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Do you like to do team work while making chars, stages, etc? (Read 1501 times)

Started by Toshio Tenma, July 03, 2011, 05:21:24 pm
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Do you like to do team work while making chars, stages, etc?
#1  July 03, 2011, 05:21:24 pm
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Do you guys like to do team work while making stuff for mugen? Like coding, spriting characters, stages or add-ons?
-Toshio Tenma
Re: Do you like to do team work while making chars, stages, etc?
#2  July 03, 2011, 07:00:45 pm
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Yeah.
Re: Do you like to do team work while making chars, stages, etc?
#3  July 03, 2011, 07:08:13 pm
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Usually most creators, even the most skilled ones, require to team up with other people to create the best content. It's not so common to find a one man army to create a full chara with enough edited content to make you go "wow"
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Re: Do you like to do team work while making chars, stages, etc?
#4  July 03, 2011, 08:48:21 pm
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Normally, no. I hate relying on someone or when they rely on me. It just gives me a bad vibe and can ruin some friendships(me and ck)
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Do you like to do team work while making chars, stages, etc?
#5  July 03, 2011, 08:54:04 pm
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Normally only for not coding stuffs, all about sprites or other stuffs I like to team up
Re: Do you like to do team work while making chars, stages, etc?
#6  July 04, 2011, 12:49:47 am
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When all the people on the team are cool and everybody works on the stuff, it can be great. Balthazar + me = super team. 8)
Re: Do you like to do team work while making chars, stages, etc?
#7  July 04, 2011, 01:04:42 am
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I personally work with the support of Velvet-san, however he still have his own projects and is not able to get the same game whose character I'm coding like Ougon Musou Kyoku. Some characters are so difficult to code that sometimes I really wished to have a co-work, for example. It always depends of the situation...
-Toshio Tenma
Last Edit: July 04, 2011, 02:00:16 am by Toshio
Re: Do you like to do team work while making chars, stages, etc?
#8  July 04, 2011, 02:17:44 am
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Does using an existing character as a base count as teamwork? If not, then yeah Im ok with it. Ive helped a couple of people make some things and its fun.

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Re: Do you like to do team work while making chars, stages, etc?
#9  July 04, 2011, 02:23:14 am
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No, a team work is when you actually work WITH somebody, exchanging ideas, each one working on something and sending his stuff to the other.

Most common example would be spriter+coder : spriter sends new sprite, coder codes in the new sprites into the character with new move, send back character to spriter, who reviews the move and gives his input, and you start the loop again until the character is finished.

Everybody taking random stuff from POTS' characters doesn't mean you're working as a team with him. It just means you're using his stuff to build yours.
Re: Do you like to do team work while making chars, stages, etc?
#10  July 04, 2011, 03:37:30 am
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I want to work as a team but usually I work alone.
Re: Do you like to do team work while making chars, stages, etc?
#11  July 04, 2011, 04:39:41 am
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^What kind of team? Who would be doing what?
Re: Do you like to do team work while making chars, stages, etc?
#12  July 04, 2011, 04:53:54 am
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I can sprite better than I can code. I'm making one character now but I may decide to try and get a team for this other character.
Re: Do you like to do team work while making chars, stages, etc?
#13  July 04, 2011, 04:56:15 am
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Re: Do you like to do team work while making chars, stages, etc?
#14  July 05, 2011, 12:40:39 am
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In my first works I get teams and it was awesome, especifically JeffPR in imaging (we sprited Eric and he helped me ripping/cleaning PI sprites) and Parker in coding (he was my teacher in codes during CVS3 and together we made (Raging) Joe Higashi). Sadly I couldn't get teams for my projects, but i would like to make a team for a future project, for spriting or coding :sugoi:
Re: Do you like to do team work while making chars, stages, etc?
#15  July 05, 2011, 01:26:55 am
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I really am glad to bring Diepod's work to life even more than he's already done.

