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Custom MvC2 SonSon (Kong & Ryou Win edit) (Read 12978 times)

Started by FerchogtX, June 25, 2011, 08:32:27 am
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Custom MvC2 SonSon (Kong & Ryou Win edit)
#1  June 25, 2011, 08:32:27 am
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Hi there people!, this time I'm comming with a new edit, and the turn went to SonSon (make sure to give thanks to ExShadow since he suggests who to fix XD). You may wonder... why Kong and Ryou Win are credited together? Well... it's a funny story indeed. All started when I forgot that Kong made a SonSon, so I started with Ryou Win's (a WHOLE MESS), then, I remembered that Kong made almost avery character in MvC2, and actually found his version, which saved me time because I didn't have to redo ALL the animation data, just fix some stuff in there.

In the other part, I still used some of Ryou Win stuff (just a bit of code), that's why he is still credited here... I know, confusing... but I feel more confortable this way.

This time, SonSon has more changes, I tried to match MvC2 animation handling as closer as posible, I know she is not 100% accurate, but I guess shes is at least playable. I've dopped default cornerpush handling from MUGEN, and now I'm using Van's code (with some mods to try to match MvC2), some weird behaviours with my current combo system happily forced me to change into this. Also, I included a custom AI, she's not a beast, but I guess she will be a worthy opponent, I tried to do this AI as closer to a human player as possible, so no impossible moves or weird stuff, everything she can do, you can do it as well.
Just for the record... it's the first time I fix a character that does such an extensive use of Angledraw (specially, in En'ou, in which you need that to show the first 2 frames correctly... O_o)

As always, she has some mods (lil' insignificant ones), but as I said, I tried to get her as close to MvC2 as I possibly can... Well... enough blah blah...



Here a link for a video showing how she plays now...
http://youtu.be/4QvTEblGvpQ

UPDATE!!


I fixed the following issues in both Spidey and SonSon:
  • Final fix for "AI taking over my butt" bug, Training mode detection (by WinAne) was added again for both chars and now works for both WinMUGEN and MUGEN 1.0 engines
  • Added width controller for both throws for SonSon, tested against KFM and herself.

For those who knows coding and don't want to redownload only for that, just find this piece of code in Statedef -2:
Code:
[State -2, PrevPower]
type = VarSet
trigger1 = var(56) = [1, 30]
var(58) = Power
IgnoreHitPause = 1

and remove it, this only aplies for WinMUGEN though... surprisingly strange, it doesn't affect MUGEN 1.0... but it's reccomended to remove that if you either want to be sure or experience bugs on MUGEN 1.0.



She has all explods from MvC2, sounds and her full move set.


MoveList:

Air Dash: FF or X+Y in air
Backwards Air Dash: BB or hold back and X+Y in air
Grabs: In air or land close to enemy and then press fwd + Y or B (in air only Y)

Normals:
4 button char
  • X = light punch
  • Y = Hard Punch
  • A = light kick
  • B = hard kick

Supers:
Seiten Rengeki: DP + X or Y (also can be done on air) (SC!)
Kingin no Hisago: QCB + X or Y
Shienbu: QCF + X or Y (also can be done on air) (SC!)
Hofuku Zenshin: HCF + A or B (can evade proyectiles, can be cancelled into any ground move)
Wall Walk: QCB + A or B
Wall Walk Kick: Press A or B while not in ground
Wall Walk Release: Press X or Y while not in ground
Fuusetsu San: Press X or Y repeatedly (also can be done on air) (SC!)

Hypers:
Tenchi Tsuukan: QCF + XY (can be done on air)
En'ou: QCB + XY
En'ou - Low Punch: Press X during En'ou
En'ou - High Punch: Press Y during EnĂ³u
En'ou - Fire Breath: Press A or B during En'ou, Press Up or down to aim the fire, hold down attack buttons to last longer.
POW: QCF + AB

Stand alone Alpha Counters: B, DB, D + X, Y, A or B
With X or Y: Seiten Rengeki
With A or B: Kingin no Hisago

*Anotations:
  • QCF = Quarter Circle Forward
  • HCF = Half Circle Forward
  • QCB = Quarter Circle Back
  • HCB = Half Circle Back
  • DP = Dragon Punch motion
  • SC! = The move can be super cancelled

Note that SonSon is keyboard friendly, so enjoy keyboard users!



