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Crashman EOH/MVC (Read 8745 times)

Started by laspacho, April 29, 2009, 04:37:46 pm
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Crashman EOH/MVC
#1  April 29, 2009, 04:37:46 pm
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Crashman By: Laspacho
Coded By: Excursion
Vocals By: God_King

With over a year in the making Crashman enters the battle in your Mugen.  I started this character in December 2007 immediately after finishing Metalman.  I had him completely sprited in 6 months.  I had so much fun making Crashman, and obviously my second favorite Megaman Boss.  As soon as I originally made Crashman as Metalman's striker I immediately knew I wanted to make him into a full character. 
I always wanted to make a stage with the Castle from Megaman 2 in the background.  So here is my first stage Wily Castle.
Thanks very much Excursion for coding, you did a awesome job. 
Thanks UltraRoboninja for the Crashman stage.  Enjoy!
Feedback welcome.     ;D
I already know the AI needs to be tweaked for a future update.





Crashman:
Download

Crashman Stage by UltraRoboninja:
Download

Wily Fortress Stage by Laspacho:
Download

Re: Crashman EOH/MVC
#2  April 29, 2009, 07:18:47 pm
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Omg, he's awesome, I like the voice, how the sprites look and their animations, all.

Well, in this drill "shoryuken" in state 1108 I think, the move has a weird hitdef and allows enemy to react back too fast, specially in the corner, also I think it gave me a debugger message there.



Maybe it could even hit some more times since he's using a drill there and use fall in the hitdefs too.

Then the cluster bomb related moves are totally awesome, but I think the envshakes they use could be a bit exaggerated, maybe they should be toned down according to each move, stronger envshake for supers etc.

[/Copypasta from MI]
Re: Crashman EOH/MVC
#3  April 29, 2009, 10:22:12 pm
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Cool.  Glad you like him and thanks for the feedback.   ;D

ZiR

Re: Crashman EOH/MVC
#4  April 30, 2009, 12:10:02 am
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Just a question.
Is there any reason to Crashman drop in the floor a bomb while he is doing his throw?

By the way, very impressive char, I like it a lot. :)
Re: Crashman EOH/MVC
#5  April 30, 2009, 12:39:07 am
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Looks good, I always loved megaman 2 as a kid. Stages also look good, thanks for the release :sugoi:
For more Mugen stuff visit me at http://retrostage.trinitymugen.net/
Re: Crashman EOH/MVC
#6  April 30, 2009, 02:00:18 am
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Thanks for the release. The character and the stages are awesome. :sugoi:
Re: Crashman EOH/MVC
#7  April 30, 2009, 05:16:21 am
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Just a question.
Is there any reason to Crashman drop in the floor a bomb while he is doing his throw?

By the way, very impressive char, I like it a lot. :)

The bomb should stick to the opponent then Crashman throws him.

ZiR

Re: Crashman EOH/MVC
#8  April 30, 2009, 05:45:57 am
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Re: Crashman EOH/MVC
#9  April 30, 2009, 06:48:18 am
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Nice to see this released.  Can never have too many Megaman chars.
Re: Crashman EOH/MVC
#10  April 30, 2009, 09:59:45 am
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I love Infinity's characters. ;D
Re: Crashman EOH/MVC
#11  April 30, 2009, 10:14:59 am
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Waiting for Ishida's feedback. 8)
Re: Crashman EOH/MVC
#12  April 30, 2009, 11:06:10 am
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Re: Crashman EOH/MVC
#13  April 30, 2009, 05:16:11 pm
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ZiR

Re: Crashman EOH/MVC
#14  April 30, 2009, 08:01:34 pm
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Maybe it's something with that specific character.  This will get looked into so it will work vs anyone in a future update, thanks for the info.


