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Gouken by alexlexus v1.0 (Read 21547 times)

Started by alexlexus, January 05, 2008, 04:57:41 am
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Gouken by alexlexus v1.0
#1  January 05, 2008, 04:57:41 am
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Here is Gouken.
no more  version point something. this it it guys and gals.

thanks to everyone who supported me and love the character.

time to time fixes will be available. feedback will be needed to

push him to his full potential.


at acsended. 


cmd patch comming tomarrow.
nMo new generation of mugen exposure
Last Edit: January 05, 2008, 12:14:39 pm by Sepp
Re: Gouken by alexlexus v1.0
#2  January 05, 2008, 04:58:50 am
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uhh no link? or is it uploading?
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Re: Gouken by alexlexus v1.0
#3  January 05, 2008, 05:08:15 am
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....... wtf is the link?
Re: Gouken by alexlexus v1.0
#4  January 05, 2008, 05:09:59 am
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ascendedmugen.com
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#5  January 05, 2008, 05:19:03 am
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thanks for the link lax.
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Re: Gouken by alexlexus v1.0
#6  January 05, 2008, 03:15:52 pm
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- Movelist in html file still looks ugly
- Version of character in Readme and Versiodate in def file is incorrect (8.31.07)
- you left some useless stuff in char folder like Thumbs.db gouken.mid, gouken1.mid, 200px-gouken5.jpg

more later
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

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Re: Gouken by alexlexus v1.0
#7  January 06, 2008, 07:42:41 am
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Good final release overall, congratulations!.

what i only see is that some supers do too much damage:

http://www.youtube.com/watch?v=Y2VhTWh-T7I

like sinkuu hadouken or that dragon kick in the ground. Also, his small and strong shoryukens, do too much damage!, too many hits, etc. If all that damage was meant to be on your idea of Gouken, you must say it so, then people can´t consider it a bug or similar ;).

seems also that the parry wasn´t fixed.... lol. (for me the parry seems well, though).
Last Edit: January 06, 2008, 07:48:25 am by Ohsky
Re: Gouken by alexlexus v1.0
#8  January 07, 2008, 12:08:09 am
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Well Alex that was funny you think ? --; >:(
Is that your best??
Re: Gouken by alexlexus v1.0
#9  January 07, 2008, 12:16:37 am
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Despite my utter disdain for these overpowered characters, I won't go into that right now. My biggest gripe is how ridiculously easy it is to parry. You don't even have to really time anything.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#10  January 07, 2008, 12:19:48 am
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read the readme it will show the parry fix, or just go into the cmd file and look for the parry command and change the buffertime from 10 to 5, i had to negociate with alex to lower it from 20

ok another thing, i guess we forgot the damage, ill go in and fix it once i know an appropriate amount of damage to give the moves
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DMK

Re: Gouken by alexlexus v1.0
#11  January 07, 2008, 02:44:30 am
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Well, depends on the power of supers.

I don't belive Hadueksn should go over 80 or under 40.

Reguler attacks can be 10-30 depending on abiulty to use it, how quick and comboing from low to high.

level 1 supers can be 100-130 be a decent range.

And adding little by little till your level 3.

Which are the harder moves to pull off there for being the strongest of the bunch.

Just my oppinion on it really.
Re: Gouken by alexlexus v1.0
#12  January 07, 2008, 04:28:45 am
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Well Alex that was funny you think ? --; >:(
Is that your best??


I wanted to mention the sgs update was done by shotokaneditor.
i forgot to add him in the readme but he has done a great job and i adjusted it to my
needs. thanks and let all know that he was very deicated like laxxe.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#13  January 07, 2008, 05:01:48 am
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Despite my utter disdain for these overpowered characters, I won't go into that right now. My biggest gripe is how ridiculously easy it is to parry. You don't even have to really time anything.

for all those who dislike the easy that parrying can be done, must have in mind that IT IS a personal feature of that character in particular. That parry makes you more hard to be beat, but beatable. Just accept that. A little less easy to make parry, it´s ok, but no much more so the idea Alex had of his Gouken was in a parry-defensive way.

Chars like this are fun to have because they are a challenge to be beaten no matter if human or AI, a pain in the ass for those who want easy regular strictly standard "non cheap, non broken, all that  absolutely individual-subjetive complainings" to beat, ones.

If mugen were forced to be like that, i would have quit playing it 13 months ago, just one month i started playing it. This is my subjetive perspective :).
Last Edit: January 07, 2008, 05:05:32 am by Ohsky
Re: Gouken by alexlexus v1.0
#14  January 07, 2008, 05:09:37 am
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but i can't add gouken to tsmugen  :P(lifebar not show)
alexlexus fix it please!
but i like Ai of gouken
i see some bug about sprite of gouken
Re: Gouken by alexlexus v1.0
#15  January 07, 2008, 05:51:22 am
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Quote
regular strictly standard "non cheap, non broken, all that

Oh, you mean GOOD characters? Because when you say all these things, that's what I think of as a good character. It's called balance. Just because you CAN make unbalanced, overpowered, ridiculously cheap characters doesn't mean they are interesting or fun to play as, or against. There's a reason that character balance is a key issue in what makes a good fighting game, and there is also a reason why the term "SNK Boss Syndrome" is tossed around NEGATIVELY.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#16  January 08, 2008, 02:24:52 am
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nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#17  January 08, 2008, 04:41:29 am
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sorry i liked one of the previous vers better( the one that had the red flash) to me it just played better.user player not cpu.
the final is very polished; the intro and ending are superb( i must learn each skill), but personal pref. the unfinished seemed to be going in a different direction. please forgive me i'm new to this and trying to figure out what creators like, prefer and respect.
 my first is going to be the captain commando from the 80's, sideburns and all. hey i'm nostalgic.
amyway this is a top shelf char. please make more.
Re: Gouken by alexlexus v1.0
#18  January 08, 2008, 06:06:34 am
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Quote
regular strictly standard "non cheap, non broken, all that

Oh, you mean GOOD characters? Because when you say all these things, that's what I think of as a good character. It's called balance. Just because you CAN make unbalanced, overpowered, ridiculously cheap characters doesn't mean they are interesting or fun to play as, or against. There's a reason that character balance is a key issue in what makes a good fighting game, and there is also a reason why the term "SNK Boss Syndrome" is tossed around NEGATIVELY.

Well, your conception of what a good char is is not as mine. There is a reason those chars you despise exists, obviously. If it weren´t for most of them i have quitted playing mugen a long time ago. They are fun to play against no matter what. It´s a question of personal liking. Regular, balanced fighting games bored me many years ago so mugen brought to me again to this old kind of 2d gameplay rather recently, like a year ago, wich was a very freak thing for me. Mugen is to be played freely the way u like with the chars u like. 

