YesNoOk
avatar

Fighter Factory Error (SOLVED!) (Read 2000 times)

Started by Silvess, July 17, 2008, 03:40:23 am
Share this topic:
Fighter Factory Error (SOLVED!)
New #1  July 17, 2008, 03:40:23 am
  • avatar
  • *
Ok, so I have done everything right ((That I know of)), and I have saved my new character I have been working on under his correct folder, but when I open Fighter Factory back up, and load my character, I get this error after he loads. --
--------------------
List index out of bounds (0)
--------------------

Now I think that's because I re organized some of the character's files such as "SFF, AIR", and so on, but before this error, I was getting this everytime I went to test play my character in winmugen.
--------------------
List index Out of bounds (-1)
--------------------

I am TRULY sorry that all that I have done since my first day here is ask three question's now, but I am still new, and PROMISE to be making characters very soon IF I can figure out these errors first...
Last Edit: July 19, 2008, 10:41:52 pm by Silvess
Re: Fighter Factory Error
#2  July 17, 2008, 03:44:30 am
  • ******
  • Somebody PM when Caddie is no longer a mod.
In FF The first tab char info I think it is called. scroll down and make sure your char files are in there. If you rename a file you would need to change this to new file names plus I think the order is controlled through there for the code.
Re: Fighter Factory Error
#3  July 17, 2008, 04:30:28 am
  • avatar
  • *
I have tried just about everything. Now the mugen program wont even open long enough for me to get an error, and when I open the character, I still get that ((List index out of bounds(0))) error...
Wow...
This is truly tiring.
Re: Fighter Factory Error
#4  July 17, 2008, 04:56:03 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Sounds like a bad .air to me. Swap it for KFM's. See what happens, you don't have to delete yours, just back it up and put KFM's in place and see what happens.

No using the templates FF supplies please thankyou.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Error
#5  July 17, 2008, 05:19:42 am
  • avatar
  • *
Well I got this error fixed--

List of index out of bounds (0)

But the List of index out of bounds (-1) is still occuring when I test run my char in winmugen. What in the world is causing this?
Re: Fighter Factory Error
#6  July 17, 2008, 05:22:23 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
And the other one may be .sff. Once more, put KFM's in place and see if it's yours that is broken.

And of course remember that if you left FF open with your character loaded there will still be a directory with the old setup in your character folder labeled FF test character. Thats what FF edits while you mess and test, it then overwrites your real character when you save. Only way to be sure your character is fixed is to reload it. Don't save first, or you'll overwrite the new working files with the old stuffed ones.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Error
#7  July 17, 2008, 05:36:04 am
  • avatar
  • *
Re: Fighter Factory Error
#8  July 17, 2008, 05:48:42 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Sigh....

Have you compared your current character to anything lately?

If you open your .def in wordpad does it look anything like this?

; Files for the player
[Files]
cmd     = kfm.cmd   ;Command set
cns     = kfm.cns   ;Constants
st      = kfm.cns   ;States
stcommon = common1.cns ;Common states
sprite  = kfm.sff   ;Sprite
anim    = kfm.air   ;Animation
sound   = kfm.snd   ;Sound
pal1    = kfm6.act  ;Palettes (can have up to 12)

The constants generally aren't a .cns by themselves, you put them in with the rest of your stuff. They're things like the life and power settings. Mugen doesn't magically know about these files. They have to
A: be there in the first place and
B: contain what you tell mugen they contain

This is why i don't like people using FF to do everything. If you'd made your .def in wordpad by copying KFM's and renaming things to match you'd know what was in the .def and why it was there. FF's def creation function leaves much to be desired. I don't mind the program, but it causes issues and people can't learn to solve them by using it. Generally it just makes things worse.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

BC

Re: Fighter Factory Error
#9  July 17, 2008, 12:17:30 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
list index out of bounds (0) means you havent got your palette in your character folder
click the image to join my forum ;)

BC

Re: Fighter Factory Error
#10  July 17, 2008, 03:01:19 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Quote
it means that what your, looking for is gone, or moved.

the person doesnt look for anything, Fighter Factory does. it reads your .def file  :P

load up your character without the .act files youll get the error

click the image to join my forum ;)
Re: Fighter Factory Error
#11  July 17, 2008, 08:07:58 pm
  • avatar
  • *
Thank's Black Chaos! Now I got no errors, and the game starts up fine. Now I just need to know how to set my character's select image file, and in game image file. You know? The picture when selecting, and the small picture beside the health. How do I set those in Fighter Factory?
Re: Fighter Factory Error
#12  July 17, 2008, 10:34:20 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Lets try rephrasing that question.