Just to check, I tried with some different chars like: ChunLi XI by Fervicante; Leo by Doggiedoo; Lion-O by Erradicator & Hystalin; Hotaru and Mai by Juke Kisaragi; R.Dalshim by RajaaBoy and Kung Fu Man by Elecbyte. And the same problem persist most of the times. But the move works just fine when I play against Crashman. :S
Re: Crashman EOH/MVC
#15  May 01, 2009, 01:32:50 am
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:gonk:

Feedback

- FFFFFF CVS SPARKS
- Debug flood in the giant drill drop intro
- All of his voices, like Metalman, play mostly in the left channel. Needs balancing.
- Needs facep2 = 1 in his jump landing statedef
- Jump land to stand is misaligned
- All crouching punches are aligned strangely
- His super jump spark is overly huge. Needs scaling.
- Why does the woosh sound in c. HK play twice?
- His voices could really use channel = 1 in their PlaySnd's so that when he does stuff like j. HK to s. HK, his HAH's don't overlap.
- His Crash Missles simply disappear if you follow them for long enough. IMO they should drop to the floor and fade away or have a little explosion after a certain amount of time
- Did you intend to have the mine darts land on a random part of the enemy after they hit or are they supposed to stop where they hit? Right now the way they stick to a random part of the enemy looks kinda sloppy.
- The readme incorrectly states that Air QCF + P can only be done with HP, while it can be done with any punch
- Air D + HK has MvC2 hitsparks (the ugly ones at that) and no hitsounds
- Why the hell is the uppercut move a RDP when there's nothing on DP? Also, why is it done with kicks? And only LK and HK at that! What happened to MK?
- Illegal pausemovetime debug error in QCF + 2P
- All supers' special wave is overly huge. Needs scaling.
- QCF + 2P AND QCB + 2K DO FREAKING 390 DAMAGE
- Shouldn't QCF + 2K's missle have some sort of explosion SFX?
- Shouldn't QCB + 2K and Air QCF + 2K have the same command, being essentially the same move? :S
- DP + 2K has a default hitspark
- Invalid state debug error during DP + 2K.

So yeah, like Metalman, this guy needs work. Do you guys even have beta testers for this stuff? :S

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Last Edit: May 01, 2009, 03:36:52 am by ~*Ishida-Uryuu*~
Re: Crashman EOH/MVC
#16  May 01, 2009, 04:15:18 pm
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Re: Crashman EOH/MVC
#17  May 01, 2009, 04:17:20 pm
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yes I know that those sparks are like ... tradition or some shit with EoH but it makes no sense when you have Kong's MvC2 rips which are damn near perfect. there's no real reason to mix styles like that.

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: Crashman EOH/MVC
#18  May 01, 2009, 08:31:57 pm
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yes I know that those sparks are like ... tradition or some shit with EoH but it makes no sense when you have Kong's MvC2 rips which are damn near perfect. there's no real reason to mix styles like that.

its infinity your talking about here come on what do u expect. ::)

Spoiler, click to toggle visibilty
Re: Crashman EOH/MVC
#19  May 03, 2009, 02:53:13 am
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I really want to like this character, but he's just so stiff and awkward. whats with the Quick and Heavy and not Medium? If youre going to make it like a 2(4?) button character you should put the heavy on the medium...and just leave out the rest all together.

it serems you made a lot of weird choices for move commands. as silly as uppercut being mapped to a kick you have the corresponding super mapped to the reverse direction.

Ashurex

Re: Crashman EOH/MVC
#20  May 03, 2009, 03:21:50 am
very, very impressive. Crashman happens to also be my favorite Megaman 2 character. Its a really fun character.
Re: Crashman EOH/MVC
#21  May 03, 2009, 05:08:47 am
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umm..... wow.... This is one bizzare CrashMan. X_X

I never played rockman adventure, but I'd imagine that game has voice samples of the robot master in that game? Because crash man's voice sounds really weird, IMO.

Nice work though. :)

"You must defeat my flaming
dragon punch to stand a chance."
Re: Crashman EOH/MVC
#22  May 03, 2009, 06:04:22 am
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Thanks for the great feedback and suggestions.   :sugoi: