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changing old hadouken to new hadouken (Read 2282 times)

Started by bonizuka, October 27, 2007, 12:05:01 pm
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changing old hadouken to new hadouken
#1  October 27, 2007, 12:05:01 pm
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i want to change the old hadouken to new version but this is what happen.
Re: changing old hadouken to new hadouken
#2  October 27, 2007, 12:30:43 pm
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Makes sure the colors used for the fireball are in the palette of the character.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: changing old hadouken to new hadouken
#3  October 27, 2007, 12:44:34 pm
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i want to change goku's hadou but it looks weird.
is this wrong to change it?

Re: changing old hadouken to new hadouken
#4  October 27, 2007, 12:56:06 pm
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If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: changing old hadouken to new hadouken
#5  October 27, 2007, 01:21:21 pm
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Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
Re: changing old hadouken to new hadouken
#6  October 27, 2007, 01:40:31 pm
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Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.
Re: changing old hadouken to new hadouken
#7  October 28, 2007, 06:03:43 am
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Re: changing old hadouken to new hadouken
#8  October 28, 2007, 06:41:38 am
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Lets just go with, add them with shared pallete off.

I'm of the opinion that fireball will = too many colours for your characters pallete anyway.


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Re: changing old hadouken to new hadouken
#9  October 28, 2007, 06:44:04 am
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Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.
Go to the end of your SFF, go to Sprites, then go to Add, and make sure the 'Shared Palette' checkbox isn't ticked when you're adding them. And make sure you number then correctly and not use an existing group. Then you'd probably have to rewrite the projectile's animation in the .air and everything.
Re: changing old hadouken to new hadouken
#10  October 28, 2007, 07:09:06 am
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Either that or insert the sprites at the end of the SFF as unshared palette. That way you won't error your SFF, and the projectile will appear correctly.
you mean i will open the SPRITES then click the ADD botton on left of FF.
Go to the end of your SFF, go to Sprites, then go to Add, and make sure the 'Shared Palette' checkbox isn't ticked when you're adding them. And make sure you number then correctly and not use an existing group. Then you'd probably have to rewrite the projectile's animation in the .air and everything.
if i added this is it mean  the image should appear to animations/air?
Re: changing old hadouken to new hadouken
#11  October 28, 2007, 07:14:04 am
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No, you'll have to do that too.

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In M.U.G.E.N there is no magic button

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Re: changing old hadouken to new hadouken
#12  October 28, 2007, 07:21:16 am
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Re: changing old hadouken to new hadouken
#13  October 28, 2007, 09:18:26 am
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Use FF's air editor, create a new animation. Set it up to use those sprites (look at some other anims for how that works) find the state for that projectile or helper and look for the anim = line and change to the value of your new animation.

Oh and at this point i'm going to toot my own horn and direct you to http://www.mugenguild.com/~cyanide read the second and third narutorial. You may find them handy.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: changing old hadouken to new hadouken
#14  October 28, 2007, 12:26:30 pm
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Use FF's air editor, create a new animation. Set it up to use those sprites (look at some other anims for how that works) find the state for that projectile or helper and look for the anim = line and change to the value of your new animation.

Oh and at this point i'm going to toot my own horn and direct you to http://www.mugenguild.com/~cyanide read the second and third narutorial. You may find them handy.
uhh!! it looks a lots of work i think.
Re: changing old hadouken to new hadouken
#15  October 28, 2007, 01:04:07 pm
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Not at all once you've done it once and know how to do it. Just that
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there is no magic button
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: changing old hadouken to new hadouken
#16  October 29, 2007, 11:29:53 am
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its working now!
while using hadouken from land there was no problem but if you're going to fire it from the air the hadouken was not orderly arranged from his hand and it looks too far and sometimes slight higher or lower from a character.
Last Edit: October 29, 2007, 11:52:10 am by bonizuka
Re: changing old hadouken to new hadouken
#17  October 29, 2007, 08:18:20 pm
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Fix the position in the code when the helper/explod/projectile (or however it is coded) at which it is created.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: changing old hadouken to new hadouken
#18  October 30, 2007, 05:48:30 am
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Fix the position in the code when the helper/explod/projectile (or however it is coded) at which it is created.
thanks man,
what about this one the hadouken cant hit from those sides.

the only things that hits the character  is the center of hadouken.
Re: changing old hadouken to new hadouken
#19  October 30, 2007, 07:03:55 am
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Change the clsn boxes. FF is graphical, Red boxes = hit opponent.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: changing old hadouken to new hadouken
#20  October 30, 2007, 11:11:05 am
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Change the clsn boxes. FF is graphical, Red boxes = hit opponent.
the reason why it didn't hit because there is an existence an old hadouken with clns boxes.
what should i do with this old?
and when i removed that it cannot hit totally  the opponent (100%).
Last Edit: October 30, 2007, 12:52:42 pm by bonizuka
Re: changing old hadouken to new hadouken
#21  October 30, 2007, 02:01:18 pm
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Open the SFF and the AIR file in fighter factory and search for the hadouken sprites. Then, in the AIR section, at the bottom left of the program, you can create CLSN boxes, red or blue. Click and create boxes that match the fireball FX (use both red and blue, so that it can be destroyed and can touch the opponent, and make them the same).
Save the AIR file, and you're done.
Re: changing old hadouken to new hadouken
#22  October 31, 2007, 12:48:34 pm
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Open the SFF and the AIR file in fighter factory and search for the hadouken sprites. Then, in the AIR section, at the bottom left of the program, you can create CLSN boxes, red or blue. Click and create boxes that match the fireball FX (use both red and blue, so that it can be destroyed and can touch the opponent, and make them the same).
Save the AIR file, and you're done.
i saw a  seperate clsn  from hadouken and and if you would deleted that the hadouken cant hit even the hadouken has also a clsn, i think the seperated clsn is the main hit.
and that seperated clsn's  has also a codes from cns.
tnx! a lot guys.
by the way if i put some clsn hit to the charging aura of characters is there a way that i must create also a cns code for that?
Re: changing old hadouken to new hadouken
#23  October 31, 2007, 05:11:20 pm
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yep, to activate the hit. just adding the clsn1 is not enough.. the code can either be on the character, or for a helper.
Re: changing old hadouken to new hadouken
#24  November 07, 2007, 07:53:17 am
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I want to change my hadouken to transparent or transparent to non transparent,
is there a code to change the level of that?
Re: changing old hadouken to new hadouken
#25  November 07, 2007, 03:47:24 pm
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In the AIR file, the way you define the sprites, using A or C at the end of the animation definition. Read the docs to understand what I mean.
Re: changing old hadouken to new hadouken
#26  November 07, 2007, 10:42:01 pm
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A, A1, S or A###S###

There are specific rules for these but i lack the docs just now.

If your sprite is blurred and has black edging use A



In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: changing old hadouken to new hadouken
#27  November 08, 2007, 01:39:42 am
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Re: changing old hadouken to new hadouken
#28  November 08, 2007, 01:39:53 am
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Re: changing old hadouken to new hadouken
#29  November 08, 2007, 05:34:22 am
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if your hadouken or fireball is white the transparency didn't work.
i have to reduced it (5% of  white)  so that i can use the transparency.
tnx!!