The definition of good and bad in chars is so subjetive.
Last Edit: January 08, 2008, 06:13:13 am by Ohsky
Re: Gouken by alexlexus v1.0
#19  January 08, 2008, 08:16:17 am
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Quote
Well, your conception of what a good char is is not as mine.


Obviously. I should point you to any video game critic's definition of a good fighting game, however. It's a simple fact that balance is essential to a good, fun fighting game.

Quote
There is a reason those chars you despise exists, obviously. If it weren´t for most of them i have quitted playing mugen a long time ago.


Can you tell me why they exist? I imagine you would say it's because they are challenging to play against. Well, there is a difference between a challenge and cheapness.

Quote
They are fun to play against no matter what. It´s a question of personal liking.


This is terribly contradicting. You say they are fun to play against no matter what, yet it is a matter of personal preference. It can't be both.

Quote
Regular, balanced fighting games bored me many years ago so

Well I'm sorry that you got bored with good fighting games then. That's a bit sad.

Quote
mugen brought to me again to this old kind of 2d gameplay rather recently

I'm not exactly sure what you're trying to say here, but I am glad you found MUGEN. I just wish you didn't love cheap, overpowered characters so much. Congrats for thinking it's fun to play as/against unbalanced, unfair characters. I guess that while we have different opinions on what makes a good game, we also have different opinions on what is "fun."

Quote
Mugen is to be played freely the way u like with the chars u like.

I agree, and you can play with whatever characters you like, whenever you want, and against whoever you want. But please don't tell me to "accept" certain aspects of a character. You said it was what the creator had in mind, what he envisioned as Gouken, and so on. Well, if Gouken is supposed to be cheap and insanely unbalanced, than Gouken is a bad character and a terrible addition to any roster.

Quote
The definition of good and bad in chars is so subjetive.

While I do support the free expression of opinions, I think that there is a definition of what makes a good character. That definition includes depth and balance. I may be getting ahead of myself, but I think most would agree with me on that front.
Son, the last thing you'll realize you need is what you've already got.
Last Edit: January 08, 2008, 09:13:43 am by seanaltly
Re: Gouken by alexlexus v1.0
#20  January 08, 2008, 11:37:46 am
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Whats subjective is your attitude if you listen to people this would have the potential to be a good character and actually make it somewhere besides the home of overpowered level 2 ascended chars of bucketing to failure.
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Re: Gouken by alexlexus v1.0
#21  January 08, 2008, 12:01:52 pm
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over powered.
Re: Gouken by alexlexus v1.0
#22  January 08, 2008, 12:59:01 pm
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well thats was Gouken supposed to be:overpowered
Dont forget that he is a master to his arts
Re: Gouken by alexlexus v1.0
#23  January 08, 2008, 01:37:23 pm
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well thats was Gouken supposed to be:overpowered
Dont forget that he is a master to his arts
Yeah, and that's why if Gogeta Saiyajin 4 is in Mugen, it should be able to destroy your hard drive with one punch. --;

DMK

Re: Gouken by alexlexus v1.0
#24  January 08, 2008, 01:39:24 pm
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He should be toned down attackwise soon.

Could always change everything to your specfications while you wait in his CNS file in Fighter Factory or change it in notepad.
Re: Gouken by alexlexus v1.0
#25  January 08, 2008, 05:00:17 pm
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seanaltly  you really need to kool it. relax dude

the damage issue i forgot to look at before release and can be fixed easy in the cns.
unless those lazy cats are out there who can't just edit it, don't come here with that please.
sounds like children complaining about a simple problem they can fix and laxxe mentioned this damage issue.

i made gouken balanced with fighting seven and ryuuken from Street fighter AC mugen game.
play gouken vs ryuuken and you will see why i made him the way he is.

he is not over powered use gouken and fight ryuuken and see what i mean , (azcal ryuuken)
(seven by seven)

please don't get me wrong i am not lashing out at those bitching at my character, just saying there are some cheap chars out there and gouken is not one of them. (god orochi,  orochi Gill, MB-02 robo sagat, etc)

the intent was never to make him over powered but a character to counter with aka the parry timing.

nMo new generation of mugen exposure
Last Edit: January 08, 2008, 05:12:34 pm by alexlexus
Re: Gouken by alexlexus v1.0
#26  January 08, 2008, 06:00:22 pm
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Re: Gouken by alexlexus v1.0
#27  January 08, 2008, 09:08:48 pm
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Quote
seanaltly  you really need to kool it. relax dude

the damage issue i forgot to look at before release and can be fixed easy in the cns.
unless those lazy cats are out there who can't just edit it, don't come here with that please.
sounds like children complaining about a simple problem they can fix and laxxe mentioned this damage issue.

i made gouken balanced with fighting seven and ryuuken from Street fighter AC mugen game.
play gouken vs ryuuken and you will see why i made him the way he is.

he is not over powered use gouken and fight ryuuken and see what i mean , (azcal ryuuken)
(seven by seven)

please don't get me wrong i am not lashing out at those bitching at my character, just saying there are some cheap chars out there and gouken is not one of them. (god orochi,  orochi Gill, MB-02 robo sagat, etc)

the intent was never to make him over powered but a character to counter with aka the parry timing.

Well you succeeded in the parrying department  ::)

And I think I've already been backed up by a few people here. He is overpowered, and he is cheap. If I have to edit him myself, than there's a problem. If I have to play him against other cheap characters for him to seem balanced, than there's a problem. Please don't sit there and say you're "not lashing out" while telling me to "kool it" and not to "come here with that." If you can't handle negative feedback, than don't make your creations public. Even if I had the desire to fix your character, that doesn't mean I wouldn't give you the same feedback I'm giving right now. The only difference would be that everything would be followed by "but I'll fix that myself." I don't know about you, but I'm pretty sure most creators would take a little bit of offense to that. We're trying to help you, not bitch at you.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#28  January 08, 2008, 09:20:18 pm
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the damage issue has been fixed for the most part expect alex to upload version 1.1 soon also there is a parry patch included just follow the instructions in the readme

btwit helps if you mention specifics of overpowered stuff, another reason why it might seem overpowered is that when doing the testing i did it with gouken vs gouken, so for some odd reason sometimes the moves did normal against gouken but did too much against other people, this is a problem thats being looked into
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Re: Gouken by alexlexus v1.0
#29  January 08, 2008, 11:32:47 pm
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It's generally not a good idea testing character balance against other unbalanced/broken characters.

If you want to test against a fair, hard opponent, then try pots' shin gouki.
Re: Gouken by alexlexus v1.0
#30  January 09, 2008, 12:13:12 am
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Shin gokui is cheap lol
Re: Gouken by alexlexus v1.0
#31  January 09, 2008, 01:23:56 am
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Seanaltly chars, for example, are very different ones compared with this Gouken. I tested some and they weren´t my style yet; maybe if they had a real though AI, they could be interesting to be have, so that´s my suggestion.

