I have Jin by Thomas Hsieh and there's a few problems that I'm trying to fix.1. A few combos in MvC are not possible with this Jin *fixed*2. The hypers dont link up with other attacks... at all, they'll only work if I do them standing still3. For some odd reason, I can't add palettes. I think it's because of the super armor. *fixed*4. Finally, I can't link any specail moves.Thanks for helping, I've done a lot of looking around, and can't figure out why the stuff wont link.
You know, we need infos on there.First, can you code on Mugen at all, with some experience, getting used, or not one bit ? Do you know what the files are, what a trigger, a statedef and a state controller are ?Second, what do you mean don't link, can't cancel one into the other before the first ends, or just can't chain ? And miss, howso, does the move not even come anywhere close to the target, does the target fall before you can even get close, does it go through the opponent ?If you can't cancel a move slightly before it finishes into some other and you're supposed to, look at the cmd file and add a trigger so that the second move can be performed while in the statedef of the first and after it has connected.
Baiken said, November 10, 2007, 05:58:31 pmSecond, what do you mean don't link, can't cancel one into the other before the first ends, or just can't chain ? And miss, howso, does the move not even come anywhere close to the target, does the target fall before you can even get close, does it go through the opponent ?If you can't cancel a move slightly before it finishes into some other and you're supposed to, look at the cmd file and add a trigger so that the second move can be performed while in the statedef of the first and after it has connected.I ment that the specail moves and hypers cannot be done unless he's standing idle. Blodia punch for example can connect with jin's crouching HK, but when I do the kick, he wont cancel into blodia. I don't think you read my entire post.
Right, and you totally skipped the answer I gave you, way to go.Also I didn't see any mention of "having to stand still" when I replied, what you were saying about the supers was something else, but I do see you edited your post after I posted my reply.That and you say that about your supers, not your specials, so my question still stands for the specials. Although, the solution is still the same. Try it. And you didn't even answer my first question, if you have already tried your hands at coding or not. Be specific if you want help, we're not here to read your mind and tell you which magic button to push.Do I continue or do you think you can try dropping the " " attitude on someone who's trying to help ?
Baiken said, November 10, 2007, 08:29:47 pmRight, and you totally skipped the answer I gave you, way to go.Also I didn't see any mention of "having to stand still" when I replied, what you were saying about the supers was something else, but I do see you edited your post after I posted my reply.That and you say that about your supers, not your specials, so my question still stands for the specials. Although, the solution is still the same. Try it. And you didn't even answer my first question, if you have already tried your hands at coding or not. Be specific if you want help, we're not here to read your mind and tell you which magic button to push.I didn't edit that... I change "alot" to "a lot". The rest is untouched
Once more - way to ignore my actual reply to your question. Do you have a problem you want to fix with your character or are you just posting for the hell of it ?
You're going to need some knowledge of how things work for this to go ok. It's not going to do much good if i sayOpen the cmd find the blodia attack changestate, set up a trigger for movecontact and stateno = HK and make sure it's set up correctly. If that makes no sense, we're going to have to ask you to try some stuff and work a bit out on your own. Maybe study how his combo's do work right now. This forum is here to help you. Asking a question doesn't look stupid. Trying not to look stupid by not admitting ignorance, does. If you don't know something, admit it. We can dumb what we say down. Otherwise whatever we say is going to assume some basic knowledge of mugen code and we waste our time and yours.
FYI, "link" in fighting game terminology means performing one action right after another without acually cancelling. Like comboing Ryu's crouching MP into crouching MK in SF2.
Cyanide said, November 10, 2007, 10:55:31 pm...Thanks for being helpful. I don't have a problem altering his combo structure. I've been doing that to match what I can do in MvC. The problem is that I cannot figure out why the hypers aren't working unless im standing completely still. I was ignoring Baiken because it seemed like he was just trying to insult me, and thinking that I would childishly edit my posts just to say he didn't read the thing trough, when he knows I need help. Make sence? I understand the basic stuff. Like how to change minor things (like attack frame rates), and adding moves to the character. But not much of anything else. I use Fighter Factory, and screwing around with it helped me undstand some stuff.
