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Dormammu released by Gladiacloud & Shinzankuro (Read 34136 times)

Started by Gladiacloud, February 11, 2018, 10:43:30 pm
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Dormammu released by Gladiacloud & Shinzankuro
#1  February 11, 2018, 10:43:30 pm
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Gladiacloud here. Again.

Finally I succeeded. The summit of all my creations is finally complete. The reason why I decided to work on the Mugen was to create my favourite character. Just him.

However, without Ahuron, who created his D_Rugal, I would certainly have had a lot of trouble. And without a 3D model on Xnalara, I would have certainly had three
times the difficulty. Actually worse: I would not even have started him.

But now it's enough. It is finally done.

He is him.

He's the Lord of the Dark Dimension.

He's the Dread One.

He's the main enemy of Doctor Strange.

ARE YOU READY TO BARGAIN?

DORMAMMU!!!

SCREENSHOTS:











DOWNLOAD LINK
https://1drv.ms/u/s!AqetQpKH8pFlhQFObdVsyQN1XP_8 (Updated 03/06/18)

A big thank you goes to Delusiontrim. Even if he did not actively participate in my project, he was fundamental: he created a very excellent Dormammu sprite,
and he gave me permission to use it.

What else to say ... this is my final character. For now.

Do not worry, I will not leave the mugen (at least for now): I have only completed all my personal characters and, at the moment, I do not have any more in mind.

There will certainly be some characters that I will do in the future, but in the meantime I will work on other projects. For example ... I'm going to make a revamp
of one of my Capcom characters. After many years of her release, I think she has the right.

However, keep an eye on my sign. ;)

Enjoy and see you soon! :)

P.S: This will be the last time that I'll work on a character so challenging to sprite XP
Last Edit: March 06, 2018, 08:50:07 pm by Gladiacloud
Re: Dormammu released by Gladiacloud & Shinzankuro
#2  February 11, 2018, 10:45:22 pm
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Oooh, didn't expect it to get released THIS fast!
Re: Dormammu released by Gladiacloud & Shinzankuro
#3  February 11, 2018, 10:46:04 pm
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Oh yes gotta get this
Re: Dormammu released by Gladiacloud & Shinzankuro
#4  February 11, 2018, 10:51:58 pm
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Didn't saw that coming so soon. Must be very hard other than the other chars.
Nice job, GladCloud.
Re: Dormammu released by Gladiacloud & Shinzankuro
#5  February 11, 2018, 11:04:13 pm
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Gladiacloud you have shown what a fan can do when they want something so badly....He's a definite keeper.
Re: Dormammu released by Gladiacloud & Shinzankuro
#6  February 11, 2018, 11:07:00 pm
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You do not know how long I've been waiting for this release, ever since you showed it off.
THANK YOU SO MUCH! I'm going to try it out now! :)
Jupp. That's cool alright.
Re: Dormammu released by Gladiacloud & Shinzankuro
#7  February 11, 2018, 11:13:24 pm
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I found a bug with Dark Dimension where the opponent doesn't come back down after flying up in the air.

Other than that, this character is absolutely fantastic!

Let me know via PM if you add me on 3DS or Steam!
Re: Dormammu released by Gladiacloud & Shinzankuro
#8  February 11, 2018, 11:13:41 pm
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Really good characters but Im not a huge fan of some of the effects. Definitely feel like some of them could use some touch up. I also got the same bug with dark dimension where the opponent doesnt come back down. But beside that incredible work on the sprite every thing is animated perfectly and he really feels like he was in the cps2 game
Really hope to see more characters like that in the future cough Sigma cough
Last Edit: February 11, 2018, 11:18:15 pm by GTOAkira
Re: Dormammu released by Gladiacloud & Shinzankuro
#9  February 11, 2018, 11:29:14 pm
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Gonna give a look about the D.Dimension bug right now!

We are glad you guys liked our work! Especially Gladia's master level of spriting :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
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Re: Dormammu released by Gladiacloud & Shinzankuro
#10  February 11, 2018, 11:33:46 pm
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The sprite work is just amazing, I really liked it! although I've never played MVC3 and I don't know nothing about Marvel Comics, I must say your char is quite impressive.
If I have I a complaint, is about the hyper bg, it's pretty bad with all that colorloss, it really doesn't blend well with the greatness of your char.

