YesNoOk
avatar

Caddie general art thread (Read 5926 times)

Started by Caddie, June 03, 2011, 01:53:36 am
Caddie general art thread
#1  June 03, 2011, 01:53:36 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
These are for a possible new game I would be co-working on with Bia, not for Mugen but for a different engine. Very preliminary as of now, but I did these sprites all from scratch. The game would be a fighting game, but with a Z-Axis style ring. The characters are supposed to be generic representations of their style.



From left to right: Kung Fu, Karate, Boxing, Pro Wrestling, Olympic Wrestling, and Muay Thai. There are two more spots, one of them is for sure Judo and the last one is up for debate.

I saved the progression images to document the process I did for these for all of them except two(Kung Fu and Boxer, didn't think to save it yet). I drew a basic skeleton style base to draw over, and then went from there.

Karate:


I admittedly designed him to look like a member of Cobra Kai. Kind of a mix between Kreese and Johnny from Karate Kid. His back is to the screen so he can throw fast Karate kicks with his lead leg.

Pro Wrestler:


Definitely went for an 80's style wrestler. Kind of a mix between Hulk and Macho Man and Warrior. The American colors are intentional.

Olympic Wrestler:


This one was the hardest to make because of his awkward pose. I didn't wanna make him too tall, and I may have made him anyway because of how high his butt goes even though he's crouching, but I made a decision to make him "break the rules" so that he wouldn't be too short pixel wise. Had to scrap and start over once because of how tough it was.

Muay Thai:


Couldn't decide at first if to make him with or without accessories. The plain one was TOO plain and the final design just looked so much more complete. I also made his pose a more realistic pose than typical Muay Thai characters.

Finally, I made one more design just to tease Bia with. You know how much she HATES slutty women:

Last Edit: September 19, 2011, 01:52:48 pm by Caddie
Re: Original NES style sprites for a new project
#2  June 03, 2011, 01:58:45 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
Make the last style Shotokan.  :llama:
Re: Original NES style sprites for a new project
#3  June 03, 2011, 02:03:51 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Because of Sub Zero's fighting style in Deadly Alliance and your Noob Saibot avatar, it made me think of Sub Zero in this style.

"Ninja" would be a bit more appropriate than that, but...at the same time inappropriate because of how hokey and mythical they are. What we're leaning towards now is "Luchador" or "Tai Kwon Do", but they are both pretty similar to what's already there.

Bea

Re: Original NES style sprites for a new project
#4  June 03, 2011, 02:50:02 am
  • *****
  • A paragon of purity, chastity and innocence
    • Brazil
    • www.smeenet.org
Aye, aye.
This will be something simple, just for practice for bigger stuff to come.
And also because I feel that there's a lack of 2d one on one arena games.

Edit: Also, I hate that slutty girl there! Hate! Hate! HATE!  >:(
To quote Lt. Frank Drebin: "Cheer up, Ed. This is not goodbye. It's just I won't ever see you again."

All your MFG bandwidth is belong to me.
Re: Original NES style sprites for a new project
#5  June 03, 2011, 02:51:17 am
  • ******
  • Put molly all in her champagne, she don een kno it
    • http://khumass.tumblr.com/
.......what word is in Shotokan? :P

But in seriousness, you should try something like Drunken Fist. It seems interesting.
Re: Original NES style sprites for a new project
#6  June 03, 2011, 03:49:13 am
  • ***
  • Figuring things out, one sprite at a time.
    • irwt.iammanyninjas.com
Imagine that. Cad spriting a black boxer with blue trunks. This was unforeseen.

Seriously though, not too shabby. Would like to see them animated when the time comes.
Re: Original NES style sprites for a new project
#7  June 03, 2011, 03:51:23 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Thanks, I'll post animations in sets when I get to that.

The colors are subject to change! I was trying not to make him TOO much like either Mikey, Bison or Tyson. Might switch him out to red or black or something like that.
Re: Original NES style sprites for a new project
#8  June 07, 2011, 02:47:52 am
  • ******
    • Guatemala
Don't post on this thread again.
Re: Original NES style sprites for a new project
#9  June 07, 2011, 02:58:36 am
  • avatar
  • ******
    • USA
A luchador would fit in perfectly.

try and get that classic luchador vibe by naming him something religious and make his costume either white and gold or white and blue. Make sure he has a kickass mask to hide his identity and no loose clothing whatsoever.

Good luck dude! Im looking forward to this.
Re: Original NES style sprites for a new project
#10  June 07, 2011, 06:28:56 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Don't post on this thread again.

