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Hunter Gallery (Read 14297 times)

Started by City_Hunter, November 10, 2013, 01:07:49 am
Hunter Gallery
#1  November 10, 2013, 01:07:49 am
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well i would like to know your opinion on those 8-bit sprites





thx
Last Edit: November 17, 2014, 12:49:58 am by City_Hunter
Re: Sinistro sprite
#2  November 10, 2013, 01:42:11 am
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uhhhh
Re: Sinistro sprite
#3  November 10, 2013, 01:50:36 am
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well yeah i only did edit them

     Posted: November 12, 2013, 03:12:18 am
here an try o make firebrand look closer to cvs



credit to acey for the original sprite

feedback are welcome

     Posted: November 23, 2013, 08:00:44 pm
here something that i really dont know how to name it



wanted to make a villain from power ranger

feedback and suggestion are welcome :)

     Posted: November 23, 2013, 08:25:02 pm
added more thing i would likke to know your opinion about it




     Posted: November 23, 2013, 09:12:01 pm
Re: Sinistro sprite
#4  November 23, 2013, 11:11:17 pm
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Re: Sinistro sprite
#5  November 24, 2013, 12:11:19 am
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I would recommend editing Firebrand himself just a little. Maybe removing the white outline (which kind of looks like an aura) from his wings and outer body? Though Firebrand is strong, but I don't believe he should have an aura around him unless he's in "Luminous Body" mode (UMvC3). That one alteration would help the sprites appear as more of an actual "edit" than a recolor of the original Gameboy sprites. Plus to be honest, the"aura" doesn't look all that good. :P

I do think the color choices for Firebrand and Scrooge McDuck were pretty good though.

For the other sprites, I'm not familiar with them or their origin. But since they were made with more colors than a typical 8-Bit sprite would have, adding more contrast to the colors that already exist might help greatly improve their overall appearance.
Re: Sinistro sprite
#6  November 24, 2013, 12:13:59 am
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thx the other sprite are just random one i did on paint
Re: Sinistro sprite
#7  November 24, 2013, 12:28:57 am
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More contrast between the colors would definitely make your sprites stand out more. At least with the original ones anyway.
Re: Sinistro sprite
#8  November 26, 2013, 11:03:26 pm
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so here just a palletes change for birdie




      Posted: December 03, 2013, 12:53:38 am
something i did for fun

Last Edit: December 06, 2013, 11:50:28 pm by LordSinistro
Re: Sinistro sprite
#9  December 06, 2013, 11:50:46 pm
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Re: Sinistro sprite
#10  January 25, 2014, 10:21:34 pm
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here a sprite i did for freeza soldier contest



feedback are welcome :)
Re: Sinistro sprite
#11  March 07, 2014, 11:30:44 pm
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its been a while since i posted something worth the watch but here is a concept for a screenpack.
i have been playing alot of slam masters so the insparation come mostly from this
so what do you guys think about if it is a good idea i may start learning how to make screenpack
comment are welcome

Last Edit: March 07, 2014, 11:38:22 pm by City_Hunter
Re: Sinistro sprite
#12  March 08, 2014, 12:16:22 am
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The background could use something. Maybe the giant belt from Ring of Destruction's character select screen?
Re: Sinistro sprite
#13  March 08, 2014, 12:39:36 am
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something like this

Re: Sinistro sprite
#14  March 08, 2014, 12:53:50 am
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Nice concept!
The giant belt is not really visible.
Is the giant belt sprite ripped? And perhaps more??
Re: Sinistro sprite
#15  March 08, 2014, 12:56:07 am
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Something like that, just make the belt bigger so the sides meet the ends of the screen and play around with the character slots to make it more visible.
Also Alexander/Sheep is Australian.
Re: Sinistro sprite
#16  March 08, 2014, 01:35:19 am
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like that



and thx for the comment :)
Re: Sinistro sprite
#17  March 08, 2014, 04:20:58 am
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I edited it a little
comment are welcome :)
Re: Sinistro sprite
#18  March 09, 2014, 02:26:29 am
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edited it again

Re: Sinistro sprite
#19  March 09, 2014, 02:42:30 am
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Re: Sinistro sprite
#20  March 09, 2014, 03:52:09 am
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is that better?