Shin Gouki simply has a good AI. If u can´t beat a char, don´t call it cheap, lol, all people do that.

People can´t ask for 5000 chars to be all balanced between each other´s.... Gouken is one style, more customizated, etc.

Is worthless to discuss here what is a good char and what is not because the simple concept of good and bad are different between ourselves, im not obsessed with balance. Mugen is a selvatic free world, that´s why i play it; when there is not balance between chars what remains is your personal skill and intelligence to beat those very hard to beat ones (obviously, without any extremely cheap one). Not any other reason hooked me to mugen, a simply game like this one for sdo long (1 year). What i share is my perspective of enjoyment that i use, not that any other have to use at all.

This Gouken is great, funny, etc. His damage should be toned down, i agree, but only with editing attack on the cns will that be fixed?.

This problem is strange to be seen menawhile in your earlier versions i always complained (orr gave feedback) that gouken dmg values in most of his attacks were too low, maybe because of the mkvssf style, or anything else i wasn´t aware of.
Last Edit: January 09, 2008, 01:36:51 am by Ohsky
Re: Gouken by alexlexus v1.0
#32  January 09, 2008, 01:52:02 am
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Is worthless to discuss here what is a good char and what is not because the simple concept of good and bad are different between ourselves, im not obsessed with balance. Mugen is a selvatic free world, that´s why i play it; when there is not balance between chars what remains is your personal skill and intelligence to beat those very hard to beat ones (obviously, without any extremely cheap one). Not any other reason hooked me to mugen, a simply game like this one for sdo long (1 year). What i share is my perspective of enjoyment that i use, not that any other have to use at all.


...omg, I agree 100%...
Re: Gouken by alexlexus v1.0
#33  January 09, 2008, 02:04:35 am
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as i said before i appologize about the damage, it should be fixed in version 1.1
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#34  January 09, 2008, 03:34:33 am
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Quote
Seanaltly chars, for example, are very different ones compared with this Gouken. I tested some and they weren´t my style yet; maybe if they had a real though AI, they could be interesting to be have, so that´s my suggestion.

Shin Gouki simply has a good AI. If u can´t beat a char, don´t call it cheap, lol, all people do that.

People can´t ask for 5000 chars to be all balanced between each other´s.... Gouken is one style, more customizated, etc.

Is worthless to discuss here what is a good char and what is not because the simple concept of good and bad are different between ourselves, im not obsessed with balance. Mugen is a selvatic free world, that´s why i play it; when there is not balance between chars what remains is your personal skill and intelligence to beat those very hard to beat ones (obviously, without any extremely cheap one). Not any other reason hooked me to mugen, a simply game like this one for sdo long (1 year). What i share is my perspective of enjoyment that i use, not that any other have to use at all.

This Gouken is great, funny, etc. His damage should be toned down, i agree, but only with editing attack on the cns will that be fixed?.

This problem is strange to be seen menawhile in your earlier versions i always complained (orr gave feedback) that gouken dmg values in most of his attacks were too low, maybe because of the mkvssf style, or anything else i wasn´t aware of.

Well, I haven't learned how to make AI files yet, and I probably won't. My characters are more for playing as than against. You can say what you want about it, but I'm not concerned with giving my characters a "real tough" AI. My friends and I gather around and play MUGEN, and I rarely play the single-player modes by myself. If you don't want to download my characters because they are easy to beat in the hands of the computer, than it's your loss. As I said, I'm more concerned with how they play.

I have been playing 2D fighting games for most of my life, so I think I know the difference between challenging and cheap. You say that when a character is unbalanced, and all that remains is personal skill and intelligence to beat them, I simply don't agree. Character balance is what's required in order for skill and intelligence to be the deciding factor. Skill does not come into play against something that's cheap; that's why it's referred to as cheap. No, I don't expect every MUGEN character to be balanced. I just expect the GOOD ones to be.

Also, this topic isn't about my characters. If you would like to leave feedback, please find my release topics, because talking about them here seems more retaliatory than anything.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#35  January 09, 2008, 04:50:24 am
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If you don´t want to understand at all my perspective, it´s up to you. I don´t care at all about yours although i have understand, read, and heard, perfectly what u have said. U simply have another form of enjoying mugen wich i DO NOT have.

The feedback i gave about some of your chars i think it was something like "good job, good originality, what an assload of work, etcetra". and nothing more i have to say about them. I thought it was an adecuate comparison rather than any of your paranoid ideas about me being retaliatory. Why?, sure u think your chars are perfectly non cheap, non unbalanced, and they fit perfectly your definition of a GOOD char, as u stated.

So then, no more to be said i think.
Last Edit: January 09, 2008, 04:54:50 am by Ohsky
Re: Gouken by alexlexus v1.0
#36  January 09, 2008, 05:37:15 am
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Quote
If you don´t want to understand at all my perspective, it´s up to you. I don´t care at all about yours although i have understand, read, and heard, perfectly what u have said. U simply have another form of enjoying mugen wich i DO NOT have.

The feedback i gave about some of your chars i think it was something like "good job, good originality, what an assload of work, etcetra". and nothing more i have to say about them. I thought it was an adecuate comparison rather than any of your paranoid ideas about me being retaliatory. Why?, sure u think your chars are perfectly non cheap, non unbalanced, and they fit perfectly your definition of a GOOD char, as u stated.

So then, no more to be said i think.

I never said my characters were perfect. If they were I'd release them and close the topic, and not bug everyone about feedback. Your comments seemed retaliatory because you said my characters would be worth having if they had tough AI, implying they aren't worth keeping without it. This isn't about seeing things from other people's points of view. You have fun convincing yourself it is. Paranoid? Please. Don't make this a personal argument. I could attack your horrendous spelling and grammar, but I won't. The point of this topic was to provide feedback for a character. I did, and instead of that being that, I was told to "relax," to "not bring that here," and to just "accept it." Pay more attention to giving the creator feedback instead of picking apart mine. This is one of the first times I've ever tried to give feedback for someone else's character, and I see what happens when I do. Since he obviously has no interest in fixing it himself, the worst I can do is just not keep the character. We'll all have to agree to disagree on the matter and leave it at that.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#37  January 09, 2008, 05:46:31 am
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mind taking this through pms guys? its not exactly helping alex better gouken
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#38  January 09, 2008, 05:50:25 am
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I tried to give feedback on what I thought would make him better, genuinely.

Obviously, 'twas not appreciated by everyone.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#39  January 09, 2008, 05:51:56 am
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its appreciative, and the parrying was fixed appropriately
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#40  January 09, 2008, 05:54:13 am
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Sweet.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#41  January 09, 2008, 06:35:44 am
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Sig by me
Re: Gouken by alexlexus v1.0
#42  January 09, 2008, 06:50:17 am
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there should be no more bitching about the damage cause it was amde so everyone likes it.
ahem ahem.

anyway he is much weaker now.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#43  January 09, 2008, 07:12:15 am
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Ok his AI may not be balanced compaired to most chars but i like a challenge, he is akuma's bro after all.

