[State -2, varset] ;blood lust off
type = varset
triggerall=(life-lifemax)!=0 && (enemy,life-enemy,lifemax)!=0
trigger1=GameTime/((lifemax-life)+(enemy,life-enemy,lifemax))>=3
var(1)=1
;CONDITION TWO
;you have more life then p2
;total is negative untill *-1
;ending positive and hass to be more than 3
[State -2, varset2] ;blood lust on
type=varset
triggerall=(life-lifemax)!=0 && (enemy,life-enemy,lifemax)!=0
trigger1=GameTime/((lifemax-life)+(enemy,life-enemy,lifemax))<=2
var(1)=2
;---------------------------------
;Attack Modifier
[State -2, AttackMulSet]
Type = AttackMulSet
trigger1 = time = 1
value = ifelse(var(1)=1,(lifemax-life)/350,ifelse(var(1)=2,(lifemax-life)/400,(lifemax-life)/375))