Any feedback is welcome as always.
She is also Winmugen and mugen 1.0 compatible



Download SonSon!!!!!
http://www.mediafire.com/?9hzdmxo1h9badmd

EXTRA!!!
Spidey updated too, he now has AI, and some minor tweakings regarding AR camera helper and U-Web Throw. Feedback for him is welcome too ;)
Download Spidey!!!!!
http://www.mediafire.com/?scaman2sqtct9w5

See ya!!!!!!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Last Edit: November 08, 2011, 01:43:43 am by FerchogtX
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#2  June 25, 2011, 08:35:34 am
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YES!!!!!!!!! Finally a decent SonSon I'm gonna test this for sure  :D

GOH

Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#3  June 25, 2011, 08:53:45 am
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Interesting. When I read SonSon I was expecting another author but this one will probably be equal in greatness. Will test.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#4  June 25, 2011, 09:40:20 am
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Judging by the vid, it looks awesome as hell like Spidey.
Also, gotta love Chemical Brothers. :D

You managed to turn shit into gold, so I'll definitely check this out.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#5  June 25, 2011, 10:52:35 am
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Question, is spider sting supposed to be invincible during the whole animation?


I made this sig. :ninja:

Props to a friend for my avvie

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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#6  June 25, 2011, 11:41:33 am
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This is awesome. She plays so great. I only found one minor issue but it's more of an aesthetic thing.



Her dust FX seems to be cropped. I think that's the only one, couldn't find cropped FX anywhere else.

FINALLY WE HAVE AN AWESOME SONSON. :sugoi:
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#7  June 25, 2011, 01:40:33 pm
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The AI takes control everytime I use her.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#8  June 25, 2011, 05:16:10 pm
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They fight fine for me, cool release bro. :sugoi:
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#9  June 25, 2011, 08:49:38 pm
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nice ,a sonson that works
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200 pixels.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#10  June 25, 2011, 09:21:17 pm
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#11  June 25, 2011, 10:25:15 pm
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What this character needs is a readme. The .mcf (aka the .cmd, though I've never seen that extension) is a mess, and there are some moves that do nothing at all. So I'm kind of lost at what she can and she can't do.

GOH

Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#12  June 25, 2011, 10:47:03 pm
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The command list is in the first post. :???:

Also it's accurate to MVC2, so you can find the movelist anywhere online.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#13  June 25, 2011, 10:51:18 pm
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Whoops, it's true. Guess I'm sleepy today.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#14  June 26, 2011, 08:20:37 pm
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The ai takes over on me too... any way of fixing this?
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: June 26, 2011, 08:35:21 pm by Lord Kain
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#15  June 27, 2011, 12:32:16 am
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Didn't happen to me, though maybe it's because I still didn't manage to trigger it. The only way to solve this is to create an AI patch. If someone does it for MUGEN 1.0, AI will never take control for sure.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#16  June 27, 2011, 04:00:30 am
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The AI takes control of the char  :-\
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#17  June 27, 2011, 04:12:26 am
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Looks like the AI is only taking over on winmugen, since I tested on both just to check.
But other then that, really nice edit. :)
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#18  June 27, 2011, 04:51:11 am
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"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#19  June 27, 2011, 08:23:37 am
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color seperation could be worked on, other than that well done.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#20  June 27, 2011, 05:23:33 pm
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Thanks for the comments guys:
This is awesome. She plays so great. I only found one minor issue but it's more of an aesthetic thing.



Her dust FX seems to be cropped. I think that's the only one, couldn't find cropped FX anywhere else.

FINALLY WE HAVE AN AWESOME SONSON. :sugoi:
That goddam FX... unfortunately, whenever I tried to re-rip it, I get it worse, so that's the best I can get for it :( (thanks to REDHOT)... but, since it's mvc2, i refuse to use cvs replacementts...
The ai takes over on me too... any way of fixing this?
The AI takes control of the char  :-\
I soppose you use Winmugen, don't you? maybe the Training mode detection is doing weird stuff in there... it's quite strange that happens, I'm using Winane's AI Activation method (suppresing the simplifying var, just using 2 var method) and I can actually control her... I?ll test on winmugen ASAP and try to fix the issue... I hope Spidey don't have the same prob...
Question, is spider sting supposed to be invincible during the whole animation?
No... i'ts not supposed to be like that... I'll check him too, thanks ;)

For people having probs with the mcf fle (MCF = Mugen Command File, I changed the CMD extention in order to avoid confusion with CMD windows files) look for the varsets (var(0)) which have the commands for her moves, the changestates use the var value, so they are useless to know the commands ;) the organization goes as follow:
- Command Varset (set var(0) to X if command blah blah...) various sets by move name.
- Changestates using the var value
And over this, they are organized by category: Hyper moves, super moves and normals... in the very beggining of the statedef -1 you'll find AI safe triggers and basic command varset.

If there are any comments or feedback besides you actually added in the thread, feel free to post people, for people who posted feedback, THANKS ;) I'm glad you liked her.

See ya!! :D
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Last Edit: June 27, 2011, 05:30:08 pm by FerchogtX
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#21  June 27, 2011, 05:36:06 pm
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color seperation could be worked on, other than that well done.
If anyone is willing to do that, I'll credit for sure, I was thinking on that, but could take more time to release the char :( so i decided to drop the idea, but any work from anyone is welcome ;)

See ya!! :D
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#22  June 27, 2011, 06:16:44 pm
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I hope Spidey don't have the same prob...
We really apreciate the fact that you wanna make this characters compatible for both win and 1.0 aswell as fixing that issue thanks! About spider man... yes it also has the same activated AI issue....
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Last Edit: June 27, 2011, 06:21:04 pm by Lord Kain
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#23  June 27, 2011, 06:34:18 pm
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I hope Spidey don't have the same prob...
We really apreciate the fact that you wanna make this characters compatible for both win and 1.0 aswell as fixing that issue thanks! About spider man... yes it also has the same activated AI issue....
Thanks to you for giving feedback, that's the only way I can improve this characters ;) If you do it, I can hear it

See ya!! :D
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#24  June 27, 2011, 08:11:58 pm
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Fixed the "AI taking over my butt" bug, updated first post with the update info and new download links for both spidey and sonson.

See ya!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#25  June 27, 2011, 08:17:53 pm
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"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#26  June 27, 2011, 09:13:15 pm
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Any chance of a 6 button version?
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#27  June 27, 2011, 09:17:25 pm
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Not likely, he made her accurate to MvC2.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#28  June 28, 2011, 12:36:48 am
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During punch throw, if performed on a cornered opponent, the opponent goes "through the wall" before being binded correctly. Adding a simple width sctrl to SonSon should fix it.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#29  June 28, 2011, 01:35:01 am
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During punch throw, if performed on a cornered opponent, the opponent goes "through the wall" before being binded correctly. Adding a simple width sctrl to SonSon should fix it.
OMG... ¬¬ How could I forget that? I've fixed that, thanks for pointing out that (HOW I hate throws...), also reworked the bug on the "AI taking over your butt", so the training mode detection is added to both characters once again, I tested on both WinMUGEN and MUGEN 1.0.

Also forgot to tell that I removed the afterimages on Crawler Assault -**cough**spidey**cough- (Thanks to Kamekaze for his feedback a while ago...)

Updated first post again ;)

See ya!!! :D

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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#30  June 28, 2011, 01:38:09 am
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Any chance of a 6 button version?
I´m really sorry man, I have nothing for medium button movements, I could guess to fill the blanks, but can take more time, and at last will look odd, since SonSon was only available on MvC2... ;)

See ya!! :D
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#31  June 30, 2011, 12:18:25 pm
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Congratulation to your char. edit success!  I wish I have your edit skill!   :hump:

Your Custom MvC2 SonSon is definitely staying in my MVC select screen!  :D

Can't wait your next project (edit or made-from-scratch)!

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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#32  June 30, 2011, 05:13:36 pm
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I´m really sorry man, I have nothing for medium button movements, I could guess to fill the blanks, but can take more time, and at last will look odd, since SonSon was only available on MvC2... ;)

Yes, it is clearly understandable about SonSon...but could you maybe do something about Spidey?

A config file with the option to swap between 4 and 6 button layout the way Kamekaze does it would be superb.

Anyways I still enjoy your awesome edits even if they are 4 button playable.

Excellent job!

Also, do you have any other MvC2 edits in mind for the future? A Ruby would be nice...just sayin.  ;)
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#33  June 30, 2011, 05:44:27 pm
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NO

MARROW

 :D
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#34  June 30, 2011, 05:49:56 pm
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man the AI are merely combo whores tone the AI down a bit
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#35  July 01, 2011, 02:40:39 pm
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#36  July 01, 2011, 03:15:52 pm
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Lol
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#37  July 01, 2011, 06:44:07 pm
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#38  July 01, 2011, 06:52:38 pm
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Good for you.

