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Creating endings/intro's (Read 585 times)

Started by Zantetsuken, January 27, 2012, 11:10:16 am
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Creating endings/intro's
#1  January 27, 2012, 11:10:16 am
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I used a basic storyboard creation tutorial by Riccochet to create endings for Mugen. The resolution I used for these tutorials was 320*240 because that was my native resolution for old Mugen.

I tried creating a new ending scaling my frames up to 640*480 but now my images are stupidly big and only a quarter of the frame is visible. Here is my def file if it is helpful.

;=======================================================
;Ending storyboard for Red Cyclone by Zantetsuken
;=======================================================

[SceneDef]
spr =  redend.sff       

[Scene 0]
layerall.pos = 0,0    ;Default position for all layers
layer0.anim =  0          ;Anim action number for slideshow pictures
end.time = 4200        ;600 ticks = 10 seconds
bgm = Zangiefend.mp3
bgm.loop = 1

;==========
;animations
;==========

[Begin Action 0]
0,0, 0,0, 600
0,1, 0,0, 300
0,2, 0,0, 300
0,3, 0,0, 300
0,4, 0,0, 300
0,5, 0,0, 300
0,6, 0,0, 300
0,7, 0,0, 300
0,8, 0,0, 300
0,9, 0,0, 300
0,10, 0,0, 300
0,11, 0,0, 600



;============
Special thanks to Riccochet and O Illusionista

Cheers dudes.
I rock

Re: Creating endings/intro's
#2  January 27, 2012, 09:27:38 pm
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What version of mugen are you running? IIRC the whole intro's/ending things can't actually be scaled to HR in winmugen.

They might take their own localcoord in 1.0 and you could check KFM720 to find out.

You could scale them down if you made all the BG's parallax rather than normal (i think) but it won't improve appearance.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#3  January 27, 2012, 11:25:16 pm
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Well I'm using Mugen 1.0 at resolution 640 * 480. I wasn't really doing it to improve appearance really.

It's just that working at a bigger scale makes it easier and besides scaling every image from 640 * 480 to 320 * 240 will probably make them look awful.

What does that parallax thing you were talking about do?
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Re: Creating endings/intro's
#4  January 27, 2012, 11:42:16 pm
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parallax as a BG element (rather than normal or anim) takes a scale parameter. And this is something i asked you to check. You're using a 320x240 character, but you've given it 640x480 ending. That will display AT THAT SIZE relative to your character. Resolution doesn't matter. Localcoord will take effect. it's displaying your 640x480 as if they were 320x240, so they're big.

Check kfm720's intro/ending and see if it takes it's own local coord. If not you're going to have to make your ending low res.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#5  January 28, 2012, 10:53:27 am
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Well I scaled it all down to 320 * 240 but once again I am confronted by my old Gimp2 conundrum which hopefully someone can explain to me.

When the ending shows up in Mugen quite often the previous frame still shows underneath, anyone any clue how to rectify this?
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Re: Creating endings/intro's
#6  January 28, 2012, 11:00:11 am
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like, an afterimage, or like it's still visible for a bit before it disappears by itself. The solution to these is different.

If it's still visible because it hasn't gone yet, check your timings. If you have the next frame start before the previous frame officially ends you will get that issue. Afterimages is a different thing and i am not 100% on whether the method for fixing a stage would work for an ending.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#7  January 28, 2012, 11:07:38 am
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It's like it stamps my next image over the top whilst making certain colours transparent meaning you can see parts of the previous image through the transparency.
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Re: Creating endings/intro's
#8  January 28, 2012, 11:26:47 am
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Having looked at one of my old intros it looks like you probably want a BG sprite flat behind your existing one as another layer. Just to prevent anything replicating.

I used flat colour squares that were the same size as the frame.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#9  January 28, 2012, 11:40:18 am
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Just a plain black image between frames?
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Re: Creating endings/intro's
#10  January 28, 2012, 11:43:20 am
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Re: Creating endings/intro's
#11  January 28, 2012, 04:46:54 pm
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Having looked at one of my old intros it looks like you probably want a BG sprite flat behind your existing one as another layer. Just to prevent anything replicating.

I used flat colour squares that were the same size as the frame.

Will this work?, create a frame 320 * 240 in all black before stamping my storyboard frame over the top, indexing and flattening image and saving it. Will this remove my transparency problem?
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Re: Creating endings/intro's
#12  January 28, 2012, 10:14:28 pm
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Try and see dude. I don't 100% know what you're doing. I'm suggesting a possible solution that works in stages when i've needed it.

What's the worst that can happen? It won't work. We'll sort something else out...


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#13  January 29, 2012, 12:11:37 am
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Cheers for the help but it didn't seem to work. I'll try and explain as best I can what I'm trying to achieve. I put all my frames in the sff as 0,0, and 0,1, etc.

