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Cyberbots Project (Read 20396 times)

Started by xxxXx, July 26, 2010, 07:48:22 pm
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Cyberbots Project
#1  July 26, 2010, 07:48:22 pm
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Being a great Cyberbots fan I've decided to contribute some characters and stages to Mugen. There is already much stuff around, but its usually either not that fun to play or not really compatible to anything else...
So I've decided to update Kong's stuff on a unified basis (he made all robots from Cyberbots) + add some new stuff
Since I plan to make quite a few things I've decided to create a joint topic under projects cattegory insted of polluting the forum with single toppics.

All new releases will be updated to this post.

As always I'd be grateful for comments and feedback :)

Releases:

Characters:

Valimes
Spoiler, click to toggle visibilty

Lightning
Spoiler, click to toggle visibilty

Vlade
Spoiler, click to toggle visibilty

Atlas
Spoiler, click to toggle visibilty

Jage
Spoiler, click to toggle visibilty

Insect
Spoiler, click to toggle visibilty

Blue worker
Spoiler, click to toggle visibilty

RAD
Spoiler, click to toggle visibilty

Sculd
Spoiler, click to toggle visibilty

Toatus
Spoiler, click to toggle visibilty

NEW:

Gori
Spoiler, click to toggle visibilty

Borer
Spoiler, click to toggle visibilty

Final note: All chars were moreless tested under winmugen and RC7 and showed no obvious problems, but are designed for winmugen.

Stages

two custom stages made for the chars above:
Spoiler, click to toggle visibilty

some older stages for cyberbots by me:
Spoiler, click to toggle visibilty

another custom stage for the project:
Spoiler, click to toggle visibilty
Last Edit: September 25, 2012, 06:36:19 pm by xxxXx
Re: Cyberbots Project
#2  July 27, 2010, 12:41:12 pm
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If you are making Cyberbots characters, please, please, make them more balanced than thoce that already exist... thoce so incredibly cheap...

Try and find a way to make them work well alongside... i dunno, CVS style characters...
Re: Cyberbots Project
#3  August 10, 2010, 04:59:08 pm
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2 new custom stages added (see the first post)

both based mostly on multiple arcade shooter sprites
Re: Cyberbots Project
#4  August 10, 2010, 05:07:05 pm
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Cool project! If I was you I would probably just use the original stages as the bots look out of place. Remember, these are some big ass robots.

Also if you need any help with ripping sprites give me a shout.
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Re: Cyberbots Project
#5  August 10, 2010, 06:57:36 pm
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Cool project! If I was you I would probably just use the original stages as the bots look out of place. Remember, these are some big ass robots.

Also if you need any help with ripping sprites give me a shout.

actually the concept of custom stages is moreless based on original stages (brawl in a city and on a space station)...

as for sprite ripping, do you happen to have artmoney tables for Armored Warriors or an idea how to make such for a cps2 beatemup game?
Re: Cyberbots Project
#6  August 10, 2010, 07:05:00 pm
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Cool project! If I was you I would probably just use the original stages as the bots look out of place. Remember, these are some big ass robots.

Also if you need any help with ripping sprites give me a shout.

actually the concept of custom stages is moreless based on original stages (brawl in a city and on a space station)...

as for sprite ripping, do you happen to have artmoney tables for Armored Warriors or an idea how to make such for a cps2 beatemup game?

you can get all Cyberbots sprites here http://www.mediafire.com/?sharekey=6137c08f94a0a3d30d428c4a089f9196d55e197f959290bd
Re: Cyberbots Project
#7  August 10, 2010, 07:10:40 pm
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thx for that .(O). , but I'm not looking for cyberbots sprites. I'm looking for Armored Warriors Sprites. It's a beatemup game, the predecessor of Cyberbots... It's a lot harder to get sprites from that game, especially, as I'm ripping mostly enemies...
Re: Cyberbots Project
#8  August 10, 2010, 07:35:55 pm
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Awesome custom stages...I'm diggin the city one A LOT! :sugoi:

Thanks for sharing them.
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Re: Cyberbots Project
#9  August 10, 2010, 10:15:37 pm
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Re: Cyberbots Project
#10  August 11, 2010, 06:27:09 pm
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thx for that .(O). , but I'm not looking for cyberbots sprites. I'm looking for Armored Warriors Sprites. It's a beatemup game, the predecessor of Cyberbots... It's a lot harder to get sprites from that game, especially, as I'm ripping mostly enemies...

hum, my bad. Maybe you can find something here http://emugif.fcmgame.com/

btw, great project!
Re: Cyberbots Project
#11  August 11, 2010, 09:45:54 pm
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thx for that .(O). , but I'm not looking for cyberbots sprites. I'm looking for Armored Warriors Sprites. It's a beatemup game, the predecessor of Cyberbots... It's a lot harder to get sprites from that game, especially, as I'm ripping mostly enemies...

hum, my bad. Maybe you can find something here http://emugif.fcmgame.com/

btw, great project!


wow thanks man, there is some stuff there I'havent seen on sprite database
Re: Cyberbots Project
#12  September 15, 2010, 08:00:55 pm
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Real life stuff has consumed most of my time lately...

As a result all I can show now is Atlas character (check the first post).

Now I'm going to finally concentrate on Jage...
Re: Cyberbots Project
#13  September 15, 2010, 08:29:01 pm
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Wow, Atlas is pretty fun so far.
lol @ summoning a missile cargo

With some work, this could end up being my favorite unofficial CBot~

Though I gotta ask. Why include autocombos?
Re: Cyberbots Project
#14  September 16, 2010, 12:49:19 pm
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Though I gotta ask. Why include autocombos?

Well, originaly I wanted just to update Kong's stuff since some of its features were well not that fun and then do new stuff... but since the project always lacked comments and suggestions (CBs was one of capcom's least popular games after all) I've decided to start with new things. As a result the gameplay may be somewhat similar to Kong's (he used autocombos), until I get enough feedback to do an overhaul...
Re: Cyberbots Project
#15  September 16, 2010, 08:39:48 pm
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That's part of what made Kong's so bad in the first place, though. The autocombos were pretty much exploitable and mainly part of the AI he set up.
It's like all the CB characters he made were all meant for AI battles. :/

Surprisingly, however, unlike the rest of his characters, his CB characters were proven to be great bases to work on and further improve, and you seem to be going on the right track. I remember someone taking Kong's Cyclone and making it actually decent, with a normal CB layout, visible weapon and boost system interfaces, etc., and I was quite pleasantly surprised. Pretty much the same here!

Is Atlas requiring power for his shockwave, grab and upper specials a final decision? Also, his backboost could use some sound and his general boost moment could go a bit slower. Also, his A grab sometimes turns him into Gaits to electrocute the enemy, though it only happened once for me. You should still check that.

That's all I got, though I could say his grab special could use some boost power and that his collisions could use some work.

EDIT: Oh yeah, his full quake is rather OP, you could at the very least make it crouch-blockable.
Last Edit: September 16, 2010, 08:43:46 pm by Walkin' Tall
Re: Cyberbots Project
#16  September 16, 2010, 09:32:00 pm
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Not to mention that the AI just SPAMMED Combos ALL THE TIME, NON STOP

Not fun AT ALL...

A suggestion would be to make a gameplay more akin to traditional Fighting games, or at least give typical fighter characters like Ryu or Kyo a fighting chanse against them. :S
Re: Cyberbots Project
#17  September 16, 2010, 09:33:27 pm
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This project gets more and more amazing over the time.
Re: Cyberbots Project
#18  September 16, 2010, 09:54:04 pm
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Thx for the feedback people :)

Next week I'll try to put up a char (I'm thinking of Atlas) using these suggestions or 2 or 3 versions. If anyone of them gets a better reception other chars will follow...
Re: Cyberbots Project
#19  September 26, 2010, 05:19:36 pm
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I got this stage:



Its pretty nice, with a lot of anims. Just lacks a music.