I guess he should be as tough as SF3_Akuma apart from that great mugen character :sugoi:
He is beatable.

Re: Gouken by alexlexus v1.0
#44  January 09, 2008, 07:18:13 am
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Ok don't know what changes you made but il try him later.

DMK

Gouken by alexlexus v1.1
#45  January 09, 2008, 07:54:30 am
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Re: Gouken by alexlexus v1.0
#46  January 09, 2008, 02:16:47 pm
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I have now 4 different alexlexus Goukens in my roster with this last one. :) Possibly all will stay.
Last Edit: January 09, 2008, 02:20:42 pm by Ohsky
Re: Gouken by alexlexus v1.0
#47  January 09, 2008, 02:21:29 pm
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:idea: How about putting them in your test Mugen folder, chosing the one that best fits your needs, and THEN putting your favorite version in your roster, to avoid cluttering it with stuff you'll never use anyway.
Re: Gouken by alexlexus v1.0
#48  January 09, 2008, 02:47:12 pm
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http://youtube.com/watch?v=IZKuqBChbsM

talk to me about balance after watching this. mainly seanaltly

should veiw and rethink some of the past statements in refereance
to why gouken was the way he was.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#49  January 09, 2008, 02:49:39 pm
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:idea: How about putting them in your test Mugen folder, chosing the one that best fits your needs, and THEN putting your favorite version in your roster, to avoid cluttering it with stuff you'll never use anyway.

u talking to me?

Ascended, or lvl 2 chars are just like chars from another different gamestyle. Why so much complaining. Personally I was stating only to low the dmg a BIT. a BIT. Well, at least the sinkuu hadouken that drains 1/2 of the bar of most chars with 1000 life, lol, and the ground dragon kick  that drains 3/4....750dmg or more. I thought that were bugs or something, making shun gouk satsu nearly useless as ir don´t drains that much with that little power. The ken lvl2 super did LESS damage than the special from ken lvl 2 implemented on gouken... that auto kicks combo, bugs maybe now corrected...
Last Edit: January 09, 2008, 03:12:35 pm by Ohsky
Re: Gouken by alexlexus v1.0
#50  January 09, 2008, 03:00:58 pm
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http://youtube.com/watch?v=IZKuqBChbsM

talk to me about balance after watching this. mainly seanaltly
Point of Seanalty was : Gouken should be balanced against other balanced characters, not overpowered cheap ones. You want a good reference ? Make him fight SF3 Gouki, Ryu and Ken by GM, he should be the same strengh more or less.

Also, note that I'm not bitching about this. I realize you made the char the way you wanted it to be, with a lot of parrying and all, and many people think it's fun. Not me, but it's a question of point of view.
Re: Gouken by alexlexus v1.0
#51  January 09, 2008, 03:06:47 pm
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Sf3 Gouki by Gm devastated this gouken very fast (in ai combat), i swear; i tested that some time ago, not more than 1 week ago. What happened then is that Gouki hits were much more damaging than Goukens... that´s when i complained about that this particular Gouken is not accurate to sf3 standards, And, AND, it was not pretended to be accurate to them, i think. What is accurate is to Alexlexus standards, wich is called a "custom char"; that went in pair with the maybe, ascended and lvl2 thing, adding some mkvssf3 combohability it seems. That´s what pisses Alexlexus i think, people don´t understand that.
Last Edit: January 09, 2008, 03:11:32 pm by Ohsky
Re: Gouken by alexlexus v1.0
#52  January 09, 2008, 11:08:25 pm
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Quote
Point of Seanalty was : Gouken should be balanced against other balanced characters, not overpowered cheap ones.

Thank you.

I understand that MUGEN is for making your own custom characters, and you have unlimited freedom to do as you want. You have to understand that even Capcom knew Gouki was overpowered at first, so over time, he's been given weaknesses. In SF3, Gouki takes more damage than the other characters. In the Alpha games and in CvS2, Shin Gouki is the same way. Hell, even though Dan is a joke character, they made all of his standard punches and kicks stronger so that he at least had some advantage.

And I understand that the original character is how alexlexus envisioned that. Just because he wanted him to do massive damage and parry things incredibly easy doesn't mean we can't criticize that fact. I don't appreciate being told I don't understand something (and I'm aware you're speaking to the other people who had the same opinion).

Quote
alk to me about balance after watching this. mainly seanaltly

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

I really miss the days when saying "let's agree to disagree" was an acceptable way to end a debate. Why are we still talking about this? All parties involved made it clear that we all have different points of view on the matter. So let it go. You can't satisfy everyone. For everyone that loves these types of characters, have fun.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#53  January 10, 2008, 01:17:14 am
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Quote

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

for you are "that", for the standards of the ascended lvl2 project, they are BALANCED, and normal powered. Understand that if u really want. Ascended is another game, made using the mugen engine. In reality mugen is not a game in itself where all chars done with it must be compared each other by definition, or as a moral imperative, or by a religious code of "honesty" wich defines what is good and bad for your conveniences.... sure u all know that.

What people like me do is to mix all chars in a clear unbalanced conjunction, wich just that, makes mugen AWESOME, still challenging. As i play it alone against Ai, none of my friends have time to waste playing child games like this, i insult them when they say that lol (i have 28 yrs old).

I have to admit, that i don´t know for how long it will last the fun.
Last Edit: January 10, 2008, 02:51:43 am by Ohsky
Re: Gouken by alexlexus v1.0
#54  January 10, 2008, 01:27:30 am
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:idea: How about putting them in your test Mugen folder, chosing the one that best fits your needs, and THEN putting your favorite version in your roster, to avoid cluttering it with stuff you'll never use anyway.

u talking to me?

Ascended, or lvl 2 chars are just like chars from another different gamestyle. Why so much complaining. Personally I was stating only to low the dmg a BIT. a BIT. Well, at least the sinkuu hadouken that drains 1/2 of the bar of most chars with 1000 life, lol, and the ground dragon kick  that drains 3/4....750dmg or more. I thought that were bugs or something, making shun gouk satsu nearly useless as ir don´t drains that much with that little power. The ken lvl2 super did LESS damage than the special from ken lvl 2 implemented on gouken... that auto kicks combo, bugs maybe now corrected...
the shinku was actually a bad bug, sorry bout that, on gouken it did normal damage, but as people pointed out (which neither of us knew) it did more damage than it should, that was fixed, the shoryukens you mentiond were fixed as well, i honestly have no clue what was triggering the excess damage, the parry can easily be fixed by renaming the sf3patch to gouken.cmd and renaming the origional something else
to shotoeditor the, you are now in the readme, other fixes will be done when there is something mentioned
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#55  January 10, 2008, 02:29:50 am
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Quote

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

for you are "that", for the standards of the ascended lvl2 project, they are BALANCED, and normal powered. Understand that if u really want. Ascended is another game, made using the mugen engine. In reality mugen is not a game in itself where all chars done with it must be compared each other by definition, or as a moral imperative, or by a religious code of "honesty" wich defines what is good and bad for your conveniences.... sure u all know that.

