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BATMAN UPDATED (Read 7066 times)

Started by alucard1610, June 09, 2009, 07:22:58 am
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BATMAN UPDATED
#1  June 09, 2009, 07:22:58 am
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  • LETHAL MUGEN
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:sugoi: http://www.lethalmugen.com/index.html

_________________________________________________ ______________________________
            WHATS NEW:
_________________________________________________ ______________________________

- AI phase 1 by lideroptimus (Need more physical combos)
- 90% bugs fixed
- Kriptonite Ring Mode Only Vs Superman or Superboy
- More Sounds fx and voices
- Nightstalker movement in normal mode (Based in parasite batman move by buyog :P)
- Batzarro Chain Air add (Batzarro Mode)
- Batzarro Trick add (Batzarro Mode)
- Fix Some sprites
- Amalgam (Complete in private version)
- Portraits fixed
- 2 new win poses
-Zur en Arrh! Batman palette

_________________________________________________ ______________________________
            WHATS LEFT:
_________________________________________________ ______________________________

- AI
- Some special Intros
- Fix any bugs
- Some new specials (Batzarro and Kryptonite Batman)
- Two new hypers (Batzarro and Kryptonite Batman)
- Fix some sprites

Last Edit: June 10, 2009, 07:57:10 am by alucard1610
Re: BATMAN UPDATED
#2  June 09, 2009, 07:32:58 am
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Re: BATMAN UPDATED
#3  June 09, 2009, 07:36:38 am
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thanks dude  ;D
Re: BATMAN UPDATED
#4  June 09, 2009, 07:38:19 am
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From initial testing, It seem that you fixed some bug that were encounter in the previous version. He is as awesome as ever.

NoZ

Re: BATMAN UPDATED
#5  June 09, 2009, 07:44:02 am
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damn right,this is great thanks for the update :sugoi:
Re: BATMAN UPDATED
#6  June 09, 2009, 07:49:37 am
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Congrats. Epic Batman.

[EDIT] Just thought it would be nice to have some kinda SF3ish palette, so I came up with this:

Last Edit: June 09, 2009, 09:02:25 am by DooM
Re: BATMAN UPDATED
#7  June 09, 2009, 11:24:40 am
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Batman is the beast  ;)
Re: BATMAN UPDATED
#8  June 09, 2009, 05:07:41 pm
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THIS IS THE BEST VERSION OF BATMAN FOR MUGEN
EXCELLENT WORK

SPIDERMAN CHARS
MARVEL VS DC MUGEN EDITION
Re: BATMAN UPDATED
#9  June 09, 2009, 07:29:43 pm
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Kryptonite ring?  Friggin Sweet!
Re: BATMAN UPDATED
#10  June 09, 2009, 07:34:06 pm
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I thought this guy quit! :o


Many people risk their lives everyday by having Mugen.
Re: BATMAN UPDATED
#11  June 09, 2009, 07:39:06 pm
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Silly Messatsu. Nobody can escape quit from Mugen.
Re: BATMAN UPDATED
#12  June 09, 2009, 07:46:57 pm
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Before we get anymore noobs saying nothing more than "BEST BATS FOR MUGEN" or "Awesome character" and then say nothing more, I'm gonna do a review for him

-Not much voices. Sure Batman can't exactly go verbally ballistic but this is MUGEN where everyone makes a sound when they throw a punch.
-For some characters, the Z+C Rage mode thing doesn't work
+Speaking of which, said move references every Batsy ever, from AzBats to MOFOCKIN ADAM WEST BATMAN. Now thats awesome. But its needs more DEl Boy Trotter cos play or something.
-Hitsparks are kinda weak
-15 MB? ISn't that filesize somewhat excessive?
-There needs to be more differentiation in Batzarro so that he isn't merely a colourswap of normal Batman.
+I do liek one of his moves where he beats you up while flashbacks of his past go by

It needs quite a good deal of work
Re: BATMAN UPDATED
#13  June 09, 2009, 09:10:08 pm
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^ The cons you listed above are only a matter of taste (I haven't noticed the rage mode issue so far either).  So judging from only your points, I can't see how this still needs "quite a good deal of work".


This Batman is incredibly solid... best I've seen by FAR.  Although I haven't tried Infinity's version yet (is that one any good?).
Last Edit: June 09, 2009, 10:58:59 pm by Nate Nukem
Re: BATMAN UPDATED
#14  June 09, 2009, 09:37:05 pm
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Is there any way to remove the music from some of his hypers?