Congrats
Re: Cyberbots Project
#20  September 26, 2010, 07:04:18 pm
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But the background buildings' angles clash with the area the bots stand on and the bridge behind them. D:
Re: Cyberbots Project
#21  September 27, 2010, 04:02:47 pm
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But the background buildings' angles clash with the area the bots stand on and the bridge behind them. D:

I took most of the sprites out of a neogeo classic (Last Resort):



as you can see they were used in a similar perspective... I see your point anyway, but really have no idea how to fix this :/

Just lacks a music.

sadly I'm no music artist, I can barely sprite... still, here you can find full soundtrack from Cyberbots:
http://gh.ffshrine.org/soundtracks/1586

I'm looking for such from Armored Warriors
Re: Cyberbots Project
#22  December 11, 2010, 01:26:00 pm
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An update at last :)

Real life stuff has kept me from doing much in mugen. I decided to use the time I could spend to finish a WIP that I'm now releasing. It should be basically very similar to my previous creations.

I promiced to rework my chars' gameplay, but was unable to (no time) and sadly it isn't propably going to happen anytime soon. I'm goint to be even busier in months to come :/
I'll propably do some work on my new WIP (see the first post), spriting from time to time works OK for me, but it's not cool for coding, or recoding as in this case...

I'll also try to finish some new stages for the project I started sometime ago, so stay tune for updates...

Anyhow please post any comments and requests, I'll try to fix minor things soon, but the gameplay has to stay for now.

Still if someone wants to help with coding/sptiting or to do a whole new char based on my creations PLEASE DOI'll gladely help!!!!

Re: Cyberbots Project
#23  March 13, 2011, 03:11:50 pm
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2 new chars added (insect and blue worker), check the first post...
If dl links doesn't work, wait a while. there is something wrong on 4shared...



 
Re: Cyberbots Project
#24  April 12, 2011, 05:34:28 pm
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New character: RAD + updates to other robots...

have fun :)
Re: Cyberbots Project
#25  April 24, 2011, 03:02:02 am
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
I thought i never see this day... RAD in Mugen  ;D

Thank you very much for your work man. Awesome!
Re: Cyberbots Project
#26  April 24, 2011, 07:33:14 pm
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xxxXX

when he made ​​this new cyber-bot robot Sculd I ask just out of curiosity
Re: Cyberbots Project
#27  April 25, 2011, 08:19:50 pm
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Glad you like RAD Reginukem. Good to know there are Cyberbots fans out there :)

btw. I've noticed you made RADs original stage, have you made sculd's stage too?

As for Sclud, he is an early wip. Given, most of his sprites need retouching (his perspective doesn't fit mugen), he's going to take a few weeks at best...
Re: Cyberbots Project
#28  April 27, 2011, 01:56:56 am
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    • www.mediafire.com/folder/bn6ymdvllj9lf/Mugen_Stages
Quote
btw. I've noticed you made RADs original stage, have you made sculd's stage too?

Not yet, but it's in my plans.
Re: Cyberbots Project
#29  May 01, 2011, 12:32:06 pm
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whether the new update is ready for cybebot RAD.
Re: Cyberbots Project
#30  June 07, 2011, 09:11:45 am
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Good Work!! i realy like the Blue worker, but i have a complain: is insanely hard to beat!!  :S
Re: Cyberbots Project
#31  June 07, 2011, 09:21:16 am
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No it's not.

Anyways, sorry I haven't posted here in a while, xxxXx.
Just letting you know that despite its autocombo (could be done differently instead of mashing but that's just me), Blue Worker is indeed incredibly well done.
You still have my full support over this project and I must commend you for your valiant effort at reviving a much underappreciated series.

It has left me wondering, though. Are you planning on reusing CB and AW music? Or do you have anyone/yourself taking care of some original pieces?
Re: Cyberbots Project
#32  June 07, 2011, 09:28:53 am
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is agood caracter, but could be better. the autocombo is a pain in the $%&$  :S and moves insanely fast, he can block almost every incoming ranged atack. ok, is a lot easier if the blue worker lost the arm/shield, but if you have a char without a grab atack this never hapen   >:(

is a great charater, but colud be improved to be more chalenging and less frustrating
but is only mi opinion...
Re: Cyberbots Project
#33  June 07, 2011, 03:39:43 pm
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Thanks for the comments people. I'm glad everyone likes Blue Worker (it's my fav robot too).