What people like me do is to mix all chars in a clear unbalanced conjunction, wich just that, makes mugen AWESOME, still challenging.

I have to admit, that i don´t know for how long it will.

Thats right and even if you can't beat the character you can just set his order to 0 in your .def file.

Re: Gouken by alexlexus v1.0
#56  January 10, 2008, 02:45:46 am
  • ****
Quote

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

for you are "that", for the standards of the ascended lvl2 project, they are BALANCED, and normal powered. Understand that if u really want. Ascended is another game, made using the mugen engine. In reality mugen is not a game in itself where all chars done with it must be compared each other by definition, or as a moral imperative, or by a religious code of "honesty" wich defines what is good and bad for your conveniences.... sure u all know that.

What people like me do is to mix all chars in a clear unbalanced conjunction, wich just that, makes mugen AWESOME, still challenging.

I have to admit, that i don´t know for how long it will.

Thats right and even if you can't beat the character you can just set his order to 0 in your .def file.



if that wasn´t true we all would have had all the 5000+ mugen chars in our own mugen folders... jajaja, you can just delete the chars u dislike. Maybe, a 50gb+ folder o_O
Re: Gouken by alexlexus v1.0
#57  January 10, 2008, 05:21:40 am
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Quote

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

for you are "that", for the standards of the ascended lvl2 project, they are BALANCED, and normal powered. Understand that if u really want. Ascended is another game, made using the mugen engine. In reality mugen is not a game in itself where all chars done with it must be compared each other by definition, or as a moral imperative, or by a religious code of "honesty" wich defines what is good and bad for your conveniences.... sure u all know that.

What people like me do is to mix all chars in a clear unbalanced conjunction, wich just that, makes mugen AWESOME, still challenging.

I have to admit, that i don´t know for how long it will.

Thats right and even if you can't beat the character you can just set his order to 0 in your .def file.



if that wasn´t true we all would have had all the 5000+ mugen chars in our own mugen folders... jajaja, you can just delete the chars u dislike. Maybe, a 50gb+ folder o_O

thanks ohsky.

also now with this v1.1 gouken is not at the asceneded series standard. he will now get his ass kicked by ruuken and seven, but when the full game is ready i am putting my shit back in. anyways some don;t see my point but he was made for the lv2 game but enjoy dummied down version of my work. thanks to those who supported me with this project.


i did major work on mk vs sf chun li.

she is 30%
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#58  January 10, 2008, 05:25:35 am
  • ****
Good, btw i have 4 different of your Goukens on my roster, so i won´t miss anything i wan´t be missed.

Anyways, it´s hard to put just two different versions of your Gouken on the downloads at ascended?: one of the more open to public acceptance, and the other, the standard Ascended project version... just an idea, so you can be happier :P
Last Edit: January 10, 2008, 05:31:14 am by Ohsky
Re: Gouken by alexlexus v1.0
#59  January 10, 2008, 08:57:47 am
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Okay, 5 minutes of test for 10 minutes of feedback :

Debug message + WTF are these CLSNs ?



Sprite still needs work + WTF are these CLSNs ?



WTF are these CLSNS ?


Gouken being untouchable during his supers ? That's what I call cheap !


Debug text (negative hitpriority) + Super background is still misaligned (look at the bottom of the screen) + CLSNs once again !


WTF are these CLSNs ?


Okay, so why am I being so mean with my feedback ? Maybe because I told you to fix the CLSN boxes already, and that this was clearly not done. No need to be a fighting game expert to realize that they are not good. Attack CLSNs are often too big, there is still too much infinite priority, and the defense CLSNs are often too small or very weird.
CLSNs are a big part of the gameplay, and should really be taken care off (unless Ascended Mugen has set a new standard for collision boxes :ninja:).

I could also say that he parries too much IMO, but well, let's say it's his style.
Also, a character should NOT be able to parry while he's performing a special move. I often saw Gouken's AI parry while he was doing Tatsumaki Sempuu Kyaku.

DMK

Re: Gouken by alexlexus v1.0
#60  January 10, 2008, 01:38:45 pm
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I even said so myself Alex and that was quite a few versions ago.

I'm sorry I don't usualy have the time to test but both you and Laxxe know better then this.

Much better.
Re: Gouken by alexlexus v1.0
#61  January 10, 2008, 02:18:51 pm
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aim chat we just had
Quote
laxxe23 (8:13:38 AM): time to fix some more stuff on gouken i guess
laxxe23 (8:13:44 AM): this time the clsn
alex (8:14:11 AM): i think they are not understanding that he will be part of a full game
alex (8:14:15 AM): but oh well
laxxe23 (8:14:21 AM): just go to the guild there is some reasonable feedback
laxxe23 (8:14:26 AM): its the clsn
alex (8:14:23 AM): i saw
alex (8:14:42 AM): once this is done
alex (8:14:50 AM): you can post at the guild but i am, done with them
alex (8:14:52 AM): again
laxxe23 (8:14:58 AM): ok
so you can see this is at the top of the list
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#62  January 10, 2008, 02:19:46 pm
  • ****
My hint to Alex is: stop pleasing others, you have pleased them enough.


Now, please yourself, ok?
Re: Gouken by alexlexus v1.0
#63  January 10, 2008, 02:20:46 pm
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ohsky this was the worst feedback you could give
no offence but gouken is almost finished so please stop saying he is done and perfect, i know its what alex wants to hear but its not whats best right now when we are so close
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#64  January 10, 2008, 02:36:44 pm
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Re: Gouken by alexlexus v1.0
#65  January 10, 2008, 02:41:31 pm
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ohsky this was the worst feedback you could give
no offence but gouken is almost finished so please stop saying he is done and perfect, i know its what alex wants to hear but its not whats best right now when we are so close

 o_O wtf I NEVER SAID what u are saying i said. Calm yourself man. I seen alex pissed on this thing so i suggested to go on without caring so much. U have no authority at all, nor anything related, to tell me to shut up about anything here.
Re: Gouken by alexlexus v1.0
#66  January 10, 2008, 03:47:11 pm
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  • Aka ShadesTeam/Zeckle
ohsky this was the worst feedback you could give
no offence but gouken is almost finished so please stop saying he is done and perfect, i know its what alex wants to hear but its not whats best right now when we are so close

