.
Re: Athena Released
#10  June 24, 2010, 06:40:09 pm
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Holly cow that was pretty fast, haven't pass a month since you released Ryo and now we have Athena  :sugoi:
Re: Athena Released
#11  June 24, 2010, 08:14:47 pm
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Updated, details are in readme.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.

JDM

Re: Athena Released
#12  June 24, 2010, 08:50:43 pm
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This Athena is very well done! Finally I'm able to replace Ahuron's ;D

(Hopes your next WIP is Oswald)
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Re: Athena Released
#13  June 24, 2010, 09:38:57 pm
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Any thoughts upon adding her auto combo sdm with multiple endings to make her the definitive Athena?
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Re: Athena Released
#14  June 25, 2010, 12:20:43 am
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Any thoughts upon adding her auto combo sdm with multiple endings to make her the definitive Athena?

I would rather prefer not to see it, personally. But still, this is Athena from KoF IX, so you won't see it.
Re: Athena Released
#15  June 25, 2010, 12:38:17 am
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XI
Re: Athena Released
#16  June 25, 2010, 12:51:11 am
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She can taunt when she's in the air. o_O

I checked the CMD, and it appears you forgot about a semicolon that was in front of "triggerall = statetype != A" under the taunt's State -1. A simple mistake.

Other than that minor thing, excellent work as usual. You characters are among some of my favorite to use.
Re: Athena Released
#17  June 25, 2010, 05:58:08 am
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she´s not have teleport in the jump? o.O
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Re: Athena Released
#18  June 25, 2010, 08:41:00 am
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Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Athena Released
#19  June 25, 2010, 02:50:57 pm
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I think he meant she can't do her Teleport special in the air.
But she never had that in KOF. Did she? DISREGARD THAT I SUCK COCKS she got round about 2003 or XI. Someone correct me on this.
Last Edit: June 25, 2010, 03:08:16 pm by MightyKombat
Re: Athena Released
#20  June 25, 2010, 07:09:20 pm
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It might be a product of my own incompetence, but I am unable to pull off Super Phoenix Infinity in the air.

Otherwise, this is a fine Athena.
Re: Athena Released
#21  June 25, 2010, 08:49:49 pm
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Lose/Time over anim points to a non-existent sprite (170,4), causing her to disappear.
Re: Athena Released
#22  June 25, 2010, 09:25:11 pm
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fixed
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Athena Released
#23  June 26, 2010, 10:21:51 pm
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Any thoughts upon adding her auto combo sdm with multiple endings to make her the definitive Athena?

Yes, if you added this in, i'd need no other athena :D

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Re: Athena Released
#24  June 26, 2010, 10:53:52 pm
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i found a bug i was fighting against her and she jumped in the air then walked as if she was on land then jumped again. She only did this once but I thought you would like to know.
Re: Athena Released
#25  June 26, 2010, 10:55:39 pm
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In that sort of case it would be quite a help to include more information, like what she was doing, and who she was fighting.
Re: Athena Released
#26  June 26, 2010, 11:26:32 pm
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i found a bug i was fighting against her and she jumped in the air then walked as if she was on land then jumped again. She only did this once but I thought you would like to know.

It occurs really often... with Choiyer's Athena  ;D
Re: Athena Released
#27  June 26, 2010, 11:43:57 pm
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Re: Athena Released
#28  June 27, 2010, 12:21:50 am
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i found a bug i was fighting against her and she jumped in the air then walked as if she was on land then jumped again. She only did this once but I thought you would like to know.

must be ona  specific frame of an aerial attack.
Re: Athena Updated 15/07/10 Geese (edit) Released
#29  July 15, 2010, 10:28:45 pm
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Athena updated. Also that Geese I secretly released earlier this week has been updated.

My photobucket is down so here's a screen stolen from Shwa (thanks)

Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Athena Updated 15/07/10 Geese (edit) Released
#30  July 15, 2010, 11:01:10 pm
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Quote
Q. WHAT IS THIS
A. This is an edit of the Geese that KOD and I made

Q. Why would you edit your own character? Why not say "it's an update?"
A. Because it's not an update.
Wrong board.
Re: Athena Updated 15/07/10 Geese (edit) Released
#31  July 15, 2010, 11:10:05 pm
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I knew this would happen.

For one, Athena got updated, so no, not the wrong board.
Second, this "edit" is basically MIB_Geese rebuilt from the ground up.
Pretty much like how Zero-Sennin does "edits".
Re: Athena Updated 15/07/10 Geese (edit) Released
#32  July 15, 2010, 11:19:19 pm
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Re: Athena Updated 15/07/10 Geese (edit) Released
#33  July 15, 2010, 11:23:26 pm
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Re: Athena Updated 15/07/10 Geese (edit) Released
#34  July 15, 2010, 11:25:08 pm
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Goddammit guys, isn't it obvious I was not talking seriously?
Re: Athena Updated 15/07/10 Geese (edit) Released
#35  July 15, 2010, 11:26:20 pm
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Actually, it wasn"t. D:
Re: Athena Updated 15/07/10 Geese (edit) Released
#36  July 15, 2010, 11:40:01 pm
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My sarcasm detector wasn't sure either. :P

Anyway, nice to see him edited. :)
Any plans for Nightmare mode ?
Also, there seems to be typos in the readme about DMs/SDMs, which aren't performed with the written commands.
Re: Athena Updated 15/07/10 Geese (edit) Released
#37  July 16, 2010, 05:52:16 pm
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There is a bug in Athena, when I press start key, she perform her Shining Crystal Bit desperation move instead of her taunt and I love this Geese Howard as it plays really like kof2002um, nightmare mode should be the same as in kof2002um if you are going to add his nightmare mode 8)
Re: Athena Updated 15/07/10 Geese (edit) Released
#38  July 16, 2010, 07:24:21 pm
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Athena fixed. Stand by for a few more character updates.

I don't plan to add nightmare mode to Geese.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Athena Updated 15/07/10 Geese (edit) Released
#39  July 16, 2010, 09:21:39 pm
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Re: Athena Updated 15/07/10 Geese (edit) Released
#40  July 16, 2010, 10:31:36 pm
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Because he doesn't feel like it. :P
Re: Athena Updated 15/07/10 Geese (edit) Released
#41  July 17, 2010, 12:36:12 am
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^

Athena updated again because apparently I LOVE DOING THIS the upload failed for the SECOND time.

Shiki was also updated.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Athena & Shiki Updated 16/07/10 Geese (edit) Released
#42  July 20, 2010, 03:03:57 pm
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I'm wondering why the Nightmare Palette is still in the Geese folder even if you don't have Nightmare mode. (Nightmare looks the same as the usual Red bottom for geese...unless Mighty Kombat can correct me)


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Re: Athena & Shiki Updated 16/07/10 Geese (edit) Released
#43  July 20, 2010, 03:08:40 pm
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Nightmare pallete has a slightly more dirty white Gi and darker red colouring for the pants.
Re: Athena & Shiki Updated 16/07/10 Geese (edit) Released
#44  July 20, 2010, 03:19:48 pm
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It's like a Ryu who doesn't have an Evil mode but it already has Evil palettes :P

Hey Koop, can I ask some SS palettes for Shiki in the next update?? :P (I made some time ago, maybe I can show you to add Shiki)
Re: Athena & Shiki Updated 16/07/10 Geese (edit) Released
#45  July 20, 2010, 05:45:51 pm
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