Baiken said, November 10, 2007, 05:58:31 pmYou know, we need infos on there.First, can you code on Mugen at all, with some experience, getting used, or not one bit ? Do you know what the files are, what a trigger, a statedef and a state controller are ?Second, what do you mean don't link, can't cancel one into the other before the first ends, or just can't chain ? And miss, howso, does the move not even come anywhere close to the target, does the target fall before you can even get close, does it go through the opponent ?If you can't cancel a move slightly before it finishes into some other and you're supposed to, look at the cmd file and add a trigger so that the second move can be performed while in the statedef of the first and after it has connected.Did you fucking read that at all.For what you edited, I don't know if I missed what you said about supers, but I was replying generally including specials for which you didn't say anything. Considering this post I quoted definitely didn't have anything remotely aggressive in it, your " " reply was completely uncalled for and you blatantly avoided replying to my questions and doing what I suggested. Did you expect me to react in any other way than I did ? And Cyanide is saying the exact same thing as I did. So yeah, now I'm acting like I'm insulting you, because you deserve it.And you still aren't saying anything about the solution I suggested and the more precise instructions Cyanide just gave you. Are you trying to fix it at all or are you just sitting there ? What do you expect, do you think we can tell you anything more than that if you don't tell us what you're trying to do and if it works ?
I'm sorry, but what makes you think I didn't? Sorry, but I had to cook, so I was away for a few hours. I haven't tried it because I wasn't exacally sure, but I did look around in the cmd because it made a bit of sence. I need some examples so I can get a better understanding, so that all I would need to do is edit it to work, and remember it for next time.
For one, you didn't say anything about it.Did you try it ? Did it work ? If it didn't, say it. If you didn't understand what you were supposed to do because I was being too vague, say it, I and/or Cyanide or anyone else will be glad to be more specific. Why do you think the very first thing I asked you was if you were already used to Mugen coding ? It took you 4 posts to reply to that !
Baiken said, November 11, 2007, 12:52:15 amFor one, you didn't say anything about it.Did you try it ? Did it work ? If it didn't, say it. If you didn't understand what you were supposed to do because I was being too vague, say it, I and/or Cyanide or anyone else will be glad to be more specific. Why do you think the very first thing I asked you was if you were already used to Mugen coding ? It took you 4 posts to reply to that !You edit your post and give me no time to react. You could have worded what you said a bit better, instead of asking in a seemingly endless chain if I knew what stuff was, it's annoying, and insulting. If I said I fixed the way he combos, do you really think I have absolutly no idea what I'm doing? A bit of common sence can go a long way. It only took me three posts to respond, my inital post doesn't count because you had yet to even respond.EDIT: I changed "but better" to "bit better"
QuoteYou could have worded what you said a bit better, instead of asking in a seemingly endless chain if I knew what stuff wasOn one hand you were saying you had edited some things, on the other you were wondering how to chain moves together. Chaining is fairly basic, as it involves nothing more than changestates, state numbers and triggers. Sorry if that sounded harsh, that wasn't the intended message, but I had no other way to make sure of it but asking, so I did.So anyway, at what point are you now, trying on your own ?The process to have a move chain into another is simple. You basically have to tell the second move that it can be triggered while in the state number of the first move - either starting a certain frame of the animation (animelemno(0) >= [frame number]", or starting after the first has made contact ("movecontact").Look at the .cmd file, search for the block that triggers the first of the two moves. Take note of the state number it sends you to.Then, look for the block for the second move. In the list of triggers, add a new one with a number that follows the previous triggers, then make that trigger "statedef = [state of the first move]". Also complete that same trigger with either one of the two possible conditions I named above (frame number of movecontact).Some games allow move chaining after the first move has connected with the opponent ; some other games allow you to chain a move at certain frames of the moves (usually a little after the frame that can hit), regardless of whether it made contact or not. You can pick which method you want by yourself - or in your case, have a quick look at which one the character is already using. It think MvC should be movecontact.Since it's an MvC character, I reckon his basic moves already implement the chaining method, so just look at his basic moves in the cmd file. Simply keep in mind that chaining moves works as "allowing the second move to be triggered while you are performing the first move", easy enough to remember.