Re: Sinistro sprite
#21  March 09, 2014, 06:17:38 pm
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my idea for the lifebars

Re: Sinistro sprite
#22  March 09, 2014, 09:19:38 pm
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edited the lifebars

Re: Slam Masters Screenpack Idea
#23  March 10, 2014, 02:11:15 am
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Edited the lifebars and the screenpack again

comment are welcom
Last Edit: March 10, 2014, 02:45:44 am by City_Hunter
Re: Sinistro sprite
#24  April 21, 2014, 01:00:03 am
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been a while but here an edit of fang sprite from contra i was inspired by judas sprite dont know if it look good but comment and feedback are welcome



See ya
Re: Sinistro sprite
#25  April 21, 2014, 01:28:45 am
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fixed some small thing plus one gallon pall



it be cool to have some feedback :D

DW

Re: Sinistro sprite
#26  April 21, 2014, 02:12:05 am
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Re: Sinistro sprite
#27  April 21, 2014, 02:36:21 am
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thx divinewolf also did the other frame i may animate it later

Re: Sinistro sprite
#28  April 21, 2014, 04:43:06 am
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here my try on Ray

Re: Sinistro sprite
#29  April 21, 2014, 04:57:03 pm
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fixed some color

Re: Sinistro sprite
#30  April 21, 2014, 08:18:28 pm
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edited again thx to motorroach for the feedback

Re: Sinistro sprite
#31  April 21, 2014, 09:20:16 pm
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here an alien

Re: Sinistro sprite
#32  April 21, 2014, 10:40:54 pm
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here fang stance thx to mon el for the help on it



and here some other enemies from contra

Re: Sinistro sprite
#33  April 22, 2014, 12:48:17 am
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the complete cast

Re: Sinistro sprite
#34  April 22, 2014, 05:47:09 pm
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lol look like im the only one posting on my topic :-\
Re: Sinistro sprite
#35  April 22, 2014, 09:35:36 pm
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I don't know what to say... I'm not used to small sprites and I don't see errors in those you've shown so far.

Fang's stance is misaligned, that's for sure.

Just keep posting and don't care for inactivity, someone will comment on your stuff eventually (like I did).
∞
Re: Sinistro sprite
#36  April 22, 2014, 09:56:45 pm
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oh thats what ill be doing
thx for the comment



here a try at firebrand
Re: Sinistro sprite
#37  April 22, 2014, 11:04:10 pm
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and here some act raiser sprite

Re: Sinistro sprite
#38  April 23, 2014, 12:24:06 am
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thing ive do so far

Re: Sinistro sprite
#39  April 23, 2014, 01:54:40 am
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A reshaded portrait of Fang from Contra

DW

Re: Sinistro sprite
#40  April 23, 2014, 02:07:38 am
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Awesome! :D I was gonna ask you could I use that for my avy lol. Fang is one of my fave chars from the Contra series. Alongside Lucia and good ol Bill. Any plans of doing anything with Lucia?
Re: Sinistro sprite
#41  April 23, 2014, 02:09:04 am
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i might do her next but i really want to do the other so no worry
thx for the comment
Re: Sinistro sprite
#42  April 23, 2014, 02:56:58 am
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A reshaded portrait of Sheena from Contra

Re: Sinistro sprite
#43  April 23, 2014, 11:25:36 pm
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here the last one Browny and Ray



Re: Sinistro sprite
#44  April 24, 2014, 12:48:15 am
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@DivineWolf: here my try at Lucia if you find something wrong il try to fix it

Re: Sinistro sprite
#45  April 24, 2014, 02:28:45 am
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made that for fun


DW

Re: Sinistro sprite
#46  April 24, 2014, 02:44:42 am
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@DivineWolf: here my try at Lucia if you find something wrong il try to fix it