There's really been a rise in talented spriters here in the last year, which is awesome because it means more actual NEW content..
Re: Do you like to do team work while making chars, stages, etc?
#16  July 05, 2011, 05:26:49 am
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Yes because they help me with the coding & stuff but I havent made a single creatio & yet I suck ass at making mugen stuff.
Re: Do you like to do team work while making chars, stages, etc?
#17  July 05, 2011, 05:35:20 am
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You like to team up for creations, but you haven't actually created anything. I smell a contradiction here.
'They" help you ? Please define who is "they".
Cool post.
Re: Do you like to do team work while making chars, stages, etc?
#18  July 05, 2011, 05:44:13 am
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I hate to work with other people but I need spriters to bring to life any new move or get hit I need on my game.

Atleast I was able to edit by myself all the stuff on Leona and Vanessa but I'm happy to see my kyo having more than the boring ass 2 1/2 winposes he always had in the NESTS saga, having Yuki in the new ones gives alot of variety to him, atleast in the aesthetical aspect (I still think my aerial orochinagi frankenspriting is not really good but atleast I like it more than the one in Vans' Kyo).
pls
Re: Do you like to do team work while making chars, stages, etc?
#19  July 05, 2011, 06:13:59 am
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'They" help you ? Please define who is "they".

The people who are code helpers & testers.
Re: Do you like to do team work while making chars, stages, etc?
#20  July 05, 2011, 06:32:39 am
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In other words, you haven't created anything...

But if you were creating content, you would enjoy working as a team with others?

---------------

For me, I don't really know how exactly would I like working in a team.

I would enjoy working with other people...

However, working in a team usually means that I would need to get things done in a deadline, but I usually like to work at my own pace.
On the bright side, it might actually make me get stuff done.

I also don't like to over rely on my teammates too much or have them over rely on me.
I don't like making myself feel that I'm the most useless person in the team too.
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What did it want . . .
What did it see . . .
What did it hear . . .
What did it think . . .
What did it do . . .

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Re: Do you like to do team work while making chars, stages, etc?
#21  July 05, 2011, 06:52:30 am
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I can't honestly say i've made a stage completely and 100% by myself. There is always someone to give me pointers, suggestions, feedback or things of that nature. Even the people that taught me how to make stages still to this day give me pointers and explain to me what should and shouldn't be done, such as EXShadow, MOTVN and Tamez (from time to time). But all in all, I would say a team effort is always a good idea, you can get ideas you may not have even thought of and it benefits you in the long run.
Re: Do you like to do team work while making chars, stages, etc?
#22  July 05, 2011, 06:57:04 am
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welp, the_none and i teamed up and it's apparently the greatest thing ever.

so yeah, looking forward to doing that more often.

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Do you like to do team work while making chars, stages, etc?
#23  July 05, 2011, 07:04:03 am
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We're looking forward to more team ups between you and The_None too. :)
Re: Do you like to do team work while making chars, stages, etc?
#24  July 05, 2011, 07:53:36 am
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we should make a thread so people can ask or get teams.
Re: Do you like to do team work while making chars, stages, etc?
#25  July 05, 2011, 07:57:16 am
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I have enough of a hard time working with myself.
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Do you like to do team work while making chars, stages, etc?
#26  July 05, 2011, 08:03:22 am
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we should make a thread so people can ask or get teams.
It has been seen that teams are never built like that. If one asks for a team to help him, either he's a beginner/unknown guy and nobody will answer, either he's kinda known and mostly leechers will apply in the hope of getting some sort of beta, without giving anything in return.

It's not about making a topic as a market to hire a team. It's more about creating content for Mugen that interests people enough, and saying you need help in various aspects. If the stuff is interesting enough, or the work that has to be done is easy enough for people or within their range of competence, there's a chance people will apply. This is what was done for PDC for example.

For a team of 2 or 3 people, it's best to actually PM who you're interested in to be your teammate, and see if he wants to join from there.

