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Final fantasy type attacks.. (Read 1515 times)

Started by Iori Fue, January 22, 2008, 11:09:34 am
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Final fantasy type attacks..
#1  January 22, 2008, 11:09:34 am
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im looking forward to making a final fantasy type character.. (shinryu like) how would i o about doing this?
Re: Final fantasy type attacks..
#2  January 22, 2008, 11:17:15 am
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Mind being more specific ?

What do you want to implement ? Damage numbers when you attack ? Active Time Battle ?
Re: Final fantasy type attacks..
#3  January 22, 2008, 08:07:30 pm
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How to make a character ? Easy : learn to make it.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Final fantasy type attacks..
#4  January 23, 2008, 12:15:54 am
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i want to make active time battle.. numbers when i attack and maybe make an attack select screen thing lol  :sugoi:
Re: Final fantasy type attacks..
#5  January 23, 2008, 12:20:41 am
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i see.. do you plan it for a full game, or just one char that will be plugged in mguen normally?
Re: Final fantasy type attacks..
#6  January 23, 2008, 12:36:55 am
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normal mugen.. and for the attack screen.. the other player can attack while your choosing thatd be fair  ;)
Re: Final fantasy type attacks..
#7  January 23, 2008, 12:54:01 am
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sounds interesting; so basically what will be done is.

your character will have a bar that will fill up with time, once it fills up your character can attack, when the attack hits, the damage is shown.
Re: Final fantasy type attacks..
#8  January 23, 2008, 12:55:34 am
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yep! ill be able to figure out how to do the bar thing by myself maybe.. lol but i dont have a clue about the damage thing  :S :-\
Re: Final fantasy type attacks..
#9  January 23, 2008, 05:04:37 am
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funny,the damage seems to be the easiest of the bunch, you just need to set up 10 animations, for digits 0 to 9, then use some explod if your movehits, based on the amount of damage the oponent receives. but let's code one thing at a time and you should get  started and gofor the first thing.
Re: Final fantasy type attacks..
#10  January 23, 2008, 05:15:57 am
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thanks buddy EASY!! lol
Re: Final fantasy type attacks..
#11  January 23, 2008, 08:49:22 am
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hmmmmm
how do i code the time thing?? lol
ok i made a helper that creates an explod as a constant [-3] but idont know how to make my guy only able to attack when the time is up..
Re: Final fantasy type attacks..
#12  January 23, 2008, 09:24:03 am
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Re: Final fantasy type attacks..
#13  January 23, 2008, 09:29:47 am
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so itll make my character stay in his idle state? (thanks for the help)  :sugoi:
Re: Final fantasy type attacks..
#14  January 24, 2008, 05:43:57 pm
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imho, i would make the active time a var, something like:

st-2
trigger1= varX < 100; amount of ticks for the bar to charge up
varX = varX+1

explod
xscale = width * varX/100.0

the explods, for a final fantasy like thing would be two. one for the borders of the AT bar, and the at bar itself, only the second explod would scale itself in X.

if the var thing is solved, we should proceed to the next step, which can be either the damage numbers or the way you want your character to play.
the cmd file would be very different, depending on how you want your character to behave.


Re: Final fantasy type attacks..
#15  January 25, 2008, 03:50:42 am
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hmmmmm.. its getting easier by the second haha.. uhh i wont be able to post/make him for a little while (1-2 weeks) because of some stuff ive done.. and being a teenager getting kickd out of my house by my mum.. haha thanks for the help.. im glad you guys could mentor me for so much up to this point.. thanks again.. be back soon (i hope)

[djfue}}
Re: Final fantasy type attacks..
#16  January 28, 2008, 06:55:26 am
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st-2
trigger1= varX < 100; amount of ticks for the bar to charge up
varX = varX+1

explod
xscale = width * varX/100.0

ok im back XD so does the "< 100" mean itll take 100 ticks to fill up?
Re: Final fantasy type attacks..
#17  January 28, 2008, 07:27:28 am
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EDIT.. fixed my last problem thing.. but now when i test my character the bar shows up instantly (nno scaling whatsoever)
Last Edit: January 28, 2008, 07:48:41 am by Iori Fue
Re: Final fantasy type attacks..
#18  January 28, 2008, 09:33:03 am
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 :-\ cyanide?
Re: Final fantasy type attacks..
#19  January 28, 2008, 06:43:55 pm
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and happynness ?

the <100 means it will stop filling up when it gets filled up.

post your current explod code and var counting code. currently i suggest using a fvar for counting instead of  an int var.
Re: Final fantasy type attacks..
#20  January 29, 2008, 10:05:57 am
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Code:
[state -2, explod]
type = Explod
trigger1= var(1) < 100
anim = 10001
ID = 99000
pos = 80,230
postype = left
xscale = width * var(1)/100.0
ontop = 1


[state -2, explod]
type = Explod
trigger1 = 1
anim = 10000
ID = 99001
pos = 80,230
postype = left
scale = .85,1
ontop = 1

i odont know how to do the variable =\ in state -2 do i put a varset? with the var1 = var1 +1?
Re: Final fantasy type attacks..
#21  January 29, 2008, 05:54:06 pm
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yes, do it like that.

a small tip, give your [state whatever] things a more dercriptive name
something like [state scaling bar] and state [ overlay] also look nice.

[state -2, bar]
type = Explod
trigger1= 1
anim = 10001
ID = 99000
pos = 80,230
postype = left
xscale = var(1)/100.0
ontop = 0


[state -2, overlay]
type = Explod
trigger1 = 1
anim = 10000
ID = 99001
pos = 80,230
postype = left
scale = 1,1
ontop = 1

[state counting]
type = varset
trigger1= var(1) < 100
var(1) = var(1) + 1

i bolded the changes.
Re: Final fantasy type attacks..
#22  January 30, 2008, 04:27:59 am
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so where do i put the varset? i put it in -2 and it isnt working =\
Re: Final fantasy type attacks..
#23  January 30, 2008, 04:54:03 am
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learn displaytoclipboard it helps you check when is stuff working or not.
Re: Final fantasy type attacks..
#24  January 30, 2008, 04:55:35 am
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ohk thanks (again) haha  ;P
Re: Final fantasy type attacks..
#25  January 30, 2008, 04:58:40 am
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grrrrr i dont like vars this parts hard lol
Re: Final fantasy type attacks..
#26  February 04, 2008, 07:14:29 am
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yea well i got the bar working.. then my younger brother deleted all my work... (DPs and pictures ive been working on too) =\
Re: Final fantasy type attacks..
#27  February 04, 2008, 04:40:42 pm
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damn
Re: Final fantasy type attacks..
#28  February 04, 2008, 07:20:01 pm
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You could make the power bar be the load bar, but then again, mana will be the problem  :-\

Useless post?  :yeses:

No Borders, No Nations
Re: Final fantasy type attacks..
#29  February 04, 2008, 10:09:10 pm
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not necesarily, while generally is a good idea, simul mode ruins it, and it becomes even mroe complex because the otehr player can giveor take power when he hits you.