I didn't get notified of this tag... :-\ Though about Lucia... No, I don't see anything wrong. I'm just not heavily familiar with that attire. Though, that's what she had on in Contra 4 eh? I never got to play that unfortunately. I haven't owned a handheld since Game Gear... I'm so used to her Shattered Soldier look. Although, that does look like her attire in Neo Contra...kinda. I like the new look with her hair down, as she always had it wrapped up in previous installments. Anyway, nice job.
Re: Sinistro sprite
#47  April 25, 2014, 01:07:57 am
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Hagane from hagane feedback are welcome
Re: Sinistro sprite
#48  April 26, 2014, 07:28:59 am
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maaan these sprites are pretty good!
keep up the good work
Re: Sinistro sprite
#49  April 26, 2014, 06:49:14 pm
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big fan of your work
thx balm for the comment
Re: Sinistro sprite : Dracula
#50  April 26, 2014, 09:19:03 pm
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A converted sprite of Dracula from castlevenia
comment are welcome
Re: Sinistro sprite
#51  April 26, 2014, 11:48:02 pm
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did another one would really like some feedback on them before doing more


Re: Sinistro sprite
#52  April 26, 2014, 11:52:51 pm
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Pretty cool stuff, bro! Keep it up:)
Re: Sinistro sprite Lifebars concept
#53  April 27, 2014, 02:52:26 am
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thx sabo here a concept for a lifebars based on Castlevania



comment are welcome  :)
Re: Sinistro sprite
#54  April 27, 2014, 07:33:01 pm
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What do you guys think about the port?
Re: Sinistro sprite : Feedback PLS!!!
#55  May 13, 2014, 12:50:08 am
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well been reworking on my slam master lifebars and here a new concept



also anyone know where i could get a bell sprite

thx

Re: Sinistro sprite : Reborn jojo lifebars concept
#56  June 07, 2014, 11:43:43 pm
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Reborn:
here a concept for a jojo style lifebars mostly for a fullgame idea still working on the power bars the blue bars is for the stand also trying to find some font


need idea for the port

feedback are welcom
Re: Sinistro sprite
#57  June 07, 2014, 11:47:44 pm
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Loving the idea, only nitpick is that is looks very pillow shaded at the moment. You might want to look at other samples of lifebars to have a good idea of what you could try for the shading.
Re: Sinistro sprite
#58  June 07, 2014, 11:57:53 pm
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yeah i know what you mean i use the jojo one as an example but il try to fix thx
Re: Sinistro sprite
#59  June 08, 2014, 01:50:09 am
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something like this

Re: Sinistro sprite : JOJO Lifebars!!!
#60  June 08, 2014, 05:32:03 pm
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here my try at the power bars feedback are welcome
Re: Sinistro sprite
#61  June 08, 2014, 05:56:04 pm
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Pretty good looking.
Re: Sinistro sprite
#62  June 08, 2014, 06:06:56 pm
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thx im not to sure if the lifebars should have the char portraits or not im also still searchinf for font
thx again
Re: Sinistro sprite
#63  June 08, 2014, 06:16:45 pm
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I can't give you critiques based on the game (because I never played it); I'll just say I like the colours. What about the fonts? Nevermind, I was on the other page.
∞
Re: Sinistro sprite
#64  June 08, 2014, 06:49:44 pm
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thx alex yeah im still searching for good font
thx again
Re: Sinistro sprite :JOJO lifebars font help??
#65  June 09, 2014, 01:23:13 am
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alright here how it look



need some font suggestion?
Re: Sinistro sprite : JOJO Lifebars Concept
#66  June 09, 2014, 02:25:30 am
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victory icon done



Feedback are welcome
Spoiler, click to toggle visibilty
Last Edit: June 09, 2014, 02:39:57 am by City_Hunter
Re: Sinistro sprite
#67  June 09, 2014, 06:24:21 am
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Looking pretty damn neat
Re: Sinistro sprite
#68  June 09, 2014, 04:41:42 pm
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thx motorroach
Re: Sinistro sprite : JOJO Lifebars
#69  June 09, 2014, 07:06:49 pm
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so here how it look now wanted to do something like asb



feedback are welcome
Re: Sinistro sprite
#70  June 09, 2014, 08:36:00 pm
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I really like how you are going for the portrait in here. Just a suggestion, could you make an alternative where you can keep the Capcom styled JJBA portraits? I really love those too.