Oh, d,db,b + AB gives super jump.
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: Dormammu released by Gladiacloud & Shinzankuro
#11  February 11, 2018, 11:36:33 pm
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Good lord, thank you so much for this. I've been waiting to play him in M.U.G.E.N after having time to try him out in MVC3 back in the days
Re: Dormammu released by Gladiacloud & Shinzankuro
#12  February 11, 2018, 11:39:47 pm
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finally an actual dormammu character's released, i'll try it out and see if can provide you some feedback
Re: Dormammu released by Gladiacloud & Shinzankuro
#13  February 11, 2018, 11:45:15 pm
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Wow, Dormammu. I got to try him out in MvC:I and he was fun to play, just need more practice with him. I can't believe he's finally made for MUGEN. Gotta try him out when I get a chance.
Beware the Dark Wolf once more!
Re: Dormammu released by Gladiacloud & Shinzankuro
#14  February 11, 2018, 11:55:04 pm
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Ooooooh! What an amazing release! :D
Re: Dormammu released by Gladiacloud & Shinzankuro
#15  February 12, 2018, 12:02:18 am
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ok so here's some of my feedback:

sometimes when dormammu says "I summon the power" after doing the stalking flare super, he doesn't say run run

the command for dark dimension is wrong because anytime i do it i do a super jump, the right command for dark dimension should be forward, down, down forward two attack buttons

after dormammu does dark dimension, the character gets stuck in the air the moment dark dimension is fully performed

here's a video of what dark dimension should be after it's successfully performed:



overall dormammu's great, it's just need some fixes that's all
Re: Dormammu released by Gladiacloud & Shinzankuro
#16  February 12, 2018, 12:24:07 am
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THIS IS NOT A DREAM THIS IS REALITY!!!
Re: Dormammu released by Gladiacloud & Shinzankuro
#17  February 12, 2018, 12:24:50 am
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He better have a special intro against Basara-kun's Shuma Gorath.

"What do you see in me? a man or a beast?"
Re: Dormammu released by Gladiacloud & Shinzankuro
#18  February 12, 2018, 12:35:12 am
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Wow...Pro work!
Really amazing!
Re: Dormammu released by Gladiacloud & Shinzankuro
#19  February 12, 2018, 01:07:53 am
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Excellent job guys you really showed your skills with this one. This is the potential of Mugen right here
Fighting Game Skill Level................... PRO!
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#20  February 12, 2018, 01:21:12 am
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thank you very much :D
Re: Dormammu released by Gladiacloud & Shinzankuro
#21  February 12, 2018, 01:29:03 am
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So excited now that we have Dormammu, as for that bug with his level 3 when he dose it to him self he don't stay in the air but when it happens to other characters they stay in the air but so far he's great expect a video soon awesome job guys :D
Re: Dormammu released by Gladiacloud & Shinzankuro
#22  February 12, 2018, 01:30:34 am
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I've updated Dormammu with the fixes. I sended the update to mah boy Gladia, sooner or later he will update the first post with the new link! :)

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: Dormammu released by Gladiacloud & Shinzankuro
#23  February 12, 2018, 01:33:40 am
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For your final character, this is probably the best one you ever made. Thanks for the release!

Edit: I found some issues with the character. Here they are:
-His voice sounds cuts off when does his basic attacks in the air and lands on the ground.
-If Purification hits, it can be used constantly creating an infinite as the opponent is being juggled and unable to block.
-Dormammu can't do a standing medium attack while walking forward after performing Flame Carpet until the flames are gone.
Last Edit: February 12, 2018, 01:53:57 am by SolidZone 26
Re: Dormammu released by Gladiacloud & Shinzankuro
#24  February 12, 2018, 01:45:20 am
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wow ver nice! awesome release!
Re: Dormammu released by Gladiacloud & Shinzankuro
#25  February 12, 2018, 02:02:28 am
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Great job man making your dream come true i know it feels good, very fun, great character man
Re: Dormammu released by Gladiacloud & Shinzankuro
#26  February 12, 2018, 05:07:31 am
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His F+HP Can be done as an infinite when next to the opponent in the corner. Also doesn't cause the combo meter to go up when used into itself.
The readme says chaotic flare can be used in the air when it can't be. His stalking flare doesn't disappear when it's been hit enough and instead just floats around without a hitbox following anyways. Also there's no effect for him going up during a super jump like in MvC. And his standing lights and mediums knock down aerial opponents for some reason.
Re: Dormammu released by Gladiacloud & Shinzankuro
#27  February 12, 2018, 05:08:50 am
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In UMVC3, Dormammu can execute dark spell (creator and destructor) in the air.  Did you guys decide against implementing this function?