As for the feedback:
I've deliberately tried to make my chars difficult to fight against, as in Cyberbots. They are still notably easier, than say Kongs chars...
I do like the current gameplay, but given the number of comments there is still room for improvements,
so I'd be grateful for a link to a char whose gamplay I should immitate. I'll propably make an alternate version of one of my chars and post it to see if you people like it.

As for the original AW and CB sountrack, I've already posted a link to all the songs form Cyberbots (in one of the earlier posts). As for AW soundtrack, I've started ripping it. I'll post a link to the whole AW soundtrack when I'm done.

BTW. Sculd is close to completion, so which char do you want next?
Re: Cyberbots Project
#34  June 08, 2011, 03:25:48 am
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Killer Bee, please~

As for the autocombos... I thought of something that might work:
Everyone has a dial/auto combo where directional inputs are required. Kinda like A,B,B,u.A or something of the like as you would see in Real Bout. Or something reminiscent of LB's Speed mode (b.A,A,A,B,f.B) for general combo chains. Would be more demanding than only tapping A, even if the combo doesn't take off much. It's kind of an effortless GETOFFOFMEEEEE that works and is a rather unpleasant thing to see in any fighting game in general, and should only belong to beat-'em-ups.
Of course, unless it's part of a super like Cody's X-ISM Final Destruction.

And for the music question, I was mostly asking if you would need some original pieces. I could work on something for you if you want. :D
Re: Cyberbots Project
#35  June 10, 2011, 04:32:51 pm
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First of all thanks for feedback.

As for the autocombos... I thought of something that might work:
Everyone has a dial/auto combo where directional inputs are required. Kinda like A,B,B,u.A or something of the like as you would see in Real Bout. Or something reminiscent of LB's Speed mode (b.A,A,A,B,f.B) for general combo chains. Would be more demanding than only tapping A, even if the combo doesn't take off much. It's kind of an effortless GETOFFOFMEEEEE that works and is a rather unpleasant thing to see in any fighting game in general, and should only belong to beat-'em-ups.
Of course, unless it's part of a super like Cody's X-ISM Final Destruction.

That seems OK, I'll propably try this after Sculd is done...

Killer Bee, please~

I can't promice anything now, but I'll consider making Killer Bee a test char for new combo features mentioned above.

And for the music question, I was mostly asking if you would need some original pieces. I could work on something for you if you want. :D

For the time I don't need any new material, but I'm very glad you've asked. I'm stuck making Sculd and paused on any stages... I've also found a complete soundtrack from AW on the net (link will be placed in the first post) and this seems to be more than enough given the number of stages I've made.
Re: Cyberbots Project
#36  June 29, 2011, 12:29:17 pm
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amazing job LOVE to see more mechs and robots in mugen! rad was great!
dude can u plz make helion from armored warriors not cyber bots? i love his moves in armored warriors!
thanx again for great chars! love BIG ROBOT BOSS :D

BUG report: there is some missing spirits in RAD and Bworker when they are defending against multi or chain attacks!

one more wish i have if helion fly mod could be infinite it would be great :D
Last Edit: July 01, 2011, 12:28:17 pm by arsham
Re: Cyberbots Project
#37  July 10, 2011, 11:02:51 am
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if you do this cyberbot r.gori because it is the best mech
Re: Cyberbots Project
#38  July 12, 2011, 02:42:20 am
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I found why the blue Worker can be so hard to beat. sometimes, the char have invincibility frames when is atacking. this  hapens sometimes, and the invincibility can long for 4-10 seconds.







Last Edit: September 03, 2011, 09:06:19 pm by Karamazov1453
Re: Cyberbots Project
#39  September 02, 2011, 07:43:08 pm
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xxxXx

stage whether it will be released to the bot cyber sculd ask so curious
Re: Cyberbots Project
#40  September 03, 2011, 06:47:50 am
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Thx for interest in the project people and sorry for inactivity, but real life has kept me occupied lately.

I propably won't have much time to spend on mugen in the near future, but Sculd and another old wip is going to be published soon (hopfuly next week).
Re: Cyberbots Project
#41  September 10, 2011, 08:28:57 pm
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OK I'm finally releasing something. 2 long time wips this time (see first post). Them may include some bugs, as I haven't had the time for longer testing.