I removed the post you were talking to, just wanted to make that clear in case anyone thought you were talking to me now that it's gone. :-X

A luchador would fit in perfectly.

try and get that classic luchador vibe by naming him something religious and make his costume either white and gold or white and blue. Make sure he has a kickass mask to hide his identity and no loose clothing whatsoever.

Good luck dude! Im looking forward to this.

I don't know if the characters will actually have names or not, but ya if Luchador makes it in he'll definitely have a Mil Mascaras or Lizmark style design. (Personally, I would like to make an L.A Park design but I don't think his outfit design is a general representation of Luchadors.)
Last Edit: June 07, 2011, 08:50:53 am by Caddie
Re: Original NES style sprites for a new project
#11  June 08, 2011, 06:28:06 am
  • avatar
  • ******
    • USA
Learned a lot about the luchador culture from Wikipedia and Deconstructing El Fuerte notes on Capcom Unity. I would highly suggest reading part 2.
part 1
part 2
part 3
part 4
Some kind of gyro spinning, cup stacking robot thing...*shurg*
#12  June 18, 2011, 10:09:23 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org


Don't think I have the shading/light source recognizing ability to complete it, so this is as far as she goes. Here's the progress animation:

Re: Original NES style sprites for a new project
#13  June 18, 2011, 02:53:36 pm
  • avatar
  • ******
    • USA
Thats pretty cool Caddie. Did you learn that from Rolento?
Re: Some kind of gyro spinning, cup stacking robot thing...*shurg*
#14  June 18, 2011, 09:39:15 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
...No. I learned nothing from Rolento. >:(

You might as well have just asked "Oh is this like when you used Iced's drawing style for Ms Paint Mugen?" RAGE

Just kidding, I'm not angry. But no. :P
Last Edit: June 18, 2011, 09:44:35 pm by Caddie
Kiwi portrait thing
#15  July 12, 2011, 03:01:28 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org


I made this for a friend who wanted me to do something for them to use. I don't actually own the rights to this because I sold them, but she let me post this here. Here are the steps I took making that:

Re: Original NES style sprites for a new project
#16  July 12, 2011, 03:04:10 am
  • avatar
  • ******
    • USA
Photoshop or Illustrator?
Re: Original NES style sprites for a new project
#17  July 12, 2011, 03:04:33 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Paintshop pro.
Re: Original NES style sprites for a new project
#18  July 12, 2011, 03:10:36 am
  • avatar
  • ******
    • USA
:mean:...
I think I'll switch to Paintshop Pro. Everyone on this forum makes it look oh so much better.

AS for the kiwi, you have a distinct) and unique art style. Think you could try making more sprites like this in the future?
Re: Original NES style sprites for a new project
#19  July 12, 2011, 03:14:09 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
That took me 5 hours and I made some money on it. It'll be unlikely that I'll do that again. I prefer the more simple stuff.
Re: Original NES style sprites for a new project
#20  July 12, 2011, 04:26:57 am
  • ******
  • all is love in fair and war
nice work Caddie,
its very nice watching the evolution steps from sketch to sprites there
on the kiwi, did u use burn/ dodge tool to shade?


Learned a lot about the luchador culture from Wikipedia and Deconstructing El Fuerte notes on Capcom Unity. I would highly suggest reading part 2.

part 1
part 2
part 3
part 4

very interesting reading thanks rynestar
Re: Original NES style sprites for a new project
#21  July 12, 2011, 04:37:43 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
No, I used just a normal brush with a low hardness and opacity and a high step.
Re: Original NES style sprites for a new project
#22  July 12, 2011, 05:50:34 am
  • avatar
  • ******
    • USA
I thought you just colored the kiwi three different hues (cheap trick to shading). Highly fond of Illustrator
Re: Original NES style sprites for a new project
#23  July 12, 2011, 05:52:13 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Has anyone clicked on the kiwi yet btw? I provided some music to go along with it. :P

Jed

Re: Original NES style sprites for a new project
#24  July 12, 2011, 04:18:29 pm
  • ***
  • Retrun of the Spirit Dragon
    • www.jedex.webs.com
LOL I use paint shop pro too XD it's good and a lot better then gimp on somethings also a lot cheaper to buy then Photoshop or Illustrator that's for sure
Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Terrible Duck King edit that should just be in the Random Topic
#25  September 16, 2011, 12:28:31 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
After realizing that I've never done an edit of Duck King in a suit from the Women's team background in KOF 95, I decided to fix that...in the cheapest way possible. ;D



...I thought it was funny enough to revive my own topic for.