How does mugen know which pictures in your sff to use for the large and small portraits?

FF IS NOT A MAGIC BUTTON.

Small and large portraits are defined by the group number 9000 and the image numbers 0 and 1 respectively.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Error
#13  July 17, 2008, 11:51:54 pm
  • avatar
  • *
Group number for small image is 9000, and image is 0. Group number for large image is 9000, and image is 1. I still see no in game pic's at all. That's why I assumed that maybe I had to set it myself.

Still no in game pic's....
Re: Fighter Factory Error
#14  July 17, 2008, 11:59:11 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
If they're not showing either you haven't saved yet, or you've added an incorrectly setup image. Not showing is always coupled with bad setup in some way. Especially with those 2 sprites where theres nothing else you CAN mess up.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Error
#15  July 18, 2008, 12:03:35 am
  • avatar
  • *
Bad set up? Is there anyway of fixing these two images OUTSIDE of FF? FF seem's to be a big problem to me...
Re: Fighter Factory Error
#16  July 18, 2008, 12:56:19 am
  • avatar
  • *
Oh! I just realized that when testing KFM, and I replace his two in game images with my character's, they don't show up. Palette problem?

BC

Re: Fighter Factory Error
#17  July 18, 2008, 12:28:08 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
did you replace kfms small and large portrait sprites?

try making a palette for your images and applying them to the palette you made(which converts them into pcx images from bitmap, then when replacing them click the change button so you dont need to type in the group number ect(thats what id do)
click the image to join my forum ;)
Re: Fighter Factory Error
#18  July 19, 2008, 12:14:03 am
  • avatar
  • *
Well I THINK I am doing the palettes right. None of my PCX images show up in the game. : (
I have no errors anymore PERIOD. My images are just like...not there, and when I click "Shared Palette" on my sprite, the bottom of the image screws up. Maybe I am just not doing the palettes right, but I followed an example video on YouTube...
Re: Fighter Factory Error
#19  July 19, 2008, 09:09:52 am
  • avatar
  • *
Hey guy's, I FIXED THE PROBLEM! Almost impossible to explain, because the problem still doesn't make much sense to me, but now I have one last problem I just can't solve. My characters green box in the back WILL NOT go away! I clicked activate transparency, but it's blocking out the black colors in the character, and not the green! How can I select which color to make transparent on my sprites??
Re: Fighter Factory Error
#20  July 19, 2008, 09:15:32 am
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
the color in the very bottom right, must be the same color as your backround, in your sprites.
Re: Fighter Factory Error
#21  July 19, 2008, 09:26:58 am
  • avatar
  • *
Thank's! That worked for FF. When I click activate transparency, it becomes transparent now, BUT in the game it's still not transparent??? WTF??
Re: Fighter Factory Error
#22  July 19, 2008, 09:28:12 am
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
your right WTF??????


thats wierd, extrmely wierd, i don't know restart fighter factory after saving, and then try.
Re: Fighter Factory Error
#23  July 19, 2008, 09:29:30 am
  • ******
    • Bolivia
    • www.justnopoint.com/dshiznetz
apply the pallet that it has to itself.

I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Fighter Factory Error
#24  July 19, 2008, 09:36:40 am
  • avatar
  • *
Re: Fighter Factory Error
#25  July 19, 2008, 12:16:21 pm
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
your .act file and the sprites you're currently using are different. FF doesn't seem to reference the .act file correctly. Hence why i always wind up using pal2act which is a dos based command line program and it does what it's damn well supposed to.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Fighter Factory Error
#26  July 19, 2008, 10:40:46 pm
  • avatar
  • *
Ok, I used "PCX Clean" file, and now my images are working fine. PROBLEM SOLVED!

THANK'S A LOT GUY'S!

Credits:

Cyanide - A lot of thing's he helped me with. : )

blackchaos07 - For helping me find out that my.act files were in the wrong directory, causing me to have a "List of index out of bounds (0)" error.

RajaaBoy - For helping me learn how to make my images transparent in the first place. :P

And anyone else who at least made an attempt to help me out.

THANKS! On to character making!