Any plans to add the glow effects of dark spell to his hands in his other anims?

Also, for his basic attacks (swing effects), they seem to extend beyond where his arms move.  Especially for crouching HP and standing HP.  Looks strange imo.  Similar issue in your Ton Pooh with the blade effects on her kick special.

Great character!  Amazing sprites as usual, Gladiacloud!
Last Edit: February 12, 2018, 05:20:30 am by Violin Ken
Re: Dormammu released by Gladiacloud & Shinzankuro
#28  February 12, 2018, 05:10:12 am
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His F+HP Can be done as an infinite when next to the opponent in the corner. Also doesn't cause the combo meter to go up when used into itself.
The readme says chaotic flare can be used in the air when it can't be. His stalking flare doesn't disappear when it's been hit enough and instead just floats around without a hitbox following anyways. Also there's no effect for him going up during a super jump like in MvC. And his standing lights and mediums knock down aerial opponents for some reason.

Actually, the projectile does go away like it's intended to after dealing 20 hits to the opponent.
It's just that when the projectile gets reversed that it doesn't go away.
Re: Dormammu released by Gladiacloud & Shinzankuro
#29  February 12, 2018, 05:41:34 am
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Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.
Re: Dormammu released by Gladiacloud & Shinzankuro
#30  February 12, 2018, 07:34:36 am
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Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.

somebody loan this man some ambition STAT
Re: Dormammu released by Gladiacloud & Shinzankuro
#31  February 12, 2018, 09:09:35 am
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Link updated on first post ;)
Re: Dormammu released by Gladiacloud & Shinzankuro
#32  February 12, 2018, 09:20:07 am
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Just had to login to say that you are the man! I love your characters and this one is your masterpiece! Thank you for your hard work!
Re: Dormammu released by Gladiacloud & Shinzankuro
#33  February 12, 2018, 09:31:03 am
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Awesome job, mugen needs more character like this. Thanks
Re: Dormammu released by Gladiacloud & Shinzankuro
#34  February 12, 2018, 09:35:22 am
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I think the Dark Dimension move is still bugged. Now the screen is down on the ground, but it causes the screen to shake rapidly and the opponent is stuck after the move finishes. You should take a look at that again.

These issues I posted may have been overlooked as ShinZankuro updated the character already before I had the chance to post it:
-His voice sounds cuts off when does his basic attacks in the air and lands on the ground.
-If Purification hits, it can be used constantly creating an infinite as the opponent is being juggled and unable to block.
-Dormammu can't do a standing medium attack while walking forward after performing Flame Carpet until the flames are gone.

I also have a suggestion is to add some quotes, I noticed he doesn't have any when I was using him on Arcade mode. I also noticed that he doesn't have unique dialogue with other characters such as Dante or Dr. Strange. He seems to have the same intro and winpose with no variation. Here's a video if you want some ideas:
Re: Dormammu released by Gladiacloud & Shinzankuro
#35  February 12, 2018, 09:41:19 am
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yeah the bug persist...albeit with a lot of shaking
Re: Dormammu released by Gladiacloud & Shinzankuro
#36  February 12, 2018, 10:00:21 am
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Link updated. Again.

Maybe I solved Dark Dimension problem.
Re: Dormammu released by Gladiacloud & Shinzankuro
#37  February 12, 2018, 10:28:35 am
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Other than the visually hideous state of his large portrait (and the pressing matters that have already been discussed), I found your emulation of Dormammu to be rather palatable.

This could be of some use to you, Gladiacloud. :wink2:
Latest Release: Here / Current Projects: Stage Rectifications (2nd Set) & Sprite Ripping for ???
Re: Dormammu released by Gladiacloud & Shinzankuro
#38  February 12, 2018, 12:45:36 pm
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Great job guys!
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#39  February 12, 2018, 02:29:48 pm
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This looks awesome, thanks for making him.
Re: Dormammu released by Gladiacloud & Shinzankuro
#40  February 12, 2018, 03:32:59 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#41  February 12, 2018, 03:38:54 pm
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Like our dear buddy, Krillin would say in TFS:

     "It's him! It's him! It's him! It's him! It's him! It's him!".