I didn't mean to sound harsh or anything.
I was just implying that the AI is fine...not easy, not hard, but kind of an intermediate level.
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#39  July 01, 2011, 08:57:32 pm
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The AI to me like someone said seems hard I got raped in the air quite a few times... does the AI change depending on what kind of mugen version you have or is it the same for both? I have win plus....
"Given the choice; whether to rule a corrupt and failing empire or to challenge the Fates for another throw a better throw against one's destiny... what was a king to do?
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#40  July 02, 2011, 12:15:47 am
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MARROW

 :D
A million times this.
A Fercho'd Marrow I can feel is gonna be sweet. She's my favorite in the entire MVC2 cast. I can't have a proper team without her.
However, those homing bones...
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#41  July 02, 2011, 05:55:27 am
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#42  July 02, 2011, 12:26:49 pm
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I don't see anything wrong in the video :???:
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#43  July 02, 2011, 02:43:25 pm
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I don't see anything wrong in the video :???:
actually there's something wrong about being K.Oed (see the 2nd vid 1st round K.O shouldn't send of the enemy flying that high  also same does on the first)
Last Edit: July 02, 2011, 02:53:46 pm by Wargame-Kun
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#44  July 02, 2011, 05:43:30 pm
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That probably has something to do with their overall system.
They also flew skyward when KO'd in the MvC series also.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#45  July 02, 2011, 05:58:45 pm
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too much accurate for that why not simple one just like the rest.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#46  July 03, 2011, 04:16:34 am
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That probably has something to do with their overall system.
They also flew skyward when KO'd in the MvC series also.
This...

That is a special state (5090) when KO'ed, part of th vs system incorporated to both, also, other characters can enter on this state too when KO'ed by them, this is to reproduce every gethit behaviour from vs games, which handle this very differently from other games...

By the other hand, I would like to ask if anyone who has downloaded Spidey or SonSon has troubles defeating the AI besides Wargame... This AI was meant to be not so hard, but with some weak points so you can actually beat them... I really don't like to code hard AI's because the most of the time, other HUMAN players like to fight against them, so, it gets really frustrating that you chanllenge an AI that can actually anticipate everyting you can posibly make (tat cannot be made EVEN by human players), those types of AI's (I consider) are for other AI's (for example, if you want to code an I that can beat Evi Ken or Evil Ryu, THOSE are real combo whores and somewhat frustrating AI's, anyway is just my humble oppinion)

Let me know what you think... your feedback is welcome (I'm not that expert on coding AI's though)

See ya!! :D
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Last Edit: July 03, 2011, 04:31:19 am by FerchogtX

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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#47  July 03, 2011, 05:25:26 pm
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I didn't have any problems with the AI difficulty. She likes to do big combos, but she doesn't do anything cheap or unfair. I didn't have problems defeating her. Also, for some reason, when I was playing with Jin's Mr. Karate against her, in the second round of one of the matches she never blocked his fireball. She just went dumb in the 2nd round lol.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#48  November 08, 2011, 01:45:53 am
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Sorry for bumping the thread, but many people was advicing me about spidey link not being available anymore... I don't know why mediafire deleted it, but if anyone is still interested, as well as for sonson, spidey link is updated and sonson is still up ;)

Again sorry for bumping.

See ya!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#49  November 08, 2011, 02:05:38 am
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Sorry to pester you but do you have plans for any other MvC conversions?
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#50  November 09, 2011, 03:48:21 pm
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Sorry for bumping the thread, but many people was advicing me about spidey link not being available anymore... I don't know why mediafire deleted it, but if anyone is still interested, as well as for sonson, spidey link is updated and sonson is still up ;)

Again sorry for bumping.

See ya!!! :D

thanks for re-uploading spidey again, best spidey so far IMHO  ;D
Nuff said!
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#51  November 13, 2011, 05:58:04 am
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I have to say that your SonSon edit is awesome. She is now a permanent addition to my MvC Roster. Well done!!  :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#52  November 18, 2011, 05:32:23 am
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Testing hot monkey chick now.
The AI fix sounds very cool by the way, my SonSon is damn near impossible to tame in that regard.
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#53  November 21, 2011, 06:23:32 am
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Thanks a lot for the Spidey re-upload, didn't download him at time but after I tested your Sonson will download all your further creations/modifications  :sugoi:
Re: Custom MvC2 SonSon (Kong & Ryou Win edit)
#54  November 24, 2011, 05:11:17 am
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Thanks for the comments guys... I seriously have to say that I could never imagine that ths mods would be liked that much XD...

See ya!!! :D
This is the era in which we will see reason triumphing against brutality... May be better to open your mind to the future.
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Current Universal War Official Artwork