Do you think its screwing up because maybe he needs to be added to the .def somewhere? I did change the 'Group X Image X" on some parts of the stage so Akuma would be infront of the fighting plane. But I wonder if doing that would cause him to be over the players as they walk by. Hrmmm.
[Info]
name = "test"
[Camera]
startx = 0 ;ƒJƒƒ‰ŠJŽnˆÊ’u
starty = 0
boundleft = -223
boundright = 223
boundhigh = -207
boundlow = 0
verticalfollow = 0.7
tension = 50
[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 15
screenright = 15
[StageInfo]
zoffset = 222@@@ @@@@;’n–Ê
autoturn = 2 ;‰e‚Ì’·‚³
resetBG = 0
[Shadow] ;‰e
color = 100,100,100
yscale = .27;.27
reflect = 0
[Music]
bgmusic = sound\19-solemn voice Stage ~Cathedral Gallery~.mp3
bgvolume = 255
[BGdef]
spr = stages/test.sff
;////////////////ƒAƒjƒ§Œä////////////////////
[BG ‰_]
type = normal
spriteno =0, 10
layerno = 0
start = -246,-128
delta = 0, 0.42
trans = none
mask = 1
[BG …»1]
type = normal
spriteno =0, 5
layerno = 0
start = 241,-272
delta = 1, 1
trans = none
mask = 1
;[BG …»1]
type = anim
layerno = 0
actionno = 1
start = 241,-272
delta = 1,1
trans = None
mask = 1
[BG …»2]
type = normal
spriteno = 0,6
layerno = 0
start = -176,-257
delta = 1, 1
trans = none
mask = 1
[BG …»3]
type = normal
spriteno = 0,7
layerno = 0
start = 187,-276
delta = 1, 1
trans = none
mask = 1
[BG …»4]
type = normal
spriteno = 0,8
layerno = 0
start = 64,-76
delta = 1, 1
trans = none
mask = 1
[BG …»5]
type = normal
spriteno = 0,9
layerno = 0
start = -62,-97
delta = 1, 1
trans = none
mask = 1
[BG ӈ]
type = normal
spriteno =0, 4
layerno = 0
start = -31,-50
delta = 0.70, 0.97
trans = none
mask = 1
[BG °4]
type = normal
spriteno =0, 3
layerno = 0
start = -71,61
delta = 0.74, 0.97
trans = none
mask = 1
[BG °3]
type = normal
spriteno =0, 2
layerno = 0
start = -121,36
delta = 0.80, 0.97
trans = none
mask = 1
[BG °2]
type = normal
spriteno =0, 1
layerno = 0
start = -216,43
delta = 0.89, 0.97
trans = none
mask = 1
[BG °1]
type = normal
spriteno = 0, 0
layerno = 0
start = -384,-142
delta = 1, 1
trans = none
mask = 1
[BG ‰J1]
type = normal
spriteno = 0,11,,A1
start = -246,-128
delta = 1, 1
mask = 1
tile = 1,1
velocity = .05,-70
sin.x = 0, 120
trans = add
tilespacing = 200,100
layerno = 0
[BG ‰J2]
type = normal
spriteno = 0,11,,A1
start = -246,-128
delta = 1, 1
mask = 1
tile = 1,1
velocity = .05,-120
sin.x = 0, 240
trans = add
tilespacing = 200,100
layerno = 1
;////////////////ƒAƒjƒƒAƒNƒVƒ‡ƒ“////////////////////