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Guest playable characters you'd like to see (Read 1405 times)

Started by Loona, March 12, 2010, 05:21:55 pm
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Guest playable characters you'd like to see
#1  March 12, 2010, 05:21:55 pm
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Crossovers are fun, and so is getting to see how a character would handle himself in a different environment /playstyle.

I'd personally like to see Gilgamesh from the Final Fantasy series in a Soul Calibur game - the SC series has historically been quite open to guest characters regardless if they fit or not, and Gilgamesh's thing seems to be the hunt for swords. which totally fits SC's sword McGuffin plot.

They were totally made for each other, although I still wonder how you'd control someone how can have about 6 arms to fight with (I guess that mode could be a special stance, several characters there use that sort of thing).


Let's see your ideas and thoughts.
Re: Guest playable characters you'd like to see
#2  March 12, 2010, 05:27:08 pm
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Re: Guest playable characters you'd like to see
#3  March 12, 2010, 05:44:17 pm
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i would like to see Baraka from the Mk series as a guest character in a soul calibur game. sounds hilarious i guess but he has those claws bound to him he could fight a bit similar to cervantes but still quite different
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Re: Guest playable characters you'd like to see
#4  March 12, 2010, 05:59:27 pm
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Crossovers are fun, and so is getting to see how a character would handle himself in a different environment /playstyle.

I'd personally like to see Gilgamesh from the Final Fantasy series in a Soul Calibur game - the SC series has historically been quite open to guest characters regardless if they fit or not, and Gilgamesh's thing seems to be the hunt for swords. which totally fits SC's sword McGuffin plot.

They were totally made for each other, although I still wonder how you'd control someone how can have about 6 arms to fight with (I guess that mode could be a special stance, several characters there use that sort of thing).


Let's see your ideas and thoughts.
that's actually a great idea.
hmm well wish they put dante in soul caliber
cant wait to see if they'll put travis touchdown in super smash

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Re: Guest playable characters you'd like to see
#5  March 14, 2010, 03:34:01 am
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Bring Link back for Soulcalibur 5. *shot*

so many hdd crashes QQ
Re: Guest playable characters you'd like to see
#6  March 14, 2010, 11:06:11 am
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"And now, we will fight like men. And ladies. And ladies who dress like men."

Gilgamesh is awesome. The GBA port translations sucked for the most part, but Gilgamesh's new style was a shining gem in a sea of somehow-worse-than-woosley translation blunders.


My vote? If we're going strictly "guest" characters, I'd want Geno in the next super smash bros. He's technically owned by squeenix, according to the MLSS credits.
Re: Guest playable characters you'd like to see
#7  March 23, 2010, 09:18:04 pm
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I would go for a final fantasy game that features Link as a guest character.
Re: Guest playable characters you'd like to see
#8  March 23, 2010, 09:46:50 pm
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Ryu for Lost Planet 3, plz.

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Re: Guest playable characters you'd like to see
#9  March 23, 2010, 09:58:10 pm
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It would be cool to see the next Darkstalkers game (if that ever happens) to have some Ghosts and Goblins/Ghouls and Ghosts characters such as Red Arremer or maybe even Arthur.

The two franchises just seem like they'd go well together. Much like Final Fight and Street Fighter.
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Actually you racist ass, rap was a good choice for that particular trailer.
Re: Guest playable characters you'd like to see
#10  March 23, 2010, 11:52:57 pm
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Re: Guest playable characters you'd like to see
#11  March 24, 2010, 04:00:53 am
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so many hdd crashes QQ
Re: Guest playable characters you'd like to see
#12  March 24, 2010, 12:01:16 pm
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Re: Guest playable characters you'd like to see
#13  March 24, 2010, 02:17:03 pm
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Dante, Vergil or Nero in a capcom vs *** crossover fighting game
Re: Guest playable characters you'd like to see
#14  March 24, 2010, 02:49:16 pm
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Gilgamesh is awesome. The GBA port translations sucked for the most part, but Gilgamesh's new style was a shining gem in a sea of somehow-worse-than-woosley translation blunders.

No way. The GBA translations are for the most part a huge improvement over Woolsey's rushed translations. They were much more closer to the original script and many lines were drastically improved upon. The lines for Aria di Mezzo Carattere for example have been revised to be more poetic and actually something you'd hear in an opera.

The people who refuse to acknowledge the improved translations are the ones with the nostalgia glasses who can't get past the fact that submarines don't exist in the FFVI universe and sandworms make so much sense.

On the other hand FFV's translation had so much modern pop culture references that it wasn't funny anymore.
Re: Guest playable characters you'd like to see
#15  March 24, 2010, 04:43:33 pm
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It would be cool to see the next Darkstalkers game (if that ever happens) to have some Ghosts and Goblins/Ghouls and Ghosts characters such as Red Arremer or maybe even Arthur.