ENJOY :)

For now I'll propably have to make a break from mugen, as real life stuff gets me too ocupied lately.

 
Re: Cyberbots Project
#42  September 10, 2011, 09:38:33 pm
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xxxXx

thanks for the new bots they are six plus
p.s I'm waiting for the next mechs until they are done and one more thing you take these figures with the website do not know if you know but it certainly http://www.arcadequartermaster.com/capcom/index.html you know about this
Last Edit: September 10, 2011, 09:47:31 pm by rax8899
Re: Cyberbots Project
#43  September 10, 2011, 09:53:15 pm
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Re: Cyberbots Project
#44  September 14, 2011, 05:24:29 am
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    • mugen.wikia.com/wiki/The_MUGEN_Database
kong never finish all his characters some are either broken or come with limted to zero moves at all i rember when warlock had no mores not even the basic covered
Re: Cyberbots Project
#45  September 15, 2011, 05:24:34 pm
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Well, Kongs creations are "different". First time I played as one of his cyberbots I didn't know what was going on... Nonetheless if it wasn't for his opensource stuff I wouldn't start the project in the first place...

btw here is the projects logo:

Re: Cyberbots Project
#46  September 28, 2011, 12:56:30 pm
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 xxxXx

I'd like you did, and gave another bot named GAITS gunner. When these bots will be ready to ask curiosity
Re: Cyberbots Project
#47  October 30, 2011, 02:02:12 am
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  • Pyron. He made of Fire.
One Qestion,  I  Trided To Make a Blodia Vaniant Armor...  With Insectoid Legs Electric Arm and Wide Range Missle Called Prejent. But i do not kno how to put the legs and the weapon on the body. Sence U Made Vlade How did u do it?
Devolop New Cyberbots!
Re: Cyberbots Project
#48  October 30, 2011, 05:11:45 pm
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One Qestion,  I  Trided To Make a Blodia Vaniant Armor...  With Insectoid Legs Electric Arm and Wide Range Missle Called Prejent. But i do not kno how to put the legs and the weapon on the body. Sence U Made Vlade How did u do it?

I dont know, if I understand your question... If you're thinking of making such a char in photoshop (frankenspriting), use armorred warriors (not cyberbots) sprites as a base. The game has a special mode (press f1 or f2 while playing), where you can view game objects (like insectoid legs, separated form the rest of the body). Or you can play as bloodia, pick legs and weapon in game and rip sprites from there. Just remember that sprites from aw won't cover all needed frames (i.e. crouching), so you'l have to edit those frame by frame, as I did.

Best of luck anyhow. If you have more questions I'll be happy to help.
Re: Cyberbots Project
#49  October 30, 2011, 05:13:43 pm
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xxxXx

I'd like you did, and gave another bot named GAITS gunner. When these bots will be ready to ask curiosity

I'm sort of working on something like this, but is just going to be a helper, not a full char.
Re: Cyberbots Project
#50  December 09, 2011, 12:57:10 pm
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when you are ready cybebot gori and even gave him a helper of the picture
Re: Cyberbots Project
#51  December 09, 2011, 07:28:07 pm
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when you are ready cybebot gori and even gave him a helper of the picture

thx for the interest in the project!

gori is around 70% complete, but I've had to pause on him, so he won't propably be released this year. as for the helper, gori won't have a permanent one. The one you're showing is already used by toatus (dl link in the first post).
Re: Cyberbots Project
#52  December 10, 2011, 05:06:57 pm
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so with another subject in your first entry is a warrior named SCUMOCIDE (captain commando) or will be made ​​for next year, yes or no
and the other bot on the right side of the image bot GAITS whether he will be in the new year only to ask
Re: Cyberbots Project
#53  December 11, 2011, 07:34:26 pm
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so with another subject in your first entry is a warrior named SCUMOCIDE (captain commando) or will be made ​​for next year, yes or no
and the other bot on the right side of the image bot GAITS whether he will be in the new year only to ask

as for scumocide, he's indefinitely on pause. Some time ago O Ilusionista mentioned me, he's thingking of making him, so let's see how this turns out (let's face it, O is a much better creator than my humble self)...
as for gaits, he is used as a helper for gori and if all goes well we might see him even this year. gori practically needs only some effects and sounds, aroud 15% of coding and turning sprites (basically I have no idea how to make them).