(Also, if I didn't know who Urien was, I'd say the guy on the right was a buff nude Enrico Pucci)
Re: Sinistro sprite
#71  June 09, 2014, 08:38:53 pm
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well i could try to make something with it
Re: Sinistro sprite
#72  June 09, 2014, 09:03:45 pm
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some more update really liking how it look so far
Re: Sinistro sprite
#73  June 09, 2014, 09:44:01 pm
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more stuff done
Re: Sinistro sprite
#74  June 10, 2014, 02:06:29 am
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Lovely. Just a suggestion, you might want to make the lifebar have more of a golden shading in it. Like in Capcom's games, and try to lose a bit of the outlines too:



Re: Sinistro sprite
#75  June 10, 2014, 10:16:41 pm
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thx here an updated version:



comment are welcome :)
Re: Sinistro sprite
#76  June 11, 2014, 01:26:22 am
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Will there be the name fonts?
The colour change makes the lifebars more accurate. I'm talking about the yellow tones.
∞
Re: Sinistro sprite
#77  June 11, 2014, 10:46:16 pm
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feedback on the name font pls


Re: Sinistro sprite: Fake jOJO Screenshot!!
#78  June 12, 2014, 12:45:50 am
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Here a fake screenshot on how it would look in game



Feedback are welcome and remember it is a fake :)
Re: Sinistro sprite
#79  June 12, 2014, 01:09:29 am
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It's really neat looking, and damn, that's some wide screen lifebar.

Personally, I would dig some black shading to that outline. It might give it more depth for the golden effects, and you could also add something around the timer circle, like in ASB or any of the Capcom games.
Re: Sinistro sprite
#80  June 12, 2014, 03:00:39 am
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does it look good?


Re: Sinistro sprite
#81  June 12, 2014, 10:19:52 am
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Nice lifebar you have there.
Re: Sinistro sprite
#82  June 12, 2014, 07:03:06 pm
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thx guys for the comment i really hope someone use them for a jojo fullgame
Re: Sinistro sprite
#83  July 12, 2014, 01:08:52 am
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RIVEVAL
Been a while since i posted something so here it is



it is a very basic concept of a mvc screenpack took inspiration from mvc1
comment are welcome
Re: Sinistro sprite
#84  July 12, 2014, 02:05:39 am
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I like the concept in here. How would the portraits and the rest go like in there?
Re: Sinistro sprite
#85  July 12, 2014, 02:07:51 am
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im still not sure about it any idea?
Re: Sinistro sprite
#86  July 12, 2014, 02:22:21 am
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It could be a mix of anything, you would just have to mainly decide what kind of portrait you would want. Looking at it right now, I don't think the MvC1 face portraits would go as well in this. In my opinion, something like the MSHvsSF or XvsSF portrait placements might go well in these, but you might want to experiment with what you think that fits better.
Re: Sinistro sprite
#87  July 12, 2014, 03:50:39 am
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how does this look

Re: Sinistro sprite
#88  July 13, 2014, 03:03:28 am
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Re: Sinistro sprite
#89  July 13, 2014, 03:14:44 am
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well maybe who know if im able to do more of this kind of sprite I may do it
thx for the comment
Re: Sinistro sprite
#90  July 22, 2014, 12:26:35 am
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Kind of just a random question right but Would their be anyone who would like to code one of those two lifebars
the  Castlevania one


and the jojo one. Those are mostly made for a fullgame ence the purple bar like in asb but i do nto remember seeing any jojo full game project


Mostly posting this since im kind taking a long time to understand how to code lifebars so Im mostly spriting if you feel interesed just post here of pm me

See Ya
Re: Sinistro sprite
#91  July 22, 2014, 12:55:17 am
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there is a resource and release board, make sure to post there; I also thin that crossposting in projects or teh general mugen sectin could be a good idea, but I might be off in that (it won't hurt to try, tho).
Re: Sinistro sprite
#92  July 22, 2014, 01:09:35 am
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cool il try the ressource section
thx for the tip
Re: Sinistro sprite
#93  July 25, 2014, 01:04:53 am
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Update: change some minor stuff like the guard bar color to a greenish turquoise and the power bar to something closer to asb also add the idea to make the lifebars change color when you lost health



thought or Feedback are welcome :)
Re: Sinistro sprite
#94  July 28, 2014, 04:36:52 am
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changed the power bar form to something closer to asb

comment are welcome
Re: Sinistro sprite :Update
#95  July 29, 2014, 02:14:48 am
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here a fake screenshot change the power bars shape and color
Re: Sinistro sprite
#96  July 29, 2014, 10:59:32 pm
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I'm not really sure about the font. The font's outlining could really use some contrast to not merge too much with backgrounds like that.
Re: Sinistro sprite
#97  July 29, 2014, 11:09:49 pm
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il try something thx for the feedback
Re: Sinistro sprite
#98  October 04, 2014, 11:05:13 pm
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well REVIVAL again mostly been busy with school (actually my first year in college) so did not have alot of time with mugen and I also add a little lost of motivation but im back now still working on those jojo lifebars and brainstorming about some other lifebars concept but anyways here a small edit of nukesaku from JOJO part 3 some minor edit to make him siimilar to is asb look


well glad to be back hope I did not miss to much thing
Re: Sinistro sprite
#99  October 05, 2014, 12:08:01 am
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Oops double post anyways here probably the final concept dont think there is anything to change

well now i only need to see how it look in game
Re: Sinistro sprite
#100  October 14, 2014, 03:43:30 am
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riveval again anyways here a concept for another screepack nothing is final yet just want to have some opinion on it
Re: Sinistro sprite
#101  October 14, 2014, 11:14:40 am
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Simple, classic and effective, I like it :)

Re: Sinistro sprite
#102  October 14, 2014, 07:08:45 pm
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thx for the comment I think i will reduce the size of the box since I find them to much big
anyways thx for the comment felo
Re: Sinistro sprite
#103  October 18, 2014, 10:53:23 pm
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Bump here something that I actually never posted here

old concept

New one
it is a dead rising lifebars made for a DR beet them up game that i have been working on and by working i mean thinking about it here the topic
http://mugenguild.com/forum/topics/dead-risng-bor-game-idea-160740.0.html
I actually already have everything planned for the game but I have no idea how to do it and no talent for spriting so well it is probably going to never happen but who know??

See ya
Re: Sinistro sprite
#104  October 19, 2014, 09:01:03 pm
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here an update add a portrait like the old school beet them up game

Feedback are welcome
Re: Sinistro sprite
#105  October 19, 2014, 09:57:43 pm
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Edited again fix alot of stuff here a fake screenshot to show how it would look in game

Feedback are welcome
Re: Sinistro sprite
#106  October 29, 2014, 01:18:04 am
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well im back at working on my jojo lifebars add a little loss of motivation but now it is good anyways im trying to replicate the retired screen from asb here a fake screenshot

the font arent final still to find some better one
Feedback are welcome
Spoiler, click to toggle visibilty
Re: Sinistro sprite
#107  October 29, 2014, 01:30:10 am
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I can't help but feel that the letters in the RETIRED! logo should be more separated from each other so the logo could look a little wider (extending the borders as well, of course). Just a thought.
Re: Sinistro sprite
#108  October 29, 2014, 01:32:35 am
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well i thought about this going to try something
thx
any better
Last Edit: October 29, 2014, 01:41:19 am by City_Hunter
Re: Sinistro sprite
#109  November 06, 2014, 02:18:29 am
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back again decide to try something here a cvs convertion (I think) of the duck hunt dog

like always feedback are welcome
Re: Sinistro sprite
#110  November 06, 2014, 02:31:22 am
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His body itself actually looks pretty flat, seeing there is barely any shading on it to give a sense of depth. The head looks pretty fine.
Re: Sinistro sprite
#111  November 08, 2014, 08:44:11 pm
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well here my try at something new thx to ding for the tuto

I know that the shading is not that pretty but i add alot of trouble doing so any input would be welcome
Re: Sinistro sprite : TMNT
#112  November 09, 2014, 08:59:09 pm
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Alright so i wanted to try something new what i did is that i converted war tmnt tournament sprite to the tmnt in time sprite

the other char is just to compare feedback are welcome I would like to know if it is a good idea to convert the other sprite
thx
Re: Sinistro sprite
#113  November 11, 2014, 01:52:08 pm
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∞
Re: Sinistro sprite
#114  November 11, 2014, 02:55:44 pm
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Sure i use the portrait from the jagi mugen char give me a minute and il post it
here it is
Last Edit: November 11, 2014, 03:02:36 pm by City_Hunter
Re: Sinistro sprite
#115  November 11, 2014, 04:07:14 pm
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A good way to shade would be to outline the areas where later you want to fill in. I can see the hand is flat, the lightsource is not defined, the spikes shading is too simple. Some details got lost in the translation to pixel art.

