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CVS Dudley (Read 4923 times)

Started by jamielashley, February 19, 2010, 02:02:03 am
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CVS Dudley
#1  February 19, 2010, 02:02:03 am
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Its not because if the hype of SSFIV but I've had this WIP and others sitting around, and I'm not finding the time to complete just yet.

Just some screens to see what he's about




Whats left ?
- Damage tweaking
- Run animation (think I may need help on this)
- Rocket Uppercut isnt consistent, not sure why
- Cross-Counter
- Comments etc ?
Re: CVS Dudley
#2  February 19, 2010, 02:15:50 am
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Re: CVS Dudley
#3  February 19, 2010, 02:17:20 am
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What do you mean by rocket uppercut being inconsistent? Also, F12 is your friend. ;)
Re: CVS Dudley
#4  February 19, 2010, 02:19:06 am
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the watermark probably comes from some program that converted the image to png
Re: CVS Dudley
#5  February 19, 2010, 02:28:25 am
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What do you mean by rocket uppercut being inconsistent? Also, F12 is your friend. ;)

Some of the velocity values need to be adjusted. And they are watermarks from the program
Re: CVS Dudley
#6  February 19, 2010, 02:29:14 am
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Re: CVS Dudley
#7  February 19, 2010, 02:48:26 am
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Re: CVS Dudley
#8  February 19, 2010, 03:34:47 am
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OMG!!! CvSDudley!! F**k all the other characters I was waiting for... This is gonna be "the Numero 1" For me!!
Re: CVS Dudley
#9  February 19, 2010, 03:48:02 am
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Not much to say so far, except good luck.
Re: CVS Dudley
#10  February 19, 2010, 03:59:38 am
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looking good so far. are you using another character as base? maybe a Waru or JZ's one?

 
Thanks, Buckus.
Re: CVS Dudley
#11  February 19, 2010, 04:41:48 am
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Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:
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Re: CVS Dudley
#12  February 19, 2010, 10:12:40 pm
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I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...
Re: CVS Dudley
#13  February 19, 2010, 11:53:37 pm
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looks promising and great

I hope you can finish it

good luck bra
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Re: CVS Dudley
#14  February 20, 2010, 01:15:51 am
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I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...

uh... excuse me sir, but where can i find that patch???  ;D
Re: CVS Dudley
#15  February 20, 2010, 11:45:10 pm
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Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:

Thanks. I can imagine. Busy season is starting in a few weeks so if I dont get this finished soon, it will have to wait until October.

Last Edit: February 20, 2010, 11:51:58 pm by jamielashley
Re: CVS Dudley
#16  February 20, 2010, 11:57:19 pm
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Ok, can anyone tell me why this counter takes off 1 damage?

And the character is an edit (with permission) using Waru's code

Code:
;----------------------------------------------------------------
[Statedef 1300, C r o s s  C o u n t e r]
type    = S
movetype= I
physics = N
ctrl = 0
velset = 0,0
poweradd = 70*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)
facep2 = 1

[State 1300, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 1300, 2]
type = varset
trigger1 = Time = 0 && !var(59)
var(5) = ifelse(Command = "cross1", 0, ifelse(Command = "cross2",1, 2))

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = Time = 0
var(5) = 0

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = enemynear,StateType = S && (enemynear,stateno = [200,999])
trigger1 = Time = 0
var(5) = 1

[State 1100, VarSet]
type = VarSet
triggerall = var(59)
trigger1 = enemynear,StateType = C && (enemynear,stateno = [200,999])
trigger1 = Time = 0
var(5) = 2

[State 1300, 5]
type = ChangeAnim
trigger1 = Time = 0
value = ifelse(!var(5), 1300, ifelse(var(5)=1, 1310, 1320))

[State 1035, 2]
type = ReversalDef
triggerall = !var(5)
trigger1 = enemy,statetype = A
trigger1 = AnimElemTime(1) > 0
attr = S, SA
reversal.attr = A, NA, SA, HA
pausetime = 0,36
sparkno = -1
hitsound = S810,0
sprpriority = -1
persistent = 1
p1stateno = 1310
p2facing = 1
getpower = 35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)

[State 1035, 2]
type = ReversalDef
triggerall = var(5) > 0
trigger1 = AnimElemTime(2) > 0 && AnimElemTime(13) < 0
attr = S, SA
reversal.attr = SC, NA
pausetime = 0,36
sparkno = -1
hitsound = S810,0
sprpriority = -1
p1stateno = 1310
p2facing = 1
getpower = 35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)

[State 1300, 7]
type = NotHitBy
trigger1 = !var(5) && Time <  36
trigger2 = var(5) > 0 && Time < 50
value = SCA

[State 1300]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;--------------------------------------------------------
[Statedef 1310]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 1350

[State 1310, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 1360]
type = Explod
trigger1 = AnimElem = 3, = 1
anim = 1351
sprpriority = -2
ownpal = 1
id = 1351
pos = 0,0
scale = const(size.xscale),const(size.yscale)

[State 1360]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0,16

[State 1360]
type = Helper
trigger1 = Vel X != 0
trigger1 = P2bodydist X = [-50,50]
stateno = 1320
id = 1320
ownpal = 1
pos = 0,0
postype = p2
sprpriority = -999
name = "CC2"
persistent = 0

[State 1360]
type = Explod
trigger1 = AnimElem = 5
anim = 1390
sprpriority = 4
pos = 0,0
ownpal = 1
id = 1390
bindtime = -1
scale = const(size.xscale),const(size.yscale)