Infinity's Batman is okay, but this one far surpasses it.  Although, it's been a while since I first tested their Batman, so I'm not sure if they came out with any new updates.  The one I tested needed a lot of work.
  Feel the love.
Re: BATMAN UPDATED
#15  June 09, 2009, 11:19:30 pm
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another great update to an even greater character. let's not make a spectacle out of this like we did last time when this character was first released ok people. it caused such an uproar i thought the entire mugen community would be shut down. i made a comment about the flash in the last batman thread and .(O). chewed my head off. even though i was joking he seemed to take it very seriously. i know the character is in limbo(like the spiderman movie years ago),creative differences and all, but this animosity towards each other is not whats going to keep mugen around for a long time. if anything all these sites need to come together for the sake of mugen. we all know how the story goes, you got something good going, people get beside themselves, and then it all disappears. all in all its a spectactular character, there are more great characters to come, so please lets try and enjoy this ok folks.
Re: BATMAN UPDATED
#16  June 09, 2009, 11:31:54 pm
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Still awesome.
Re: BATMAN UPDATED
#17  June 09, 2009, 11:37:29 pm
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awesome work on batman

Re: BATMAN UPDATED
#18  June 10, 2009, 02:12:37 am
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Thank you so much for your work on this character and coming back to it and updating it.  I for one and I am sure many others will be very happy to see you continuing this project (and mugen in general.)
Re: BATMAN UPDATED
#19  June 10, 2009, 02:24:08 am
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Quote
-Not much voices. Sure Batman can't exactly go verbally ballistic but this is MUGEN where everyone makes a sound when they throw a punch.
I do not think batman speak much mentioned every object with he trhow like ryu. Batman saying "batbolas" sounds weird. Also he has all the sounds of the game JLU for PS2.

Quote
-For some characters, the Z+C Rage mode thing doesn't work
Working in that.

Quote
+Speaking of which, said move references every Batsy ever, from AzBats to MOFOCKIN ADAM WEST BATMAN. Now thats awesome. But its needs more DEl Boy Trotter cos play or something.

 ;D

Quote
-Hitsparks are kinda weak
-15 MB? ISn't that filesize somewhat excessive?

I like the quality but I need remove some sparks

Quote
-There needs to be more differentiation in Batzarro so that he isn't merely a colourswap of normal Batman.

Its just an alternative mode only not two characters in one. One day work in Batzarro as a character.

Quote
+I do liek one of his moves where he beats you up while flashbacks of his past go by
It needs quite a good deal of work

I'm sorry but I like it.   ;)


Re: BATMAN UPDATED
#20  June 10, 2009, 04:38:42 am
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_______________________________________________________________________________
            WHATS LEFT:
_________________________________________________ ______________________________

- IA

Sorry for the dumb question, but what's IA?  Do you mean AI (artificial intelligence)?
Re: BATMAN UPDATED
#21  June 10, 2009, 05:33:19 am
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  • MUGEN is so fun I hate it.
    • ememe.pl
Re: BATMAN UPDATED
#22  June 10, 2009, 07:50:57 am
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  • DAT SAX
inteligencia artificial? :P

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: BATMAN UPDATED
#23  June 10, 2009, 07:51:45 am
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  • MUGEN is so fun I hate it.
    • ememe.pl
Re: BATMAN UPDATED
#24  June 10, 2009, 07:55:55 am
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  • LETHAL MUGEN
    • www.lethalmugen.com/
Re: BATMAN UPDATED
#25  June 10, 2009, 08:44:43 am
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  • MUGEN is so fun I hate it.
    • ememe.pl
Take those too, then:



Credit me somewhere for that.
Re: BATMAN UPDATED
#26  June 10, 2009, 09:55:27 am
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A big part of my precedent feedback wasn't addressed, even though you fixed some things.

Quote
This character has a lot of potential. Smiley The graphics are very nice, kinda flashy but not too much. However, the gameplay needs a lot of tweaks and fine tuning to make it solid and more enjoyable.

- Well, not a big deal, but it could be nice to include normal small and large portraits for regular Mugen release.
- The debug flood is horrible. o_O
- CLSNs need a lot of work (too many boxes + infinite priority + non consistency). Please go look at K.O.D's tutorial to see how they should be done.
- No dash sound. <- Stance needs work
- Batman should jump further during Batcontact. It doesn't look realistic as it is. Plus, either the opponent should bounce on the wall, either he should fall, but not go far away and recover as it is now.
- F+P throw is strange : The opponent doesn't fall to the ground immediately, but goes horizontally a little bit before.
- F+K throw has a very bad custom state. It looks like the opponent is flying.
- Batarangs don't touch when performed close to the opponent (except when they come back).
- Batbolas is done with kick (bad command in readme).
- I noticed Batman can bounce on the wall by doing qcf : you should limit it to 1 or 2 try. I was able to stay at the top of the stage using this. Tongue
- Stun Bomb is strange. Plus, it doesn't work correctly on a cornered opponent.
- Final hit of darkknight combo HP should make the opponent bounce on the wall.
- Final hit of darkknight combo HP doesn't touch if the opponent is in the corner.
- Is it normal that we can guard the last hit of Bat kicks ?
- Bats are too big and don't move well during bat swarn.

