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Started by eken55, February 11, 2011, 06:07:14 pm
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New #1  February 11, 2011, 06:07:14 pm
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Closed
Last Edit: June 16, 2012, 10:52:52 pm by eken55
Re: Capt. Guile, CSN Kim, & Dee Jay M. updated (2/11/11)
#2  February 11, 2011, 06:22:20 pm
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Nice characters, even if I dont need any, thanks for the share!  ;)
Re: Capt. Guile, CSN Kim, & Dee Jay M. updated (2/11/11)
#3  February 11, 2011, 06:25:30 pm
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No problem Thor :).

GT

Re: Capt. Guile, CSN Kim, & Dee Jay M. updated (2/11/11)
#4  February 11, 2011, 07:24:43 pm
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These are below alphas. I seriously don't understand how you could see that any of these characters are fit for release.

Deejay
-Everything about him feels slow, and wonky.
-Walk, and backwalk velocities are too low.
-Backdash sends him too far up (Y-velocity value is too high)
-All ground velocities on every move are too low.
-There's really no reason for A.HP to cause air.fall but I guess that's more of a personal preference.
-No whiff sounds at all.
-This is something that frustrated me. Your commands are inconsistent. Why is it that there is no x version for Air Slasher? Why does light Machine Gun upper require 2 buttons? No b version of low Jackknife Maximum even though this is a six button character.
 Readme said:
hold down-back(3) then down-fwd, down-back, b - Climax Break - [Power = 2000]
Can you do this?
-
 CNS said:
power = 3800,attack = 61,life = 1050,defence = 110
Wat
-Even the taunt feels slow.
-Inconsistent hitsounds. Special/Super attacks default to the light CvS2 hitsound.
-Inconsistent chaining. LP, MP, HP works but CLP, CMP, CHP doesn't.
-The second hit of Jackknife Maximum will whiff if the opponent isn't in the air. Mainly because the first hit doesn't have a y ground velocity.
-Fast Air Slasher needs more y ground velocity.
-He need less Y-Accel.

Yeah Titiln, in fact, You Made Him
Last Edit: March 13, 2011, 07:16:32 pm by GT Yzan
Re: Capt. Guile, CSN Kim, & Dee Jay M. updated (2/11/11)
#5  February 11, 2011, 08:21:48 pm
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Ok, I guess I can do another update and address those issues.
Re: Dee Jay Maximus updated (3/13/11)
#6  March 13, 2011, 02:34:49 pm
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Updates for Dee Jay M. made on 3/13/2011. See topic for info.
Re: Capt. Guile, Dee Jay M. & CSN Kim updated (3/24/11)
#7  March 25, 2011, 12:50:26 am
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All Characters updated on 3/24/2011. Please see topic for more info.

GT

Re: Capt. Guile, CSN Kim, & Dee Jay M. updated (2/11/11)
#8  March 25, 2011, 01:41:55 am
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  • Don't fuck with me, Jack!
    • USA
These are below alphas. I seriously don't understand how you could see that any of these characters are fit for release.

Deejay
-Everything about him feels slow, and wonky.
-Walk, and backwalk velocities are too low.
-Backdash sends him too far up (Y-velocity value is too high)
-All ground velocities on every move are too low.
-There's really no reason for A.HP to cause air.fall but I guess that's more of a personal preference.
-No whiff sounds at all.
-This is something that frustrated me. Your commands are inconsistent. Why is it that there is no x version for Air Slasher? Why does light Machine Gun upper require 2 buttons? No b version of low Jackknife Maximum even though this is a six button character.
 Readme said:
hold down-back(3) then down-fwd, down-back, b - Climax Break - [Power = 2000]
Can you do this?
-
 CNS said:
power = 3800,attack = 61,life = 1050,defence = 110
Wat
-Even the taunt feels slow.
-Inconsistent hitsounds. Special/Super attacks default to the light CvS2 hitsound.
-Inconsistent chaining. LP, MP, HP works but CLP, CMP, CHP doesn't.
-The second hit of Jackknife Maximum will whiff if the opponent isn't in the air. Because the first hit doesn't have a y ground velocity.
-Fast Air Slasher needs more y ground velocity.
-He need less Y-Accel.