[State 1360]
type = VelSet
trigger1 = AnimElem = 4,>= 0
trigger1 = AnimElem = 6,< 0
x = 25

[State 1360]
type = VelSet
trigger1 = AnimElem = 6
trigger2 = p2dist X < -80
x = 0

[State 1360]
type = PlayerPush
trigger1 = 1
value = 0

[State 1360]
type = Width
trigger1 = 1
value = 20,20

[State 1310, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = Animelem = 6
value = ceil(ifelse((268*fvar(10))<7,7,(268*fvar(10))))

[State 1310, Time]
type = AfterImageTime
trigger1 = Animtime = 0
time = 0

[State 1360]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;---------------------------------------------------------
[Statedef 1320]
type    = S
movetype= A
physics = N
ctrl = 0
velset = 0,0
anim = 1355

[State 1320, 1]
type = Posset
trigger1 = Time = 0
y = 0

[State 3001, VarAdd]
type = VarAdd
trigger1 = time = 1
ignorehitpause = 1
var(50) = 5000

[State -3,Super]
type = Helper
trigger1 = Time = 0
id = 8070
name = "GUARD CANCEL"
pos = 25,ifelse(!var(5),-94,ifelse(var(5)=1,-55,-25))
postype = P1
stateno = 8070
helpertype = normal
keyctrl = 0
ownpal = 1
ignorehitpause = 1
pausemovetime = 99999
persistent = 0
size.xscale = 1
size.yscale = 1

[State 3000, AfterImage]
type = AfterImage
triggerall = !var(18) && prevstateno != [3000,3999]
trigger1 = AnimElem = 3
time = 999
TimeGap  = 3
FrameGap = 4
length = 10
PalBright = 1,1,1
PalContrast = 50,50,150
PalAdd = 0,0,0
PalMul = 1,1,1
trans = add1

[State 1365, HitDef]
type = HitDef
trigger1 = Time = 0
attr = S, SA
animtype = diagup
air.animtype = diagup
damage=ceil(ifelse((268*fvar(10))<7,7,(268*fvar(10)))),ceil(ifelse((268*fvar(10)/8)<7,7,(268*fvar(10)/8)))
priority  = 7, Hit
hitflag = MAF
guardflag = M
pausetime = ceil(13*(2-(var(16)>0))/2),ceil(14*(2-(var(16)>0))/2)
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = -10,-70
hitsound = s2,2
guardsound = s1,0
ground.type = high
ground.slidetime = 25
ground.hittime  = 30
ground.velocity = -2,-8
air.velocity = -2,-8
fall = 1
fall.recover = 0
guard.velocity = -12
airguard.velocity = -5
ground.cornerpush.veloff = -12
guard.cornerpush.veloff = -12
envshake.time = 10
envshake.ampl = 3
fall = 1
fall.recover = 0
air.fall = 1
air.recover = 0
yaccel = .6
persistent = 0
getpower = ifelse(var(17),70,143)*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1),35*(1000+var(24))/1000*ifelse((var(15)||var(16)),0,1)
givepower = 35, 35
palfx.time = 12*var(41)
palfx.add = 255,255,255
palfx.mul = 128,128,128
forcestand = 1

[State 3001, VarSet]
type = VarSet
trigger1 = 1
ignorehitpause = 1
var(38) = -10

[State 3001, VarSet]
type = VarSet
trigger1 = 1
ignorehitpause = 1
var(39) = -70

[State 1365]
type = NotHitby
trigger1 = 1
value = SAC

[State 1365]
type = DestroySelf
trigger1 = Time = 5
Re: CVS Dudley
#17  February 21, 2010, 03:08:12 am
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Nice:)!!

Now, have you thought in making a palete with less colors for match the CvS style?

Re: CVS Dudley
#18  February 21, 2010, 03:21:34 am
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Quote
can anyone tell me why this counter takes off 1 damage?
To who, you ? What you need to do is simply give a movetype different than H for the state where the reversal sends you to (that means you won't take the damage given by the attack), and use a lifeadd with value -1.
If you mean take off 1 damage to the opponent... Frankly there's no way of telling that if we don't know what all the variables used mean.
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Re: CVS Dudley
#19  February 21, 2010, 08:55:33 pm
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I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...


No sarcasam but google cvs characters groove removal patch that's basically it in a nuitshell ...
uh... excuse me sir, but where can i find that patch???  ;D
Re: CVS Dudley
#20  February 22, 2010, 11:59:57 pm
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  • Riot of the Hadou
    • marancv.infinitymugenteam.com
Dude  ;D looks like your almost there :)
Looking forward for the end result. We have to link
UWI is anally raping me rite now :'(
All the best bro. :sugoi:

Thanks. I can imagine. Busy season is starting in a few weeks so if I dont get this finished soon, it will have to wait until October.



no wai man!! pls hurry up!! D: 

jk... get the time you need. we all will wait patiencely


I'm wondering ... there's a guy who made a CvS patch for characters that remove the groove bars and all that b.s. like the announcers voice ... will those patches work on your characters or can you modify them ...

i know dudley is not out yet ...

I'm jusssttt askin' man ...

And good luck on this ...

Dudley is fresh ...


No sarcasam but google cvs characters groove removal patch that's basically it in a nuitshell ...
uh... excuse me sir, but where can i find that patch???  ;D

in the MI.. i cant remember the author, though

 
Thanks, Buckus.
Re: CVS Dudley
#21  February 23, 2010, 06:47:19 pm
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Manarchv is got some sprites edits of done if ya wana look at em and see if ya would like to uise any of em ... some of them are in my sig ...