The two franchises just seem like they'd go well together. Much like Final Fight and Street Fighter.
not impossible at all, the casts and some of the elements on ghouls and goblins and the red arremer game already made it seem like it was about the same world ( you would have to be presented to which clan was the one that lucifer lead, but nothing impossible, at all , there are like, nine or ten of them)
Re: Guest playable characters you'd like to see
#16  March 24, 2010, 05:21:56 pm
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IIRC, in Namco x Capcom Morrigan and Demitri first show up in Makai where they help Arthur battle the Areemers and Astaroth.
Re: Guest playable characters you'd like to see
#17  March 24, 2010, 10:54:21 pm
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I would go for a final fantasy game that features Link as a guest character.

I think the very first Final Fantasy game had a grave with Link's name on it.
Either that or it was Dragon Warrior I or Dragon Warrior II

Most likely both (Link and the DQ guy, not sure which of the DQ games though).

I do remember seeing Link's name on a tomb stone. but I'm talking about a full playable character.
Re: Guest playable characters you'd like to see
#18  March 25, 2010, 12:05:39 am
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Given the possibilities with their arsenal of weapons, Simon Belmont and/or SoTN Alucard in a Soul Calibur game would be phenomenal... not to mention they'd visually fit in stylewise perfectly with the series.

On top of all this, it would rightfully make up for that shameful Castlevania fighter that came out on the Wii... ugh.



And just to be a complete Konami fanboy, I'd LOVE to see Goemon and Ebisumaru (Ganbare Goemon/Legend of the Mystical Ninja) in any modern fighter.

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Re: Guest playable characters you'd like to see
#19  March 25, 2010, 12:08:12 am
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That is a good point..I wonder if they ever considered Castlevania characters for Soul Calibur. Makes a helluva lot more sense then Darth Vader or Spawn.  ;P

But yeah, Konami should have seriously teamed up with Capcom or SNK to handle their "fighting" game. I haven't gotten the chance to play it yet, but from what I'm hearing it isn't too hot.
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Actually you racist ass, rap was a good choice for that particular trailer.
Re: Guest playable characters you'd like to see
#20  March 25, 2010, 02:28:46 am
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Eddie Riggs in Soul Calibur? Maybe? Or maybe Roronoa Zoro? Please? (=C)

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Re: Guest playable characters you'd like to see
#21  March 26, 2010, 08:10:51 am
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Id like to see some old school characters like Crono in FFXIII Versus or Alucard in the latest Castlevania. I love dante as well but he has had a number of appearances already and the best was him in Viewtiful Joe wearing a thong lol, cant top that.
Re: Guest playable characters you'd like to see
#22  March 26, 2010, 12:33:07 pm
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Re: Guest playable characters you'd like to see
#23  March 30, 2010, 06:50:06 am
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Gilgamesh is awesome. The GBA port translations sucked for the most part, but Gilgamesh's new style was a shining gem in a sea of somehow-worse-than-woosley translation blunders.

No way. The GBA translations are for the most part a huge improvement over Woolsey's rushed translations. They were much more closer to the original script and many lines were drastically improved upon. The lines for Aria di Mezzo Carattere for example have been revised to be more poetic and actually something you'd hear in an opera.

The people who refuse to acknowledge the improved translations are the ones with the nostalgia glasses who can't get past the fact that submarines don't exist in the FFVI universe and sandworms make so much sense.

On the other hand FFV's translation had so much modern pop culture references that it wasn't funny anymore.
Hrm, don't want to derail the thread too much but I think this warrents a reply.

Yes, nostalgia is a big factor in me (and many others) not liking the new translations. No one can truthfully deny that. The changes I dislike most, however, fall into two categories:

- Pop culture references, which you mentioned.
- Changes based on nostalgia/traditions from FF7+ games.

Biggest offender of #2: Japanese-y suffixes (curaga, ect). I despise these. They're not any more "accurate" than cure 1, 2, 3 ect. They were just implemented because that's what every localization since FF7 has done (except tactics, though that too has been changed in a port). Ugh.
Certain weapon/item/spell names fall into this category too.*

Ultimately I think these should be relics of the past, not "updated" to new standards set by later games. If they want to include cameos from later games (like 3 having ultros, the phantom train and some other stuff as hidden bosses) I'm fine with that. But don't change things for the sake of making them seem more like recent games. This is especially true for localization traditions (such as the japanese-y suffixes), which do not have the "accuracy" defense.

*Atma -> Ultima does not fall into this category, though. It was done due to text box size limits. I like Atma better but I recognize that it's an inaccurate translation of "arutema."



As for submariner -> sandworm and similar... I'm kinda on the fence about stuff like that. Sometimes there is no English equivalent of a Japanese pun/culture reference. Your choices are to replace it with something, or directly translate it and explain the joke in a footnote or something. If the "replacement" joke is funny, I'm generally fine with it. Otherwise I'd prefer the culture lesson.

Sandworm falls in the "unfunny" category (or lame insult if you take it seriously), and "submariner" falls in the "raise eyebrow and smirk for sheer ridiculousness" category. /shrug
Re: Guest playable characters you'd like to see
#24  April 01, 2010, 05:03:29 am
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I would Love to see Dante IN a Capcom fighting game for Once and it would be funny if I saw Ryu Hayabusha in A Virtual fighter game xDD  ;D  ;P

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