Edit: Even though that one was just supposed to be a funny cut and paste of Duck's head on Seth's body, I went ahead and did a slightly more serious version. The one in the middle obviously, the ones on the sides are official sprites for size comparison.

Last Edit: September 16, 2011, 03:41:25 am by Caddie
Re: Caddie general art thread
#26  October 24, 2011, 06:02:46 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Ugh, I know I'm going to get some flack for this. I did an anthro sprite for a...friend...of mine. In the style I'm using for UMMBCM. :-X



And the progress animation:

Re: Caddie general art thread
#27  October 24, 2011, 06:46:57 pm
  • ******
  • ALE ALEJANDRO
I'm thinking of a word, starts with an FFFFFF
"We live in a world of perpetual outrage"
Re: Caddie general art thread
#28  October 24, 2011, 06:50:52 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
FFFFFFurry? Yes it's a furry. ;D

Just be thankful in the knowledge that I would have never drawn a furry character if I had not been asked to.
Wesker sprite
#29  October 25, 2011, 08:24:15 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Again in the style I use for my UMMBCM sprites, I'm going to add his coat in a bit. And do more characters maybe.



And the progression animation:



Edit: I would like some opinions on Wesker. I already got a few suggestions but I wanted to know, should I remove one of the gun holsters? Maybe even both of them? What about that little pager thing on his hip? Is he too detailed in general? Is that bright shading on his clothes too much(It's a 4th shade and I usually limit myself to 3)? This is all stuff that went through my head but I don't know what to do. :P
Last Edit: October 25, 2011, 07:59:38 pm by Caddie
Re: Caddie general art thread
#30  October 26, 2011, 08:25:15 pm
  • ******
  • ALE ALEJANDRO
For such a small area to work on, you sure added a lot of detail.

I'd suggest you to omit such intricate details if you plan to go full scale
"We live in a world of perpetual outrage"
Re: Caddie general art thread
#31  October 26, 2011, 08:36:20 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Ya I went ahead and added every part of his outfit that I could add, like the stuff I mentioned, and the lines in his pants, etc. I was thinking the same thing as you that I probably shouldn't do it.
Re: Caddie general art thread
#32  October 31, 2011, 08:43:11 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org


Added his coat. I almost skipped the progress this time because of how few steps it is.



There was another step, I did a really bad shade job at first and I had to fix it. To be honest I'm not even too happy with the results of the finished product. But people wanted his coat so I gave it to him. :)

Haha check out the progress sprites, the sprite before the final step, the one without the shine added, MIGHT be better than the finished product. I don't know. :P I think the same might be said about the no coat version too. Can't tell.
Last Edit: October 31, 2011, 08:46:20 am by Caddie
Re: Caddie general art thread
#33  October 31, 2011, 10:03:13 am
  • ******
  • all is love in fair and war
awesome wesker
Re: Caddie general art thread
#34  October 31, 2011, 02:44:39 pm
  • avatar
  • ******
    • USA
As much as I like the sprite, something seems off about it. Maybe its the fact that you have black on black on black that makes it difficult to see each article of clothing he is wearing.
Re: Caddie general art thread
#35  October 31, 2011, 06:34:07 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Absolutely, I think the same thing. But it's what he wears so what can I do. :-\

I could separate the colors but the "default palette" would still be what it is. Alternatively, I could make them different shades of black/grey but that's a bit dishonest imo.
Last Edit: October 31, 2011, 07:38:06 pm by Caddie
Re: Caddie general art thread
#36  October 31, 2011, 11:40:07 pm
  • ******
  • all is love in fair and war
you can trick boring black layered clothing by alternating hues, black are not usually pure black, so depending on the material it can give different shines
Re: Caddie general art thread
#37  October 31, 2011, 11:43:41 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
The problem is can I make the coat a different enough hue to make a difference, and can I do that without either going too far from the source and/or making it too different from the outfit underneath. I'm sure it's possible but I'm not sure what to do with it honestly. I think it would end up being "too extreme". Hmm, maybe I can look at the coat wearing characters from Kof for some guidance. Like Igniz and Krizalid.
Re: Caddie general art thread
#38  November 01, 2011, 06:26:46 am
  • ******
  • all is love in fair and war
for example the long coat which has CF pattern can be a little brownish black, since cf material glows that way, and the leathers can be pure black or if it is pvc it can even be bluish or greenish black.

it all still black in theme, but it shows better that each layer of clothings is made from different material.
Re: Caddie general art thread
#39  November 01, 2011, 08:58:46 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org


How's this? I mean it doesn't feel as true to Wesker anymore, but I wanna know how it looks visually.