For projects done as teams, you're better off heading to Comic Mugen forums such as CVG or Infinity, where they're known to work as teams to build their stuff.
Re: Do you like to do team work while making chars, stages, etc?
#27  July 05, 2011, 10:47:01 am
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why can we be like CVG  :(

GOH

Re: Do you like to do team work while making chars, stages, etc?
#28  July 05, 2011, 11:45:41 am
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Re: Do you like to do team work while making chars, stages, etc?
#29  July 05, 2011, 12:35:59 pm
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sure if possible, I hate coding, but again how to put an idea into words and to make the other party understand is sometime difficult, since the idea can be very vague, and through several trials it can turn out into a new idea that is more useful than the first concept.
if the team is a real life friend with extensive time together then it will help, but I have doubt in online team for a full char, maybe instead I'll make a mock up version first and let a better coder polish it rather than working together from scratch.
Re: Do you like to do team work while making chars, stages, etc?
#30  July 05, 2011, 03:45:32 pm
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I hate to work with other people but I need spriters to bring to life any new move or get hit I need on my game.
Spriters - Productive slaves, or a necessary evil? :sadgoi:

Quote
I still think my aerial orochinagi frankenspriting is not really good but atleast I like it more than the one in Vans' Kyo
I'm sad you feel that way, I made it from scratch and it took me a while to get right. I wish I had the time to actually animate it further, but I can't sprite like I used to. Now, come on! You're being a nitpick, the animation happens so fast and there's the huge fire around it, you're basing on a frame by frame basis instead of actual in game animation, we went for being practical and original instead of using whatever already existed (which is how the whole Air Orochinagi began).

Show me yours please, since I don't think it has been publically released, so it's easy to bash without being actually exposed.
"We live in a world of perpetual outrage"
Re: Do you like to do team work while making chars, stages, etc?
#31  July 05, 2011, 09:07:38 pm
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I want to work with Vans to make another EX/KOF-like character, that would be awesome :sugoi: (thinking about Rick Strowd :twisted:)
Re: Do you like to do team work while making chars, stages, etc?
#32  July 05, 2011, 09:49:16 pm
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I would like to team work with somebody, I even did a topic about it, however it was ignored. Well, it's something which we must deal with... If nobody is interested, then we should rely in our own skills. But nothing is late, so I would welcome a team work if is possible.
-Toshio Tenma
Re: Do you like to do team work while making chars, stages, etc?
#33  July 05, 2011, 09:55:13 pm
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I would like to team work with somebody, I even did a topic about it, however it was ignored. Well, it's something which we must deal with... If nobody is interested, then we should rely in our own skills. But nothing is late, so I would welcome a team work if is possible.

Toshi don't give up.  See my new MUGEN motto:

"Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first." -- Cybaster

Nothing can stop us!  :kugoi:

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Do you like to do team work while making chars, stages, etc?
#34  July 05, 2011, 10:39:39 pm
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Toshi don't give up.  See my new MUGEN motto:

"Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first." -- Cybaster

Nothing can stop us!  :kugoi:
I never said I was giving up, what I mean is that we should not be crying for help. If somebody wish to try a team work with me, then it'll be welcome^^
-Toshio Tenma
Re: Do you like to do team work while making chars, stages, etc?
#35  July 05, 2011, 11:59:17 pm
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It depends on who you tema up with, I ahve had really nice team experiences with [C], ahrimanes, rolento and dampir , so so experiences that I can't recall, and horrible experiences with people whose name i don't mention but treat you like they are payiong you just to put their boring ideas in mugen.

Quote
I still think my aerial orochinagi frankenspriting is not really good but atleast I like it more than the one in Vans' Kyo
I'm sad you feel that way, I made it from scratch and it took me a while to get right. I wish I had the time to actually animate it further, but I can't sprite like I used to. Now, come on! You're being a nitpick, the animation happens so fast and there's the huge fire around it, you're basing on a frame by frame basis instead of actual in game animation, we went for being practical and original instead of using whatever already existed (which is how the whole Air Orochinagi began).
stfu bitch, you do the same thing, and the aerial orochinagi is mguen 0101 old.


