[PREVIEW][DOWNLOAD]http://www.mediafire.com/?0rv99nvk3r4vgdf[COMMENT]SFA3 Dhalsim stage with super jump, looped bgm and parallax. Props to my homie Caddie for the sprites. Namaste.
Yo, that's not a party....that's an elephant graveyard lol. I love that you're still making these though.
Websta said, July 26, 2013, 07:27:18 amNice release Vegaz. DownloadingEnjoy, bro! MC2 Da Palette Gawd said, July 26, 2013, 07:29:01 amYo, that's not a party....that's an elephant graveyard lol. I love that you're still making these though.My pleasure. Stay tuned cuz I'm just getting started, homie.
Good release! I like SFA1~2 stage music better than SFA3 stage music,But SFA3 stage i like.Your stage remember 1998's hot time.Thank you for sharing.
mpower said, July 26, 2013, 08:49:05 amGood release! I like SFA1~2 stage music better than SFA3 stage music,But SFA3 stage i like.Your stage remember 1998's hot time.Thank you for sharing.Thanks for your support, bro!
That tree looks like it was an absolute bitch to get right. I can spot a few nitpicks about the top of it, but that's all I can say. Awesome release. It's great to see these Super Jump Stages.
Saikoro said, July 26, 2013, 09:48:08 pmThat tree looks like it was an absolute bitch to get right. I can spot a few nitpicks about the top of it, but that's all I can say. Awesome release. It's great to see these Super Jump Stages. You said it, bro! That tree took up 50% of my creation time alone. At least. Thanks, homie!
Whoa... Those greens look great. Small nitpick however...If you look at the edges at the bottom of the original variant, the edges look a little more smooth and cohesive. Not to say that yours do, in which they look good. Bit if you compare the original and the after effect of your editing, your greens lack that natural looking edge, making it stick out as more of an actual edit. Case in point?? The original bottom left side: It naturally gradients to a lighter green shrubbery.Again, this is in-depth nitpicking. To many, this will look fine and dandy. To ones with cyborg eyes (As I have been told I have) or graphical whores, they will immediately look at that and most likely say the same.Besides that, the update looks good and the greens around the inside look much better. Keep up with the improvements!!
Saikoro said, July 27, 2013, 02:25:30 amWhoa... Those greens look great. Small nitpick however...If you look at the edges at the bottom of the original variant, the edges look a little more smooth and cohesive. Not to say that yours do, in which they look good. Bit if you compare the original and the after effect of your editing, your greens lack that natural looking edge, making it stick out as more of an actual edit. Case in point?? The original bottom left side: It naturally gradients to a lighter green shrubbery.Again, this is in-depth nitpicking. To many, this will look fine and dandy. To ones with cyborg eyes (As I have been told I have) or graphical whores, they will immediately look at that and most likely say the same.Besides that, the update looks good and the greens around the inside look much better. Keep up with the improvements!! Thanks, Sai. I'll continue to strive for perfection.
the tree edit was really good, but I'm not sure if it has anything to do with what Saikoro said (Even though I didn't understand anything of what he said ), but there is something wrong with the leaves and the tree trunk. You can see that the leaves are more darker than the tree trunk,it's seems as if you just put a huge sticker made by a 5 year old to cover the original part. What I think is best to do is to outline the border of the leaves and to lighten the color of the leaves itself. And maybe you can do something else to fix it a bit
Hmmmm...it looks like maybe the problem isn't so much the edits but the stage's original idea. Not sure why they made it such a simple, round shape. I think if VP can somehow make the tree a little less 'symmetrical' and maybe just kinda make it more oddly 'tree-shaped' it would look better. Other than that, I think what DWM suggested is a good idea. The bottom of the leaves does seem to lack depth so it looks like you just stuck the leaves on the tree trunk. Since. IIRC, the tree doesn't have any animation (what, no wind in India o.O?) it may not be THAT big of an issue, but the outlining a little would help the overall feel.REALLY loving your stages though, VP! Thanks to you, my older Infinite chars now have super jump stages! WOOT!