My tears are sheding... Thanks guys, seriously, <3
Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
Re: Dormammu released by Gladiacloud & Shinzankuro
#42  February 12, 2018, 03:56:39 pm
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Bro, you did a striking work. As him being one of my UMvC3 mains, I'm amazed with all details included, like the purple/dark-matter FX. And the animations are amazingly fluid! :)

Congratulations on getting this far, and thanks everyone for the nice release! :hyo:
Re: Dormammu released by Gladiacloud & Shinzankuro
#43  February 12, 2018, 05:20:37 pm
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Just when I thought I wouldn't see a legit Dormammu character in M.U.G.E.N. for at least 2 years this shows up on the screen. Superb production. I can only imagine how cool this character would look with hi-res hit sparks. Will test. If only I had this kind of ambition with Nova.

Totally agree,

Would love to see this char with Hi res FX


Gladiacloud,

would you give permission to edit your char?
Jesus loves you
Re: Dormammu released by Gladiacloud & Shinzankuro
#44  February 12, 2018, 06:39:03 pm
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Wow...just wow. Never thought I'd see a legit dormammu in Mugen with crisp ass sprite work in 2018 but holy shit you did justice. And if this is your last char, you went out with one hell of a bang.
I was the Perfect warrior! Cold and Ruthless! I lived by my strength alone! Uninhibited by foolish emotion!
Re: Dormammu released by Gladiacloud & Shinzankuro
#45  February 12, 2018, 06:56:53 pm
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Technically, it's the last one he personally wanted to make.
He's not gonna stop making stuff for M.U.G.E.N for a while.
Re: Dormammu released by Gladiacloud & Shinzankuro
#46  February 12, 2018, 08:54:58 pm
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@Titiln:
In this instance, I'm going to opt for the road less traveled, and simply say that I was subtly nudging its use as a replacement for the versus image.
Latest Release: Here / Current Projects: Stage Rectifications (2nd Set) & Sprite Ripping for ???
Re: Dormammu released by Gladiacloud & Shinzankuro
#47  February 12, 2018, 09:08:20 pm
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ai level for dormammu is weak, as well as Mewtwo Y. will their ai level be harder in the next updates?
Re: Dormammu released by Gladiacloud & Shinzankuro
#48  February 12, 2018, 09:39:07 pm
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Oh, I am thinking of having all of me and Gladia's Pokémon get some fair A.I patches in the future.
As for the Dread One...well...I can't say I have a word in that.
Re: Dormammu released by Gladiacloud & Shinzankuro
#49  February 12, 2018, 10:40:53 pm
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But this work is perfect. is very faithful to the original material and does not seem to have been edited, seems to have come from a true game. Congratulations Shin and Gladia
Re: Dormammu released by Gladiacloud & Shinzankuro
#50  February 13, 2018, 09:05:33 am
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Update in first post.
Re: Dormammu released by Gladiacloud & Shinzankuro
#51  February 13, 2018, 11:00:36 pm
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You might want to take a look at the Purification move again because I can still do this infinite:
Re: Dormammu released by Gladiacloud & Shinzankuro
#52  February 13, 2018, 11:42:16 pm
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It's even better than i thought. Thanks fellas! :)

And yep, the Purification still had the infinite thing, i think i showed this on the video.
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#53  February 14, 2018, 02:02:49 am
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Thanks for the release of Dormammu guys. Way better than the Rugal edit with his name on it.
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#54  February 14, 2018, 03:11:08 am
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Re: Dormammu released by Gladiacloud & Shinzankuro
#55  February 14, 2018, 04:13:20 am
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Kept my end of the deal.
Thanks again, guys.
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I will slay you all.

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#56  February 14, 2018, 05:51:39 am
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Screenpack & Stage creator... As i always, not that much. But i am sure it is something Bae...
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#57  February 14, 2018, 06:27:57 am
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Re: Dormammu released by Gladiacloud & Shinzankuro
#58  February 14, 2018, 01:09:42 pm
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This is a very nice work guys, nice sprites and nice codes.
Looks like that CAPCOM was involved in this, really.

I notice that I can´t fly with him, I believe that you can do that in MvC3.
Re: Dormammu released by Gladiacloud & Shinzankuro
#59  February 14, 2018, 03:15:16 pm
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Oh right. D-Rugal had the flight thing too, but all this Dormammu gets is an 8-way airdash.
Re: Dormammu released by Gladiacloud & Shinzankuro
#60  February 14, 2018, 03:17:26 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#61  February 14, 2018, 03:22:51 pm
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OMG This character looks so good.

I didn't expect this level o quality.

Good Job guys.

GL
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#62  February 15, 2018, 03:15:23 am
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Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.
Re: Dormammu released by Gladiacloud & Shinzankuro
#63  February 15, 2018, 03:43:41 am
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Some Feedbacks or Suggestions, first of all, I love the sprites, really, this is a wonderfull job, good work again guys.
I see that this was make with a lot of love and dedication.

I´ll take this like a suggestions you can take it or leave it.
1- I would check all the animations time, for me if you reduce 1 time all the frames will be better (for me).

2- It´s a pain in the ass, but if his head in all his animations be a separate animation would be nice, it looks a little weird when you hit him and the fire doesn´t flow, but again, it´s a pain in the ass doing that.

3- incorporate a System message

4- Incorporate the hitting dash mecanism, that this is a classic in MvC series

5- I would reduce the lie down time.

6- In all the super moves´s hitdef, I consider that the enemy should recover in the air and not fall, check some vs games and this always it´s like that, in hyper moves it´s ok, this makes you able to make good combos.

7- No dust effect in super moves?

This for now, if I remember something else I´ll notice it.

1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.
Re: Dormammu released by Gladiacloud & Shinzankuro
#64  February 15, 2018, 04:00:31 am
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1- Why reduced by 1 tick?

2- Custom states, though. He'd be decapitated as soon as he gets thrown by, say, Kung Fu Man.

3- System message...? What do you mean?

4- Hitting dash? ...oh, you mean attacking in the middle of a dash, right? Yeah.

5- By how much?

6- Specials not having knockdown? Yes. Hypers not having knockdown? Unless it was deliberately supposed to be that way, I don't think that's a good idea.

7- I can get that for Chaotic Flame, maybe...? Definitely not for Stalking Flare though.

1- An example,in his standing pose reduce the time to 3 in all his frames (it´s in 4 right now), I don´t know, I see it better that way reducing one tick per frame.
Would be better in another animations too.

2- Yeah, it´s ok the way that it is right now.

3- Combo message (3 hits: YES -  5 hits: GOOD.. etc...) like vs games.

4- Exactly

5- Now it´s in 60, it´s a lot, maybe 15.. 20.. or 25 it´s ok, check other games and this is like that, the player get up fast.

6- Exactly.. Supers not having knockdown, hypers HAVING knockdown, the hypers it´s ok that way.

7- I see the dust effect in all the hypers (anim 9110 in Dormammu), but why no in his super moves like in vs series?
Re: Dormammu released by Gladiacloud & Shinzankuro
#65  February 16, 2018, 01:48:16 am
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iirc, not all Hypers deal knockdown, like Ryu's Shin Shoryuken, the last hit deals serious damage and knocks the target sky high but the target returns to their jump down animations after the hit is done instead of falling to the ground. Charlie's Sonic Break and Anakaris' Super Cobra Strike doesn't knock down those that are standing.
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Re: Dormammu released by Gladiacloud & Shinzankuro
#66  February 16, 2018, 02:32:29 am
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I don't know what Gladia thinks about the Redhot's idea of a combo message, as likely the system message[Danger message, first attack text, etc] but it doens't seem to be neccessary since these aren't fullgame based characters.

plus this could make the work extra hard for characters who means to be playable in all mugen settings, especially for Gladia works

I'm going to see about the no-knockdown hypers and the other issues and sent that to Gladia

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Re: Dormammu released by Gladiacloud & Shinzankuro
#67  February 16, 2018, 02:41:43 am
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Had to do this cause damn guys, what an awesome char! :D

EDIT: One more. :P
Last Edit: February 17, 2018, 06:04:03 pm by 【MFG】gui0007
Re: Dormammu released by Gladiacloud & Shinzankuro
#68  February 20, 2018, 03:19:57 pm
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Masterpiece of char Gladiacloud, Delusiontrim & Shinzankuro congratulations.
And please don't stop just give a time, you are master in what you do.

I'm editing his sprites for Hi-Res when I finish I want you to see.

If you want Suport me / Encourage me, donate here: https://www.patreon.com/RAMONGARCIA or
:2thumbsup: IF YOU WANT SOME SPECIFIC CHAR IN HI-RES SEND ME PRIVATE MESSAGE ON THE MUGENGUILD SITE FOR US NEGOTIATE. Here is the link: http://mugenguild.com/forum/pm/sa.send;u=84319 :2thumbsup:

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Last Edit: February 24, 2018, 03:24:05 pm by Ramon Garcia
Re: Dormammu released by Gladiacloud & Shinzankuro
#69  February 21, 2018, 06:41:50 pm
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Havent posted here yet, this is a very good character release, feels nice that my sprite got in the hands of someone who is pretty talented with animations along with coding and what not :)

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Re: Dormammu released by Gladiacloud & Shinzankuro
#70  February 23, 2018, 03:28:57 pm
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Please char CVS ,
I'm interested in bringing CVS char whoever has an interest in teaching we are there, we can increase this database
Spoiler: Kubikiri Basara (click to see content)
Re: Dormammu released by Gladiacloud & Shinzankuro
#71  February 23, 2018, 03:45:01 pm
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Not every char has to be CvS styled.
Dormammu isn't even from Capcom or SNK; They're from Marvel Comics.
Re: Dormammu released by Gladiacloud & Shinzankuro
#72  February 23, 2018, 06:55:02 pm
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Solar's got a point, and I'm the guy that wishes for a MVC2 version of ol Dormammy here. I guess there's no other choice other than to do it yourself :c.
Re: Dormammu released by Gladiacloud & Shinzankuro
#73  February 23, 2018, 07:19:59 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#74  February 28, 2018, 09:30:58 am
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Gladiacloud sorry to bother you, but could you please do the 2003 shredder? I do not know if you watched the anime but it is a very interesting character to have in the mugen.
https: //vignette.wikia.nocookie.net/tmnt/images/b/b7/Tmnt_blog001-06.png/revision/latest? Cb = 20111113103521
Re: Dormammu released by Gladiacloud & Shinzankuro
#75  February 28, 2018, 11:36:39 am
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@rigardo: Please read the rules of the forum and each sub-forum you post and reply in. This thread is for feedback about the character, not for requests. Stay on topic.
vVv Wheat Stage Released vVv
Re: Dormammu released by Gladiacloud & Shinzankuro
#76  February 28, 2018, 02:46:47 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#77  March 01, 2018, 05:38:44 am
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Hey, you see the post above yours that said to stay on topic? That applies to you too Drewski. Plus that's really rude.
Re: Dormammu released by Gladiacloud & Shinzankuro
#78  March 01, 2018, 03:24:22 pm
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Re: Dormammu released by Gladiacloud & Shinzankuro
#79  March 06, 2018, 08:50:24 pm
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Dormammu updated in first post.
Re: Dormammu released by Gladiacloud & Shinzankuro
#80  March 19, 2018, 09:12:34 pm
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Re: Dormammu released by Gladiacloud & Shinzankuro
#81  March 19, 2018, 10:10:10 pm
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...um...what needs fixing?
Re: Dormammu released by Gladiacloud & Shinzankuro
#82  March 19, 2018, 10:10:41 pm
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Adachi did nothing wrong. Still haven't beaten Cave Story's Hell. The Nutshack is a cute anime. Goanimate is my fav animu.
Re: Dormammu released by Gladiacloud & Shinzankuro
#83  March 19, 2018, 10:14:44 pm
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You might want to take a look at the Purification move again because I can still do this infinite:

Speaking about fixing, please fix this as well because I can still perform it with the latest update.
Re: Dormammu released by Gladiacloud & Shinzankuro
#84  April 03, 2018, 11:56:18 am
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Great work so far but I only have a small request (which actually is not that small as coding for this is actully a pain). I think it would be cooler if the camera could zoom in during Dark Dimension move (similiar to Rugal-D's Dark Dimension).
Re: Dormammu released by Gladiacloud & Shinzankuro
#85  April 14, 2018, 07:19:50 pm
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I Know that i'm late but. Oh man, you're awesome. Thanks for keeping mugen alive with this incredible creations.
Re: Dormammu released by Gladiacloud & Shinzankuro
#86  April 19, 2018, 05:04:14 am
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this char is sensational, i hope gladiacloud keeps bringing capcom chars so amazing like that, will be pretty cool if he work on anita or lou someday.