Edit: The more I look at it, the less I like it. It just doesn't feel right. :-\ I made a version where his clothes are blue tinted and his coat is the original black color.

Last Edit: November 01, 2011, 09:05:20 pm by Caddie
Phoenix Sprite
#40  November 02, 2011, 03:45:01 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org


This didn't turn out so bad, right? Riiiiight?

This guy has a LOT of progress sprites because his design went through several revisions.

Re: Caddie general art thread
#41  November 02, 2011, 03:54:54 am
  • ****
  • the salmon asparagus omelette sandwich of destiny.
I like the sprite, but I sort of prefer the head before the last revision.

@wesker. The 2nd one looks better. The green is too prominent in the 1st one.
Re: Caddie general art thread
#42  November 02, 2011, 03:58:35 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
I could see people liking earlier versions better. Even I was pretty indecisive about it, ending up with the finished result to keep it more like the style I've been using so far.

Agree with you about the green on Wesker's coat.

Edit: Here's another one I did a while back and didn't post. Because I didn't draw it from scratch like I did with the other ones, I just colored and shaded it and redrew a few parts.



I have a few more characters in the style I did for Wesker and Phoenix planned, including more Resident Evil characters.
Last Edit: November 02, 2011, 11:50:05 am by Caddie
Billy Lee sprite
#43  November 03, 2011, 12:21:57 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Had a little trouble with his hands, took me a while. Billy Lee:



You can partially see me having trouble with the hands, but the progress doesn't show just how many times I redrew that top hand. :P

Re: Caddie general art thread
#44  November 03, 2011, 12:54:48 am
  • ******
  • ALE ALEJANDRO
You seem to have got the hang of it. Pretty good!
"We live in a world of perpetual outrage"
Re: Caddie general art thread
#45  November 03, 2011, 11:05:07 am
  • avatar
  • **
It is certainly looking good, and somehow, looking at this, I regret shedding off the third shade of my colour tones to adhere to UMMBCM styling.  Regardless, I like still seeing general interest in UMMBCM and the related style as a whole.

[size=5pt]that kiwi almost looks like a mesh render[/size]
Re: Caddie general art thread
#46  November 03, 2011, 06:30:19 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Thank you guys, in fact thank everyone in this topic who has had nice things to say, and advice to give, about my sprites/art.

For the UMMBCM style, I think there can be exceptions that can still work. Take the Wesker for example. Because his outfit is supposed to be shiney, I gave him 4 shades for his clothing. That breaks the limit I set in place, but it still fits in the style I was going for. I don't think Sho would mind whatever you decide to do. :P

And hah, ya. When I decided I wanted to give the kiwi that kind of shading after realizing that simple two/three tone shading or flat colors would be way to simple for something I was being paid for(and honestly would look bad), that's the kind of look I was going for. Kind of 3Dish. It's why I put the Super Mario Rpg music when you click on it. ;D
Re: Phoenix Sprite
#47  November 03, 2011, 06:35:31 pm
  • ******
    • Guatemala
Re: Caddie general art thread
#48  November 03, 2011, 06:45:16 pm
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
I wanted to make his suit a bit baggy, especially compared to the other characters I've done. I agree with you though, I may have gone too far with it when Phoenix Wright looks like the most bulky character I've done. :P

He IS supposed to have very broad shoulders though regardless. Just probably need to make the arms and legs thinner.
Bill Rizer sprite
#49  November 06, 2011, 09:00:30 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
It's time for aggressiveness! Bill Rizer from Contra. :P



Eh I was kinda surprised how this went. I was like "Eh...I'm done?". The shading might be too strong on his arms. But I kinda like it. Might redo the hands though AT LEAST. The gun shading probably doesn't match the style too well. It's more or less just a shine line with some details in it.



This is probably the last one I'm doing in "random games". If I do more they're all gonna be from Resident Evil.
Re: Caddie general art thread
#50  November 07, 2011, 07:49:19 am
  • *****
  • Most dangerous person in Mugen
    • USA
    • caddie.smeenet.org
Did a few alternates for the sprite's I've already done. For Bill Rizer and Billy Lee, I did their player two counterparts Lance Bean and Jimmy Lee. For Phoenix Wright, I did his hobo outfit from Apollo Justice.