thanks another beautifull stage of sfa, please do the sfa1 Rose stage, sfa3 ken stage and sfa3 vega(spanish ninjitsu) stage too
DWMCrasher98 said, July 27, 2013, 04:58:18 pm the tree edit was really good, but I'm not sure if it has anything to do with what Saikoro said (Even though I didn't understand anything of what he said ), but there is something wrong with the leaves and the tree trunk. You can see that the leaves are more darker than the tree trunk,it's seems as if you just put a huge sticker made by a 5 year old to cover the original part. What I think is best to do is to outline the border of the leaves and to lighten the color of the leaves itself. And maybe you can do something else to fix it a bitA five year old? Heh...aight. But you made a good point. I may try to fix it one more time. Thanks.Megabyt2k2 said, July 27, 2013, 07:58:01 pmHmmmm...it looks like maybe the problem isn't so much the edits but the stage's original idea. Not sure why they made it such a simple, round shape. I think if VP can somehow make the tree a little less 'symmetrical' and maybe just kinda make it more oddly 'tree-shaped' it would look better. Other than that, I think what DWM suggested is a good idea. The bottom of the leaves does seem to lack depth so it looks like you just stuck the leaves on the tree trunk. Since. IIRC, the tree doesn't have any animation (what, no wind in India o.O?) it may not be THAT big of an issue, but the outlining a little would help the overall feel.REALLY loving your stages though, VP! Thanks to you, my older Infinite chars now have super jump stages! WOOT! Good ideas, bro. My goal was to give Alpha fans a chance to enjoy hires glory. Although Infinites characters work just as good...if not better. Thanks.Centella said, July 27, 2013, 10:55:18 pmthanks another beautifull stage of sfa, please do the sfa1 Rose stage, sfa3 ken stage and sfa3 vega(spanish ninjitsu) stage tooThanks! That Vega stage might come sooner than you are think. I'm still debating on which Rose stage to do. Although her SFA 1 stage was my first choice, all of her stages are beautiful. We'll see...
Vegaz_Parrelli said, July 28, 2013, 03:23:15 amDWMCrasher98 said, July 27, 2013, 04:58:18 pm the tree edit was really good, but I'm not sure if it has anything to do with what Saikoro said (Even though I didn't understand anything of what he said ), but there is something wrong with the leaves and the tree trunk. You can see that the leaves are more darker than the tree trunk,it's seems as if you just put a huge sticker made by a 5 year old to cover the original part. What I think is best to do is to outline the border of the leaves and to lighten the color of the leaves itself. And maybe you can do something else to fix it a bitA five year old? Heh...aight. But you made a good point. I may try to fix it one more time. Thanks.You do know that I don't wanna be disrespectful ... but it looke like a 5 year old drawing because of the things I pointed out.....but hey, we all make mistakes....heh, my biggest mistake is of not starting a freakin creation!!!
Update.-worked on the edges of the tree-split the background and added deltas-greatly increased the superjump http://www.mediafire.com/?0rv99nvk3r4vgdf
The outline should look like this or better.And you must make detail better.I advice you to spite leaf Capcom style in VS series and SF3 stages
zion said, July 29, 2013, 09:26:40 amThe outline should look like this or better.And you must make detail better.I advice you to spite leaf Capcom style in VS series and SF3 stagesThe first one should have some perfect sprites that stays in harmony with the tree. Maybe ecause they have the same sprite graphics, if you look closely. Vegaz should try the first one out
Your right Zion. I'm being lazy. I'm going to do more research and find the best style to use. Those edges look great!
zion said, July 29, 2013, 09:26:40 amWhile that is good, the outline you created is blurry, making it look like an obvious edit while compared to the rest of the stage. It's solid, but it lacks that pixelated look that CPS2 games provide. The tree looks modern, and the stage looks retro.Vegaz_Parrelli said, July 29, 2013, 02:37:28 amNice!! This is better. It still looks edited, but you're getting the right idea. Consult the original source and you'll see that there are edges that are uneven and varied in length. In yours, your edges are great, but they are all even. Also pay close attention to your lighting/hues around the edges: They all look very similar in color, making the edges look flat. In the source stage, you'll see Capcom made the bottom left of the tree a little saturated in brighter hues to give the illusion of reflecting the ground.
@SaiYou're right! Man I'm glad you saw this. I might have taken the wrong path. Zions' is good, but not for this stage. I need to keep things pixelated. Then, have the edges depict the reflection you were speaking of.Thanks, bro.
Vegaz_Parrelli said, July 29, 2013, 07:12:13 pmYou're right! Man I'm glad you saw this. I might have taken the wrong path. Zions' is good, but not for this stage. I need to keep things pixelated. Then, have the edges depict the reflection you were speaking of.Thanks, bro. Any time. I believe this is what draws me to Mugen; that pixelated and old school look. Hi-def is fancy and all, but 95% of all fighting games, that were good anyway, were released in an era of pixelated resolutions. Even with all of it's animation refinements, SF3 still retains that low resolution look. With that said, editing in high jumps or elements to that in which they are not (Trees, Brick Walls, etc.) will always be a challenge, and that challenge is what draws me to Mugen.Keep rockin' it V. The trick to making something successfully is making it appear is if nothing was done, giving that overall cohesive feeling (E.G your tree: It's good, but you could tell it was edited). I'm toying around with some ideas for stages myself that include tricks of making additions non-existent. Now I just gotta act on them... soon...
True. SF 3 was a beautiful game. And Mark of the Wolves is SNK's equivalent. As if nothing was done... I said something similar to GLB. Guess I got the right idea, then. NOW HURRY UP! you and I have a lot of work to do. These awesome low res stages aren't gonna make themselves, ya know!
Saikoro said, July 29, 2013, 08:49:46 pmVegaz_Parrelli said, July 29, 2013, 07:12:13 pmYou're right! Man I'm glad you saw this. I might have taken the wrong path. Zions' is good, but not for this stage. I need to keep things pixelated. Then, have the edges depict the reflection you were speaking of.Thanks, bro. Any time. I believe this is what draws me to Mugen; that pixelated and old school look. Hi-def is fancy and all, but 95% of all fighting games, that were good anyway, were released in an era of pixelated resolutions. Even with all of it's animation refinements, SF3 still retains that low resolution look. With that said, editing in high jumps or elements to that in which they are not (Trees, Brick Walls, etc.) will always be a challenge, and that challenge is what draws me to Mugen.Keep rockin' it V. The trick to making something successfully is making it appear is if nothing was done, giving that overall cohesive feeling (E.G your tree: It's good, but you could tell it was edited). I'm toying around with some ideas for stages myself that include tricks of making additions non-existent. Now I just gotta act on them... soon...Hey another thing that I wanted to say to Vegaz, make the leaves more pixelated and retro looking for the trunk
Vegaz_Parrelli said, July 29, 2013, 10:04:40 pmNOW HURRY UP! you and I have a lot of work to do. These awesome low res stages aren't gonna make themselves, ya know!
Update. Added some shadow to the left/bottom edges of the tree.http://www.mediafire.com/?0rv99nvk3r4vgdf
Vegaz_Parrelli said, July 31, 2013, 05:57:38 amUpdate. Added some shadow to the left/bottom edges of the tree.http://www.mediafire.com/?0rv99nvk3r4vgdfwhat's that green slime on the left edge of the leaves....it isn't really nice looking
Its supposed to be shadow Well, I did based on the other side of the tree. I think that's it for this s stage.
good idea for tha shadow, just have it a bit thinner/vague, & also maybe a bit more in stretch'd spot instead of a long constant line. maybe that might work my dude, give it a whirl.
*Sigh* Well...maybe. You of all people know how much chizz is my plate, homie. ( but we can't discuss that here )
Vegaz_Parrelli said, July 31, 2013, 05:57:38 amUpdate. Added some shadow to the left/bottom edges of the tree.Hmmm.... I see what you're trying to accomplish, and for the effort, not too bad. But the dark green totally botches up what you're looking to accomplish. Always remember that the easiest elements are usually the hardest to get right/master. Take a second to gander here....If you look at the bottom left of the unedited tree, you'll see that brighter hue on the bottom left. If you're familiar with lighting, you'll see that the tree is brighter because of it's surrounding elements. Making it look darker and simply calling it a "shadow" kinda feels like a quick editing jobbie/cop out, even though that is not your intention. Making it look darker would work if it was, say, a stage that took place during the evening. This here makes it look... a little worse. I'm not trying to bash your effort by any means, but it could be better. But it is also a difficult element to get right considering the subtleties of it. Damn tree!! Keep hacking away. Looking at your Spanish Ninjitsu release, you'll get it right.
Sai, you should consider runnin' with us, tha R.O.K. would be honor'd to have ya, wouldn't you agree Realest?
Alpyne D said, August 06, 2013, 08:59:59 amSai, you should consider runnin' with us, tha R.O.K. would be honor'd to have ya, wouldn't you agree Realest? Absolutely. Having the God of Portraits™, Saikoro would be an honor. Spoiler, click to toggle visibilty That's right. I just trademarked that phrase, bruh!
Vegaz_Parrelli said, August 06, 2013, 06:01:43 pmHaving the God of Portraits™, Saikoro would be an honor. Spoiler, click to toggle visibilty That's right. I just trademarked that phrase, bruh!You have no idea how much I appreciate that comment. Don't worry, I'm hard at work on a few portrait projects as I speak. All portrait related of course!! I also do plan on stages. However, portraits are weighing in as a little more important at the moment, onl because I have a lot to make. I have every intention of diving into stage production as soon as I wrap up my SF2 project, which is taking up massive amounts of time due to the magnitude of restoration that they involve.Keep your eyes peeled. Greatness is coming.And thanks so much for that comment. You made my day!!
Saikoro said, August 09, 2013, 05:05:34 pmVegaz_Parrelli said, August 06, 2013, 06:01:43 pmHaving the God of Portraits™, Saikoro would be an honor. Spoiler, click to toggle visibilty That's right. I just trademarked that phrase, bruh!You have no idea how much I appreciate that comment. Don't worry, I'm hard at work on a few portrait projects as I speak. All portrait related of course!! I also do plan on stages. However, portraits are weighing in as a little more important at the moment, onl because I have a lot to make. I have every intention of diving into stage production as soon as I wrap up my SF2 project, which is taking up massive amounts of time due to the magnitude of restoration that they involve.Keep your eyes peeled. Greatness is coming.And thanks so much for that comment. You made my day!!Anytime, bro.