Ok, so I have done everything right ((That I know of)), and I have saved my new character I have been working on under his correct folder, but when I open Fighter Factory back up, and load my character, I get this error after he loads. ----------------------List index out of bounds (0)--------------------Now I think that's because I re organized some of the character's files such as "SFF, AIR", and so on, but before this error, I was getting this everytime I went to test play my character in winmugen.--------------------List index Out of bounds (-1)--------------------I am TRULY sorry that all that I have done since my first day here is ask three question's now, but I am still new, and PROMISE to be making characters very soon IF I can figure out these errors first...
In FF The first tab char info I think it is called. scroll down and make sure your char files are in there. If you rename a file you would need to change this to new file names plus I think the order is controlled through there for the code.
I have tried just about everything. Now the mugen program wont even open long enough for me to get an error, and when I open the character, I still get that ((List index out of bounds(0))) error...Wow...This is truly tiring.
Sounds like a bad .air to me. Swap it for KFM's. See what happens, you don't have to delete yours, just back it up and put KFM's in place and see what happens.No using the templates FF supplies please thankyou.
Well I got this error fixed--List of index out of bounds (0)But the List of index out of bounds (-1) is still occuring when I test run my char in winmugen. What in the world is causing this?
And the other one may be .sff. Once more, put KFM's in place and see if it's yours that is broken.And of course remember that if you left FF open with your character loaded there will still be a directory with the old setup in your character folder labeled FF test character. Thats what FF edits while you mess and test, it then overwrites your real character when you save. Only way to be sure your character is fixed is to reload it. Don't save first, or you'll overwrite the new working files with the old stuffed ones.
Replaced both files. Same error occurs. Also had this error earlier--http://youtube.com/watch?v=60U80OWVFQg Turns out that I'm not the only one.
Sigh....Have you compared your current character to anything lately?If you open your .def in wordpad does it look anything like this?; Files for the player[Files]cmd = kfm.cmd ;Command setcns = kfm.cns ;Constantsst = kfm.cns ;Statesstcommon = common1.cns ;Common statessprite = kfm.sff ;Spriteanim = kfm.air ;Animationsound = kfm.snd ;Soundpal1 = kfm6.act ;Palettes (can have up to 12)The constants generally aren't a .cns by themselves, you put them in with the rest of your stuff. They're things like the life and power settings. Mugen doesn't magically know about these files. They have to A: be there in the first place and B: contain what you tell mugen they containThis is why i don't like people using FF to do everything. If you'd made your .def in wordpad by copying KFM's and renaming things to match you'd know what was in the .def and why it was there. FF's def creation function leaves much to be desired. I don't mind the program, but it causes issues and people can't learn to solve them by using it. Generally it just makes things worse.
Quoteit means that what your, looking for is gone, or moved.the person doesnt look for anything, Fighter Factory does. it reads your .def file load up your character without the .act files youll get the error
Thank's Black Chaos! Now I got no errors, and the game starts up fine. Now I just need to know how to set my character's select image file, and in game image file. You know? The picture when selecting, and the small picture beside the health. How do I set those in Fighter Factory?
Lets try rephrasing that question. How does mugen know which pictures in your sff to use for the large and small portraits?FF IS NOT A MAGIC BUTTON.Small and large portraits are defined by the group number 9000 and the image numbers 0 and 1 respectively.
Group number for small image is 9000, and image is 0. Group number for large image is 9000, and image is 1. I still see no in game pic's at all. That's why I assumed that maybe I had to set it myself.Still no in game pic's....
If they're not showing either you haven't saved yet, or you've added an incorrectly setup image. Not showing is always coupled with bad setup in some way. Especially with those 2 sprites where theres nothing else you CAN mess up.
Bad set up? Is there anyway of fixing these two images OUTSIDE of FF? FF seem's to be a big problem to me...
Oh! I just realized that when testing KFM, and I replace his two in game images with my character's, they don't show up. Palette problem?
did you replace kfms small and large portrait sprites? try making a palette for your images and applying them to the palette you made(which converts them into pcx images from bitmap, then when replacing them click the change button so you dont need to type in the group number ect(thats what id do)
Well I THINK I am doing the palettes right. None of my PCX images show up in the game. : (I have no errors anymore PERIOD. My images are just like...not there, and when I click "Shared Palette" on my sprite, the bottom of the image screws up. Maybe I am just not doing the palettes right, but I followed an example video on YouTube...
Hey guy's, I FIXED THE PROBLEM! Almost impossible to explain, because the problem still doesn't make much sense to me, but now I have one last problem I just can't solve. My characters green box in the back WILL NOT go away! I clicked activate transparency, but it's blocking out the black colors in the character, and not the green! How can I select which color to make transparent on my sprites??
Thank's! That worked for FF. When I click activate transparency, it becomes transparent now, BUT in the game it's still not transparent??? WTF??
your right WTF??????thats wierd, extrmely wierd, i don't know restart fighter factory after saving, and then try.
your .act file and the sprites you're currently using are different. FF doesn't seem to reference the .act file correctly. Hence why i always wind up using pal2act which is a dos based command line program and it does what it's damn well supposed to.
Ok, I used "PCX Clean" file, and now my images are working fine. PROBLEM SOLVED!THANK'S A LOT GUY'S!Credits:Cyanide - A lot of thing's he helped me with. : )blackchaos07 - For helping me find out that my.act files were in the wrong directory, causing me to have a "List of index out of bounds (0)" error.RajaaBoy - For helping me learn how to make my images transparent in the first place. And anyone else who at least made an attempt to help me out.THANKS! On to character making!