+ I might have a suprice in store...

Re: Cyberbots Project
#54  December 14, 2011, 11:41:34 am
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whether there will be new updates to the robot Sculd, Toatus and RAD
I ask this out of curiosity
Re: Cyberbots Project
#55  December 15, 2011, 08:21:51 pm
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Re: Cyberbots Project
#56  December 19, 2011, 10:23:31 pm
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Hey people, a realease at last :)

This time a bigger one... 1. gori from armorred warriors, definitely not my favourite, but a solid addition to the cast   2. borer a custom variant of blue worker, I really likd the idea :)  3. a custom stage for the project

I have some wip stages, but none of them is going to be done soon...  As for my other wips I'd like to make all the warlocks (4) both from AW and  CB. Hopefuly we'll se them sometime in Q2 next year...

any how marry christmas people :)
Re: Cyberbots Project
#57  January 24, 2012, 09:16:49 pm
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I have a question if you do another bot named this because it is a great TRAIN
  Is this the bot will have some extra helpers
Re: Cyberbots Project
#58  January 27, 2012, 12:24:50 am
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first of all sorry for inactivity, but other things kept me busy...

I have a question if you do another bot named this because it is a great TRAIN
  Is this the bot will have some extra helpers

I was thinking of it, making a char like the metal slug train bonus, but so far no work has been done or planed for the immediate future. I want to finish warlocks first and something special before that...
Re: Cyberbots Project
#59  January 31, 2012, 04:34:02 pm
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progress as they go cyberbots Warlocks (1,2,3) and will be made ​​once the final boss named mother brain
Re: Cyberbots Project
#60  January 31, 2012, 05:53:33 pm
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progress as they go cyberbots Warlocks (1,2,3) and will be made ​​once the final boss named mother brain

little progress so far, I've got sidetracked by other stuff...

as for the motherbrain, I'm not going to make it/him at all, as I sincerly despise the char (looks totally out of place).
Re: Cyberbots Project
#61  April 14, 2012, 10:19:38 pm
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what are the progress of these mechs Warlocks 1,2,3
Re: Cyberbots Project
#62  September 24, 2012, 10:58:08 pm
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Well it's been a while...
Anyhow I'm posting 2 more stages for the project (see 1 post).
As soon as I'm done with my knight char I'm comming back to making Warlocks.

edit: I can't edit my 1st post, so I'm putting link here:

http://www.4shared.com/rar/UMzMBuGP/stages_pp_rl.html

Spoiler, click to toggle visibilty

power plant is based on a superior soldiers stage and lift is based on a AW level when you face RAD.
Last Edit: September 24, 2012, 11:22:16 pm by xxxXx
Re: Cyberbots Project
#63  October 27, 2012, 10:00:24 pm
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whether it is done by the end of the knight and return to the project cyberbots (Warlocks 1,2,3).

If the Knight has already added super attacks and one throw



      Posted: October 27, 2012, 10:12:12 pm
if you can do that is another cyberbot in the picture:

      Posted: December 23, 2012, 11:56:37 am



Last Edit: April 13, 2013, 11:14:35 am by rax118
Re: Cyberbots Project
#64  January 04, 2013, 01:55:56 am
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    • ec19214@s.okadai.jp
I let you always play with the thing which you made. I made AI patch and voice patch of your ATLAS and JAGE and TOATUS and GORI this time, but may distribute it?
Voice patch is a thing of ARMORED CORE and SDGUNDAM GGENERATION not a thing of CYBERBOTS.
I left in poor English.
Re: Cyberbots Project
#65  January 04, 2013, 08:39:09 am
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  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Wow. Nicely done on all fronts considering how you're doing all of this by yourself. I really like your progress so far. Keep up the good work!! :sugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Cyberbots Project
#66  May 13, 2013, 02:36:00 pm
    • Japan
    • ec19214@s.okadai.jp