 o_O wtf I NEVER SAID what u are saying i said. Calm yourself man. I seen alex pissed on this thing so i suggested to go on without caring so much. U have no authority at all, nor anything related, to tell me to shut up about anything here.
lawl, me no authority? dude, im one of the people helping alex with gouken, if my opinion didnt matter then i doubt that alex would have done anything i said, so apparently it matters to him, and i meant dont tell alex to just give up, everyone should be rooting for him to get stuff fixed, like cybaster for example, is helping by pointing out the clsn stuff, you were helping earlier but telling him to give up and just keep it as it is is definately not helping
Shades 2 site:Shades of Manhattan
Re: Gouken by alexlexus v1.0
#67  January 10, 2008, 04:28:00 pm
  • ****
ohsky this was the worst feedback you could give
no offence but gouken is almost finished so please stop saying he is done and perfect, i know its what alex wants to hear but its not whats best right now when we are so close

 o_O wtf I NEVER SAID what u are saying i said. Calm yourself man. I seen alex pissed on this thing so i suggested to go on without caring so much. U have no authority at all, nor anything related, to tell me to shut up about anything here.
lawl, me no authority? dude, im one of the people helping alex with gouken, if my opinion didnt matter then i doubt that alex would have done anything i said, so apparently it matters to him, and i meant dont tell alex to just give up, everyone should be rooting for him to get stuff fixed, like cybaster for example, is helping by pointing out the clsn stuff, you were helping earlier but telling him to give up and just keep it as it is is definately not helping

i see u don´t understand at all what i have said in my posts.... well, it´s not my problem, it´s yours in your lacking of understand skills or something i don´t know and i don´t wanna know; nothing of what u says relates to me and have any coherence. Ok, what i see is a out of place dramatization, no more. You don´t even care to understand the meaning of the words "hint", and "suggestion", at all....

i like what Alexlexus done on his char and i only said to care more about his own view of his char than other people´s view. but only because he was pissed by how people complained about his char.... that´s why he told me "thanks" in an earlier post.... it was a suggestion an this is a suggestion, indeed.

¬¬
Last Edit: January 10, 2008, 04:37:42 pm by Ohsky
Re: Gouken by alexlexus v1.0
#68  January 10, 2008, 07:38:36 pm
  • avatar
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Quote

No. Both characters in that video are unbalanced and overpowered. Simple as that. If he only seems balanced against other overpowered characters, than all you're really doing is proving my point.

for you are "that", for the standards of the ascended lvl2 project, they are BALANCED, and normal powered. Understand that if u really want. Ascended is another game, made using the mugen engine. In reality mugen is not a game in itself where all chars done with it must be compared each other by definition, or as a moral imperative, or by a religious code of "honesty" wich defines what is good and bad for your conveniences.... sure u all know that.

What people like me do is to mix all chars in a clear unbalanced conjunction, wich just that, makes mugen AWESOME, still challenging.

I have to admit, that i don´t know for how long it will.

Thats right and even if you can't beat the character you can just set his order to 0 in your .def file.



if that wasn´t true we all would have had all the 5000+ mugen chars in our own mugen folders... jajaja, you can just delete the chars u dislike. Maybe, a 50gb+ folder o_O

Yeah well you don't need 4 goukens in your rooster either just keep the one you thinks best. My point is that this char is better to choose rather then fight against.

Theres always room for improvement, my only problem with this char is the AI just needs to be abit easier.
alexlexus  is to concerned about making his char compete with lv2 chars like ryuuken which are made up and there supposed to be overpowered but gouken is not, he should be no stronger then gouki/akuma.

This is something he could improve on later so people should just give him a break and not piss him off more.
Last Edit: January 10, 2008, 08:55:08 pm by Ninetailes
Re: Gouken by alexlexus v1.0
#69  January 11, 2008, 12:08:38 am
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ohsky and laxxe no fighting.
we are all team mates here.

 i was only pissed cause my gouken was seen as cheap and there are chars like orochi gill , and others broken chars out there. i was offenede that my char was put in this classification.

never say gouken is cheap cause he isn,t. he can be beaten and as for him not being able to be hit after the hadou reppa i didn;t see that really untill he was fighting ryuuken once but thought it was a glitch.

if you see other supers where he is invincable for a frame or 2 it was ment to be that way but i didn't know about the hadou reppa.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#70  January 11, 2008, 01:19:11 am
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...never say gouken is cheap cause he isn,t. he can be beaten...
Another creator who doesn't understand game design or what "cheap' actually means.  I wish I had a nickel for everyone.
Re: Gouken by alexlexus v1.0
#71  January 11, 2008, 05:17:39 am
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hey alexlexus i like your character.
it just needs some fixes and tweaks here and there but overall it's a very good character.
give it a few more updates and it will be perfect.
Re: Gouken by alexlexus v1.0
#72  January 11, 2008, 05:43:06 am
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Okay, 5 minutes of test for 10 minutes of feedback :

Debug message + WTF are these CLSNs ?



Sprite still needs work + WTF are these CLSNs ?



WTF are these CLSNS ?


Gouken being untouchable during his supers ? That's what I call cheap !


Debug text (negative hitpriority) + Super background is still misaligned (look at the bottom of the screen) + CLSNs once again !


WTF are these CLSNs ?


Alex, if you want me to, I can clean those clsn's up for ya. ;)
Millie, "Ozy and Millie" said:
"I think there are really three types of people: "Glass is half-full" sorts of people, "Glass is half-empty" sorts of people,
and people who will spit into the glass until that's fixed."
Re: Gouken by alexlexus v1.0
#73  January 11, 2008, 08:05:58 am
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Does anyone else find it amusing that Ohsky is criticizing someone else's coherence?

Just me, then?

Anyway, I figured I'd be a man here and apologize for the harsh criticism. Despite having characters hosted on the site, I did not realize that this Gouken was intended for a full game of these types of characters (Lvl 2, Orochi, God, etc.). I hope we can chald it up to my misunderstanding. So, please restore him to his former power if you want. I agree that the collisions need fixed, but I trust you'll get those and I'm not the first to point those out.

If you don't mind though, I'll do some tweaking for my own personal preference so that he fits in to the roster I have (I'm going to wait until you update with the fixed collisions, though). I got so caught up in this whole thing that I forgot to tell you that you did very well on the sprites. It must have been a pain to edit them since SF3 characters have so many frames of animation.

Also, one more thing, and this is a genuine question and feel free to correct me on this, but should Gouken have a Shungokusatsu? Wasn't he killed by Gouki because of his unwillingness to submit to the killing arts/Dark Hadou, whatever? I think it would be truer to his character if he didn't have one. Or am I getting him confused with Goutsetsu?
Son, the last thing you'll realize you need is what you've already got.
Last Edit: January 11, 2008, 08:08:59 am by seanaltly
Re: Gouken by alexlexus v1.0
#74  January 11, 2008, 09:14:09 am
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Quote
Does anyone else find it amusing that Ohsky is criticizing someone else's coherence?