Everything that isn't struck through is still valid / unfixed.

-Max Out projectiles produce hitsparks and hitsounds when they make contact.
-Jackknife Maximum(s) is(are) stiff too. Not enough velocity and their hitsounds default to the cvs2 light hit
Yeah Titiln, in fact, You Made Him
Re: Capt. Guile, Dee Jay M. & CSN Kim updated (6/28/11)
#9  June 28, 2011, 10:40:27 pm
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More updates were made to all chars, on 6/28/2011
Re: Capt. Guile, Dee Jay M. & CSN Kim updated (6/28/11)
#10  June 29, 2011, 05:40:33 pm
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Gotta Love Dee Jay Great work keep it up >:D

Do You Think I Give a Fuck?
Re: Capt. Guile, Dee Jay M. & CSN Kim (bug fix) (6/30/11)
#11  June 30, 2011, 06:25:36 am
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Thanks Rag-ma, I did some bug fixing as well. If you like the DL has been updated. 
Re: Capt. Guile, Dee Jay M. & CSN Kim (bug fix) (8/7/11)
#12  August 08, 2011, 05:35:54 am
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Made some fixes for all characters on 8/7/2011. Please see the topic for more info.
Re: CSN Kim & Capt. Guile updated (8/24/11)
#13  August 24, 2011, 10:58:22 pm
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More updates were made for Kim and Guile. See topic for more info.
Re: Capt. Guile & CSN Kim updated (9/06/11)
#14  September 06, 2011, 06:40:41 am
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More updates were made for Guile and Kim. Please see topic for more info.
Re: CSN Kim & Capt. Guile update (9/18/11)
#15  September 18, 2011, 08:27:37 am
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more updates were made for Kim and Guile. Please see the topic for more info.
Re: CSN Kim & Capt. Guile update (10/6/11)
#16  October 06, 2011, 09:48:04 am
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A few more updates were made for Guile and Kim. Please see the topic for more info.
Re: CSN Kim & Capt. Guile update (12/29/11)
#17  December 29, 2011, 08:47:44 pm
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More updates were made on 12/29/2011
Re: CSN Kim & Capt. Guile update (12/29/11)
#18  December 30, 2011, 12:47:33 am
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awesome work!teasting! :D
Re: Haohmaru & Capt. Guile update (12/30/11)
#19  December 31, 2011, 04:04:00 am
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More updates were made on 12/30/2011
Re: Haohmaru & Capt. Guile update (1/4/12)
#20  January 05, 2012, 03:13:03 am
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More updates made on 1/4/2012
Re: Haohmaru & Capt. Guile update (2/6/12)
#21  February 06, 2012, 05:53:44 pm
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More updates were made on 2/6/2012.
Re: Haohmaru & Dee Jay M. update (4/10/12)
#22  April 11, 2012, 05:17:25 am
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More updates were made for Haohmaru and Dee Jay. Please see the topic for more info.
Re: Haohmaru & Dee Jay M. update (6/7/12)
#23  June 07, 2012, 06:47:18 am
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More updates were made for Haohmaru and Dee Jay, on 6/7/2012.
Re: Haohmaru & Dee Jay M. update (6/7/12)
#24  June 07, 2012, 06:48:30 am
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we look confused about what's been updated with these characters, so please tell us
Re: Haohmaru & Dee Jay M. update (6/7/12)
#25  June 07, 2012, 07:14:16 am
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we look confused about what's been updated with these characters, so please tell us

Ok, For Haohmaru, I made the kneeling recovery state for the kongetsu zan. This state happens after he launches himself in the air and comes back down to the ground. Also did a little work on his normals. Fixing some velocities. I also re-configured his get hit sounds. They are more frequent, and more efficent. also Did a lttle BG work.

Fro Dee Jay. I re-configured the coding for his max out super, and air slasher. I had reposition the proj itself. Also I did work on the hit and collision boxes of the Proj. I made some changes to the level 3 BG. And His get hit sound coding was reconfigured. The coding is much more efficent.

PS: Please remeber some updates may not be easily visible.