- No CLSN during the super startup ? That's holy unbalanced. It looks misaligned on bat swarn for example.
- Crime alley vengence does WAY TOO MUCH damage for a Lv1 super.
- Crime alley vengence doesn't seem to catch the opponent perfectly on the head at the beginning.
- Dark Knight Ride has very good ideas but isn't done very well IMO. The floor sprite is bleh. Batmobile has anice shape but really needs anti-aliasing to match with Batman sprite-wise. Plus, at the end, when we see the background, Batmobile stops, shoots, but the then the piece of background we see where the opponent is is the same as the one where the batmobile just was, which is really strange.

- Crime Alley Vengence, DK Ride and Batmen all do more or less the same quantity of damage.

Well, that's all for now. I only tested normal mode, but you can see there are many things I wished were fixed. Overall, you've done some very nice job with the sprites and the ideas, but it needs a lot of work in the gameplay department.
In red, what still needs to be addressed, crossed out is what was fixed. Rest is that I haven't checked out again.
Re: BATMAN UPDATED
#27  June 10, 2009, 10:06:40 am
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the winpose where he's suppose to pick the opponent up and stare into their eyes still doesn't work the opponent is on the floor...
Hello guys.  I have touched children.
Re: BATMAN UPDATED
#28  June 11, 2009, 06:11:40 am
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the winpose where he's suppose to pick the opponent up and stare into their eyes still doesn't work the opponent is on the floor...
Isn't there a Juggernaut out there he could copy that from???  ;D
BTW, this Batman is just awesome. Sure it could use fine tuning, but as it is it's very good. As the updates turn up this will become a beast.
Last Edit: June 11, 2009, 06:52:30 am by atomicbuster
Re: BATMAN UPDATED
#29  June 11, 2009, 08:13:20 pm
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yea, I beleved Splode's version does.
Re: BATMAN UPDATED
#30  June 11, 2009, 08:49:33 pm
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So yeah he doesn't grab the joker as a win pose anymore. He walks over and tries to pick him up, and holds nothing

Also he could use some damage reduction
Re: BATMAN UPDATED
#31  June 11, 2009, 10:59:41 pm
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fix the grabbing dude! i demand it!!!!!....


no really man it's kind of annoying I hope you acknowledge that all the gratitude i can muster from my fingers as i finish typing this incredibly useless post.
Hello guys.  I have touched children.
Re: BATMAN UPDATED
#32  June 11, 2009, 11:33:01 pm
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cool to see you updated batman, this means i'll have to edit it again to have him play my way :P, perhaps you will reconsider doing the batmobile hyper in this fasion in the next release?

Re: BATMAN UPDATED
#33  June 11, 2009, 11:37:38 pm
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WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

GT

Re: BATMAN UPDATED
#34  June 11, 2009, 11:55:25 pm
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Wait... What?
Yeah Titiln, in fact, You Made Him
Re: BATMAN UPDATED
#35  June 12, 2009, 12:01:49 am
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Driving through a cool flashy background > Driving through various stages.


WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx

GT

Re: BATMAN UPDATED
#36  June 12, 2009, 12:32:51 am
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Hay, you can only go through flashy backgrounds during a special action sequenc-
oh wait.. fffffffff
Yeah Titiln, in fact, You Made Him
Re: BATMAN UPDATED
#37  June 12, 2009, 12:35:55 am
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veryyy nice!!! ;P
MK vs. SF - Fight for the Universe
Re: BATMAN UPDATED
#38  June 12, 2009, 01:13:20 am
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+1 if Batman starts to talk to himself and go crazy with the Zur en Arhh palette, also, it would be nice if the background effects were extra trippy too for when that palette is selected.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Last Edit: June 12, 2009, 04:12:21 am by MirageAtoli
Re: BATMAN UPDATED
#39  June 12, 2009, 03:52:01 am
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Not a bad char. There's still room for improvement (like timing problems in his Batmobile super or the controls for the distance after standing strong Batgrapple being reversed if Batman's standing on the right side) but very promising.

Yeah, the grab winpose is odd. Sometimes, Batman doesn't even go near his enemy, he'll just hold his hands up and his opponent magically appears in his hands... or somewhere near them, at least.

The finale when his counter-super is used as a finisher is a great idea, but the background is slightly misaligned and it takes quite some time until the round is finally considered to be over.

And while I realize that that's the whole idea behind the kryptonite suit, gameplay-wise it's rediculous if Superman and Superboy can be beaten with just one or two simple attacks. Nice glow effect though.
Re: BATMAN UPDATED
#40  June 12, 2009, 06:32:17 am
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One MAJOR bug:

-For his supermove where he powers up and grabs the enemy when you tap any punch button, he doesn't grab and gets stuck in a frame. (I think its the QCF+ 2 kicks super?).

Other than that...amazing character! Spriting was just brilliant, and Batman happens to be one of my favorite heroes. This is probably my favorite char of '09!

Re: BATMAN UPDATED
#41  June 12, 2009, 09:08:51 am
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  • +1 to whoever added Godzilla to the main index.
-Zur en Arrh! Batman palette

BATMAN_COLORS.png isn't up to date anymore. That is probably low priority and something you probably missed, but I thought you might like to know.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S