I created the frames in Gimp2. I created a 320 * 240 black frame  and stamped my ending frame over the top, flattened and indexed the image and I still come across transparent parts.
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Re: Creating endings/intro's
#14  January 29, 2012, 12:42:00 am
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I said to place a black square behind it, as another layer. Not as part of the sprite.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#15  January 29, 2012, 01:09:10 am
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So don't flatten the image, save it indexed as 2 layers?
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Re: Creating endings/intro's
#16  January 29, 2012, 01:39:33 am
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;sonic
[Scene 0]
; Fade
fadein.time = 0       ;Time to take for fading in
fadein.col = 0,0,0     ;Use 255,255,255 for white-fade
fadeout.time = 0
fadeout.col = 255,255,255
; Screen color
clearcolor = 0,0,0
; Overlay Anims (from 0 to 9)
layerall.pos = 0,0   ;Default position for all layers
layer0.anim =  2       ;Anim action number
layer0.offset = 40,40   ;Position offset
layer0.starttime = 0
layer1.anim =  1       ;Anim action number
layer1.offset = 320,60   ;Position offset
layer1.starttime = 0   ;Time to start display
layer2.anim = 0
layer2.offset = 40,40
layer2.starttime = 0
window = 40,40,278,198
; Music
bgm = start.ogg        ;Name of music file to play
bgm.loop = 1
; Total time
end.time = 20

See how i have 3 layers? They're all part of the same scene. Save it as a SECOND sprite.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#17  January 29, 2012, 11:00:38 am
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Cheers for the advice but I'd rather find out why that colour in my frames is somehow altered into a transparent colour through the transition from Gimp 2, through Fighter Factory and finally into the mess Mugen displays.
I rock

Re: Creating endings/intro's
#18  January 29, 2012, 08:26:55 pm
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Colour 0 is always transparent. If mask = 1 is not an option in intros and endings then you simply need to create an image which has a transparent colour, but it's not part of the image For example hot pink is transparent, but it's not actually in the image at all.

Tutorials these days suck because people have lost the art of playing with palettes or even truly understanding them.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#19  January 29, 2012, 09:56:00 pm
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I think Mugen has lost a lot over the last few years to be honest. I'll have a look at that palette thing you refer to then at some point because it would seem that colour 0 must be a black which seems to be used in most of my frames then.

Iassume Gimp2 adher's to the palette ruley you refer to?
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Re: Creating endings/intro's
#20  January 30, 2012, 06:23:28 am
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Mugen adhere's to that rule. If you know how to edit a palette you can alter your image to fit.

See if i had black and wanted to keep it with no transparency, i would add pink to my palette and put it in the 0 slot (fucking easy with gimp) i would then make sure there was no pink in my image. Done. Transparency exists but is not visible.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
#21  January 30, 2012, 10:55:15 am
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I must be stupid then because I can't seem to work out how to do that in Gimp.

I assume you use it?

Sorry about all the stupid questions but theoretically would this work?

Finding the rearrange colour map section and swapping colours to place an unused colour in the colour 0 position before saving it?

Would it then save that frame and set the unused colour as transparent hence leaving my frames tranparency free.
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Last Edit: January 30, 2012, 11:28:13 am by Zantetsuken
Re: Creating endings/intro's
#22  January 31, 2012, 06:49:25 am
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Well, if you swap colours, it may mess up your picture, use PSP X3 and "set your palette transparency", color drop on your bg colour, change it to anything else. Then save it as either pcx or png, then that will work.

For gimp, I don't know if there is a way to adjust your palette transparency through color drop tool?

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Re: Creating endings/intro's
#23  January 31, 2012, 08:14:41 am
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Yes there is and no i don't use gimp at all.

If you know what you're doing, you will not mess up transparency. The important thing however is NOT that you fuck it up or not but that you bleeding well learn how to work with transparency.

All the tutorials just kinda go "hey hit this button and you're done" None of them ever tell you WHY. Or even what to do if things mess up. Pain in the ass because then you get issues like the current one.

Increase your picture to full RGB. Add one pixel of the colour you want transparent. Index it. Open the colour map and drag your transparent colour to the top left. Save the palette. Using the brush tool, erase your 1 pixel. Apply your new palette to all sprites. Outside of FF that is. Done. YOu have a transparent colour so it adheres to mugen rules but you can't see it because it's not in your pictures. Simple.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Creating endings/intro's
New #24  January 31, 2012, 08:57:28 pm
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Irritating thing about Gimp is that when I bring up the colourmap all the options aren't visible due to hanging out the bottom of the screen so I can't quite get the grip of how to save that palette before applying it to my images.

Appreciate the help though.
I rock

Last Edit: January 31, 2012, 09:00:34 pm by Zantetsuken