 :laugh:
Re: Gouken by alexlexus v1.0
#75  January 11, 2008, 09:51:39 am
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  • "Everything that you know, is at an end"
Is being invincible during supers really cheap? Cause I seem to remember Reubens Evil Ken being invincible during his supers and I don't think he's a cheap char.

Sig by me
Re: Gouken by alexlexus v1.0
#76  January 11, 2008, 09:52:07 am
  • ***

Also, one more thing, and this is a genuine question and feel free to correct me on this, but should Gouken have a Shungokusatsu? Wasn't he killed by Gouki because of his unwillingness to submit to the killing arts/Dark Hadou, whatever? I think it would be truer to his character if he didn't have one. Or am I getting him confused with Goutsetsu?


Your absolutely right, I was going to post about it early but decided it wasn't worth getting in the middle of this argument for.

Every Gouken to date has portrayed him as a super uber ansatsuken master, when in fact he hated the Satsui no Hadou, which was at the very center of the art.  He could and would never perform the Shun Goku Satsu because of that.  His goal was to change ansatsuken from a killing art into a non-lethal art, which is the version he taught to Ryu and Ken.  This is why he ultimately died at the hands of Gouki, who had really mastered Ansatsuken by totally embracing the Satsui no Hadou.  IMHO, Gouken should be based of defensive arts and submission moves instead of being a slightly different Shin Gouki. 

Re: Gouken by alexlexus v1.0
#77  January 11, 2008, 02:54:34 pm
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  • son of sparda
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the sgs he has ins't ment for killing, the original idea was to make it some sort of cleaning out of evil attack, but i got lazy and it looks more like a killing move but then that was later changed to make the opponent dizzy. i think gouken knew how to do the killing arts he just never used them and only showed ryu and ken whathe felt was the right way to train.


as for the props to the spriting thanks because it took me 4 months to do them and it was a fuckin bitch.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#78  January 11, 2008, 11:03:22 pm
  • ****
after u perform the sgs on the 1.0 the opponent gets dizzy but i rarely, (or never) manage to hit the opponen because gouken gets stuck there.... and start to move when the opponent falls to the ground, maybe that was fixed, still haven´s played with the 1.1.
Re: Gouken by alexlexus v1.0
#79  January 12, 2008, 03:10:04 am
  • avatar
  • **
HE'S A MAD PARRYING BEAST!

seriously, he parried God Rugal's return to nothingness after being hit by it once >_O

cheap? yes. fun to fight against? no. fun to fight with? yes.

All other issues have been addressed in previous posts.
Re: Gouken by alexlexus v1.0
#80  January 12, 2008, 06:54:14 am
  • ****
HE'S A MAD PARRYING BEAST!

seriously, he parried God Rugal's return to nothingness after being hit by it once >_O

cheap? yes. fun to fight against? no. fun to fight with? yes.

All other issues have been addressed in previous posts.

cheap?: no

Fun to fight against: yes.

HES A GOOD PARRYING BEAST!!!.
Re: Gouken by alexlexus v1.0
#81  January 12, 2008, 10:23:33 pm
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Also, one more thing, and this is a genuine question and feel free to correct me on this, but should Gouken have a Shungokusatsu? Wasn't he killed by Gouki because of his unwillingness to submit to the killing arts/Dark Hadou, whatever? I think it would be truer to his character if he didn't have one. Or am I getting him confused with Goutsetsu?


Your absolutely right, I was going to post about it early but decided it wasn't worth getting in the middle of this argument for.

Every Gouken to date has portrayed him as a super uber ansatsuken master, when in fact he hated the Satsui no Hadou, which was at the very center of the art.  He could and would never perform the Shun Goku Satsu because of that.  His goal was to change ansatsuken from a killing art into a non-lethal art, which is the version he taught to Ryu and Ken.  This is why he ultimately died at the hands of Gouki, who had really mastered Ansatsuken by totally embracing the Satsui no Hadou.  IMHO, Gouken should be based of defensive arts and submission moves instead of being a slightly different Shin Gouki. 


These posts are to me exactly what a good Gouken should be based on. Gouki should always be a much more aggressive and probably stronger attacking character where as Gouken should be a much more defensive character...kind of a yin and yang type of thing. Think Ryu and Ken, Ryu is the recluse focusing on the fireball and keeping away from his opponents (Gouken) Ken always focused on the Shoryuken and likes being in the heat of the battle (Gouki)
Re: Gouken by alexlexus v1.0
#82  January 13, 2008, 05:52:03 pm
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Also, one more thing, and this is a genuine question and feel free to correct me on this, but should Gouken have a Shungokusatsu? Wasn't he killed by Gouki because of his unwillingness to submit to the killing arts/Dark Hadou, whatever? I think it would be truer to his character if he didn't have one. Or am I getting him confused with Goutsetsu?


Your absolutely right, I was going to post about it early but decided it wasn't worth getting in the middle of this argument for.

Every Gouken to date has portrayed him as a super uber ansatsuken master, when in fact he hated the Satsui no Hadou, which was at the very center of the art.  He could and would never perform the Shun Goku Satsu because of that.  His goal was to change ansatsuken from a killing art into a non-lethal art, which is the version he taught to Ryu and Ken.  This is why he ultimately died at the hands of Gouki, who had really mastered Ansatsuken by totally embracing the Satsui no Hadou.  IMHO, Gouken should be based of defensive arts and submission moves instead of being a slightly different Shin Gouki. 


These posts are to me exactly what a good Gouken should be based on. Gouki should always be a much more aggressive and probably stronger attacking character where as Gouken should be a much more defensive character...kind of a yin and yang type of thing. Think Ryu and Ken, Ryu is the recluse focusing on the fireball and keeping away from his opponents (Gouken) Ken always focused on the Shoryuken and likes being in the heat of the battle (Gouki)

i agree this is why the best way to play with gouken is the parry and run. waiting for chars to make the mistake
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#83  January 17, 2008, 12:17:34 am
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Hey alex...
Are you going to re-release v1.0? On acended mugen I can only find the Not-so-fun-to-fight version aka v1.1....

Damn people and complaining about a hard char to fight  --;
::shake fist at sky::
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Re: Gouken by alexlexus v1.0
#84  January 17, 2008, 09:08:34 am
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No one complained that it was too hard. We complained about cheapness. However, it is for a full game of these characters so we stopped.
Son, the last thing you'll realize you need is what you've already got.
Re: Gouken by alexlexus v1.0
#85  January 17, 2008, 03:36:58 pm
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No one complained that it was too hard. We complained about cheapness. However, it is for a full game of these characters so we stopped.

Thats understandable esp when there is characters out there that are overpowered.... hence some of the "Evil and Dark" Characters.
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Re: Gouken by alexlexus v1.0
#86  February 06, 2008, 07:10:13 am
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Re: Gouken by alexlexus v1.0
#87  February 10, 2008, 08:37:21 am
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> Great character and all, but if it's not too much to ask, could you please lower his volume a few notches. I understand that he's supposed to be a boss character, and that his loudness is supposed to imply fighting prowess, but this is just way overboard. Even after I went into his cns file and adjusted his "volume" attribute to -200, I still considered him to be too loud for my roster.