What program did you use?
∞
Re: Sinistro sprite
#116  November 11, 2014, 04:11:59 pm
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thx for the input going to try to fix it i use paint by the way
Re: Hunter Gallery: Working on the sf lifebars
#117  November 17, 2014, 12:49:17 am
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Last Edit: November 17, 2014, 01:01:28 am by City_Hunter
Re: Hunter Gallery
#118  November 17, 2014, 04:20:08 pm
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Lifebars are looking awesome so far. There are only two things that seem off to me. One is the low contrast on the timer's shading, and the other is that it's somewhat hard to read the little round square below the lifebars. You might want to give those little squares and the round victory letters a bit of more depth, like putting a little shadow under them.
Re: Hunter Gallery
#119  November 17, 2014, 04:27:46 pm
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thx for the feedback will fix the timer font and about the name font the one im using arent final but i think i will change them
thx again for the feedback
Re: Hunter Gallery
#120  November 17, 2014, 04:48:55 pm
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double post but are they better like that

im not very good for choosing color so any help is welcome
thx
Re: Hunter Gallery
#121  November 23, 2014, 12:48:25 am
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something new wanted it to look more like a cvs/z2 style sprite but i think i mess up somewhere so feed back would be really appreciated
Re: Hunter Gallery
#122  November 23, 2014, 09:19:46 pm
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Spoiler, click to toggle visibilty
im not very good for choosing color so any help is welcome
thx
Wow, that's impressive!
I was planning to make a lifebar for MFG SF until see yours. It is pretty legit.
I think a white outline in the font of name works.
Re: Hunter Gallery
#123  November 23, 2014, 09:36:19 pm
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thx also the font arent final im using the one from sfa3
Im also curious to know what you add in mind?
Last Edit: November 23, 2014, 11:07:27 pm by City_Hunter
Re: Hunter Gallery
#124  November 24, 2014, 02:57:54 am
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Well, I was just studying the SFA2 and SFA3 concepts. I didn't really get a design.  :P
Backing to your lifebar, good luck. :kugoi:
Re: Hunter Gallery
#125  November 24, 2014, 03:01:19 am
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thx
so after browsing in the mfg sf project I took judas idea about editing the power instinct character since this was kind of an easy one I wanted to try my skill at it dont know the name of the character but I know that he was supposed to be in cfas

I think the hair could look better but since i suck at it I use ken hair from cvs feedback are welcome
Re: Hunter Gallery
#126  November 25, 2014, 02:51:44 am
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Bump again just to show the progress so I change the timer font color to white also scarp the name font i add will use these for the moment

I also tried something else for the lifebars port i do like that one to but i would like to have people opinion on it
thx
Re: Hunter Gallery
#127  November 26, 2014, 11:55:47 pm
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bump yet again still working on the lifebars but i changed alot of stuff for better or worst depend on you feedback would be welcome
Re: Hunter Gallery
#128  November 27, 2014, 12:17:32 am
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Anyways, I love that lifebar design. You nailed the arcade feeling IMO.
This is for the MFG presents Street Fighter project, right? Anyways, good luck. :)

About that sprite, it could use some work. Hair looks weird, and torso could you use a bit more work. But overall, I like it :)
Re: Hunter Gallery
#129  November 27, 2014, 12:17:54 am
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yup and thx for the comment
Re: Hunter Gallery
#130  November 27, 2014, 12:40:18 am
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I think I will have to find an another way to put the portrait since it dont work on a 640x480 resolution
any idea?
Re: Hunter Gallery
#131  December 30, 2014, 03:23:55 am
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Back again
here a concept for a one piece style lifebars nothing is finalize and im still open to idea
Re: Hunter Gallery
#132  December 30, 2014, 04:23:11 pm
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I think I will have to find an another way to put the portrait since it dont work on a 640x480 resolution
any idea?
I didn't see that before.
Of course it works - I just made a few tweaks:
Spoiler, click to toggle visibilty
Re: Hunter Gallery
#133  December 30, 2014, 05:21:09 pm
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nice that is perfect