Show me yours please,
ok
Re: Do you like to do team work while making chars, stages, etc?
#36  July 06, 2011, 12:08:26 am
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I'm not sure if it counts as a team experience, but should I count "our" work on Rai EX, [E]?? :P
Re: Do you like to do team work while making chars, stages, etc?
#37  July 06, 2011, 12:45:52 am
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yeah, that and terry and kim with sanders.
Re: Do you like to do team work while making chars, stages, etc?
#38  July 06, 2011, 01:18:12 am
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Quote
I still think my aerial orochinagi frankenspriting is not really good but atleast I like it more than the one in Vans' Kyo
I'm sad you feel that way, I made it from scratch and it took me a while to get right. I wish I had the time to actually animate it further, but I can't sprite like I used to. Now, come on! You're being a nitpick, the animation happens so fast and there's the huge fire around it, you're basing on a frame by frame basis instead of actual in game animation, we went for being practical and original instead of using whatever already existed (which is how the whole Air Orochinagi began).

Show me yours please, since I don't think it has been publically released, so it's easy to bash without being actually exposed.

You didn't get me right, I like it more, it doesn't mean it's better than yours! (You're a spriter with alot of experience, all I can do is cut-paste which often results in suckage of course your verson is better! XD).

I should get that gif back but I missed it and it's not even in my Kyo to begin with (He doesn't even have special moves on his SFF yet :P). Still in my opinion you should add an extra frame to the falling animation because it lacks movement. I know there's fire and all that but even with all that I was never happy with how it looked like in game (I never analyzed how it looked like on the SFF as you thought).

You know what? I'll give it a try in august and try to recreate the orochinagi again, if anything I'm sure all the spriters from this site can give great feedback and help me improve it step by step.


I hate to work with other people but I need spriters to bring to life any new move or get hit I need on my game.
Spriters - Productive slaves, or a necessary evil? :sadgoi:

Funny how that also works in reverse (Reminds me of Blue_Blood's Luise and the constant coder changing :lugoi:)

pls
Re: Do you like to do team work while making chars, stages, etc?
#39  July 06, 2011, 01:41:25 am
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I do not mind teamwork, I prefer to do it alone.

I tend to get more mad at bad reviews as a collaboration vice a solo project
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Re: Do you like to do team work while making chars, stages, etc?
#40  July 06, 2011, 05:03:22 am
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if I could find a team that is perverted enough to code my sprites then I'd do it  :)
Re: Do you like to do team work while making chars, stages, etc?
#41  July 06, 2011, 08:48:40 pm
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Sign me up.
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Re: Do you like to do team work while making chars, stages, etc?
#42  July 08, 2011, 11:50:04 pm
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I believe that making Chiester 410 with someone would the best way to finish her, I'm completly helpless due her arrow sprites. I got animget screenshots, but they're too blurry and is not possible to use, ouch...
-Toshio Tenma
Re: Do you like to do team work while making chars, stages, etc?
#43  July 09, 2011, 10:53:26 pm
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Does the dustloop pack include those arrow sprites??

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Re: Do you like to do team work while making chars, stages, etc?
#44  July 09, 2011, 11:21:48 pm
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Re: Do you like to do team work while making chars, stages, etc?
#45  July 10, 2011, 07:39:48 am
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I generally don't. But that's because i have an unusual taste in characters and there's never someone who is a decent enough spriter who wishes to make them.

Basically, if anyone could sprite a genuinely good Ogre from tekken 3, that's one
Goliath from gargoyles would be 2
Raven from Teen Titans would be 3

I've seen good on 1 and 3, but only single sprites. I've seen bad on 2. Zangief does not a good goliath make.


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Re: Do you like to do team work while making chars, stages, etc?
#46  July 10, 2011, 08:51:03 am
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do you want the teen titans cartoon raven. I have some sprites.
Re: Do you like to do team work while making chars, stages, etc?
#47  July 10, 2011, 09:08:33 am
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