> And BTW, Gouken would look better if raised a pixel or two so that he stands more in alignment with Kung Fu Man.

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Re: Gouken by alexlexus v1.0
#88  February 10, 2008, 08:48:42 pm
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  • back after 2 years..damn!?! i missed a LOT!!!!
therres a new one out by the way. 1.2 or something. and fer the lov,o,god please change the awfull portrait!!!!!!!!!! use one from the manga or something.
Re: Gouken by alexlexus v1.0
#89  February 13, 2008, 03:16:26 pm
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therres a new one out by the way. 1.2 or something. and fer the lov,o,god please change the awfull portrait!!!!!!!!!! use one from the manga or something.

i hope the new v1.9 gouken will make the choice more clear to make.


edit:

THANK YOU  DJdurlyo  +10000 ( if i can give him that)

he was working in secret and contacted me in a pm and the result of my

sprites and his touch up resulted in what you see below. i had no idea he was doing this


goukens sprites have been updated by a DJdurlyo i am going to credit and release him as 2.0.
i mean he looks like doys sprites now.
 funny thing is i wasn't even aware my sprites were updated during my programing.

that will be gouken 2.0

only thing is ther the jump kick sprite for the heavy kick has to be redone but not a problem.



]





edit: vyn you got it after and before.

can this thread be stickyed? since 3 wips are goind to have news posted in it?

nMo new generation of mugen exposure
Last Edit: February 13, 2008, 09:41:00 pm by alexlexus
Re: Gouken by alexlexus v1.0
#90  February 13, 2008, 03:46:43 pm
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Those sprites are awesome!!!! Perfect!!  >:D
Keep up the good work!!!
Last Edit: February 13, 2008, 04:04:24 pm by Skank88
Re: Gouken by alexlexus v1.0
#91  February 13, 2008, 04:15:22 pm
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Re: Gouken by alexlexus v1.0
#92  February 13, 2008, 05:32:28 pm
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Wow, those sprites are nice! The original sprites were so bad, it made him almost unplayable. This is a HUGE improvement. It's too bad you didn't try to give Gouken SF3 type gameplay. :(
†Kazuki-Motonari™ said:
In other words... Beppu still should play MOAR KOF before making KOF XI chars...
Otherwise, he should just stop naming them "XI" chars and just rename them to "KOF: Beppu impact."
lol!

DMK

Re: Gouken by alexlexus v1.0
#93  February 13, 2008, 07:24:43 pm
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Only thing I'd say is left for one of those sprites is his walking. His glove in it doesn't seem to have shading at all.

btw, our site is down at the moment. So if Alexus would like he can sendspace him for a bit till were back up.  :sugoi:
Re: Gouken by alexlexus v1.0
#94  February 13, 2008, 09:42:35 pm
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Re: Gouken by alexlexus v1.0
#95  February 13, 2008, 10:12:23 pm
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The new sprites look great.  You've almost got this guy done.  Keep it up!
Re: Gouken by alexlexus v1.0
#96  February 14, 2008, 06:31:10 pm
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Re: Gouken by alexlexus v1.0
#97  February 14, 2008, 08:04:58 pm
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nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#98  February 14, 2008, 08:09:57 pm
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One word: beautiful :2thumbsup:
Re: Gouken by alexlexus v1.0
#99  February 14, 2008, 08:28:04 pm
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He looks perfect just like i wanted the end result to be. doy inspired me with his sprite edits.
Doy is the man cause when i saw his sprite edits i wondered why there wasnt another gouken made.
Making a legit gouken for 3rd strike style was a dream and i hope CAPCOM takes notice and make a good gouken for sf4.

DJ is awsome for doing this make over.

but since they confired (gouken/shenlong) will be in the game how is it that he is alive when they killed him off with gouki's plot?

this should be interesting.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#100  February 15, 2008, 02:38:09 am
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Doy sprite inspired mi Gouken concept. well, Doy´s one and an "unknown´s" one too.

Quite contradictory that your Gouken ended up with doy´s sprites..... when u spent all that time doing yours?, lol. I will have both on my roster, nonetheless.
Re: Gouken by alexlexus v1.0
#101  February 15, 2008, 03:54:49 am
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Doy sprite inspired mi Gouken concept. well, Doy´s one and an "unknown´s" one too.

Quite contradictory that your Gouken ended up with doy´s sprites..... when u spent all that time doing yours?, lol. I will have both on my roster, nonetheless.

my sprites where just updated to look like that.
nMo new generation of mugen exposure
Re: Gouken by alexlexus v1.0
#102  February 15, 2008, 04:13:39 am
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Re: Gouken by alexlexus v1.0
#103  February 18, 2008, 12:56:05 am
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I have really been trying to like this guy, but omg.. he is so overpowered.   You might as well just play with Rare Akuma and get it over with for all the trouble you'll have. 

For a defensive focused character his supers (especially the "darkscreen" combo and the d, d, 2kicks one)  do some ridiculous damage.   And thats not even mentioning the mid-move parrying, which would be interesting if it didn't happen on 5/6 of the hits.. bleh.  And does he *really* need to come set to attack/defense 110??

Oh well.. just my opinion.  Fun for a while but not worth keeping, except maybe as a final boss that just isnt meant to be beaten without another super-char.
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Re: Gouken by alexlexus v1.0
#104  February 18, 2008, 01:12:06 am
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I think this is a very beautiful char, especially the spritework is great and one can see how much work was put in him, however i have to agree with NukularPower. In fact, he IS overpowered (ok, he is the master of the shotos, but shoudln't he be a fair enemy and maybe get the most strength out of his ai?), and also his effects seem too much "over the top" for me.
However, i don't want to miss this char, would you please please maybe consider releasing a toned down version of him (in power as well as in effects)?
This would be so great, as he is doubtless currently by far the best Gouken out there!
Keep up the good work!
Re: Gouken by alexlexus v1.0
#105  February 18, 2008, 02:29:18 am
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I have really been trying to like this guy, but omg.. he is so overpowered.   You might as well just play with Rare Akuma and get it over with for all the trouble you'll have. 

For a defensive focused character his supers (especially the "darkscreen" combo and the d, d, 2kicks one)  do some ridiculous damage.   And thats not even mentioning the mid-move parrying, which would be interesting if it didn't happen on 5/6 of the hits.. bleh.  And does he *really* need to come set to attack/defense 110??

Oh well.. just my opinion.  Fun for a while but not worth keeping, except maybe as a final boss that just isnt meant to be beaten without another super-char.


u can modify the cns to set him to do lower dmg at least, i think. Its a balanced char for the Ascended game standard.