Baiken said, November 11, 2007, 01:39:41 amQuoteYou could have worded what you said a bit better, instead of asking in a seemingly endless chain if I knew what stuff was...Yeah, it all makes sence, but I have trouble finding things.. maybe I'm being impatient. I'd just got done eating my dinner though, and honestly, I might not come back to this for about four hours, I'm going to play Marvel Vs. Capcom in that time (if I can connect to the server). Then, afterwards, I'll give it another go. It seems like your not telling me eveything in your posts, but then you've got something you've left out that would have benefited me. I'd work on editing some more, but normally, I can't go so long without playing MvC. That's how I know Jins combos well enough to edit them in mugen. No where near perfect, but better than it was. He feels a bit lighter, but I can fix that later on, (yes, I know how) I'm more conserned of getting his combos MvC perfect now, he's my favorite fighter in the game.
QuoteThen, afterwards, I'll give it another go. It seems like your not telling me eveything in your posts, but then you've got something you've left out that would have benefited me.He's giving you the basic run down of what to do. There isn't much more than that aside from some tweaks. He's told you all you need to get A result. It may not be THE result in accurate terms but it will at least get you part way there.Until you try it and tell us what's still not right about it, we can't help you fix it.Once more, if there's ANY ignorance, you don't know, or don't understand something, ASK. We can't read your mind. Don't block us out with "are you not telling me something" We're giving you basic info. You tell us what you don't get and we can go from there.
yeah, I know, I'm getting ready to try it now, thanks.I've tried, but cant quite figure it out.. But then I thought for a second. So, this code is going to allow Jin to do Blodia punch. But why should he only be able to do it after the certain moves I code? Your telling me to put it on the attack he's allowed to do it after, when he's supposed to be able to do it after any attack, although it may not always connect. It seems like what your telling me to do will make it possible to do only if it connects, because again, he can only do as of now in a standing state.
Ok.Blodia punch, currently occurs in this situationtrigger1 = statetype = S && ctrl = 1You want it to happen DURING any other state. As has been said Look up any state where he's on the ground. And set up a combo condition, in blodia punch.trigger2 = stateno = 200 && movecontact is the most basic way to do this. If it needs to happen out of MORE states. Choose some extra stateno's and add more triggers.
I've not been able to try anything with him at all today, but just to be clear on a few things, would this allow jin to cancel the attack that he's in, or would this wait untill after the attack, and then Blodia punch? Some attacks, like his standing HP, and crouching HK can be canceled.Also, it's not just blodia punch, it's his other two hypers and specail attacks, but I guess the same thing applies.
during a move's animation you hit with a normal attack perform the hyper's command and bing bang boom HYPER COMBO FINISH KO(if you know happen to kill the opponent with it)
Oh, I see what you mean. If your going to combo, you push the basic attacks first, and after that (while the basic is still going) you input the blodia command(why didn't you just say that, lol). But, what's stopping the A.I. from cancelling?
Ok, so i finally got some time to get this done. I may have fixed it, but now im noticing that blodia doesn't hit laying enemies. So, I'll fix that, an make the move easier to do. It's hard as hell for me on the keyboard and controller, so somethings not right, never had a problem doing it in MvC, so I know it's not me.
Mugen deals with button presses slighty differently.Just add the flag D to the hitflag portion of blodia's hitdef. Thats all you need to do to hit downed opponents.
yeah, lol, I'd forgotten which letter it was. Is there somplace I can see all the different letters for commands? It's so simple that I have a hard time remembering.
The docs... Sctrls.html for hitdef and everything that goes in the cns files. KFM's cmd file for the cmd. Triggers.html for... triggers.